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How important are combat and game mechanics to you?


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#26
Former_Fiend

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Personally I don't think romance is the most important thing for very many people at all. I just think that several people find it more fun to talk about and speculate on romances. Talking abut game mechanics is boring, and talking about the over all story is very shot in the dark when we know so little. 


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#27
daveliam

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Personally I don't think romance is the most important thing for very many people at all. I just think that several people find it more fun to talk about and speculate on romances. Talking abut game mechanics is boring, and talking about the over all story is very shot in the dark when we know so little. 

 

Exactly.  And, it's a polarizing topic, so it comes up alot and people feel very strongly about it.  Ultimately, I'd talk a lot less about romances if almost every day, I didn't have to see people explaining why there shouldn't be LGBT content.   Frankly, that's the bait that draws me into the conversation most of the time.  I've gone on record numerous times saying that I'd be fine if they created a new IP without romances.  And, while I'd be disappointed if they cut it from an existing IP, it wouldn't be a deal breaker for me.  There's much more to the games than romance.  That being said, again, I do really enjoy the romance content.



#28
Seboist

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Mass Effect is a third person shooter, so of course i care about combat and game mechanics the most.



#29
DoomsdayDevice

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Combat is really important to me, though story is of course just as important. But combat is the reason why I like ME2 better than ME and ME3 better than ME2, all in terms of gameplay. Combat should be cool and enjoyable.

#30
Iakus

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I didn't say combat. I said game mechanics. That could also include dialogue. Combat romance does sound intriguing though. I wonder how that would work.

Slap-Slap-Kiss  :P

 

For myself, unless the mechanics are outright game-breaking, I'd like to think I'm flexible.  I mean, I've played through Arcanum, for crying out loud!


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#31
fchopin

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Combat and game mechanics are very important for me.

If combat is not good then I usually do not play the game.



#32
Xerxes52

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Game mechanics, relating to both combat and driving the Mako, are extremely important, since those will most likely make up the bulk of our activities in ME:A.



#33
Zekka

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Very important. I feel like rpg fans tend to ignore problematic combat even though very few rpg's allow you to skip combat.

I'm not just content with the position that the past ME games combat were at and I feel like BSN ignores the combat potential for this series.

Any time I bring up that Bioware could be doing so much more, people throw up 1000 excuses like budget, or time or something else even though Bioware is a AAA developer and should have a high budget especially compare to their peers.

#34
SoulRebel_1979

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 combat, class system, difficulty/challenge and game mechanics are pretty much at the top of my list 

 

Same for me as well, though I'd like to add the loot/gear system as well. 



#35
DeLaatsteGeitenneuker

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Same for me as well, though I'd like to add the loot/gear system as well. 

One wonders, will there be the classic, Soldier, Infiltrator, Engineer, Sentinel, Adept, Vanguard? or something else entirely...?



#36
O'Voutie O'Rooney

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Game mechanics are important, although story, characters, and general rpg-ness are more important. I can take or leave romances. They are like icing on the cake--cake is perfectly good without icing and sometimes icing is too thick and sweet.



#37
Gamemako

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Before I begin, let me first say that for me combat, class system, difficulty/challenge and game mechanics are pretty much at the top of my list but I realise based on observation that I am in a minority camp. At least on the BSN most people seem more concerned with romances than even story and plot, let alone combat so my question is; how important are combat and game mechanics to you?


I mean... it IS a game, after all. Quite tough to do the medium justice without gameplay. If you're just after the romance subplot, there are plenty of skeevy romance novels out there for you.

Of course not. There's also sex, though a quicktime mechanic might be going a bit far.


*has flashbacks from Heavy Rain*

*shudders*

#38
KaiserShep

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One wonders, will there be the classic, Soldier, Infiltrator, Engineer, Sentinel, Adept, Vanguard? or something else entirely...?


It was confirmed that biotic charge is returning. This is honestly the only news I require. All other considerations are secondary.
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#39
SlottsMachine

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Duh.

 

me3-shepandjack.jpg

 

Yeah, but that was too linear tho. Its was like the corridor shooter of battle romance. 



#40
Fredward

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I do hope they shake up the class abilities a bit though, I liked my biotic but not so much that I want the exact same toy set.



#41
SlottsMachine

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It was confirmed that biotic charge is returning. This is honestly the only news I require. All other considerations are secondary.

 

I wouldn't mind combining Charge with Tactical Cloak. I don't know if it will be possible, my gut says maybe. 



#42
KaiserShep

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I wouldn't mind combining Charge with Tactical Cloak. I don't know if it will be possible, my gut says maybe.

I can dig it. "Surprise m'fer!"

#43
SlottsMachine

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That'd be one bad ass ******* Sentinel!



#44
Beerfish

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Important for multiplayer, not so much for single player.  I can adapt pretty well and enjoyed that aspect for each of the ME games.  Story and characters trump.

 

i will use one caveat, if they have one mechanic that totally annoys me it can be a big detriment.  I detested the combat in the Witcher one, didn't finish the game.  Hated the save game, recover from death mechanic in red dead redemption, didn't finish the game.



#45
ZombiePopper

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Story-mechanics are crucial.

(I say story first because if it doesn't interest me I won't buy/play it so mechanics become a mute point.)

(NOT a comparison just an example)
If you look at W3 story= great, but if you look at the swim mechanic for example it is so frustrating it makes you want to break things. (Granted, not the only mechanics issue with W3 to be sure but the first thing that jumped out at me.)

So ideally,
Both the story AND mechanics have to be done well or our focus is drawn to those frustrating issues.
Romances are a close third for me and should be done well also, but I tend to overlook issues with it as long as the other 2 features work moderately well.

#46
MrFob

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They are important (after all, this is what you do 80% of the time in the game) but I think BW had the combat mechanics down very solid in ME3. As long as they keep with that formula and make slight adjustments, improvements and additions, I am good.

 

I am more worried about the vehicle sections because there is this persistent rumor that the MAKO will not have a gun (as in no vehicle combat). If the MAKO turns out like the mounts in DA:I, I will be seriously disappointed. I'll go so far as to say that, depending on how much time we'll spend exploring, this may very well be a deal breaker for me.


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#47
FlyingSquirrel

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As for the dialogue system, I hope that BioWare do more to make it feel like a game mechanic. Unlike the combat, there's little challenge to it: no chance for failure and very little application of player skill. As of now, dialog mainly just determines the flavor of story you're getting, which is fine, but a random number generator could get through the game just as well as any human. Personally, I think that's a problem.

 

Life is Strange adds a bit of challenge by posing players questions which require them to investigate their surroundings and understand the needs/motivations of characters.

 

I've only played through Life Is Strange once so far, so I'm not sure how exactly the different choices will change the interpersonal relationships, but I think ME did move a little bit in this direction with the way Wrex's status, the outcomes of the loyalty missions and the Collector Base for Legion and Tali, and how Shepard gets along with the VS can open or close certain options in ME3. What might improve it would be to add to the amount of available dialogue for companions (closer to what we usually get in DA games) and then also have some different outcomes for the companions themselves depending on how the relationship develops. For example, if there's a "loyalty mission" dynamic, maybe some of them don't unlock if you're consistently rude to the companion in question and/or you just ignore them. Or if you argue for one side of some controversial topic most of the time and then change your mind when there's a big decision to be made, the other characters ignore you and won't listen to your advice.

 

If a "wrong" dialogue choice causes you to lose the game altogether, however, it should be an immediate effect rather than a delayed one, e.g. somebody pulls a gun and shoots you in the head, as opposed to popping up to kill you in the second-to-last mission 30 hours later.

 

 It'd also be interesting to see of BioWare could effectively merge combat and dialog. I don't know how well it would work, but I'm imagining a system where guns do physical damage while dialog can erode resolve. Anything that enhances the flow of the game, eliminates the number of jarring switches between combat and cutscene, and maintains BioWare's cinematic prowess.

 

I've thought all along that many of the combat sequences in ME would realistically lead to some of the enemies surrendering or just hightailing it away. I mean, do the Blue Suns really care so much about protecting Harkin's criminal operation to continue throwing themselves at Shepard's squad even after a dozen or so of their colleagues have been killed? And is there not a single merc in the Omega slums who might listen to reason if Shepard explained that they weren't there to spread a plague?



#48
Navasha

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That's actually a bit tougher to answer than you would think.    I personally find combat and game mechanics to be the most important aspect of a game.    That being said, I don't typically play Bioware games for their combat design (at least not anymore).    I love the game world and the lore of both Mass Effect and Dragon Age and I am drawn to those series because of that.    If I want something with a good gameplay I go to other games.   

 

Love Bioware games, but honestly their gameplay choices are not really the best.   They clearly design their games to be 'accessible' to the largest possible audience.   Deep game design with tactics, strategy, lots of class customization and builds just doesn't fit with that philosophy unfortunately. 

 

So while I rate gameplay higher than story if you asked me about my general opinion when it comes to games.    In Bioware games, I am seeking story, lore, exploration mostly since really strategy/tactics hasn't been their strong suit anyway.   Origins did pretty well, but you can see they QUICKLY moved away from that with each new game designed.  



#49
Nayawk

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As long as the mechanics aren't so bad I can't physically play the game (Dark Souls PC port I'm looking at you), then I will put up with pretty crappy gameplay if the story is engaging.  I have yet to play a Bioware game where the gameplay/mechanics were even close to an issue for me.



#50
Killroy

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The mechanics and combat are as important to me as the story and characters.