Aller au contenu

Photo

Swords versus axes, a question


  • Veuillez vous connecter pour répondre
6 réponses à ce sujet

#1
nightscrawl

nightscrawl
  • Members
  • 7 494 messages

Apologies if this has been mentioned before.

 

Is there some game reason why the damage for 1h axes is generally greater than 1h swords? I don't understand why they did it this way. Other than cosmetic reasons, why would anyone want to use a 1h sword if they're going for the higher damage weapon?

 

I play on casual so I do have my warriors use swords exclusively because I don't actually care too much about the damage they do, but I've always wondered about the disparity.



#2
VilniusNastavnik

VilniusNastavnik
  • Members
  • 823 messages

Reach. It really should be Swords do higher base damage, whilst axes do higher DPS, because then it comes down to power vs auto attack build. Powers take the base weapon damage and not the DPS into account. But the top tier gear all have the same base damage so there is no point in not going for speed when you are also not losing on base damage.. so it really comes down to reach vs speed. 

Swords have greater reach. Axes attack faster. 

Kinda like the 2Hers. 

Swords have greater reach, Axes attack faster, Mauls hit a single target for massive damage on the head and give them brain damage. 



#3
Cribbian

Cribbian
  • Members
  • 1 307 messages

Mauls hit a single target for massive damage on the head and give them brain damage. 

 

That's what happened to Arl Teagan  ^_^


  • Wanya77, HurraFTP, Brother Juniper et 3 autres aiment ceci

#4
swk3000

swk3000
  • Members
  • 1 825 messages
The DPS numbers are misleading. First, the number only factors in basic attacks. Abilities aren't considered. In addition, abilities don't use the DPS number; they use the Damage number directly below the DPS number. Finally, DPS numbers factor in runes, but they assume that you are hitting the correct enemies. If your weapon has a rune that does extra damage to demons, but you're fighting humans, then your DPS isn't as high.

Now, pretty much every build relies on it's abilities to inflict the majority of it's damage. Auto attacks are only used as filler when abilities are on cooldown. As you get farther in the game, you get more abilities, and access to more sources of cooldown reduction, so auto attacks become a smaller portion of your damage output. Because of this, I would recommend focusing on weapons with higher Damage over weapons with higher DPS. Once you're looking at making a T3 weapon with T3 and T4 materials, then I would be okay with suggesting a weapon with higher DPS, but only because all T3 weapons would have the same Damage. If there was a difference in Damage, I'd suggest the one with higher Damage.

#5
PapaCharlie9

PapaCharlie9
  • Members
  • 2 985 messages

The DPS numbers are misleading. First, the number only factors in basic attacks. Abilities aren't considered. In addition, abilities don't use the DPS number; they use the Damage number directly below the DPS number. Finally, DPS numbers factor in runes, but they assume that you are hitting the correct enemies. If your weapon has a rune that does extra damage to demons, but you're fighting humans, then your DPS isn't as high.

Now, pretty much every build relies on it's abilities to inflict the majority of it's damage. Auto attacks are only used as filler when abilities are on cooldown. As you get farther in the game, you get more abilities, and access to more sources of cooldown reduction, so auto attacks become a smaller portion of your damage output. Because of this, I would recommend focusing on weapons with higher Damage over weapons with higher DPS. Once you're looking at making a T3 weapon with T3 and T4 materials, then I would be okay with suggesting a weapon with higher DPS, but only because all T3 weapons would have the same Damage. If there was a difference in Damage, I'd suggest the one with higher Damage.

I don't think anyone was talking about DPS. The fact is, for the same Level of weapon, the base damage of an axe is usually greater than the base damage of a sword. Why should that be true?


  • coldwetn0se aime ceci

#6
nightscrawl

nightscrawl
  • Members
  • 7 494 messages

I don't think anyone was talking about DPS. The fact is, for the same Level of weapon, the base damage of an axe is usually greater than the base damage of a sword. Why should that be true?

 
This is really what I was getting at. There are also more unique 1h axes as quest rewards than there are 1h swords, which is also frustrating.
 
I'm not talking about lore reasons for the damage, reach, mobility, and whatnot. I'm talking about actual game development reasons. By making the 1h axes so much better all around you are really limiting the player, and forcing players who care about damage to use the 1h axes. I don't personally care that much; I play on Casual and like looking at my swords. But if I suddenly decided to wanted to try out Nightmare I would be forced to use the axes.
 
One of the better low level weapons is the...
Axe of Green Edges
Type: Unique Axe
Item Level: 13
DPS: 162–169
Damage: 111–116
Requires: Level 10
 
This is a guaranteed drop during the Still Waters quest and is really nice for its level range. There is not a comparable sword that is a guaranteed loot item and also of such a low level. The closest is the...
Keen Machete
Type: Rare Sword
Item Level: 13
DPS: 132–138
Damage: 100–104
Requires: Level 10
 
Which is a random world drop and is still lower than the axe. Even a higher level sword like Brand (requires Trespasser DLC and Champion spec) has lower numbers than the Axe of Green Edges.



#7
PapaCharlie9

PapaCharlie9
  • Members
  • 2 985 messages

My original theory on this bias was that they were going to add a bunch of unique 1H swords in DLCs that would catch swords up with hatchets, but that didn't happen. No idea why they did this. Maybe there is some kind of historical (real life) fact that suggests S&S was really A&S in the dark ages?

Or maybe they just really like the Vikings TV show. :)
 

Spoiler