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How important are combat and game mechanics to you?


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92 réponses à ce sujet

#76
Gothfather

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It is a game mechanics are important but it is disingenuous to imply that combat are the mechanics of the game.

 

The stupid "I win" button in the P/R system is a mechanic.

The dialogue wheel is a mechanic

The ability to make choices in the game's story is a mechanic.

The ability to pursue or NOT pursue a romance is only possible because of mechanics

 

There are so many mechanics in the game that have zero to do with combat.

 

Really this thread should be worded. How important is combat to you? Without merging combat and mechanics together. combat is mechanics but not all mechanics are combat.


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#77
Br3admax

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That's great, but combat is the mechanic we see the most of. A very large portion of these game is not spent in dialogue making choices, or deciding to bang or not to bang random people, it's spent in combat. Combat can't be **** just because it's not the focus because combat is going to be where most of the game is actually happening. 



#78
animedreamer

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9/10, combat in any game is always important to me in where there is expected to be fighting of some kind. Especially in a RPG because that is where you have the most control and are generally challenged the most.



#79
Rannik

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The most important aspect.



#80
FlyingSquirrel

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Big spoiler for episode 2 of LiS:

Spoiler
Suffice to say, I love this bit because the challenge posed by the question gives the player a real sense of accomplishment. The dialog not only referenced my actions, but also engaged my memory (and a few of my critical thinking skills).

 

I'll admit that I actually reloaded after 

Spoiler
the first time. I might purposely fail on a future playthrough just to see what changes. I'll definitely give LIS at least one more run, but I only started it last month and I hear Episode 5 is just a couple weeks away, so I'm waiting until then to do anything more with it.

 

 

Any level of fail state would be a plus like:

-Completing the rest of the mission with a de-buff (max shields = 50% or something)
-Losing access to a squadmate's special ability
-Death (supposing, as you said, it were immediate)

However, I've always fantasized about the idea of having decisions that get you killed down the road if the game had a meta-game mechanic like Life is Strange that warped the player back in time, have them pick one of the correct decisions (so they're not repeatedly failing), and warp them back to the future recapping the events that changed.

 

I guess ME sort of does that in LOTSB - if you drop your heavy weapons when Vasir takes a hostage, you have to fight her without them. 

While the LIS mechanic works within LIS, I think it would be tricky to introduce it into most other games, unless it was to be presented as a straightforward, unmasked breach of the fourth wall. Otherwise you can probably only do it if the game already involves concepts like alternate realities or time travel.

 

 

 

I wonder what would be an effective way of gauging fear/stress and the correct time to initiate a taunt/negotiation mid combat. unless there's a challenge to the non-lethal finish, it would basically be an insta-win when you yell "drop your weapons."

 

I think there are ways you could do it by tying it to your character's history so that it isn't just an "I win" button. An example might be the Blue Suns in the Omega slums who start shooting at Shepard because they think humans are spreading the plague. If Shepard saved everybody on Feros and Noveria, maybe (s)he can shout, "I'm Commander Shepard and I'm here to help *cure* the damn plague!" and they believe it based on past reputation. Or when you get to Harkin's headquarters, if you talked to him in ME1 and maintain the same tone that used with him then, you can convince him that he's better off just talking to you.



#81
Guitar-Hero

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I just wanna know which button i have to press to have sex, same as in real life.

 

Finding the awesome button is the first step to a good sex life. That goes for mass effect:andromeda and real-life effect:i hope my girlfriend doesn't get pregnant. 



#82
Inquisitor_Jonah

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Well to be completely honest, I've played some games with atrocious combat mechanics and U.I. simply because they had a fun and engaging story and characters I eventually came to care about. Combat is a fun part of the mix, but for me, it's like the icing on the cake. That's why I never get particularly engaged in MP games (and that doesn't exclude ME3's MP). I try to play them for a while, but I eventually get bored and go back to story driven SP games.

So yeah, I like the romances because they add to the immersion and character development, and they to an awesome job in making me care for the characters and therefore want to see their story unfold.

 

Some would say that I would be better off reading a book or watching a movie/tv show. And while I love them too, but they lack the interactive element games have.

So yeah, you are more likely to see me playing a telltale game than, let's say, Skyrim.



#83
KaiserShep

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I just wanna know which button i have to press to have sex, same as in real life.
 
Finding the awesome button is the first step to a good sex life. That goes for mass effect:andromeda and real-life effect:i hope my girlfriend doesn't get pregnant.


That sounds like Stan's quest in the South Park movie.

#84
Mdizzletr0n

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Lots of abilities. Lots of damage types and defense types. Interactive environments.

I didn't play any of ME3's combat like a traditional cover shooter. There's no reason why MEA should require it either, when none of the earlier ME games have.


I knew I wasn't the only one! I agree with everything said here. Especially if they open up the battlefields. It'd allow for more combat options and approaches.
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#85
Giantdeathrobot

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ME3 was in a great spot IMO. Shooty enough to scratch that it, but mobility was also important, melee attacks were nice, and the vast array of powers and detonators (especially in multiplayer) added a welcome diversity. The multiplayer wouldn't have been a success had the core gameplay been good and well received.



#86
Filament

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You can turn up your nose at people who don't find the combat that important.

 

I'll keep liking visual novels and such just fine.

 

Can find more depth of dialog and choices and consequences than biower RPGs.

 

But then they say that about NBA 2k16. lol



#87
KumoriYami

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Both are really important to me. I like Bioware's dialogue and romance mechanics ever since ME1 and DA:O, so I'm good there... 

 

But for combat... I swear if they bring back ME2's enemy AI scaling with level of difficulty and add the stupid extra armour and barrier/shield thing, in addition to having medi-gel that didn't replenish itself and an ammo system that literally made me look around for it after and DURING A FREAKING FIGHT, i'll go  and flip a table or two. Again.

 

Combat was fine in ME3 though thankfully though I do miss how ME1's usage of biotics could affect objects in the environment and ME2's heavy weapons. There's nothing that says 'awesomeness' like blowing something up, or even nothing or that matter with the M-920 Cain.



#88
In Exile

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That's great, but combat is the mechanic we see the most of. A very large portion of these game is not spent in dialogue making choices, or deciding to bang or not to bang random people, it's spent in combat. Combat can't be **** just because it's not the focus because combat is going to be where most of the game is actually happening. 

I'm not sure that's actually true - that combat is like 75%+ of ME. Things like inventory, dialogue, etc. take up a lot of time. And the fact that they don't - or that it doesn't always feel like fun - is totally a gameplay problem. 



#89
Capt_Kangaroo

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WHAT..., I don't think we are going to be able to BONK the Reapers out of existence.., so we had better have some big guns.

Combat and Game Mechanics is M.E..., everything else is an add on.

 

Cheers



#90
PlatonicWaffles

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Very important, but the quality of the story telling and overall writing shouldn't be effected by them.


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#91
BohemiaDrinker

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Guess I could say they're the most important thing. If something is turn-based or has first person view, I won't play it.



#92
Enigmatick

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This thread speaks volumes about how Bioware games in general need a lot more non combat skills.


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#93
laudable11

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I want that ish buttery smooth like Destiny.