Stuff I Liked:
1. The companions. I think this is my favourite bunch of BioWare companions ever. Given that I've been on board since BG1, that's saying a lot.
2. The return of race selection! Didn't realise how much it meant to me until we got it back. Here's hoping the series keeps this feature going forward.
3. Exploration. Sure, the open world could use some fine-tuning, but this is the first BioWare game since the aforementioned BG1 where the world felt really expansive.
4. I really like that we have straight, gay and bi/pan romance options. Hope they stick with that model in future.
5. The music is wonderful. LIked the scores for the previous games, but Trevor Morris really hit it out of the park.
Stuff I Did Not Like:
1. The absence of the if>then Tactics system from DAO and DA2. This is the game's most serious flaw for me - I really loved the ability to fine-tune the AI and now it's gone
.
2. The character creator is good (hair aside) but the lighting is terrible. Again. I know for a fact that Mark Darrah and Mike Laidlaw heard the complaints about this in previous games, because I was in the room at PAX while people were complaining. And yet, it's still terrible. What is the deal?
3. I miss the Friendship/Rivalry system from DA2. It could have used some refining, but the idea was sound and I wish they'd deveoped it further instead of just scrapping it.
4. The tactical view needs to be better implemented. The tactical mode gives you good options and information about enemies, but even after patching it's usually impossible to zoom out far enough to see the whole battlefield, making it frustrating to use.
5. The PC UI could use a lot of improvement. (Also the console UI, I guess, but the PC is the one I have to use.)





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