I had a thought this morning. What if you could save a NWN2 trigger to a file, import it into a modeling tool like Blender, then have an export script convert it into a flat walkmesh helper? (Or alternatively just have the import Python script do the conversion into the required walkmesh/surface texture/collision meshes.) It seems do-able, if we knew the format of a Trigger's GIT save file.
If the trigger is just a region boundary though, it might prove more difficult to map faces to it. Hopefully it gets saved as a mesh. If not though, worse case it could be imported as a set of joined edges that you can fill it in.





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