Recently, I have heard that EA will be seeking crowdfunding for Mass Effect 4, to make it the biggest, best Mass Effect game yet. As a former employee of Cloud Imperium, I cannot urge them to avoid this path strongly enough, for I have seen first hand how negatively overambitious stretch goals can affect a studio's environment.
I'd always had my doubts about the direction Star Citizen had been taking, but I didn't fully realize what Star Citizen had become until the day Chris Roberts decided that Star Citizen needed to be Watson compatible. For those of you not in the know, Watson is an artificial intelligence originally created by IBM to play Jeopardy, and is now being tested for applications in law and medicine to assist doctors and lawyers in gathering information. As soon as Chris heard about this, he spent $24 million to acquire a Watson unit for Cloud Imperium, and demanded that we adapt it to enhance the intelligence of the persistent universe's NPCs, to make them more lifelike than in any game before.
When I protested aloud and said that we should finish the features we had already promised before attempting such thing, Sandi Gardiner, the company's HR manager, strapped herself into an experimental powered exoskeleton Cloud Imperium had acquired from DARPA, dragged me into the basement by the scruff of my neck, and beat me with a beer bottle wrapped in a tube sock until my left eye ruptured. She then told me that there was no room for uppity (racial slur redacted) to defecate on The Chairman's dreams in her company, and that delivering more than we have already promised is the entire point of Star Citizen. When I returned to the ground floor, no one would make eye contact with me. Two weeks later, I snapped and began to cry uncontrollably while programming Watson to procedurally animate the animations of mortally wounded Vanduul, and was promptly fired.
Please, say no to crowdfunding. When Mass Effect 4's Kickstarter goes up, just let it fail so BioWare's employees won't end up like me.




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