One of the things I liked about Mass Effect 1 was that conflict could break out anywhere: on the presidium, in a nightclub, in the middle of a settlement only seconds after a pleasant conversation with an NPC ... anywhere. You were never truly safe, wherever you happened to be. And knowing that a krogan might head-butt you bodily through a shop window at any moment (well, kinda) made the world feel more realistic and dangerous.
I'm sure we all remember being ambushed by a pair of Saren's thugs as we made our leisurely way to Chora's Den for the first time.
There was, however, nothing so spontaneous in Mass Effect 2 or 3.
While those games boasted (arguably) better combat, they also became more gamey in that they restricted all combat to shooting galleries full of waist-high cover points. If you were on the presidium, you knew you were safe. If you were in any kind of a hub location, you knew you were safe; there was no tension whatsoever -- and the moment you saw a conveniently placed crate and your whole team drew their weapons, unbidden, and started shouting gung-ho catchphrases like, "Lock 'n' load!", you knew it was Gears of War time. lol
In Mass Effect: Andromea, I'd like a return to the ME1 approach. Or something like it, at least. There has to be a way to keep combat visceral, exciting and largely skill-based without forcing players to rely on cover spots ALL of the time.
Perhaps some kind of hybrid between the RPG combat mechanics of ME1 and the third-person-shooter mechanics of successive games is the answer.
Thoughts? How would you like combat to work, and how do you think it will work, in ME:A given the inevitable open-world sandboxes that Andromeda is bound to include following DA:I?





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