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Also noticed Interesting Attack patterns of enemy factions?


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#26
BurningBlood

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...
But no, u broke chose chains.
Salute.

...

... or I was spectating after being stomped.


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#27
The NightMan Cometh

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I still don't get what this thread is about. You see a spawn, they see you..they lock onto you & attack you..until they acquire another target or they are killed.



#28
bauzabauza

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In a match yesterday on Dagger there was a Prime and a Pyro standing together 

 

ME3_Geth_Pyro.png

 

They have thermal vision you can run but not hide


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#29
Terminator Force

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They did that in Pac-Man.  Next time you play Pac-Man, notice how one of the ghosts ALWAYS moves clockwise, another one ALWAYS moves counter-clockwise, a third ALWAYS makes the shortest possible route to you, and the fourth one just kinda derps around on Cloud 9.

 

This was to facilitate flanking maneuvers and covering multiple approaches with ghosts.  I suppose they could have done something similar with ME3 enemies.  Of course it might be a little more sophisicated.

 

BioWare programming more sophisticated? We have long dismissed this claim.

 

BioWare%20programers.jpg?t=1444405132


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#30
Marksmad is waving goodbye

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There are 2 things to know about spawn mechanics when soloing:

1) If it's a melee unit, it will spawn in a stagger distance

2) If it's a ranged unit, it will spawn far away with a clear line of sight to you.

 

There are 2 things to know about spawn mechanics when PUGging:

1) Your teammates will rush off to the most effective placement from where they can force spawns that leave you either flanked or completely surrounded.

2) During objective waves your teammates will nuke a spawn far away so that everything respawns on top of you while you are trying to accomplish the objective.

 

There are 2 things to know about spawn mechanics when playing with friends:

1) It's always first come first serve. You'll have to rush spawns in order to not feel completely inadequate and a redundant part of the team.

2) You'll be actively trolled by reactor roast parties, a-bombs and lashed phantoms, collector captains, marauders, etc., no matter the  spawns.

 

I think that about covers it.

Why, oh why, did you never post that in the thread created for the purpose?  :unsure:  :blink:

 

http://forum.bioware...e-game-go-well/

 

I have the sad  :(  :crying:

 

:whistle:


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#31
xelander

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Why, oh why, did you never post that in the thread created for the purpose?  :unsure:  :blink:

 

http://forum.bioware...e-game-go-well/

 

I have the sad  :(  :crying:

 

:whistle:

Haha, feel free to do so if you really want. I'm taking a ME3 sabbatical and am only having a cursory glance at the forums.

 

Besides, rather than tips to make the game go well, this is more of a realization that you are screwed no matter what. B) 


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#32
nico_wolf

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7) A boss unit usually have a mook accompanying behind it (although atlases prefers engineers and not blondes)

 

funny, ... I've spotted that for the first time only a few weeks ago during a plat solo attempt on Reactor.

I knew that Engineers could repair Atlases, but I did never see it before, until this stupid Atlas stuck in the Reactor and the Engineers took cover behind it.

 

Was very surprised, that this guy could repair faster, than I could do damage  :ph34r:  (yeah I know l2p problem,...)



#33
Ashevajak

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There is always a Praetorian behind you.

 

No exceptions.


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#34
Fuenf789

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There is always a Praetorian behind you.
 
No exceptions.

So true. That was yesterday evening- haha

#35
nico_wolf

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There is always a Praetorian behind you.

 

No exceptions.

 

And when you sneak behind him, he will Laser you backwards!


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#36
Alfonsedode

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Was very surprised, that this guy could repair faster, than I could do damage  :ph34r:  (yeah I know l2p problem,...)

It  s almost impossible to go faster if you dont stagger them engi with AoE or shoot them with piercing and scanner. Anyway they stop repairing for a while after few secs ?