Dear Team,
I realize I am a mere peasant in the game developers' eyes as I myself am not a game developer and could never conceive of the difficulty of building such a huge game. But I am a top fan of the Mass Effect series, and I have a message I wish you to consider carefully.
Dragon Age 2 and Mass Effect 2 were my favorite. And obviously the first games are special and treasured beyond compare. Anyways, my message is to please not do what Inquisition did, or think about going down that path. The countless, pointless gathering and fetch and kill quests. The incredibly weak and easy ending. The simplified villain. But most of all, the glaring obviousness of the formula. I appreciate the hard work and the beautiful art that went into Inquisition, but I do not count it as a masterpiece in league with its siblings.
In Mass Effect 2, every species clearly had a biological interest in surviving. And how especially titillating to be funded by Cerberus, and all the drama that entailed! Both Shepherd's nemesis and savior, with the Illusive Man's face to personalize the drama. So it was fascinating and logical to find and recruit a variety of specialists from different worlds. Inquisition didn't make much sense. Why the team of specialists? A medieval CIA? Quite uncanny. In Origins, you had traditional armies from different lands and nations at your command, and treaties. And friends who followed you and camped with you, because Grey Wardens deserve that kind of following, but they weren't necessarily an official team. They camped with you like a merry ragtag band following a bard on a long journey through the English lands - not that uncanny. Very cool, and very in line with the world. But in Inquisition, you have a surprise fort (built by whom? Who cares?) with random characters who choose to give up everything and join your team? It is not synchronous with the fairytale world and kind of...random. Just didn't feel right.
Mass Effect 2 won, big time, with the fatalistic suicide mission concept. Not every game can pull it off. The game itself needs character. It needs to consider that Bioware fans have already probably played the other games. Simply repeating the formula too closely is going to ruin the suspension of disbelief.
Also I saw a documentary where the creators of the original Mass Effect say they drew inspiration from 1980s science fiction. Please do that again. Please. Drink wine, not beer. 1980's electronic music - 2001 space odyssey, buttons and computers and MIDI fantasy. Please be as hard-sci as possible, and DO NOT rely on Halo-esque or Destiny-esque space magic that lacks the cynicism of an old nerd. Be more Andy Weir Martian, less Prometheus. The fact that Medi-Gel had a corporation - the fact that the prisons in Mass Effect 2 were privatized - my god, yes... Yes.
And I'm sorry, I need to put this in all caps because this is a climax of thought and feeling:
I LOVED THE MASS EFFECT 1 CODEX THAT WAS WRITTEN AND NARRATED LIKE IT WAS A 1990's BRITANNICA ENCYCLOPEDIA CD-ROM, THEREBY MAKING THE PLAYER FEEL LIKE THIS WORLD WAS INDEED HISTORICAL AND PLAUSIBLE.
Please remember the 1990's Britannica Encyclopedia CD-ROMS.
That's all I have to say. I'm just really scared that Inquisition will rub off on Andromeda or that Andromeda will somehow lack the soul and character of the original series. I anticipate the passionate gaming relationship I will have with Andromeda.
Also one day, I will apply to become an accountant at Bioware. I am hoping they won't refer to this letter as it will be read by a team in another country while I will be in the US. Such strong feelings. I'm about to combust!
Thank you,
0bsess





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