And gifts, i like the special gifts that meant something to the person. And usually they were like "Whoa, i thought you weren't listening. Thanks, bub, this means a lot". On a similar note, the fact there were consequences for getting high or low affection was nice. First time i played it, i ignored Zev...my heart shattered i tell you, shattered!
I also miss the "persuade" and "intimidate" options. I felt like i had to really think about what i was doing so i could get the best outcome. It also didn't feel like i had to limit myself to one sort of personality, which is awesome.
Yeah, that's what I meant. The important gifts that result in conversations. Those were great.
More consequences for approval and/or rivalry system would be a plus for me too.
Yes! I love those options in games. It's great for roleplaying. I also don't play characters that are 100% anything, so I liked the option of intimidating or persuading people depending on the situation.
What you said about more overt racism reminded me of the only time in the series I've used the Murder Knife (that I remember). There was a prisoner in Arl Howe's dungeon that was ranting about how elves weren't people (unfortunately it was a while ago and I don't remember who it was), and my Warden just stabbed him through the cell bars. It was a knee-jerk reaction, but that just adds to the realism of the roleplaying. Also, I was a human.





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