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Changing my play style! Tips?


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#1
FredLC

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I'll start with an admission. I'm a tactical camera enthusiast. Not only in inquisition, but in all dragon ages. I pause and micromanage every single damn action, and while I've seen many people consider this style boring, I always thought this emphasized I was not playing a shooter or a hack-and-slash, and I was always thrilled of using this time-controlled omniscience to achieve perfection in synergy.

Nothing was greater than freezing an enemy, applying a shield bash in the last second it remained frozen for a shattering combo, than interrupting it with sleeping powder the instant it gets up, just to cause a nightmare just before it awakes.

Even in DA II, lacking the tactical camera, I kept this methodical, maniacal, micro-management heavy play style.

But now I beaten inquisition and DLC on nightmare, and figured that, to milk my money's worth out of this game, and have a "fresh" playthrough, I could play in an entirely different, action-oriented, style, minimizing pauses. I feel that perhaps if I lower the difficulty (to hard, perhaps even to normal) I might get away with this.

So, for those who played like this before, please tell me:

What is the best (most entertaining) class to play in this style? (I'm betting two-daggers rogue, but who knows?)

What is the best difficulty setting for a first attempt? Is hard without the camera roughly as hard as nightmare with the camera? Or should I dial down all the way to normal?

Perhaps the most important tip: as I micromanaged everything so far, I always turned off every single active power, and set all characters behaviors to simply follow the active caracther. Now all of the powers will have to be either on or preferred. Any tips on how to set them to their respective roles? I mean, how can I trust Blackwall to properly run at the enemies for a collective taunt, for example? Are there different behavior settings that work better for different roles?

Thanks in advance for tactical setting tips here.

Regards :).

#2
Matth85

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Most fun? A toss between DW rogue or a mage. The former for the risk/reward playstyle, the latter for 'splosions.

 

I'd say go Nightmare. Then again, I have never not played Nightmare.

 

For the AI:

1) Disable potions on anyone but the tank. Pause and use potions if you need to.

2) Disable melee-abilities on ranged characters(Traps on Varick, for instance).

3) Disable Dispel. Use it manually.

4) Have the tank defend the support mage, and the rest to follow the played character.

5) If you play with mouse/keyboard, hotkey "Attack My Target" and use that often.

6) While full on action is all fun and games, tactical got its uses. I use it to move my team around in boss fights, or get people away from a clusterfuck when the AI is too stupid to do so.

7) Pick skills that do not rely on intellience to use. For example, Full Draw is almost wasted on Varrick, whereas Longshot is golded.

8) AoE is king. AI randomly fire spells. Better it being CC than wasting important dps spells!

9) Enable dodge-skills for most fights, disable them for dragons. Otherwise the brilliant AI will try to jump out of the wing-whirlwind-thingymajiggle dragons does, causing them to die.

 

Some other things:

tanks - Prioritize both taunts, remove all "channeled" abilities. Don't expect the tank to dps, just make him/her tank.Also prioritize Combat Roll - tank actually uses it well! Reserve some stamina, in case the tank needs to taunt.

 

2h warrior - er... don't. They die pretty quickly. 

 

support mage - prioritize barrier, Frost Mine and Fade Step. Disable dispel(But get it!). The rest you can decide for yourself. Reserve like 20% stamina or so, in case barrier gets off CD.

 

dps mage - Prioritize heavy damage spells and fade step, and disable barrier (use it manually if needed).

ranged rogue - disable all traps. Prioritize Stealth and Evade. If you can, avoid leaping shot. Varrick/Sera WILL jump off cliffs with it.

 

Melee rogue - don't let the AI play this! Doesn't work. At all. They suck at it. They rush into melee, disregarding flanking, then get murdered by any sort of AoE.

 

The biggest threats you will find playing live, are archers murdering your team. I often pause to get my bearings, then send out some manual CC if I am overrun. Otherwise I press my hotkey for "Attack that target", then I go for another priority target.

 

Oh, right. Priority targets.

 

Archers --> Mages --------> melee without shield ----> melee with shield ----> maulers

Terror Demons --> Wraiths ---> Despair Demons ---> Greater shade ---> lesser shade ---> Pride Demon.


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#3
Forsythia77

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Generally my standard roll through DAI is on Hard, and I will still say that I occasionally micromanage my quizzy in Hard.  If you just want the pure joy of stabbity stabbity kill kill, play on Hard or Normal.  I do less micromanagement with my DW rogues than I do with my mages.  But that might be because I am really into placing my AoE spells on groups like Hakkonites and whatnot from afar befor rolling up to them and going KE bladey on them.



#4
VilniusNastavnik

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2H warrior can be a great character IF and only if you build them like a 2H tank. Give Bull, for instance, everything in the reaver tree up to but not including Dragon rage, and disable Ring of pain. Prioritise Devour, then give him everything up to but not including tremor in the 2H tree, and the left side of the Vanguard Tree. He will generate guard like a mad thing. When his health gets low, the guard will allow him to survive and then devour will heal him. Some health boost on his armor will allow regen potions to have greater effect. Combat roll is also a good option for any Warrior. Just remember to give him as much critical chance and raw attack as possible to boost his debuff procs and cooldowns.

I play on hard generally, Did a nightmare playthrough, just found it rather meh. No more difficult than normal, just a lot more grinding of enemy health. 

I like to do a hybrid style tac cam hack and slash. Open with the tac cam, especially in trespasser with the gattlock barrels.. pop them off from range before running in. Basically I use tac cam to make quick reactions to the changes on the battle, but I do not use it exclusively. Find it more enjoyable that way. 

If you play with a party, sera with a strong tempest build can take out every archer with the new trespasser long shot upgrade or full draw if they are at full health.  Stealth by using leaping shot's upgrade, Throw on flask of fire and take them all out one by one before it ends then let your other guys deal with the rest. Mages.. no problem. Dispel their barriers and then have your archer take them out in a single hit. 

If you play solo, there are a lot of good builds out there that make just about any class soloable in nightmare. 



#5
nolsutt

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Try a sword and shield warrior on nightmare with trials. I am running that now in descent, you don't have to ever control your party members at all. The cooldown times and stamina costs are very short so im just constantly spamming abilities running around grabbing aggro and shattering. It's pretty fun, plus you can take a hit from an elite archer and not get one shotted.



#6
Evelynne

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I've been playing the action game since DA2. Tactical is nice, but it feels hamfisted and was always backseat for me when compared to the Tactics options in the first two games, which only confirms for me its a Vestigial feature.

 

I think a lot of responses so far have missed the meaning of the question, at least that's how I feel.

 

 

Playing Dragon Age like an ARPG is really only a change in mindset, and the ability to either do things yourself, or trust in the AI.

 

As you can see, you've gotten a lot of different answers to the question of Class -- they're all fun to play in the Action Setting, its a matter of what swings well for you. I've been playing Nightmare since the game came out -- I can't play DA on anything else anymore, and the only things I use Tactical Camera for are positioning, scouting and planning, and coordination that I can't rely on the AI for.

 

The AI, is pretty rudamentary -- they're going to go balls to the walls trying to kill something or protect someone -- when either dies, they move on to the next task. Give them abilities that don't require your input do work. Static Cage, Barrier, Fire Mine, Immolate, Frost Mine, Winter's Grasp, Blizzard, etc. for the Mage, they'll do all of this on their own and will  actually be pretty smart about it. Fade Step? They'll always use it to run away. Spirit Blade? They'd rather stand at range, but they'll use Spirit Blade if they're forced into melee. 

 

Reaver for example, will wait to use Devour -- despite being nearly dead, but they'll spam Dragon Rage to death. They'll use Combat Roll offensively -- which is nice, and they'll use Horn of Valor every time its off Cooldown. Cass will do the same with Blessed Blades and Spellpurge, but she'll never touch Heaven's Wrath for whatever reason.

 

Cole's probably the easiest Rogue to use for AI, Varric works nicely too but Opportunity Knocks really messes with his priorities. Sera, true to her character, is a pain in the ass all the time. She doesn't use her Elixirs effectively. She uses Frost AFTER she's gotten hit, Fire after she's exhausted her attacks, and Lightning just to Auto attack -- not to mention she doesn't use them in any effective order or timing.



#7
PapaCharlie9

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All of them. Seriously.

 

My default play style is like yours, but here's a tip if you play on PC: remap your key bindings for Tactical and Pause to the most inconvenient keys you have -- or if you are super brave, map them to nothing. Make it hard to enable them to break the bad habits and muscle memory that will certainly happen.

 

I did this myself and it was like a whole new game. 

 

Once you do this, all of the classes and specs are fun. Mage takes some getting used to, for AoE effects -- I missed quite a few Veilstrikes before I got the hang of doing targeting without pausing, but other than that, all of the classes lend themselves very well to full action mode. I ran a mage, a DW rogue, an Archer rogue, and a 2H Champ in full action mode for at major parts of separate PTs.



#8
ottffsse

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Yeah there is something to be said for the chaotic nature of real time combat. Mistakes happen in the heat of battle, but it can be also realistic. It is sometimes funny to see a warrior grappling chain an enemy they just want to beat up just as someone else like cole is going at them with a twin fangs or viviane is swing her spirit blade at them and suddenly puff the enemy is in a new location. But that's realistic. But sometimes ai surprises you too in a nice way, like Dorian being smart and placing an ice mine under himself to proc ice armour for better defense. 

 

Start on hard and gradually rev up the difficulty with nm / trials as you go along if everything clicks. 

 

dw rogue is a bit more intense and dynamic than archer. warriors can either be the tanks battlefield generals who manage aggro or off-tanks who strike from the side in devastating attacks. all mages have "support" and crowd control skills mixed in, but more focused can be either the tank up front (ke), the crowd controller and debilitator (rift), or the striker/damager (necro).. I think the natural abilities in their respective specs of each lends itself best to those roles. 



#9
FredLC

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I have it on ps4, so no remapping of keys for me.

Guess the lesson to take home here is start on a lower setting and ramp it up if and when it gets too easy.

Lemme ask this: if I place two active skills in the same level of priority - say, preferred - is there anyway I can still have one above the other? I might want my rogue to try to evade before using the sleeping powder, but have both defensive options as crucial, I mean...

Regards :).

#10
Matth85

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Nah. The AI will use them in different situations. Sleeping Powder gets used pretty much whenever, while evade only gets used if something is too close(if the class is a ranged class), or if a hard hit is coming(Like a dragon spitting a fireball).

 

To be honest, it's not hard to play without tactical. Not even on Nightmare. It's not tedious either. If anything, it's a tad too easy. Sure, the first 6 level is a drag. But they are equally boring at casual.