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List 5 Things you LIKED & DISLIKED in Inquisition (DLC included)


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#26
Andraste_Reborn

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Stuff I Liked:

 

1. The companions. I think this is my favourite bunch of BioWare companions ever. Given that I've been on board since BG1, that's saying a lot.

 

2. The return of race selection! Didn't realise how much it meant to me until we got it back. Here's hoping the series keeps this feature going forward.

 

3. Exploration. Sure, the open world could use some fine-tuning, but this is the first BioWare game since the aforementioned BG1 where the world felt really expansive.

 

4. I really like that we have straight, gay and bi/pan romance options. Hope they stick with that model in future.

 

5. The music is wonderful. LIked the scores for the previous games, but Trevor Morris really hit it out of the park.

 

Stuff I Did Not Like:

 

1. The absence of the if>then Tactics system from DAO and DA2. This is the game's most serious flaw for me - I really loved the ability to fine-tune the AI and now it's gone :(.

 

2. The character creator is good (hair aside) but the lighting is terrible. Again. I know for a fact that Mark Darrah and Mike Laidlaw heard the complaints about this in previous games, because I was in the room at PAX while people were complaining. And yet, it's still terrible. What is the deal?

 

3. I miss the Friendship/Rivalry system from DA2. It could have used some refining, but the idea was sound and I wish they'd deveoped it further instead of just scrapping it.

 

4. The tactical view needs to be better implemented. The tactical mode gives you good options and information about enemies, but even after patching it's usually impossible to zoom out far enough to see the whole battlefield, making it frustrating to use.

 

5. The PC UI could use a lot of improvement. (Also the console UI, I guess, but the PC is the one I have to use.)



#27
soren4ever

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Liked:

 

- Visual Design: The game looked beautiful; even if it wasn't necessarily "ground-breaking" graphically.

- Music: I loved all the music in this game, even though it could have used some more atmospheric tracks for the exploration zones.

- Companions and Advisors: I loved this cast of characters

- Customizable Headquarters (Skyhold)

- Choice that altered a whole section of the game (Mages or Templars/In Hushed Whispers or Champions of the Just)

- Trespasser DLC

 

Disliked:

 

- Heavy Focus on exploration, wandering around aimlessly, minor side quests/fetch quests, and menial tasks (collectables and resource gathering)

- Inventory Limits and Random Number Generator loot

- Heavy reliance on codex entries and auxiliary media (the novels)

- Non Cinematic conversations (camera distance, lighting, dialogue volume, NPC pathing)

- Enemies spawned and respawned way too quickly and way to frequently

- No Story Mode or Narrative "Super-Easy" Difficulty - where I could just blast through combat regardless of Party composition, equipment, levels, etc.



#28
WikipediaBrown

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Likes
 
1. Crafting. Some complain that you can't assign the standard 3 stat points when leveling up, but to me crafting makes that unnecessary, since you can really make some awesomely overpowered and unique weapons and armors with your favored stats and effects even at low levels. 
 
2. The artwork, paintings, maps, and yes even astrariums scattered around the world. It gave a sense of history to the areas and I did take time to seek them out even though I generally dislike exploring. The variety of areas and level designs in general brought Thedas to life more than past installments.
 
3. War Table. I felt like that was an area where choices actually could have vastly different outcomes, and felt more "Inquisitor-y" since I could actually delegate tasks instead of trekking endlessly around in the wilderness. 
 
4. Judgements. Like the War Table, it gave a sense of freedom to make more satisfying decisions that make a difference, since it's a one-off that Bioware doesn't have to account for in the future. 
 
5. Lore. This is the first game I actually became intrigued about the elves, since they are so overdone in fantasy by now. The Arbor Wilds mission, Mythal, Solas, sentinels, Skyhold, cave paintings and abandoned temples, all that really caught my interest. I bought the DLCs to learn more, but haven't had a chance to playthrough them yet so I can't really comment on any lore revelations after the main story. 
 
 
Dislikes
 
1. Most areas just too large, I feel like a 1/4 to 1/3 of each wilderness area could have been omitted without losing much. If that wasn't feasible, make found campsites available from play-through to play-through. Explorer types could ignore them, and lazy people like me could just auto-travel to the closest campsites to complete quests. Having to traipse through hours of wilderness every play-through just makes me want to play something else. 
 
2. Over reliance on letters and codexes to tell a huge portion of the side quests and flavor lore. I know that not everything 
can or need be fully voiced, but reading that font gave me really bad eye strain and headaches. I have terrible eyesight so it may just be me, but even switching between contacts and my (new) eyeglasses didn't make a difference in readability.
 
3. Camera position. I know the zoom out conversation position must be to accommodate the vast height differences between Dwarf and Qunari Inquisitors, but it really took away from the experience when I doubt I could pick out most non-cut-scene NPCs in a line-up even after playing for hundreds of hours. 
 
4. Banter allocation. I would rather have a bit more of companions moving around to each others' hang out spots and interacting together in Skyhold and a little less wandering in the wilderness hoping they will overcome their sudden shyness to engage in conversation. It would also let people who use the same party members all play-through to hear and learn more about the characters that get sidelined, and would make Skyhold seem more lively. 
 
5. Lack of companion comments and reactions during main quest stories. It must be because so many companions are optional, but I really liked them piping up with their opinions or adding new options to resolve missions if you had certain people in your party in past games. It wasn't totally absent, but it definitely feels like the companions are less responsive. 

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#29
Nefla

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Likes:

-Race choice

-The graphics

-The inner circle characters

-The CC (minus the hair)

-Trespasser

 

Dislike:

-The sidequests

-The limited roleplaying options (no evil, passionate, or renegade dialogue, or choices, no roleplaying "flavor" choices during sidequests)

-The combat

-The main plot

-The hair and clothing options



#30
Giantdeathrobot

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Likes;

 

-Loads of great companions and characters. As usual for Bioware games, sure, but after DA2 I was afraid we'd get another edgy crew of dysfunctionals that I can't relate to. Thankfully it hasn't happened, and the game has some amazing characters. Solas, Dorian, Cassandra and Cole stand out for me.

 

-Crafting is great, especially with armor tinting. Just deep enough to be interesting without becoming a chore. I had lots of fun figuring schematics out in Skyhold.

 

-Judgements: a game mechanics that used the Inquisitor shtick to its fullest extent. Most of them also had varied decisions and reactions that made it always welcome to see those two grunts next to my throne. Best RPG moments in the game for sure.

 

-Overall visual design: I feel that, apart from some hurdles (like oversized weapons), Bioware has finally found the franchise's visual palette that I wanted them to. The Frostbite-powered graphics were also nice. And last but by no means lease, Bioware please keep the tarot card art. I luvs it.

 

-Lore revelations, across the base game and DLCs. Dragon Age is building up to be a really interesting mythology, and while the writers kinda overuse the ''ancient being awakens and causes havoc'' thing, I feel it still works well and I'm left hungry for more.

 

Honorable mention to dragon battles and the trespasser DLC.

 

Dislikes;

 

-Collection quests. Some fetch quests in a RPG? Fine, they all have them. Overusing them? bad. Stuff like the shards? worse. Ditch that please, there is no need for this Assassin's Creed-esque filler.

 

-Main story moves a bit too fast. While all the main quests are good, plotlines come and go too fast. The Orlesian civil war is introduced and solved within two hours. Corypheus makes a grand entrance at Haven, then flails ineffectually until the end. I was satisfied with the Mage/Templar war, but the game needed at least 2 other story missions, including possibly an attack on Skyhold or Val Royeaux.

 

-Tactical camera: on PC, it's highly annoying. You get used to it, sure, but a good tactical camera would have greatly enhanced the combat.

 

-Various combat mechanics: tied with the above. 8 skill limit is too few. Combat and animations are a bit too fast. I didn't use the Tactics screen much but it was needlessly gutted. Hitbox for melee classes (especially dagger rogue) are wonky. Origins still to this day has the best combat in the series.

 

-Inquisitor not expressive enough. You had a lot of lattitude to define your characters around various issues and choices, but the VA work called for a neutral expression too often. Thankfully it was much better in Trespasser, so let's hope they learn from that.

 

Dishonorable mention to the otherwise good soundtrack barely even manifesting during exploration. I want my atmosphere back dammit. Also Descent was too short and too heavy on combat against enemies with overinflated HP bars.


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#31
Lazengan

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Likes:

 

Music

Gameplay, actually improved from DAO and DA2

Characters

Iron Bull

Cole

 

Dislike:

 

Overall Plot

Buggy gameplay, especially at long range

Camera

PC UI

Lighting

Going back to the circlejerk approval system instead of fleshing out the rivalry/friendship

I am a cis straight male scum and my options are poor

Bioware pushing down Krem and Dorian liberal narrative



#32
Sabariel

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Liked:

1. (Disgusted noise)

2. Varric's chest hair

3. Music

4. Egg wearing jamjams

5. Vivienne's keen fashion sense

 

Disliked:

1. Lack of useful tactics and behaviors

2. Bull's voice

3. BEARS

4. Being locked into a specialization

5. Having to collect 50 magical rocks and a pair of dirty underpants just to choose a specialization



#33
Homeboundcrib

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Things I liked
• companions, they were great, funny more complex and had many sides to show.
• dragon battles they were rally good need more of them.
•solas relationship weather romanced or not, so glad not to have the same old black and white villain, hope our choices matter there.
•open world heaps good to explore and find little things out there.
•War table it was something different.

Things I didn't like
• mounts they were good but I wished they were a little faster.
• shards way to many of those.
•skill tree.
• personal quests need more of them for each Companion.
• war table mission times

#34
magic713

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5 THINGS I LIKED:

  • Most Companions: I liked most of the companions. Varric, Cassandra, Cole, Dorian, Iron Bull were great characters in their ways. I'm lukewarm towards Blackwall until his personal quest. Sera is annoying to me at first, but after enough time analyzing her character, I grew to appreciate the character, (and her rooftop scene helps). The only companion I hated all the way through was Vivianne.
  • Many NPCs. I liked the advisors, and while the war table isn't the best, I do like hearing their opinions on how a mission should be complete. The three arguing about who should rule Orlais was something we should have seen more of for the big missions rather than the war table missions. I also liked the chargers.
  • Hub-world: Skyhold. While not as convenient to reach companions as oppose to the camp in Origins, it feels better than having to go all over town to reach all of them like in DAII.
  • Many of the romances were well done. I haven't explored all of them, but I did enjoy the ones my Inquisitor was involved in. I especially liked Solas with the expansion of Trespasser because I am a fan of a tragic romance.
  • Less generic dungeons and landscapes. At least it doesn't appear like every dungeon, building, and cave has the same designer. And the landscape feels a little more open-world than DAII did.

 

5 THINGS I DISLIKED:

  • Resolution of Mage-Templar War. I thought that I would choose a side, and then have to deal with the consequences by fighting the opposing side. But instead we choose a side, and Corypheus takes control of the opposite group. While DAII is my least favorite, at least I was given the chance to empathize both sides. 
  • The removal of healing from primary mage powers. We go from relying on mages for healing, to relying on mages for barriers.
  • Irrelevence of seeing most areas. Hissing Waste, Emerald Graves, Exhalted Plains; all these areas should have had some link to the main story instead of being filled with side quests. 
  • Lack of areas to trigger party banters. I love hearing the characters banter between each other in  the previous games, but there is no set areas to trigger banters between companions.
  • Corypheus as the villain. I liked him as the villain in Legacy, and I like how ominous his fate was at the end. But then he returns in Inquisition, and he is not so mysterious. I would have even accepted the Architect as the main villain because he isn't the final boss in Awakening and his goals seem less selfish. It would have been nice to fight a villain who one could sympathize a little bit. Plus at least the Archdemon attacked the Warden's camp while s/he was progressing in stopping it. Corypheus only attacked Haven and doesn't do anything to stop the Inquisitor until the end of the main story.


#35
Wynterdust

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Likes:

- World design. The areas were very well done.

- Characters and interactions. Needless to say really, they've always been Bioware's strong point.

- The concept of the war table, judgements etc. Though it could have been better, it broke up some of the battle grinding.

- The main quest lines.

- The soundtrack. Especially from Trespasser and Descent.

 

Dislikes:

- Hair options. 1 bald style is quite enough. Some longer, more stylish ones would be really appreciated. Even the option for the DA:O or 2 styles would have been better than the ones we get in this. (With the exception of the shaved on one side, long on the other. That one's pretty good).

- Lack of a soundtrack during exploring. I think that's what made Descent and Trespasser feel that much better than a lot of the main game for me having some nice background music playing. Made it feel more like a film.

- That some choices didn't mean much in the end. Doesn't matter what you do really, the end result for the base game is pretty much the same no matter what.

- Last story mission. It was very underwhelming. Okay, they've made up for it with Trespasser but it's still somewhat an unsatisfying last fight with Corypheus. I was hoping for a more ME2 approach. Like having say, Iron Bull leading a defence against invaders while you're busy battling Corypheus and end result could vary based on choices and relationships.

- Some areas being pointless to go to. The worlds are beautiful, but it's a shame they didn't expand on each area. They're just...there. Each one should have had something to do with the main plot rather than the half attempt at a free roam Skyrim style. At times, I found myself forgetting where I was in the story as I'd reach Skyhold, end up doing Emerald Graves/Exalted Plains/Fallow Mire/Stormcoast and I've become disconnected from the story. Poor Hawke is usually left waiting at Crestwood for nearly a week before I finally get there.



#36
Teddie Sage

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Remember to post both 5 likes and 5 dislikes. It's the rule of the first post.
If you can't think of anything, play the game some more or watch playthroughs and find something. 



#37
Grallina

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Likes:

  • Dorian, he's my husbando. 
  • All the companions. They are all well written and unique.
  • The huge, beautiful areas in the game
  • Dragons.
  • The storyline in general, including all the random lore

Dislikes:

  • I disliked the one-handed warrior combat specifically, the animations seemed weird.
  • Let my female Inquisitor wear a dress you monsters, she wears heavy armour all day she just wants to feel pretty.
  • The inquisitors creatable mage armours look awful. Why does it have to look so leathery?
  • Lack of hairstyles.
  • No weapon tinting at the moment. 

All in all my dislikes were small and didn't affect my overall enjoyment of the game. 



#38
JD Buzz

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Likes:

 

1) Cullen's romance - he deserves all the love and I like that you can marry him in Trespasser

2) The soundtrack - music is well done in both during the main story and DLCs

3) Trespasser - best DLC out of the three and the feels... The feels are strong in this one

4) Knight Enchanter, Rift Mage, Assassin, Tempest and Reaver - fave specializations in the game 

5) Cassandra - best friend and awesome Divine

 

Dislikes:

 

1) Not playing an actual dark and ruthless leader - it would've been fun to go that route without limits

2) The eight slot limit - sometimes it's tedious having to choose which abilities you need for certain fights

3) The main story - it felt disjointed in some parts, but I'm glad Trespasser makes up for it as a conclusion

4) Glitches - sh!t happens when you're having fun

5) Exalted Plains - every time I go there, I just want to get that zone over with  



#39
Absafraginlootly

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Liked:

  • Multiple backgrounds/race choices. This adds immense replay value for me and I get far more attached to my characters.
  • Crafting your own armour/tinting it. Yes, more please.
  • Beautiful maps, the deeproads in descent in particular, I mean damn.
  • The main plot sections were awesome, special shout out for Champions of the Just, Wicked Eyes and Wicked Hearts, and Trespasser
  • The companion stuff was excellent, as usual. I particularly I love that what you do with the dread-naught effects whether or not Bull betrays you.

 

Disliked:

  • Starting the game in medias res. Should have gotten a proper pre plot introduction that allowed us to establish who our character was before everything goes to ****.
  • Crafting schematics having different max AC/DMG/Stat bonuses, that should be determined entirely by the materials you use, that way you can select the schematic you like the look of best instead of the one with the largest bonus.
  • Hair. The rest of the game is so pretty, it makes the bad quality of the hair stand out.
  • Tactics - I miss the previous two games combat.
  • The big beautiful maps mostly had not very engaging sidequests/completionist collector bait in them.


#40
SoulRebel_1979

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Liked:

 

1) Great visuals, especially liked the underground ruins.

2) Thought the Dragons were all well done and looked great.

3) Being able to select your race and not being forced to be a human. 

4) Varric and Ironbull were my boys.

5) Lots of good lore around.

 

Disliked:

 

1) Terrible, terrible, terrible PC stability for the first month of release and more for some people.

2) Melee combat was awful to go along with funky enemy hit-boxes. I usually always play a warrior but I was so displeased with the melee combat I rolled a ranged rogue.

3) DAMP was a MASSIVE let down. Bad stability, bad store, way too many bugs to mention and the ****** key glitch which went on for way too long. I just stopped playing DAMP after 4 months as opposed to ME3 which I played for over 2 years straight.

4) I felt like I was playing a MMO on a dead server. Crafting, collecting mats, fetch quests, just a lot of stuff that felt grindy which I've never felt playing a Bioware game before going back to BG1.

5) Was disappointed in the Tac view. 



#41
Sifr

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Stuff I liked:

 

1. Companions: As with most Bioware companions, I either love them, or love to hate them *cou-Vivienne-gh*. Either way, they're written extremely well and always fun to listen to banter, even if what we gain from not exhausting conversations by repeatedly walking past the same spot (as in previous games), we lose when the timer that seperates the banter takes forever to kick in at times.

 

2. Skyhold: I got the Inquisitor a castle. Inquisitor's love castles.

 

3. Crafting: It was great to finally be able to create our own weapons and armour. If I have only one complaint, it did it too well and rendered pretty much all the loot you'd spend ages getting useless since it'd be far less powerful.

 

4. Main character progression: It was well handled how we evolved over the course of the game, from a reviled prisoner, to Inquisition agent, to unwitting religion icon, to becoming the Inquisitor.

 

5. Exploration: The sheer size of the game was staggering and even after hundreds of hours, I still can find new things that I never noticed before. Replaying the previous games sorta makes me sad we are unable to explore so little... curse those invisible walls!

 

 

Stuff I disliked:

 

1. The Inquisitor is a blank slate: Aside from a conversation or two, we're never really allowed to get to know who this person was before they arrived at the Conclave. Both the Warden and Hawke (in particular) were given a lot of background information to set the stage for us, it was a shame that we had so little here.

 

2. Corypheus is not a credible villain: He's a dangerous adversary to be sure, but he always seemed far more like the disc one final boss we have to deal with, waiting for the real bad guy who never shows up... although, since Trespasser revealed that Solas was the Machiavellain mastermind that orchestrated the entire games events, I suppose that's actually true. If that was intentional bit of subversion, bravo on some clever writing Bioware, but it still means you gave us a sub-par fake antagonist for the main game.

 

3. Lack of plot relevance in (most) regions: Every region should have had some overarching goal we were attempting to achieve as we progressed through the region, some impact on the main story and most of the sidequests should at least nominally tie into that. Origins nailed this balance perfectly, so why does everything in Inquisition feel so divorced from the main game? The DLC at least tried (and succeeded) in largely rectifying this.

 

4. Companion introductions, missions and arcs: The companion recruitment missions felt extremely brief and slightly forced, although that's been an issue since the first game. Part of me thinks ME2-style recruitment missions would have been more fun, such as having Leliana give us a few leads on potential companions we can try to convince to join the Inquisition and perhaps undertaking a mission to cinch the deal... or deciding after getting to know them, we are better off without them? Their individual personal missions also felt exceptionally brief and needed far more follow up to properly resolve their story arcs.

 

5. Lack of resolution to the Mage-Templar conflict: What resolution? It doesn't so much end as just stop because one side gets wiped out! And as the endless arguments on the forums might have indicated, most fans still can't figure out either the time travel or what was behind the face-heel-turn of the Rebellion on the Templar path?


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#42
The Dwarven Smithy

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Likes

1. The characters. They were so fleshed out and getting to know their characters was the most consistently great content. Even without necessarily getting along with all of them you still feel invested in getting to know them and their personal arcs.

2. Character creator. It was so immersive and you're able to nitpick through everything from ear protrusion to combining eye colours, lack of Qunari hair options aside.

3. Halamshiral. Having a different form of gameplay through gaining respect and navigating the Game was a refreshing change from the regular grind of running around an open field in a given zone. 

4. Crafting. There were a lot of options and most of the time the things you could create were better than most of those you can find in the field. With addition of the Golden Nug crafting's become even better, having access to the best schematics at the start of the game.

5. Trespasser/exploring lore. This was the ending that the main game needed and being able to patch together information to gain a better insight about the Veil, the Evanuris and the Titans have contributed a lot to not only replaying all the games again but adding to the excitement of DA4.

Dislikes

1. Open world. There were too many zones that weren't linked to the plot and felt really unnecessary at the best of times. If only there was more manpower put into the plot. Speaking of which...

2. Coryfish. He really did peak early, during the attack on Haven. After that he was just a cardboard cut-out villain who failed at every turn with little characterisation. We didn't really get an insight into the damage his army was doing and there was a lack on investment or impact. Then you get rid of him after an anti-climactic last battle by sending him into the Fade which is exactly what he's been trying to do all along. What?

3. DLC prices. I paid $25AUD per DLC and I don't think my deluxe edition pre-order even cost that much ($75). I know the Aussie dollar's taken a dive but damn that was bloody rough. There's no way I'm getting weapon/armour DLCs while they have a pricetag.

4. Mage Templar War. It's a continent wide conflict and yet somehow you get a small party in Ferelden on your side and apparently everything is now hunky dory. Comparing that war's impact compared to Cory/Venatori/Red Templars it should have been a parallel plot, juggling a war while trying to track down the big bad that has a small contingent of followers trying to destroy the world (really, how many people could Coryphidiot have on his side?)..

5. Fetch quests. I play for characters and enthralling stories, which is why I really loved DAII when a lot of people (before DAI at least) thought it was the weakest in the series. Having sidequests is completely fine and a good break now and then but if I need to herd another animal or give x amount of pelts to NPC y for another batch of worthless power points I'll go insane. Replacing them with some of the war table missions, such as sussing out the Venatori spy amongst the five mistresses, protecting Kirkwall from Starkhaven (or vice versa) or helping the Lavellan clan in Wycome, instances where the Inquisitor actually deals with them personally would have made more impactful content.


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#43
atum

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Liked

- Graphics: awesome

- Dragons

- The British female VO

- Jumping

- Quests like the mysterious Chantry woman (needed way more of these!)

- The story and characters

 

Disliked

- PC controls felt really sluggish, especially in combat

- 8 slots for actions (seriously wtf)

- MMO fetch quests

- Animations looking a bit dated and mages still kinda "vogue" dance

- The occasional ridiculous anime-inspired design (e.g. armor with one sleeve, rebel mages with floating book animations -- the game is cool and stylized enough as it is, it doesnt need this kind of nonsense)

- Arcade-like boss moves and huge AoE hitboxes

 

 

Guess I needed more like 6/6



#44
ArianaGBSA

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Likes:
1 - Crafting. Perfect.
2 - Trespasser. Linear. Cutscenes. Stats. Lore. Everything.
3 - Elves and elven lore also elves, and evanuris, and elvhen, and elvish stuff too. Oh elves rock. Not enough elven stuff.
4 - Companions as always, specially Cassandra relationship with Varric's books.
5 - Orlais. Winter Palace. Orlesian clothes. Also Orlais. Not enough Orlais. Wicked Eyes and Wicked Hearts.

Dislikes:
1 - Character development system. Everything is sh*t.
2 - Combat system. Everything is sh*t.
3 - Exploration. Maps and exploration 100% sh*t.
4 - Side quests. 80% sh*t. The 20% not sh*t are companion quests and "main map quests" like in Crestwood and Western Approach.
5 - Story. 100% chances of losing arm is 100% ****. Corypheus underdevelopment. Too much important lore on side content and DLC. Epic hero stuff is boring and leader of organization is an unforgiveable sin.



#45
Moirin

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Liked:

 

  1. The game is beautiful. The scenery is just gorgeous. I ended up enjoying the open world much more than I thought I would!
  2. I enjoyed the crafting more than I thought I would as well. Lots of customization with the colors, which I loved.
  3. The lore! We got SO much lore in this game! It was/is amazing!
  4. Trespasser was fantastic! I loved it! The story was great, the build-up was great, loved it. Also I loved the Dungeon style of Descent, I had missed that sort of thing.
  5.  Bringing back sexual preferences (and adding to them race gates). I always wanted something like this, didn't think we'd get it as soon as Inquisition, but I loved it! Adds a whole extra dimension to the characters imo.

 

Disliked:

 

  1. The story was a bit weak for me. Especially the villain. Honestly, story wise it felt like this was here just to get from point A in the story to point B. It also felt rather short. A truly epic game would have dealt with Coryoheus in the first half and Solas in the second, then whatever comes after Solas (Mythal? Evanuris? Qunari?) in the next game. Imo this is ONE of the many issues with the new protagonist coming in to clean up after the old, it makes the game feel as though it exists simply to get us to the next game. Dragon Age 2 felt like this too, we had a story just to explain why there was a mage-templer war. Dragon Age Inquisition at this point feels like it exists just to introduce Solas as an antagonist.
  2. The game sometimes seems overwhelming to try to do a replay, despite the replay-ability with the different protagonists and backgrounds that are available. Sure, I know we don't HAVE to do the side quests, but considering we have to reach a certain level to do the story quests we do have to do quite a bit of the side-quests in order to advance.
  3.  Only two main looks to craft for the Inquisitor. I had a hard time getting my Inquisitors to all look different. I never had that problem in Origins.
  4. Lack of Tactics. My tank switching their target to attack whatever I was attacking drove me nuts sometimes.
  5.  Kudzu plot. Though this is more for the series then Inquisition, and Trespasser seems to have been a step in changing this. I am tired of all these great characters floating around up to unknown plots that we'll possibly never see. The fate of the OGB which now belongs to Flemyth. Flemyth/Mythal and whatever they are (or aren't) up to now. Morrigan. And Solas/Fen'Harel (though like I said, Trespasser seems to have addressed this).


#46
Sifr

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1) Obscure speaking characters.  Don't get me wrong, I loved every single one of them, and each felt unique to me.  But Sera and Cole were as clear as mud in manner of speech.  Half the time I spent in their dialogues feeling like I needed a translation guide, as it seemed they were almost speaking a foreign tongue to me.

 

Are you from outside the UK, because I've heard this a few times and always been confused by it?

 

I can understand why some might find Sera a little hard to follow since she definitely has a thick midlands accent going on, but Cole's speech is mostly soft-spoken and plain, save for a very faint yorkshire lilt. Blackwall's strong northern accent is probably the one I'd say is the hardest to follow (if you aren't familiar with it), especially with how gruff he speaks.

 

:huh:



#47
seraphymon

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5 Things I liked.

 

1.Crafting System.

This is the 1st and number one thing that I feel was a vast improvement and worked for the most part. Normally crafting isn't done well, but it was here I will admit. It can be improved such as weapon tinting and being able to choose weapons or armors you like the design of versus ones you end up choosing cause they have better stats. Also I feel there should be more arms and leg slots, cause otherwise the custom ones you get from the main vanilla game you stick with are the best cause they have those slots for further customization. Would like to see where this goes.

 

2. Trespasser DLC.

This DLc was one of the best ones  that has come out for any of the Dragon Age games and really has vast improvements over the main game. It was a much more satisfying conclusion than the main game. I loved the story and the weapons they have us as well the upgrade toggles. The main armor they gave us though... This was the biggest foul up as it just doesnt work for males. But still the chromatic greatsword was something that was Fing awesome.

 

3.Environment Graphics.

They were simply beautiful, especially the water and the areas you can explore. Though I always feel it's a double edge sword cause other areas suffer because of the need for this.

 

4.Dragon Fights.

These were good and always exciting, at least until you were overpowered haha. One thing is, I would like to see much more variety instead of just fire, electric and ice. The poison one at trespasser was good and offered us the harder option of freeing it instead of just whooping it's ass. I would love to see these be epic long fights with different sequences to them in the future. Like each one needs a different strategy.

 

5.Morrigan and Leliana.

They were the only characters I liked and only cause they were brought back. I felt the same as I did when they were with my party back in Origins. I just wished I could have had them more in my party or as romance options.

 

Honorable mention: The time shared between everyone during the wicked grace scene. Was really good to just relax back and have fun, rivaled only by the witcher drinking scene.

 

 

5 Things I disliked

 

1. Companion Cast.

I know I am in the vast minority in here but this was easily the worst cast of the series. I had this feeling months before released when we knew who  would be in the game and while I tried to give them a chance. For the most part, they bored me. They were soo far out there and very cookie cutter and felt very unrealistic characters. I felt as I was in a cast of looney tune characters. There was some exceptions such as blackwall and his Thom Rhainer past. Varric is Varric. Never cared as much for him in DA2 but at least there he had a bigger role. Him in DAI I felt was just pure fan service. Cassandra was perhaps the only one I really liked but I felt her character was taken down a notch since DA2 just a bit. Romance options for straight male gamer sucked as Cass was really the only option as there was just barely any depth to Josephine's romance plot.

 

2. Corypheus

Main villain was just a letdown. His highpoint was the attack on Haven but other than that, he sucked. He was barely shown and just had armies out of nowhere aligning with him. I wish we were shown instead of told, as it would have added more to him. He was a good villain in DA2 but DAI needed much more out of him.

 

3. The Beginning and the Ending.

Well I can't really judge the beginning because there wasn't one. Again more being told instead of shown. In a game that is large like this, there should be a proper beginning instead of just being thrown in the mix. The ending was very disappointing. When you compare DAO's ending battle to DAI, I believe there is not much more to say. The fight barely lasts any amount of time. I spent more time running and chasing Cory then I did actually fighting or seeing cutscenes. This was rectified in Trespasser but people shouldn't have to pay 15 dollars to get a proper ending to the main game.

 

4.Limitations and Gameplay

All I can say is that it's another disappointment. The limitation on skills and the overly inflated colors and explosions really turn me off because this type of game doesn't need that. Taking away the tactics is also something that takes away the fun. It's one thing if the companions react smarter on their own, but they simply dont.  Some moves are just completely useless such as ice wall. There should be more focus on the flow and tactics instead of making the simplest of attacks  having so many glow effects that it makes it hard to see what's going on.

 

5. PC controls

This coincides with gameplay but this game was simply not made for PC or had them in mind. There have been improvements through patches but the UI and menus are simply not optimized for PC. What irks me the most is they had an add saying this game was made by PC gamers for PC gamers and that was clearly a lie and big middle finger to them. It wasn't and don't say that it was. I understand if a bigger focus is on consoles cause they sell more, but if your gonna make a game for PC it has to keep mouse and keyboard in mind. Most get games on PC to use mouse and keyboard, not to just use an xbox controller.

 

Dishonorable mentions: Hair and hairstyle options. Do not need 15 bald options and instead need long hair. Witcher did it. So can you Bioware.


  • ESTAQ99 aime ceci

#48
Panda

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Liked:

 

1. Characters. Especially Dorian, Cassandra, Solas and Iron Bull.

2. Good quality of environments (graphical). Why is there such big disparity between quality of characters and environment in Inquisition, it's like PS2 characters put into PS3 game. Anyways, environments look pretty and it's nice that there is differences in places you are.

3. Crafting and tinting.

4. Furthering lore, especially with Trespasser. Though I can't play Trespasser so this is bit of negative side as well, furthering lore a lot without giving access to that to all players.Thank god for youtube.

5. Companions keeping their style no matter the armor you put on them. I think this is great compromise between DAO's completely switchable, but usually dull looking armors and DA2's great iconic looks that you couldn't sadly change up at all.

 

Disliked:

 

1. Technical issues, bugs, clitches, freezes, crashes. All the issues that were never fixed and also how Bioware dealt with them and people complaining about them.

2. Lack of meaningful side quests. This made vast world empty and lack narrative.

3. Lack of cinematic dialogue. Breaks immersion and makes me not interested in conversations.

4. Poor character quality (graphical).

5. Lackluster boss fight in the end. Why Morrigan get to do all the cool stuff?



#49
LightningPoodle

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Liked:

 

1: The companions and advisors, including Morrigan.

2: All 3 DLCs. (Trespasser in particularly was a nine way to finish the game. Got me to like the game maybe... 15% more than I previously did, which is actually a pretty big bump.)

3: Dragon fights.

4: Making Mages more interesting to play as. (Couldn't stand them in DA:O and DA:2)

5: ... I can't think of a fifth thing I liked.

 

Disliked:

 

1: Couldn't marry Cassandra! (I am annoyed by that. If it was going to happen with any character, it should have been her. - But I'm willing to let it slide.)

2: Fetch quests. (I know that all games have them, and they are never going to go away but come on, the amount in Inquisition was just ridiculous!)

3: Lack of a coherent story.

4: Far to many open areas with nothing to do. (Falls back into number 2, with the fetch quests.)

5: Lack of a living world. (Besides a few NPCs, nobody moves around. NPCs should move around and do things that make the world actually feel real.)



#50
Phoe77

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3) Teagan.  Really, Bioware, you had this wonderful CC and the Teagan we get in Inquisition looks like the misbegotten love child of Rendon Howe and Loghain MacTir.  It looked like they just pressed a bunch of buttons at random making him with their eyes closed and added an ugly hat.  Making me wish he'd adopted the Orlesian custom of a mask.  On the topic of CC, you also had this amazingly detailed beautiful CC and you give us two dozen hair styles with textures of some of the colors looking like plastic GI Joe helmet hair or straw.  And 13 different variations of "bald" is still bald.  Please, DO NOT WANT!!!  

 

I'm super glad I'm not the only one who was massively disappointed by Teagan.  He's randomly one of my favorite side characters from the franchise, but I would be happier if they'd just made a new character to fill his role in the DLC.  

 

Likes:

1.)  The Inner Circle:  I think the companions this time around are some of the most deep, realistic, and compelling of any Bioware game.  They all feel like genuine people and they all have character arcs that I actually enjoy going through.  I wish there were more opportunities for them to interact with each other and the Inquisitor as friends like in the Wicked Grace game.

2.)  The War Table:  I really liked the operations.  It was a neat way to allow us to direct the actions of the Inquisition and shape its methods.  I may be in the minority on this, but I also liked how it helped avoid the feeling that everything has to be done by the protagonist every time.

3.)  The Lore:  There were a ton of revelations, but there's no shortage of mysteries that still remain.  In my opinion, they struck a good balance by answering some questions but leaving enough for us to speculate about.  

4.)  Crafting:  Crafting is fun, effective, and simple.  With the inclusion of the armor tinting table, I have no complaints whatsoever about the crafting system in the game.  I also really like how each companion gives most armors a unique appearance.

5.)  The Environments:  Some of the regions could have benefited from more things to do, but almost everywhere we went was really pleasant to look at.  The Western Approach was vast and desolate, the Storm Coast was lush and vibrant, and almost everywhere had at least one location that was really just a treat to look at.

 

Dislikes:

1.)  The lack of unique armor skins based on the Inquisitor's race.  It's not really a surprising thing to be left out, but it bugs me that a dwarven criminal and a highborn human scholar wear the same style of armor.  

2.)  As a mage, I feel like the Inquisitor doesn't get enough opportunities to display their understanding of magic.  I would have liked the opportunity to chime in in a few more places rather than have to rely on Dorian or Solas for magical exposition.  The arcane knowledge choice at the Well of Sorrows was great for this, imo.

3.)  I wish there were more abilities to choose from while leveling up.  For mages in particular, it would be nice to see more things that didn't just boil down to elemental attacks.  It's especially disappointing because there's very little to distinguish characters with the same class aside from their specializations.

4.)  More recognition of player class and specialization.   It would be neat for people to react to the fact that the Herald of Andraste just happened to also be an assassin or whatever.  

5.)  Not enough interaction with companions.  Like I said earlier, I'm a sucker for interacting with party members.  One of my biggest disappointments with Trespasser was that we didn't really get the chance to just hang out with our buds.  It also might just be me, but I kind of felt like the romances could have used more content, especially considering the potential length of the game.