Yes. And no.
Yes, it is not about creating a large army to protect the world. And that part was awesome, the part where the game was a lot more personal, which made Trespasser be 10.000 times better than the rest of Inquisition.But also, no, the mechanics were the same, managing mages and templars was very much like balancing Krogans and Salarians. There was the whole doing favors for the parts and getting to know them through quests and stuff. This "mechanic" should change, for good. But well, yeah, if you ask me to choose the focus of the story DA2 is by far the best DA game. Also when comaring to ME and ME3, ME2 seems more personal, but still, as I said about DA2, even when the story is more personal Bioware repeats the way they work quests.
Huh?
Weren't you the one to go
So please, quit changing good things (battle systems with stats) and start creating new things for characters and plots. You are not disguising your complete lack of creativity good enough.
Are the mechanics the problem or not?
You started by claiming the plots and characters needed to change, and not the mechanics- and DA2 gets about as far from the standard Bioware archetypes as we can get. It's not a save-the-world plot, or gathering the macguffins, or building alliances and armies for the tide of evil over yonder. It's also got some of the more unique characters Bioware's taken, about as far from their normal archetypes as you can get without running into the wall that everything can be pushed into an achetype. We lack 'the grizzled veteran with war stories' archetype, or the 'feminine theif with heart of gold' or 'the knight in sour armor.' We even ditched the adorkable knightly male love interest.
But you also claim that the mechanics are themselves the issue- and uncreative- even though it's rather hard to think of any mechanics (narrative or gameplay) that would actually be 'original' or 'creative.' Narrative tropes have been playing as long as narrative fiction- and gameplay mechanics require being structured in a balanced way regardless, at least if you want gameplay to be an important metric.
It is like animes, all animes talk about how important is to have friends, the power of friendship, from Goku's Genki Dama to Saint Seiya Omega and everything in between. Bioware is like an adult version of this. But both are obvious and explored to exaustion. All children know we should have friends, all adults know alliances are the only way to do anything at all. But how these things are inside the game don't always need to be the same. You don't always have to build a party in the same way (or the same 2 ways, either you are powerful and recruit or a bunch of underdogs with something to unite). Ok, these two are good, but after 3.000.000.000.000 games about it, change for makers sake!
If you think all anime talk about the same things, I recommend you set pout of the shounen genre and relook anime in general.
I have time to play all the games since the first bits came to live until the day I die, and probably make multiple playthroughs of all of them at the same time. I did like 40+ DAO playthroughs (with all dlc, expansion, etc). I don't need to work or spend time with humans, so since, I guess, October 2014, I'm just home playing games forever.
Sounds like the real issue isn't Bioware's lack of creativity or experimentation- but you playing the same few games over and over and over and expecting them to change each time.
Might I suggest going outside and buying different games?





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