Before I begin, let me first say that for me combat, class system, difficulty/challenge and game mechanics are pretty much at the top of my list but I realise based on observation that I am in a minority camp. At least on the BSN most people seem more concerned with romances than even story and plot, let alone combat so my question is; how important are combat and game mechanics to you?
How important are combat and game mechanics to you?
#1
Posté 06 octobre 2015 - 05:40
#3
Posté 06 octobre 2015 - 05:49
Game mechanics is pretty important, especially with how it ties into the romance.
What do combat and game mechanics have to do with romance? weapons, weapon mods? combat challenge? You lost me there.
- iM3GTR aime ceci
#4
Posté 06 octobre 2015 - 05:50
- Paulomedi aime ceci
#5
Posté 06 octobre 2015 - 05:53
Game mechanics are very important to me.
#6
Posté 06 octobre 2015 - 05:58
Game mechanics is pretty important, especially with how it ties into the romance.
Yeah, I'm more concerned with how BioWare will evolve the romance mechanics with this leap into next-gen gaming, especially given the interest in Oculus Rift and Morpheus. This is crucial to the game's success.
- daveliam, Fredward et KaiserShep aiment ceci
#8
Posté 06 octobre 2015 - 06:03
I felt like ME3 ended at a good place for me. It's not a shooter, which I don't like, it was a good mix. If they go all super actiony like DA2 or shooter, I will watch the game on youtube instead of buying it, like I do with Halo.
#9
Posté 06 octobre 2015 - 06:03
I would say that game mechanics are about tied with story in terms of importance, with gameplay winning by a nose.
I have played many games with a near nonexistent and/or stupid story, but have enjoyed them for countless hours because of fun engaging gameplay. On the other hand I have had to stop playing several games with stellar stories because the game mechanics (UI, movement, camera control, etc.) was obstructive to the point of making the game un-fun for me.
#10
Posté 06 octobre 2015 - 06:09
As long as it doesn't actively annoy me I don't really care all that much, if it's enjoyable kudos. ME has been fine in this regard.
#11
Posté 06 octobre 2015 - 06:11
Before I begin, let me first say that for me combat, class system, difficulty/challenge and game mechanics are pretty much at the top of my list but I realise based on observation that I am in a minority camp. At least on the BSN most people seem more concerned with romances than even story and plot, let alone combat so my question is; how important are combat and game mechanics to you?
Pretty important. I want good combat mechanics and long uninterrupted fights. Similar to Mass Effect 2. Some levels in mass effect 3 can be finished quite fast and are interrupted with various scenes quite often. I don't want a crippled story or conversations of course, but fight is important.
what i dont want: planetary scanning, pda hacking, bypassing from mass effect 2.
#12
Posté 06 octobre 2015 - 06:15
Combat is one of the important aspects for me. As long as they don't make any more moves toward shooter mechanics, I'm happy.
#13
Posté 06 octobre 2015 - 06:16
It's nice when games have good game mechanics, isn't it?
As for the combat mechanics, I'm fairly happy with where ME3 is. BioWare could certainly take it much further, but I don't think they need to do much more than maintain the level of quality at the larger scale we're supposedly getting.
As for the dialogue system, I hope that BioWare do more to make it feel like a game mechanic. Unlike the combat, there's little challenge to it: no chance for failure and very little application of player skill. As of now, dialog mainly just determines the flavor of story you're getting, which is fine, but a random number generator could get through the game just as well as any human. Personally, I think that's a problem.
Life is Strange adds a bit of challenge by posing players questions which require them to investigate their surroundings and understand the needs/motivations of characters.
It'd also be interesting to see of BioWare could effectively merge combat and dialog. I don't know how well it would work, but I'm imagining a system where guns do physical damage while dialog can erode resolve. Anything that enhances the flow of the game, eliminates the number of jarring switches between combat and cutscene, and maintains BioWare's cinematic prowess.
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#14
Posté 06 octobre 2015 - 06:19
Game mechanics is pretty important, especially with how it ties into the romance.
you can not get away with romance alone.
As to OP very very important. When I was playing Skyrim it became repetitive and lacking for me ~_~ I don't know why but it just did not feel right though I still go for the game from time to time.
#15
Posté 06 octobre 2015 - 06:23
Combat is one of the important aspects for me. As long as they don't make any more moves toward shooter mechanics, I'm happy.
Aren't romances more important to you though? I have seen your posts.
#16
Posté 06 octobre 2015 - 06:25
The quality of the combat is crucial for me in terms of MP. I don't care that much about SP combat if I'm being honest; I'll play SP to enjoy the story (I have five ME1 playthroughs and I consider its combat awful).
I think it's irrelevant to debate the importance of combat relative to story however, as they don't exist in some state of contradiction. All that's going to do is rile up people who think all MP is a travesty, every MP resource is completely fungible and is a precious line of SP dialogue that was never born, etc. etc.
#18
Posté 06 octobre 2015 - 06:27
I would say the story ranks of higher importance to me than the gameplay, but I do want solid gameplay, solid shooting mechanics. It can't be a chore to get through the game to enjoy the story.
#19
Posté 06 octobre 2015 - 06:28
Very important.
I'm sure this information will shock the ME3 MP community greatly.
The Lord of the Maple Leaf has spoken...
#20
Posté 06 octobre 2015 - 06:29
Combat : The system of ME3 is pretty good. The MP gives even some interesting moves.
Moving on the map : Zero G jump please!
Romance : Want a space wedding.
Levelup : Skills are in majority combat-oriented. Miss the system of ME1 where the skills may open new paths or chests. Want to see some skills usable in non-combat situation.
Vehicules : burn this hammerhead... Moving freely in space or some docking between spaceship would be great.
#21
Posté 06 octobre 2015 - 06:29
you can not get away with romance alone.
As to OP very very important. When I was playing Skyrim it became repetitive and lacking for me ~_~ I don't know why but it just did not feel right though I still go for the game from time to time.
Of course not. There's also sex, though a quicktime mechanic might be going a bit far.
- sH0tgUn jUliA, Chardonney, Aimi et 1 autre aiment ceci
#22
Posté 06 octobre 2015 - 06:33
Aren't romances more important to you though? I have seen your posts.
HA! Typo! Combat isn't one of the more important aspects to me. I just mistyped.
And, yeah, I like romances, but the story is definitely way more important to me than the romances. And game mechanics are really important as well. Romances are only about 20 minutes worth of content. I need more than that to keep me interested.
#23
Posté 06 octobre 2015 - 06:33
I would say that game mechanics are about tied with story in terms of importance, with gameplay winning by a nose.
I have played many games with a near nonexistent and/or stupid story, but have enjoyed them for countless hours because of fun engaging gameplay. On the other hand I have had to stop playing several games with stellar stories because the game mechanics (UI, movement, camera control, etc.) was obstructive to the point of making the game un-fun for me.
Good Points.
It's all imporant for a good game, sometimes one thigns that's great about a game can make up for things that are less than stellar, but there is a Point where the overall experience will plumet if one of them is less than acceptable.
BW is usualy pretty good on all accounts but there are Points where things could have been better in most games. But that goes for most games out there, from any developer.
- Vortex13 aime ceci
#24
Posté 06 octobre 2015 - 06:36
For table tops I'll use Shadowrun as an example the latest edition 5e has the worst rules set so far. It's laughably bad. I rarely play it despite it being my favorite setting out there. The game part of its just that bad and it's so bad I don't even know where to begin to house rule it to make it playable.
ME1 has elements of gameplay I like but I find it unplayable on higher settings due to invulnerability. That at least is fixable. Still despite its superior story and setting presentation I play it far less than me2 because ME2 is a fun game on top of a decent story.
Obviously all IMO and for me I see it this way blah blah.
#25
Posté 06 octobre 2015 - 06:36
3's combat mechanics were the best of the trilogy but I wouldn't want them to veer into overtly shooter territory.





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