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Why not "Interstellar"?


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#1
Keitaro57

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I see a lot of topics with various inspiration (a lot about MGSV in fact) but with the accent in exploration, I feel that the Nolan movie is a lot more close to MEA that this stealth/action game.

 

We will explore a fresh new galaxy, so there is a LOT of thing to do :

 

Construct special relay to be able to talk with other planets (the comm net is totaly absent in the beginning)

The food and oxygen supply must be absolutely crucial.

Exploring a new planet must be a long process : send probes to find the atmospher composition, the soil, the average heat... In fact, sending the mako on a totally uncharted planet must be suicidal!

Building a base must be with using a lot of mass-produced blocs, like the Horizon colony. You must NOT found a fully Asari town with high buildings.

Space anomalities must be VERY dangerous. With the speedlight celerity of the spaceship, you don't know until you are in the system if the star is still here or if she is now a Nova.

 

Have a nice day.



#2
Helios969

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I'm sorry, I'm confused...what are you asking for?  I saw Interstellar and thought it was a decent enough movie, but I don't see how it relates.


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#3
Catastrophy

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We're going intergalactic in this...



#4
Redbelle

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I think the topic is why not outside of the milky way galaxy..... Though the Nolan reference is throwing me.

Likely the subject is, frontier adventure as opposed to, easy to get back to civilisation adventure. For all the unexplored territory in the milky way it is easy to return to established shipping lanes unless massive plot device forces the crew to stay in a certain area of space..... And we've seen the Normandy be repaired from scrap in the closing of ME3 so no plot device could possibly stop the crew from returning back home eventually. Even if you add time to repair into the mix. Home is always within reach. That is of greater certainty than going to another galaxy.

#5
Redbelle

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P.s. I think the term is extragalactic. Though that might only refer to being coming to the milky way. Not leaving it. I don't know for sure.

#6
Keitaro57

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I'm sorry, I'm confused...what are you asking for?  I saw Interstellar and thought it was a decent enough movie, but I don't see how it relates.

The only real piece of info we have about MEA is the trailer and it is clear that this trailer prioritarize the shootout (bullets everywhere, running on CQC, big gun in hand, Mako going as fast as he can...)

I don't see any piece of "exploration" in that.

Think about it : if we go in another galaxy, what are the odds that the food we can find on the überrare eden planets will be edible for the various races of ME?

What are the odds that a normal-looking planet will have an average température able to melt the mako at the very second he land on it?

What are the odds that we will found a fully fonctionnal comm net so the exploration vangard can talk as much as they want to the base?

In fact, the small bases found on the random planets of ME1 looks a lot more in an exploration setting that all the planets we found on ME2 or ME3.

Yes, going in a new galaxy means meeting hostiles conditions. But why believe that such conditions can only be beaten with the use of excessive force?

 

For that, Interstellar show an interesting plot of exploration far behind the humanity reach.



#7
JamesFaith

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The only real piece of info we have about MEA is the trailer and it is clear that this trailer prioritarize the shootout (bullets everywhere, running on CQC, big gun in hand, Mako going as fast as he can...)

I don't see any piece of "exploration" in that.

Think about it : if we go in another galaxy, what are the odds that the food we can find on the überrare eden planets will be edible for the various races of ME?

What are the odds that a normal-looking planet will have an average température able to melt the mako at the very second he land on it?

What are the odds that we will found a fully fonctionnal comm net so the exploration vangard can talk as much as they want to the base?

In fact, the small bases found on the random planets of ME1 looks a lot more in an exploration setting that all the planets we found on ME2 or ME3.

Yes, going in a new galaxy means meeting hostiles conditions. But why believe that such conditions can only be beaten with the use of excessive force?

 

For that, Interstellar show an interesting plot of exploration far behind the humanity reach.

 

You're missing one critical thing.

 

Civilizations in Milky Way already went through this process during their initial space travel exploring.  When Andromeda is different galaxy, its exploration would't be to different from exploration of Milky Way, only major difference would be another native civilizations.



#8
Helios969

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The only real piece of info we have about MEA is the trailer and it is clear that this trailer prioritarize the shootout (bullets everywhere, running on CQC, big gun in hand, Mako going as fast as he can...)

I don't see any piece of "exploration" in that.

Think about it : if we go in another galaxy, what are the odds that the food we can find on the überrare eden planets will be edible for the various races of ME?

What are the odds that a normal-looking planet will have an average température able to melt the mako at the very second he land on it?

What are the odds that we will found a fully fonctionnal comm net so the exploration vangard can talk as much as they want to the base?

In fact, the small bases found on the random planets of ME1 looks a lot more in an exploration setting that all the planets we found on ME2 or ME3.

Yes, going in a new galaxy means meeting hostiles conditions. But why believe that such conditions can only be beaten with the use of excessive force?

 

For that, Interstellar show an interesting plot of exploration far behind the humanity reach.

I personally hope it stays that way.  I'm perfectly content running and gunning my way through the game without a bunch of pointless fetch quests.



#9
Keitaro57

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You're missing one critical thing.

 

Civilizations in Milky Way already went through this process during their initial space travel exploring.  When Andromeda is different galaxy, its exploration would't be to different from exploration of Milky Way, only major difference would be another native civilizations.

Well, in ME1 to ME3, Shepard doesn't do any exploration of a remote and unknown planet or solar system. Each time we have a bit of info about the planets we survey.

They have to choose for MEA :

If they consider the main character is the fourth, fifth or even more wave of explorators, you will be considered to NEVER found an unknown planet because each time you will get info from the guys that come before you (same mechanics that in the ME trilogy).

If they consider the main character to be the vanguard and must explore fresh new planets, he cann't blindly trust his luck and land an possibly deathtraps planets without any contact with his base, without any food, oxygen and any possibliity to come back.

 

Exploration is dangerous. What I wait from MEA is that Bioware show it by making sidequest about bringing food, making comm relay, surveying an unknown planet from the spaceship's scanner and so on. If the game says only "help the colonist by killing all the aliens on the planet" MEA will look like the usual search and kill game...



#10
JamesFaith

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@Keitaro57

 

It isn't about Shepard, it is about civilizations like Asari or Salarian with more then 2 000 years of experience with exploration of unknown space and colonizations of extrasolar planets but your suggestion would erase these experiences, techniques and technologies and return Andromeda colonists to era of first steps in space travelling. Even during era of games Council races and Quarians were sending exploration vessels on one way trip through space relays when they have to return by their own means across huge distances so is only logical to assume they already solved most major problems.

 

With little exaggeration your suggested space travel depending on oxygen and food from initial post would be like using nuclear powered aircraft depending on wind and sea streams.  



#11
Keitaro57

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@Keitaro57

 

It isn't about Shepard, it is about civilizations like Asari or Salarian with more then 2 000 years of experience with exploration of unknown space and colonizations of extrasolar planets but your suggestion would erase these experiences, techniques and technologies and return Andromeda colonists to era of first steps in space travelling. Even during era of games Council races and Quarians were sending exploration vessels on one way trip through space relays when they have to return by their own means across huge distances so is only logical to assume they already solved most major problems.

 

With little exaggeration your suggested space travel depending on oxygen and food from initial post would be like using nuclear powered aircraft depending on wind and sea streams.  

Excuse me but it really seems you doesn't understand my point of view.

 

Yes, Asari, Turians, Salarians and even Rachni's have their own way to deal with exploration. They have a long experience in that. But I'm talking about the new game, MEA, and the point of view of the player.

Will the player stay in the back while everybody else make all the grunt work of the exploration and move only to kill every enemy in sight?

Or will the player take an active part of the exploration by finding the planets, searching something usefull on it, making the relay to open the path for the futur colon?

Yes, Asari and Salarian have an good experience of space exploration. But not on the point they know absolutely everything of a new galaxy at the second they set foot on it.

Yes, we have good-looking full of supersicence technological gimmicks spaceships. But they can be instantly crushed by a meteor, an high gravity planet or another solar disaster. And again, I don't believe they will found a planet full of apple trees : food shortrage may be an mortal problem as well (especially if you have a mixed dextro / senestro amine crew).

 

My point of view is : the player must have a feeling of unknown planet exploration and the Interstellar movie give a lot of clues about that.

But if, like in the trailer, the main job of the player will be to kill everybody, yes this is not needed.



#12
Catastrophy

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P.s. I think the term is extragalactic. Though that might only refer to being coming to the milky way. Not leaving it. I don't know for sure.

We are the Extragalactics to the Andromedan folk. We came from Outer Space. Once you look at it from that side it gives the thing an interesting spin.



#13
Chealec

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12647198_ori.jpg

 

*breathes deeply*

 

Good, there's oxygen on this planet.



#14
BraveVesperia

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I believe the OP is referencing the film 'Interstellar' and asking why we don't take inspiration from that, if we're pointing out stuff we like from other settings.

 

The list in the OP refers to issues that film dealt with (like at one point, they explore a planet next to a black hole with huge time dilation). I'd be very interested in seeing really alien atmospheres in ME:A and the effects of weird stuff on our exploration.



#15
Mcfly616

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I love Interstellar but it's nothing like Mass Effect whatsoever. That movie is hard sci-fi all the way up to the third act, whereas Mass Effect has been a pulpy space opera/space fantasy since the get go.

 

 

A game doing what Interstellar does as a movie, would not be anything resembling a Mass Effect experience.


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#16
Keitaro57

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I love Interstellar but it's nothing like Mass Effect whatsoever. That movie is hard sci-fi all the way up to the third act, whereas Mass Effect has been a pulpy space opera/space fantasy since the get go.

 

 

A game doing what Interstellar does as a movie, would not be anything resembling a Mass Effect experience.

Please read carefully my OP and other posts : Bioware talk about exploration of a brand new galaxy for MEA. They have the possibility to give the explorator feeling! But if everything we do as a player in the game is to kill each and every soul we encounter, it will not be better that Gear of Wars.

 

To begin with, the space magic gimmick to transport the races of ME in the new galaxy, will it be as reliable as the Mass Relay? Can it bring hundreds of spaceships with no limit of time and bring the capacity to return to the milky way every time we need? Or will it be a more limited mean of transport meaning to be cautious with ressources?

 

Interstellar has an handful of planet with various hazards and different way to deal with it : will the main character find a new planet and be totally aware of absolutely everything about it and know exactly where to land and what he will face or must he be more cautious? Will he know the places of all the solar systems of this new galaxy since the very beginning? Will he stay on the back and let the crew make absolutely all the work while waiting to kill someone?

 

Bioware is talking about exploration but the official trailer of MEA doesn't give any feeling about it. On the contrary, the Insterstellar movie is full of it. So, before wanting to take the ideas of MGSV, I feel that the Nolan's movie bring a lot of more interesting clues.



#17
Hanako Ikezawa

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P.s. I think the term is extragalactic. Though that might only refer to being coming to the milky way. Not leaving it. I don't know for sure.

Extragalactic is a term that applies to things from outside the galaxy of reference. For example the Milky Way races will be extragalactic to the native races of Andromeda. Same basis as things not from the planet of reference being extraterrestrial.

Travelling from one galaxy to another would be intergalactic, just like how travelling from one continent to another is intercontinental. 



#18
AlanC9

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To begin with, the space magic gimmick to transport the races of ME in the new galaxy, will it be as reliable as the Mass Relay? Can it bring hundreds of spaceships with no limit of time and bring the capacity to return to the milky way every time we need?
 


We can rule this out. If it works like that, there's no point in moving the setting to Andromeda.

#19
spinachdiaper

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I think contemporary Sci Fi movies can inspire some small elements like visual, musical and styles in ME:A but frankly movies I enjoy like Elysium, Oblivion, Prometheus, and Interstellar are all a bit too shallow for thematic inspiration.



#20
Keitaro57

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I think contemporary Sci Fi movies can inspire some small elements like visual, musical and styles in ME:A but frankly movies I enjoy like Elysium, Oblivion, Prometheus, and Interstellar are all a bit too shallow for thematic inspiration.

I never seen the three other movies so I can't tell. But what I want Bioware to recall about Interestellar is the feeling of exploration, the fact that you don't know beforehand the hazards you may meet on a freshly discovered planet.

What Interstellar show us was the fact that a long-range discovery vanguard is mainly cut from the base : They have to survive by their own means and must prepare for everything. In the previous trilogy, the Normandy resupply in the various space harbor but I don't think you will find resupply spots at each and every corners of a fresh new galaxy.

 

I want to find a feeling of discovery in MEA. Not a Gear of Wars one. But the single trailer focus on the fighting so I'm pretty anxious if Bioware really want to make an adventurous ME or prefer to make an ME3-like game with mostly shootout and minimal management.



#21
shodiswe

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I think it will be interesting to see how BW handles this. I'm looking forward to it. It could be good if they do it right.