One's sexual preference is one's own choice. Bioware's already started including it in their games, and likely won't back down now. Doing that while keep the general romance thing going could cause a kick in the pants for homos to start reacting. However offensive it could be to some, better keep it equal or not at all, is my official view.
Could it be considered a little selfish to want homosexual romances in ME:A?
#201
Posté 17 octobre 2015 - 01:39
#202
Posté 17 octobre 2015 - 06:12
#203
Posté 17 octobre 2015 - 06:20
#204
Posté 17 octobre 2015 - 07:45
My personal opinion:
A roleplaying game should give you the feeling to REALLY playing a "human being", your personal individual hero. And humans are different. Bioware should give us choices to play our characters as "personal & individual" as possible. And sexual orientation is a part of this "Individuality". ![]()
So we should have romances, toilets and kitchen.
A bit more "Sims" after my personal opinion would give a deeper "reallife feeling". And of course we should have homosexuell romances. ![]()
But please: Not EVERY romance should be "bi or homosexuell", there are STILL a few people who are straight.
So we should have straight, bi and homosexuell romances. ![]()
- Chardonney et Gonda aiment ceci
#205
Posté 17 octobre 2015 - 11:56
Why would you need to set it during character creation? What's the advantage?
Self-declared paragons of all that is straight and good in the world not being able to klick on the clearly labeled Flirt option on a character of the same gender and then whinig to no end about how Bioaware was forcing their "gay agenda" down their throats?
But then knowing those kind of people they'd probably just select gay during character creation and then complain that Bioware "forced" them to play as gay main character anyways. So yeah no advantage at all. ![]()
- AlanC9 et Panda aiment ceci
#206
Posté 18 octobre 2015 - 12:00
<<<<<<<<<<()>>>>>>>>>>
I much prefer a fun, engaging, action shooter with RPG elements such as companion dialogue (DAO is excellent).
Bio can leave romance in the MW...... overrated it is, as played in the ME1-3 series... Think of it this way. 95% of the game is action + dialogue + quests + exploration. Why does anyone even bother with the 5%?
Ah, I hate to break this to you but that 5% does provide a kind of meaning to the other 95%. Its probably why I buy Bioware games.
- Chardonney aime ceci
#207
Posté 18 octobre 2015 - 12:07
I find it interesting that in DAI, with the character Dorian, his orientation does provide greater resonance to his non romantic companion arch as well. It's an interesting template for me. If a significant part of the market, or even if Bioware brands itself from its compeditors by providing the option, I think Bioware should provide alternative sexuality romantic story arch in their games.
#208
Posté 18 octobre 2015 - 12:35
I find it interesting that in DAI, with the character Dorian, his orientation does provide greater resonance to his non romantic companion arch as well. It's an interesting template for me. If a significant part of the market, or even if Bioware brands itself from its compeditors by providing the option, I think Bioware should provide alternative sexuality romantic story arch in their games.
Buh? There is no character arc for a non-romanced Dorian. You get one scene ripped from an after school special and that was it.
- Thermopylae aime ceci
#209
Posté 18 octobre 2015 - 02:27
P.S We REALLY need new information
Finally, something we can agree on.
- KaiserShep et Donk aiment ceci
#210
Posté 19 octobre 2015 - 10:51
Why would you need to set it during character creation? What's the advantage?
Would not hurt to have that option. Some people are sensitive.
#211
Posté 19 octobre 2015 - 01:51
Would not hurt to have that option. Some people are sensitive.
Ok, but how is flipping a switch during character creation any different from choosing - or refraining from - a dialogue option that achieves the same thing? Unless you're suggesting that such a CC toggle would hide all the "objectionable" content completely in a given playthrough, in which case I'll just say "welcome to 2010" and laugh you out of the forum. I won't be the only one.
If someone is that sensitive, it's a wonder they can get out their door in the morning.
- daveliam aime ceci
#212
Posté 19 octobre 2015 - 04:09
Would not hurt to have that option. Some people are sensitive.
Not nearly as sensitive as the folks that feel that a sexuality toggle in the character creator is a helpful feature.
- daveliam aime ceci
#213
Posté 19 octobre 2015 - 05:12
Ok, but how is flipping a switch during character creation any different from choosing - or refraining from - a dialogue option that achieves the same thing? Unless you're suggesting that such a CC toggle would hide all the "objectionable" content completely in a given playthrough, in which case I'll just say "welcome to 2010" and laugh you out of the forum. I won't be the only one.
If someone is that sensitive, it's a wonder they can get out their door in the morning.
I generally do not support toggles as solutions to problems, but this is simply foolish reasoning.
Fiction is not about what we tolerate. It's about what we want. What we desire. What we fantasize about. I tolerate all sorts people in real life I consider very, very less than ideal because it's not my world and neither of us have a choice whether we wish to participate or not. We have nowhere else to go. This is the only world we have.
Fiction is entirely different. I choose to spend my money and my time with a certain story, a certain world. 'Tolerating' certain people isn't good enough. I expect my fiction to generally be full of attractive, desirable, interesting people. Characters being merely 'tolerable' is unacceptable. They need to be desirable.
#214
Posté 19 octobre 2015 - 05:15
Sensitive to what, exactly? Sensitive to being able to make the PC initiate a homosexual romance? The answer to that is to simply not do it.Would not hurt to have that option. Some people are sensitive.
If the person is sensitive to the oresence of homosexual NPCs in the game, that's not worth five minutes of dev time to cater to.
#215
Posté 19 octobre 2015 - 05:19
I generally do not support toggles as solutions to problems, but this is simply foolish reasoning.
Fiction is not about what we tolerate. It's about what we want. What we desire. What we fantasize about. I tolerate all sorts people in real life I consider very, very less than ideal because it's not my world and neither of us have a choice whether we wish to participate or not. We have nowhere else to go. This is the only world we have.
Fiction is entirely different. I choose to spend my money and my time with a certain story, a certain world. 'Tolerating' certain people isn't good enough. I expect my fiction to generally be full of attractive, desirable, interesting people. Characters being merely 'tolerable' is unacceptable. They need to be desirable.
Where are you going with this? You don't actually support toggling the gay away, do you?
#216
Posté 19 octobre 2015 - 05:20
If the person is sensitive to the oresence of homosexual NPCs in the game, that's not worth five minutes of dev time to cater to.
Now that's just disappointedly shallow from someone who is usually well-reasoned.
Homosexuals are not created equal, mate.
Homosexuals like Cortez? Perfectly legitimate.
But a homosexual that acts like, say, Aria does? Forcefully kissing a male character? The 'presence' of that sort of gay male character is unacceptable to me.
#217
Posté 19 octobre 2015 - 05:21
Where are you going with this? You don't actually support toggling the gay away, do you?
I support the plain and simple reality that gay male characters are not perceived and should not be treated 'equally.' Developers should not give the same content to gay male characters they can give to characters like Aria.
#218
Posté 19 octobre 2015 - 05:27
If someone is that sensitive, it's a wonder they can get out their door in the morning.
It's easy, as long as they can be sure the door isn't homosexual.
#219
Posté 19 octobre 2015 - 05:35
Now that's just disappointedly shallow from someone who is usually well-reasoned.
Homosexuals are not created equal, mate.
Homosexuals like Cortez? Perfectly legitimate.
But a homosexual that acts like, say, Aria does? Forcefully kissing a male character? The 'presence' of that sort of gay male character is unacceptable to me.
I don't see how such NPC behavior is related to United Servo Academy Choir's post, or to the topic generally. Was anyone talking about that?
And are you saying that such conduct is only unacceptable if it's a male NPC?
#220
Posté 19 octobre 2015 - 05:40
I don't see how such NPC behavior is related to United Servo Academy Choir's post, or to the topic generally. Was anyone talking about that?
And are you saying that such conduct is only unacceptable if it's a make NPC?
Well gee, I don't know. You tell me. How many of the people on the topic have some sort of neurotic fixation or another that gay men and other minorities are obligated to be treated and perceived 'equally'? If many of them do, it's very related. There's already an implicit inequality in absolutely nobody suggesting a 'straight toggle' switch.
As for acceptable conduct - well, the female character obviously has to be attractive. Players aren't going to be happy about being forcefully kissed by a hag. (Another obvious inequality deliberately enforced by pretty much all creators of fiction in existence.) Do you need me to tell you this? You should know how people react to fiction.
#221
Posté 19 octobre 2015 - 05:41
I don't see how such NPC behavior is related to United Servo Academy Choir's post, or to the topic generally. Was anyone talking about that?
And are you saying that such conduct is only unacceptable if it's a make NPC?
As far as I can tell, it isn't, and we weren't. I really wonder what it's like inside his head.
In other news, David continues to justify his spot on everybody's ignore list.
- daveliam et Dirthamen aiment ceci
#222
Posté 19 octobre 2015 - 05:48
The relation is incredibly obvious.
If we're talking about gay men that have reserved romantic content (in other words, are treated very unequally than straight and lesbian characters), then sure, we can agree that a 'toggle switch' would be silly.
If we're talking about gay men that are treated equally as some other characters are (such as being allowed content like forcefully kissing the player. Because, as quite a number of people seem to have a staggeringly difficult time grasping, that is what 'equality' means and demands) then I would welcome a 'toggle' switch. Because the alternative is me not purchasing the game.
#223
Posté 19 octobre 2015 - 05:48
That doesn't really address the legitimacy of this "gay toggle". Whether or not some male character is prone to pulling an Aria is kind of irrelevant. The suggestion for it goes beyond that to simply remove any and all dialogue that even brings it up, but I guess being a contrarian goofball is more fun.Now that's just disappointedly shallow from someone who is usually well-reasoned.
Homosexuals are not created equal, mate.
Homosexuals like Cortez? Perfectly legitimate.
But a homosexual that acts like, say, Aria does? Forcefully kissing a male character? The 'presence' of that sort of gay male character is unacceptable to me.
I am kind of hoping though that there is a gay character that does this just to screw with some of you guys.
- daveliam et sH0tgUn jUliA aiment ceci
#224
Posté 19 octobre 2015 - 05:50
That doesn't really address the legitimacy of this "gay toggle". Whether or not some male character is prone to pulling an Aria is kind of irrelevant. The suggestion for it goes beyond that to simply remove any and all dialogue that even brings it up, but I guess being a contrarian goofball is more fun.
And what if the suggestion doesn't go beyond that, then? A toggle switch that removes explicit 'gay content' but leaves in dialogue that modestly brings it up?
#225
Posté 19 octobre 2015 - 05:53
If we're being consistent, neither the forced Aria kiss nor the Scary Gay version should be acceptable, or both should.
No to idiotic toggles.





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