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Please make Biotic Charge useable not just on enemies.


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#1
Laughing_Man

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Dear whoever,

 

Please make biotic charge useable at all times to close distance / get out of trouble, and remove the restriction that requires

a targetable enemy.

 

It makes no sense that such a useful ability would be reduced to smashing your face into enemies, when it is at time much more

efficiently used to flank enemies / move to a better position.

 

Thank you.


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#2
Treacherous J Slither

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Preach.

#3
Ralph2449

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Let's be honest, at max rank that ability recharges your shield and has pretty small cooldown, unless the enemies are a dozens you can easily charge again and refill your barrier before they take out your barrier, and you can repeat that until everyone is dead since that literally makes you an immortal.

 

That already made the game too easy as a vanguard, i didnt even need to be strategic or choose what opponent's position to charge, as long as i charged when it came off cooldown i was fine.


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#4
Wulfram

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Reasonable request, but it would need rebalancing if that were so.

Maybe if it only recharged barriers when you targeted an enemy?
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#5
Laughing_Man

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Reasonable request, but it would need rebalancing if that were so.

Maybe if it only recharged barriers when you targeted an enemy?

 

That would be reasonable, but would need some plausible lore explanation...

(err... what IS the explanation for the shield recharge on hit?... Makes more sense to be the opposite...)



#6
Guanxii

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It's called poison strike. You should try it some time.


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#7
Malanek

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It's called poison strike. You should try it some time.

Just going to post that.

 

There may well be something like what the OP suggests. It shouldn't be biotic charge though, it has a specific purpose and it works well. Variety is good.



#8
Nonoru

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No thanks. 



#9
Regan_Cousland

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Good idea. So this version of Biotic Charge would be similar to the Fade Step in Inquisition -- with the added benefit of being able to ram people.

Maybe change its name to Biotic Dash.  

Being able to use the Biotic Dash to flank enemies and retreat to distant cover spots as well as to attack would be very useful in the more spacious battlefields I'm sure we'll encounter in Mass Effect: Andromeda.


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#10
Regan_Cousland

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This thread gave me an idea for a new ability: Biotic Grab. 

An adept would use it to physically yank the weapon out of an enemy's hand from long distances, Jedi-knight style.

It'd have two major advantages: 

1. It'd allow the adept class to temporarily appropriate heavy weapons such as assault rifles and sniper rifles. (I say temporarily, because there'd be no way to reload the weapons you steal. Once you've expended the weapon's remaining ammo, you have to ditch the gun and return to your usual combat style.)

2. It'd deprive the enemy of a dangerous weapon, forcing him to resort to a weaker back-up weapon like a pistol.

Obviously, Biotic Grab would only work on regular grunts, not bosses or enemies with powerful biotic defences of their own.

 


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#11
Laughing_Man

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It's called poison strike. You should try it some time.

 

Never really got around to this particular class on the MP. But IIRC poison strike is much slower than biotic charge.



#12
KaiserShep

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This thread gave me an idea for a new ability: Biotic Grab.
An adept would use it to physically yank the weapon out of an enemy's hand from long distances, Jedi-knight style.
It'd have two major advantages:
1. It'd allow the adept class to temporarily appropriate heavy weapons such as assault rifles and sniper rifles. (I say temporarily, because there'd be no way to reload the weapons you steal. Once you've expended the weapon's remaining ammo, you have to ditch the gun and return to your usual combat style.)
2. It'd deprive the enemy of a dangerous weapon, forcing him to resort to a weaker back-up weapon like a pistol.
Obviously, Biotic Grab would only work on regular grunts, not bosses or enemies with powerful biotic defences of their own.

That's pretty much pull, just more focused. I always love getting a guardian's shield then popping his head off. I can dig it though. It'd be killer to be able to do this when the character is caught off guard unarmed and suddenly has the enemy's weapon.

#13
Regan_Cousland

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That's pretty much pull, just more focused. I always love getting a guardian's shield then popping his head off. I can dig it though. It'd be killer to be able to do this when the character is caught off guard unarmed and suddenly has the enemy's weapon.

 

Yeah, that was my thinking. It'd be a great "badass" kinda moment -- casually ripping the gun out of an enemy's hand and taking aim while he panics and then fumbles for his back-up weapon.

(The word "badass" is now officially an adjective, a verb, an adverb and a preposition as well as noun. Our language has evolved. Not for the better. lol)



#14
Malanek

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Never really got around to this particular class on the MP. But IIRC poison strike is much slower than biotic charge.

It's not slower, it has a limited range, does not restore shields, but can damage multiple targets. Up above there was a suggestion to add Fade step, Poison strike is very similar to fade step, but deals poison damage, significantly more damage, and has more revolutions. The hit detection is a bit odd, only hurt things quite close to you, in that regard fade step is better. But they have already demonstrated they like abilities like this, but it's definitely an alternative to Biotic Charge, not an evolution.



#15
Guanxii

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Biotic Charge and Poison Strike both work perfectly fine the way they are. What you are describing is essentially Poison Strike which will hopefully be an alternative option for vanguards in ME:A and works much as you describe.

 

Poison Strike is like a cross between Biotic Charge and Reave that lets you direct your movement rather than have you target a specific enemy directly: it primes up to 3+ targets in your path for poison damage and detonates multiple biotic explosions. It's all about the damage over time not the impact - of which there is non to speak of because you go through your targets over to the other side. Without impact you cannot recharge your barrier. Always take damage not range and use it constantly in combination with teleport dodge to avoid damage and dish it out because with this power If your not moving, you're dying. Although with the Biotic Focus power you can recharge your barrier when necessary and it will give you 25 p/c damage reduction when active on the Cabal. At level 6 PS's damage over time is quite strong but it only really shines when you add in nightshade blade poison damage over time as well, which will also immobilize lower tier targets including phantoms. It's actually much better than charge for bosses because banshees, phantoms, brutes, etc. 'can't touch this' and the combined damage over time is stronger than the direct damage output of a couple of charges. Because it counts as a biotic power you can get the bonuses from warp ammo.

 

I use it all the time on platinum on smaller maps like Glacier and we always extract because being able to direct your charge through walls and between floors you can revive somebody anywhere on the map within about 5 seconds. I use an SMG despite not actually taking the stabilization passives just so I can use a power amplifier V for extra damage and use the grenade like a shotgun. Obviously Grenade Gear V is essential on this kit. I tried just taking 3 fitness in exchange for more passive power damage but it just wasn't durable enough so I would suggest taking fitness to four (1200 shields) so you can use an additional Power Amplifier III-IV armor gear instead of taking cyclonic gear which will be necessary on platinum for the extra dps. You can mod it into singleplayer if you are familiar with coalesced editing on pc.

 

Suggested build:

 

 

http://kalence.drupa...!311!411!!80855



#16
kajtarp

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Anyone whos against this, do you remember Lair of the Shadow Broker DLC and the fight with Vasir? She was pretty much charging around all the time to various locations without enemies.


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#17
Catastrophy

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Poison Strike and you're good.



#18
Laughing_Man

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Poison Strike and you're good.

 

Not the same. Not as versatile, shorter range, and the whole poison idea is meh when everyone is wearing high grade combat armor rated for space.



#19
SardaukarElite

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Everyone needs better mobility options. By which I mean jetpacks.



#20
kajtarp

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Everyone needs better mobility options. By which I mean jetpacks.

 

We can see Jetpacks in the trailer. so we might have it.



#21
Laughing_Man

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We can see Jetpacks in the trailer. so we might have it.

 

That would be a step in the right direction.

 

Still, if biotic charge is already there, it makes very little sense to arbitrarily limit it in such an illogical way.



#22
Kevinc62

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Let's be honest, at max rank that ability recharges your shield and has pretty small cooldown, unless the enemies are a dozens you can easily charge again and refill your barrier before they take out your barrier, and you can repeat that until everyone is dead since that literally makes you an immortal.

 

That already made the game too easy as a vanguard, i didnt even need to be strategic or choose what opponent's position to charge, as long as i charged when it came off cooldown i was fine.

 

That was exactly how I played most of my first ME3 run. Charge+Nova+shotgun to the face. rinse and repeat....Good times  :)



#23
O'Voutie O'Rooney

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Everyone needs better mobility options. By which I mean jetpacks.

I agree. I would love to see more versatility in how characters navigate through the environment in and out of combat. For instance, being able to scale rock (scaling gear) or vault over impediments (jetpack). Realistic animation for this might be too much, I suppose.



#24
Laughing_Man

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That was exactly how I played most of my first ME3 run. Charge+Nova+shotgun to the face. rinse and repeat....Good times  :)

 

Seems kinda repetitive, with adept at least I got variety and the ability to create some 'splosions.

 

I agree. I would love to see more versatility in how characters navigate through the environment in and out of combat. For instance, being able to scale rock (scaling gear) or vault over impediments (jetpack). Realistic animation for this might be too much, I suppose.

 

That would be nice, although scaling gear is kinda redundant if you have a jetpack.

Much would depend on the precise definition of "open world".



#25
Mdizzletr0n

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Jetpacks would require fuel and scaling gear would require time. Balance.