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The land of Inquisition


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#1
nocalex

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So when origins came out I was a huge fan. I can honestly say I've logged well over a few hundred hours into the game. Like most I was disappointed with DA2, and also like most the promised land of DA3 seemed almost to good to be true. Turns out it was. I put about 50 hours in the first round through and the game never took off. It's boring, slow moving and the combat is again for lack of a better term boring. I knew it was to much to ask to bring back the original combat system. Oh well. Maybe I was wrong. 

 

Months later I have logged about another 25 hours or so into this game. My opinion hasn't changed. The story moves slow, the combat moves slow, leveling is slow, item gearing is slow. Its damn near 15 hours in before you even have a chance at fighting a dragon (give or take your person grind rate). Hell when you go to finally get a specialization to hopefully bring a spark into combat it take 2-3 hours just to do that.

 

And while I'm mindlessly ranting here lets talk landscape. And this is a big one for me. If you are goung to make 80% of the ****** world mountains than you better give my party some ****** climbing gear. I am tired of walking for 40 minutes just to get to a quest point less than 20 feet away because it is on the other side of a pile of rocks. Seriously, **** everyone involved in creating the landscape. I don't care if it looks good or not, I'm tired of walking 30+ minutes to any objective. You guys made this game so boring and slow already the least you could do is give me a direct route to the boring ass fights I need to get to so I can progress the story. 

 

TLDR: Origins was great. All you had to do was not **** it up. Then you made DA2... you fucked it up. All you had to do was go back to how origins was and you'd have another great game that your fans would love... you fucked it up.


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#2
SwiftMustache

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Here we go... Again.


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#3
Ariella

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giphy.gif


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#4
Serza

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It's... BOOZE TIME!


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#5
nocalex

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well at least from the two responses so far I can see I am far from the first to post this. Maybe they could just put a fast forward button as an in game option. If the game moved about 4x faster it might finally be at an acceptable pace. Right now this game is about as exhilarating as a 10000 piece jig

saw puzzle of a clear blue sky.  



#6
thats1evildude

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How many hours was it before you were ready to take on the high dragon in DAO? For me it was a good 60 hours into the game. At least.

 

I am tired of walking for 40 minutes just to get to a quest point less than 20 feet away because it is on the other side of a pile of rocks.

 

The only area I had difficulty getting around is the Storm Coast.


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#7
Serza

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Yup. Definitely booze o'clock.



#8
nocalex

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How many hours was it before you were ready to take on a high dragon in DAO?

well in honesty probably close to 15 (urn of sacred ashes) before the shale expansion. Post shale expansion you could just go deep mines and then kill pretty much anything since shale couldn't be targeted by most insta kill boss moves and such.

 

That being said it took maybe 2 hours to get through any major plot point, say mage tower or whatnot, and there was a rewarding boss fight at the end of each encounter. Fights were based of strategic combat, not mindless clicking. YOu can combo in this game, it does work well, it's not necessary. In DAO if you didn't have a "control " mage you died. If you didn't target the mage you died. If you let your rogue go where ever he died. In DAI all you do is walk into combat and hold down left click. That's it. Harder difficulty only means a bigger health bar. IE all you do is hold down left click a little longer. 



#9
ArianaGBSA

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Best posts. I love people who agree with me.



#10
Ariella

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well at least from the two responses so far I can see I am far from the first to post this. Maybe they could just put a fast forward button as an in game option. If the game moved about 4x faster it might finally be at an acceptable pace. Right now this game is about as exhilarating as a 10000 piece jig
saw puzzle of a clear blue sky.


A fast forward button? You can skip through conversations quickly, a large portion of the game is optional. You just have to do enough to make the power requirement which isn't hard.

Using a jigsaw puzzel for your analogy really doesn't fit since with the exception of kiddy puzzels they take time and patience. You do also know there are people who put together solid color puzzels. It's actually more challenging than a picture because you have to rely on shape alone.

#11
SwiftMustache

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So if I read that right, your pet peeve with the game is the gameplay? If so, I agree, it regressed (That's saying much, Origin wasn't extraordinary). Besides, Dragon age and Bioware always had problems with gameplay. 

Otherwise, I will have to say, if you find the pacing of the story and the game itself boring, I must show you the door politely and tell you that this is simply not your genre of video games.


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#12
Abyss108

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Actually, it was quite easy to just never die in origins due to infinite potions, no strategy required whatsoever...

 

And combat in Origins was sloooooooooooow. Movement was slooooooooooooooow.  I have to download a mod to double movement speed before I can even think of replaying that game.

 

Still a great game, but I prefer Inquisition.


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#13
nocalex

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So if I read that right, your pet peeve with the game is the gameplay? If so, I agree, it regressed (That's saying much, Origin wasn't extraordinary). Besides, Dragon age and Bioware always had problems with gameplay. 

Otherwise, I will have to say, if you find the pacing of the story and the game itself boring, I must show you the door politely and tell you that this is simply not your genre of video games.

It's hard to stay excited about a story line when most of your time is eaten up by running around a map closing a rift here and doing a quest there to get power. This is an offline RPG that makes you grind like you are playing an mmo. I've played plenty of both. I like my offline games because I can sit back and enjoy the game without the grind, I enjoy an MMO because I can dump hours into the game and progress my character. Thing is playing an MMO style game offline isn't fun. And that is what DAI is a lot like. Here is a story. Grind for 4 hours to get to the next plot point. Enjoy using that same sword for the first 10 hours of game play because although you can create things that look different that stats will be equal. The game moves way to slow for an offline rpg.



#14
Vit246

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The abundance of mountains was rather a chore.....

 

And stop being so condescending just because OP makes a kinda valid critique, you responders!


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#15
nocalex

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Actually, it was quite easy to just never die in origins due to infinite potions, no strategy required whatsoever...

 

And combat in Origins was sloooooooooooow. Movement was slooooooooooooooow.  I have to download a mod to double movement speed before I can even think of replaying that game.

 

Still a great game, but I prefer Inquisition.

if you thought combat was easy that was because you were on normal or below. Hard and up friendly fire made positioning very important. You can't click and walk away. You played on easy. And yes combat was slow in the sense it to a while to complete but it wasn't slow in the sense you had to keep readjusting to keep up with the fight and not die. It's like calling chess a slow game. It's only slow to watch. The higher level you play the faster it becomes.



#16
Abyss108

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if you thought combat was easy that was because you were on normal or below. Hard and up friendly fire made positioning very important. You can't click and walk away. You played on easy. And yes combat was slow in the sense it to a while to complete but it wasn't slow in the sense you had to keep readjusting to keep up with the fight and not die. It's like calling chess a slow game. It's only slow to watch. The higher level you play the faster it becomes.

 

Played nightmare thank you very much. :)



#17
nocalex

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Played nightmare thank you very much. :)

You can say that...



#18
SwiftMustache

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It's hard to stay excited about a story line when most of your time is eaten up by running around a map closing a rift here and doing a quest there to get power. This is an offline RPG that makes you grind like you are playing an mmo. I've played plenty of both. I like my offline games because I can sit back and enjoy the game without the grind, I enjoy an MMO because I can dump hours into the game and progress my character. Thing is playing an MMO style game offline isn't fun. And that is what DAI is a lot like. Here is a story. Grind for 4 hours to get to the next plot point. Enjoy using that same sword for the first 10 hours of game play because although you can create things that look different that stats will be equal. The game moves way to slow for an offline rpg.

Yes, it's a common complain, one I have myself. Have you played multiplayer? If you do, you'll notice instantly that the game got a lot of inspiration from MMOs. I get what they wanted to do, People like big, vast open worlds, but no all players like this. And not all games take it well. Instead of trying to be more like Skyrim and the Witcher, they should have tried to be more like, you know? Dragon Age,


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#19
actionhero112

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Gaider. You screwed it up.

 

All you had to do was write a couple sequels that pleased everyone everywhere. And you screwed it up. It was that easy. 

 

Dummy. You're lucky you're pretty.


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#20
Abyss108

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You can say that...

 

And I guess you can subtlely imply I didn't because you found it harder?  :P Rather rude, but OK! 


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#21
thats1evildude

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well in honesty probably close to 15 (urn of sacred ashes) before the shale expansion.

 

PFFFFFT pull the other one. 15 barely gets you past Lothering.

 


That being said it took maybe 2 hours to get through any major plot point, say mage tower or whatnot, and there was a rewarding boss fight at the end of each encounter. Fights were based of strategic combat, not mindless clicking. YOu can combo in this game, it does work well, it's not necessary. In DAO if you didn't have a "control " mage you died. If you didn't target the mage you died. If you let your rogue go where ever he died. In DAI all you do is walk into combat and hold down left click. That's it. Harder difficulty only means a bigger health bar. IE all you do is hold down left click a little longer. 

 

Well, that's a lie. I got through the Temple of Sacred Ashes with two rogues and two warriors.

 

I don't play on PC, but I find DAI's combat to be fairly tactical on Hard difficulty on the XBox One.



#22
Ariella

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Yes, it's a common complain, one I have myself. Have you played multiplayer? If you do, you'll notice instantly that the game got a lot of inspiration from MMOs. I get what they wanted to do, People like big, vast open worlds, but no all players like this. And not all games take it well. Instead of trying to be more like Skyrim and the Witcher, they should have tried to be more like, you know? Dragon Age,


I've been saying this since people started screaming how great Skyrim/Witcher 2 was and Dragon Age sucked and needed to be more like that. A lot of those people then complained about getting what they asked for, yet still within the context of a Dragon Age game.

Sometimes I'd like Bioware to listen to us a little less and their collective gut a little more.

I'm not a huge fan of open world, but the dai setup gets rid of one of my biggest pet peeves in dao. Load screens. Brecalian Forest was the worst offender. Four small separate areas you had to transit between on the surface and then the two tier dungeon. Compared to that I can deal with the Hinterlands being big.

#23
ArianaGBSA

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Gaider. You screwed it up.

 

All you had to do was write a couple sequels that pleased everyone everywhere. And you screwed it up. It was that easy. 

 

Dummy. You're lucky you're pretty.

Writting? I couldn't care less about writting. It could be a story about an elven tevinter slave trying to become a singer in an Orlesian tavern in a party with a fashionista, a baker qunari and a dog as long as it was DAO combat, DAO stats, DAO level up, DAO skills, DAO talents, DAO tactics and so on. Story is not relevant in a RPG. Assingning 3 points per level and having non-combat skills are heaven.



#24
SwiftMustache

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Writting? I couldn't care less about writting. It could be a story about an elven tevinter slave trying to become a singer in an Orlesian tavern in a party with a fashionista, a baker qunari and a dog as long as it was DAO combat, DAO stats, DAO level up, DAO skills, DAO talents, DAO tactics and so on. Story is not relevant in a RPG. Assingning 3 points per level and having non-combat skills are heaven.

Story not relevant in a RPG? Please go away. Writing is by far the most important factor in almost every form and medium of creativity.


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#25
Ariella

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Story not relevant in a RPG? Please go away. Writing is by far the most important factor in almost every form and medium of creativity.


This...

And truth be told, Bioware was the developer who kicked it up a notch for crpg writing with the Baldur's Gate series, which is a gold standard in game storytelling.
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