I completely disagree. You haven't even given reasons as to why they're poorly written. These are villains that are roundly heralded so you'll have to have more than "they're not well written" to make any sort of argument.
Of course I didn't. Not every one of my posts needs to be an article. At least, that's what I keep telling myself. But the response was handled reasonably well.
Well, in the case of Saren, he starts out pretty much as a cartoon villain ("AAAAARRRRGGGHHH!!!!!!! This human must be . . . eliminated."). Then all of the sudden, when it's revealed that he's indoctrinated, we're now expected to feel bad for him because . . . why? The emotional arc of the character makes no sense at all. As for Loghain, he was fine I guess, although I admit that because I'm not terribly invested in Dragon Age, I haven't thought about the character as much. I played about 10 minutes of Dragon Age II, so I don't know a darn thing about the Arishok.
Yeah. I'm not a fan of Saren's arc. He's depicted alternately as Snidely Whiplash (in which case, y'know, he's a cartoon villain) and as a slave for whom we should feel sympathy (in which case, y'know, he's kind of not that menacing). Neither of those things individually does much for me; they're serviceable, I suppose, but hardly hallmarks of Great Writing. And combining them in the way that was done in ME1 was goofy.
As for Loghain, there's not much special about a cartoon villain who cloaks his actions in the patriotism that is the last refuge of the scoundrel. As before, it's a serviceable character but not much more. Ascribing all of his evil to Howe, as some have done, makes Loghain seem less competent and certainly less menacing; the characterizations of the various
Dragon Age media since
Origins have only muddied the waters without making Loghain any more
complex.
The arishok, on the other hand, did a bunch of things that made no sense predicated on a rule book full of things that we couldn't see or understand, and the primary thing that was interesting about him, apart from his excellent voice-over, was the fact that he could come to 'respect' the player character before going full-on psycho and starting a lunatic war. Whatever the hell that 'respect' was worth. (It was worth a really obnoxious boss battle, apparently.)