Movement in Mass Effect
#1
Posté 06 octobre 2015 - 11:20
#2
Posté 07 octobre 2015 - 05:18
I think this already got a lot better over the course of the series. In ME1, most dialogues are still very much just people standing opposite each other fairly still (I think the only real walking animation they have was the "pacing three steps up and back" thing.
In ME2, things are already a lot more dynamic, you have conversations while walking down a path, people circling each other, people sitting in cover, shooting sometimes. ME3 is even better , where there is hardly a conversation where people just stand still.
Of course, when every animation is a recourse, they will be re-used whenever possible. It would be nice to see more variety but I think ME was already very good at this, especially given the enormous amount of dialogue they had.
I am not sure if they will shift more from hand made animations to mo-cap with the next game, that might improve things a little. I also agree that it would be nice to at least have a couple of preset templates of different animation loops that can be used for different NPCs, to make it look like they are different people with their individual movement patterns. But all in all, I didn't think the series was tat bad with it so far.
- MegaIllusiveMan, KrrKs et fraggle aiment ceci
#3
Posté 12 octobre 2015 - 07:52
This reminds me of the KotOR Games... Lol, those head going to one side, then up, down, then the side again.





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