Thats true, and thats why i'm saying it would be good for them to get some faith and good will back so people dont avoid their products altogether. If Bioware didnt release DA2 with so much recycled junk zones and release DA:I on pc in a poor state, they would have more of it. As it is now the quality of their products feels to be going down hill. EA could offer dlc cheaper or have the option to upgrade and still make money they wouldn't otherwise get. With current DLC prices and the price for the deluxe version that offered pretty bad digital content, it doesnt seem like EA has pricing that feels worth it. But to be honest I have had no real faith in EA to begin with. They are notorious for gathering up good IP's and seeing the products go to crap and charging a ton in dlc and micropay for content. Having a good user base is how they keep everyone happy. Looking at CD Project Red and how they handled dlc, content fixes/upgrades in all the Witcher titles feels so much better. Their minor dlc is free and the upcoming dlc is rumored to be 10-20 hours at 10 dollars. Their pricing seems better and while I cant judge the content yet, i have much more faith their product will be worth it. At this rate I see Bioware continuing a downward spiral while better companies take its place.
If anything this will be the downfall of Bioware, not the quality of their games. Look at Bethesda and CDPR. You may not like their games but they do better PR than Bioware which is why TW3 for example has a strong, loyal, and vocal fanbase. They have a sense that CDPR is out for the interest of the fans and not $$$. While that may or may not be true, CDPR and Bethesda does a better job at masking that through superior PR. Just think of the 8 weeks of "free dlc" from CDPR for TW3 and the "love letter" to the fans that came packaged with TW3.

Here is what they wrote to fans after TW3 reached a milestone of 6 million copies sold:
Hey Gamers!
Time does fly! These few months since launch passed faster than you can say potestaquisitor. We’ve been hard at work delivering you new content, fixing what needed to be fixed, and secretly plotting how to rock this boat we call the RPG genre even more. We’ve just concluded our shareholder conference where we announced that The Witcher 3: Wild Hunt family got a bit bigger — we sold over 6 million copies of the game in six weeks since launch. Worry not, I won’t discuss any financial stuff here. I would, however, like to give you some insight on what that means to us as game creators.
One could think we have six million reasons to be happy and that’s it. We do, but that number is also a big responsibility and I want everyone to know that we, as a studio, realize that. For us, all your high praise, all the positive reviews, are also an obligation — we’ve made a really good game but there’s still a long road ahead of us. Everyone here in CD PROJEKT RED is really attached to their work and how you, the gamers, perceive it. RED is full of artists, wild dreamers and people crazy about what they do (and sometimes just plain crazy). We lose sleep over that particular colour the sun has when it sets over Velen, and argue over arranging the furniture in a house the majority of gamers will probably never see. We’re not the kind of people who are easily satisfied and we always strive for more. I’d like you to know that.
Yes, six million copies is a great achievement for a company making RPGs, but this business is not only about that. If our games are a gallery of sound, picture and text – you are the visitors of this gallery. To an artist, there’s no sweeter sight than people enjoying their work. That’s why, in the name of all the devs in the studio, I’d like to say thanks to each and every one of you.
Thanks!
Adam Badowski,
Head of Studio
CD PROJEKT RED
Bioware used to have the best PR and that was the days before EA back when marketing people, devs, and even Chris Priestly used to post here often.
So yeah, forward starting with MEA, Bioware needs to gain their community goodwill back cause other devs are doing a better job at it and it could effect Bioware's finances.