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RNG Scaling Rotation


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#1
scene_cachet

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Not sure if it's just me, but I'm starting to notice a scaling rotation... 

 

So for me it seems I get a whole lot of grays, then it starts dropping the occassional purples, then I'll get 3 chests with 4 - 5 purple items and then reset and start the rotation with a bunch of grays.

 

Anyone else noticing this rotation?

 

I would usually brush this off as random RNG but it really does seem like a pattern... Pretty sure you start the rotation in the lowest loot bucket where you get trash commons and it gradually works it's way up to the high loot bucket where you are more likely to get 4 lvl 23 - 25 purples.

 

I'd say the rotation is happening every 20 - 30k spent 


  • ParthianShotX aime ceci

#2
Wavebend

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yes

 

edit: working as intended


  • ThatBruhYouDK aime ceci

#3
ThatBruhYouDK

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I have been spending upwards of 200K a day and I did notice something similar but just passed it off as Biowares shitty excuse for drop rates

#4
Wavebend

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I have been spending upwards of 200K a day and I did notice something similar but just passed it off as Biowares shitty excuse for drop rates

 

aren't you supposed to sleep? :P


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#5
ThatBruhYouDK

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aren't you supposed to sleep? :P

This is how I fall asleep...being on my phone xD

#6
scene_cachet

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I suspect the last bit of the rotation is the only time you have a chance to get the ultra rares from the top tier. 

 

RNG is not so RNG it seems. 


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#7
TheThirdRace

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RNG is rarely true RNG.

 

Because true RNG would require a lot of computational power, software usually use pre-determined tables and "seeds" instead.

 

Pre-determined tables contain the results already calculated from a true random function while "seeds" are an index where to start in a table.

 

Combining pre-determined tables with seeds make for a great replacement of a true random function. It's very fast since everything is already calculated and it's still a true result of a random function. This is usually the best solution for most random functions on a computer, only a very few select situations call for a "live" true random function.

 

Keeping that in mind, you can "game" the randomness by a slight margin. Since those tables are pre-determined, there are seeds that will be luckier than the others. If you can guess when they are and when they're not, you can increase your chances.

 

ME3MP was a great example of that. If you didn't get any Ultra-Rare in your first 3 chests, you were better to simply close the store and play for an hour or so for the seed to reset to something else. When you got a seed that gave you an Ultra-Rare in your first 3 chest, you were better spending as long as you didn't get 10 chests in a row without any Ultra-Rare. In those tables, "luck" goes in streak most of the time. "Luck" does even out over time if you keep the same seed, but if you game the seed you get the better out of it. Using this, I dramatically reduced the time it took me to max my manifest.

 

Some people will say it's pure RNG, but that's isn't true by the nature of the pre-determined tables. I consistently got better results buying on good streaks than buying no matter what and that's over millions upon millions of credits spent. The sampling was big enough to see the difference, on one side I had a lot of luck playing the streaks, on the other I was getting less than stellar results just buying. I still got useless things plenty, I'm just saying that playing the system tilted the scale my way enough that I could see a significant difference.

 

I did apply the same principle to DAMP, but the results are a bit less satisfactory than they were for ME3MP. I do get more "good" items, but there is also a lot of duplicates which makes "gaming" the system a lot less efficient. Still, I do get more purples playing the streaks than just buying blindly. I do salvage most of the stuff because they're duplicates, but I can definitely see I get a lot more purples overall that way and it's not because of whatever loot bucket I'm in.

 

I'm far from being a gambler, I prefer things I can verify myself and this method worked for dozens of players with whom I've tested it. Even players that were getting pretty bad luck skyrocketed their results with this. I wouldn't spend real money on this because RNG is still RNG to a certain point, but you do get less screwed...


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#8
Silversmurf

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Not sure if it's just me, but I'm starting to notice a scaling rotation...

So for me it seems I get a whole lot of grays, then it starts dropping the occassional purples, then I'll get 3 chests with 4 - 5 purple items and then reset and start the rotation with a bunch of grays.

Anyone else noticing this rotation?

I would usually brush this off as random RNG but it really does seem like a pattern... Pretty sure you start the rotation in the lowest loot bucket where you get trash commons and it gradually works it's way up to the high loot bucket where you are more likely to get 4 lvl 23 - 25 purples.

I'd say the rotation is happening every 20 - 30k spent


I've spent close to 4 million now

There could be some truth to this from what I am witnessing

#9
scene_cachet

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I've spent close to 4 million now

There could be some truth to this from what I am witnessing

 

Yeah I'm pretty sure I've cracked the DaVinci code.... 

 

I'm going to start taking notes when I go from 4/5 purple chest to gray to see if this pattern is real. 



#10
Caldyrvan

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If there is math there is a pattern. And there is always math. That´s how the universe is constructed. So the math says: following the pattern you should get this and that at this or another time. If you don´t the universe simply does not like you :)



#11
scene_cachet

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If there is math there is a pattern. And there is always math. That´s how the universe is constructed. So the math says: following the pattern you should get this and that at this or another time. If you don´t the universe simply does not like you :)

 

I'm more interested in the pattern of how much gold is needed to get to the 4- 5 purple chests as they will have the highest chance of getting a super rare. 

 

I'd always assumed if you were in the top tier loot table, you'd only be getting purples and possibly blue, but doesn't seem the case. 

 

It's equally annoying if you get dupes of grays in the same chest and you're in the top tier loot table and still getting hoarfrost staff x 2, Dalish Bow x 2, some other shitty weapon x 2 and then some low level armor upgrades.... They said the loot should reflect our grind level. 



#12
Caldyrvan

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Yea would be nice know how it works.

 

But I think it´s a bit like flipping a coin favoring bad luck ;)



#13
Silversmurf

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Rare or better my ass.

Got all grey 2 chests in a row last night. Not even a rare blue in sight.

Then started getting purples again.

Got duplicate Shield Staff Bow level 26 and don't even have sword once yet. "You can't get duplicates from chests" yeah right

Loot is so broken.

#14
coffbear7

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 I'm sure I'm not the sharpest crayon in the box when it comes to game developing and programming.  Back in my dayz of being a Sonar Supe riding submarines, casualty control was the most important thing us lowly Submariners trained on day in day out. Casualty drills out the kazoo.The moto was "do not compound casualties". It could get all us dumb Submariners deader than Davy Jones.

 

 Has the loot system suffered this kind of fate? A compounding of casualties? Oh well I didn't want my shot at physical immunity anyway. I guess I should be happy, I'm riding on the same Submarine as some other ol' timers here. One ship, one crew. :D 



#15
coffbear7

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 In reference to the OP. I don't know about scaling but, I have noticed a pattern of crap iron w/duplicates moving to less crappy iron w/duplicates & then a smattering top drawer duplicates to round off a spending spree. Drops from dragon. Not worth going there anymore.

I guess I should just play more and whine less. I'm going to have a talk with my boss about my work location and hours. ;)

 

Question would be, which boss? ( I crack myself up )



#16
SoulWeaver

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Seems legit.