Assault rifles should be very deadly, I didn't understend ME3 aproach, hand guns exploding heads and assault rifles doing nothing. Damn it MP, weapon balance sucks.
On MP each character, but the soldier, should have on side weapon slot plus a main weapon slot, no cooldown penalty as well.
The issue is, without having obstrusive mechanics that prevent ubiquitious use of primary weapons, sidearms would never see action.
Not that I wouldn't mind obstrusive mechanics, they can be a great vector to help differentiate/balance weapons aside from damage output, accuracy and endurance.
If we were to revert to the cooldown system like in ME1, you could have primary weapons suffer from longer cooldowns if not used endurance maximizingly (firing in burst and letting it cool in between instead of just holding down the trigger until it smokes), using a sidearm as fallback weapon whilst the primary cools down could have them see frequent use even they aren't nearly as good as the primary weapons (which only makes sense for them to be because, duh- physics; can only cram so much gun into little spaces).
Or maybe impact non-combat powers if handled with primary weapons (takes longer to properly reach the omni-tool or go through the activating motions to fire up a biotic power when you're handling a longer and heavier weapon), which would provide a gameplay incentive to switch to the compact sidearm when you want to use non-combat powers more frequently (and I mean this in addition to the weight attributes/balance, weight and bulk are two different things, trying to reach your omnitool when handling a huge-ass weapon like a Widow or Typhoon os harder than with an equally weighty, but more compact Claymore for example, say an activation delay instead of a cooldown penalty in terms of gameplay numbers).
Or we throw any such notions of weapon authenticity away (or rather, not introduce them to the series as it stands) and keep small pistols doing as much damage as full-sized sniper rifles ...





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