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List 5 Things you LIKED & DISLIKED in Inquisition (DLC included)


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#51
satunnainen

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Like:

Dragons

Music

Huge areas, some of them visually very impressive like the storm coast area

Companion chatting during exploration, when it worked :)

Story, more or less.

 

Dislike:

Combat system - comparing for example with me3 I think I like the ranged combat style a lot more. also the healing with healthbottles feels a bit silly. Maybe that is just my personal preference.

Inventory management - I just hate it in every single game with similar system that when I am halfway through some "dungeon" and suddenly: oops, your inventory is full.

Controls - the game already had loads of mmorpghy systems borrowed, so why didnt it copy the movement too. Like moving with pressing both mouse keys and few other things.



#52
roselavellan

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LIKED:

 

1. SOLAS. I'm floored by how well-written he is. He is such a multi-layered character, full of admirable qualities yet contrasted against such tragic and almost abhorrent circumstances.

2. Solas romance. It gave greater emotional depth to the story and Solas' character. It is sad, yes, but so worthwhile.

3. Companions and companion quests. Dragon Age companions are always fantastic, I don't know if DAI is better than previous games in that respect, though they are a little more multi-faceted perhaps. Aside from Solas, I also really enjoyed Cassandra and Cole. The companion quests felt very satisfying.

4. Lore. This aspect was incredible, it felt far more substantial than in DAO. It feels like the Dragon Age world is really starting to come together, and I'm really looking forward to seeing what else DA4 brings.

5. The story. As with the companions, DA stories are always good. In DAI I think the story was a little slow to unfold but when it did (ie. with Trespasser), it was very good.

 

DISLIKED:

 

1. Character aesthetics. Yep, the PJs (that got fixed thankfully) and the hair. There wasn't a huge amount of variety for wearable armours either.

2. Dialogue scenes are zoomed out too much, so we can't see the face of the person we're talking to. I have a mod that fixes that, but shouldn't need to.

3. No ability to transfer character appearance.  :angry:

4. At times unpolished character animations (male animations for female PCs, weird quirks in certain scenes, eg. Solas' arm going through Inquisitor's neck in Halamshiral etc.).

5. The Hissing Wastes was painfully big. They could've made it 20% smaller and it still would've been painfully big as intended.



#53
Donk

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Simple survey conversation. Whether you loved the game or not, the goal of this thread to is to list an equal amount of traits you liked and disliked from the game. See this as a form of feedback and self-criticism if you can't find anything positive or negative to talk about. Yes, it's some kind of homework. I'm your teacher. I will score you with candies and cookies.  :ph34r:

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5 THINGS I LIKED

  1. Dorian's inclusion in the game. His questline, his relationship with his father, his romance, his sarcasm, his lines. He was a very great asset in the team and a fun character to have around for banter.
  2. Iron Bull. Surprisingly, his storyline if you make him a tal-vashoth makes me feel happy to see that there's some hope for that race. The Qun isn't perfect, it's not something I would ever accept in my life, but it allowed me to meet such a cool character who'd do anything for his friends, considering the fact you do not sacrifice them. The camaraderie between him and the Chargers is something that I will never forget from this game. Oh and bonus point for the romance, because it's hilarious and not meant to be taken so seriously.
  3. Cassandra. Her humor, her tomboyish ways, her fangirl moments, her banters with Varric. She was simply divine... yep, I did a pun there. Even though I don't make her a Divine in my playthroughs, she's simply a character I love to have around the game and my party. 
  4. The leveling system isn't that bad. I had my doubts at first, but now that we're allowed to select what sort of upgrades we want for our skills, it allows a lot of replayability for the classes and strategies for some of the tougher fights. Sure the AI system could use some tweak for the sequels, but I didn't find myself having issues with it on Casual and Normal modes. I started a Hard mode file as well and it isn't a huge issue for me since I craft a lot.
  5. Trespasser DLC. This is what this game needed the most, a sense of "closure" between us and the companions from our previous adventure. The original ending felt rushed and unsatisfying. Now that we did that DLC, I feel a sense of accomplishment, even though I am sad this is over. 

5 THINGS I DISLIKED

 

  1. The lack of choices that change how the story will play. You get a few of them and one of them in particular affects the way you play the plot and it's the decision between the mages and the templar. Afterwards the plot plays pretty much the same way. I expected more from the previews this game had and the alpha build. 
  2. Corypheus wasn't a charismatic villain in my opinion and wasn't a true challenge for me. I felt like his DA2 incarnation was much better, more "evil" and fun to battle as he used a few tricks that forced us to evade his moves and move around, etc. I don't like how overpowered I feel when I fought him.
  3. The crafting system at first is fun, but the menu system gets so confusing at times that I had difficulties finding what I needed to make my items look good, or have good stats, etc. The crafting system is a nice option, but it makes looting pointless, end-game. All the rare items you find are always a bit weaker than what you can create and that's disappointing. I don't like imposing myself an handicap just so I can feel a challenge, you know?
  4. The lack of a true origin point of view for our Inquisitor. It's all things that happened off-screen for all of them and it ruined my immersion personally. I felt like all our characters were basically the same, only with a few different lines here and there about racial choices. The tones are the same for the normal lines, but to me, it felt like most of the areas and plots in this game were written with a human character in mind, which makes some of the scenes awkward for dwarves, elves and qunaris. 
  5. The Table Mission. Another thing that made me upset that most of the "action" was happening off-screen. Would had been fun if we could had joined some of them or had a "camera mode" to see what the Inquisition was doing while you were waiting for them to come back. The texts are good for people who love to read, sure, but I'm not a huge reader due to the fact I got a terrible sight and I often get migraines if I stay in front of a screen for too long while reading something. 

Bonus mention: Hairstyles need to get better for the next games... Seriously.

Your turn.

 

LIKED

 

1. Characters. Even the ones I hated I could appreciate. Sera (by far my favourite character in the entire DA universe), Cassandra and Dorian were well done and my favourites in the game. Cassandra rubbed me the wrong way at first, but as the game progressed I found myself respecting and taking a liking to the woman. Dorian, in every single playthrough was my Inquisitor's fBro. My feelings were pretty meh about Josephine, Cullen, Cole, Iron Bull, etc. I HATED Blackwall and Vivienne, but I never fail to recruit them. Vivienne for obvious reasons (plus trolling her with the wyvern heart makes me laugh every single time) and Blackwall was fun to execute, but well done BioWare for getting me so emotionally invested and downright pissed off with the bugger. Lastly... Solas. The REAL enemy in the game, hiding in the midst of the Inquisition. Corypheus was a joke.. but this guy is the real deal. Sadly it was only my recent playthrough where I find myself understanding Solas a bit more and warming up to him. The guy is charismatic and I'm ashamed to admit that I wasn't as angry with him as I should have been post Trespasser.

 

2. Crafting. I enjoyed naming my own weapons and creating weapons/armour. While a pet peeve of mine is the aesthetics of armour, I still managed to find some rare goods. Hell, I may be crazy but I also enjoyed farming for them since they sped up the time for the animation.

 

3. Funny stuff. Banters (in the rare moments that I heard them), Cassandra fangirling over Varric's smutty books, calling him a conniving little sh*t, judgment in a box, trolling Vivienne with the wyvern heart, the goat being thrown at the castle exterior, and there are so many other moments that had me laughing.

 

4. DLCS. The DLCS improved the game immensely. I have only just recently played them all (within the last month or so, anticipating Trespasser's release) but I'm spewing I didn't play them before! They are excellent and I was pleasantly surprised at Jaws of Hakkon despite seeing so many complaints about it being "just another map with fetch quests".

 

5. Judgments. I'm an arse, and I do enjoy dealing out punishments. It gives you a sense of leadership where it is elsewhere lacking in the game.

 

DIDN'T LIKE

 

1. The side quests. Or rather, how they were implemented within the game. I didn't mind it when I first started playing but it began to get a little repetitive, to the point that whenever I was out in the open worlds grinding for xp and power, I sort of just tuned out and daydreamed.

 

2. Corypheus. Corypheus was a weak antagonist (character-wise) and tbh, kinda ridiculous. Going hand and hand with this is the final battle. One of the most boring, anti-climatic final battles I've ever experienced. On my first run I was expecting some sort of twist at the end because it just didn't seem to be the end.

 

3. The Inquisitor personality/dialogue. To me, it didn't seem like there was much focus on the personal baggage of the inquisitor and I believe there should have been more of a focus on that to personalize the character.. i.e in Origins we had the Origins story and with DA2, Hawke had a lot of personal sh*t going on, like his/her mother dying and depending on how you played them, looking after brothers/sisters or sibling rivalry. Another thing, the inquisitor's actual lines seemed off and cringe-worthy at times.. i.e going to Val Royeaux after speaking to Mother Giselle, and that first confrontation with Coryphyshit at Haven. Also, those pick up lines. LOL. No.

 

 

4. Combat. The combat was horrible! Slightly better than Origins (speaking as a console peasant, mind you) but nowhere near as great as the fast pace and the intensity of DA2.

 

5. And finally, not hearing much banter after the third patch. This was very frustrating as the banter served as background entertainment to the endless grind in the open world.



#54
NoRmAnDy-SR2

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LIKED:

- New and improved graphics

- Crafting

....

Can't think of anything more

 

DISLIKED:

- combat & gameplay & control mechanics

- little cinematic dialogue

- lot of unrealistic and outdated animations (I think I saw the looting animation before in KotOR...)

- rushed storylines (the mage-templar war and the orlesian civil war needs way more background info and on-screen action to become meaningful, as these events were mostly detailed in two novels)

- most characters are forgettable

+ 1



#55
Tyrium

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Liked:

1. good protagonist - my inquisitor felt real, fantastic voice work!
2. Great companions (as usual with bioware)
3. LOVED party armour - distinctive but customisable for each person - perfect!
4. Crafting and tinting! Awesome and practical looking armour, esp for women
5. Enjoyed the plot - tight enough to stay interesting


Disliked:

1. Crazy expensive Australian DLC - $25!?
2. No face codes (hard to replicate inquisitors)
3. 8 slot limit - especially for mages
4. Leliana hasn't aged
5. Starting medium armour - weird on some origins

That's about it for me. Still one of my favourite Bioware games
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#56
JeosDinas

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Like

 

1. Context specific dialog was implemented well. Arcane Knowledge, Underworld, et all were nice and there were plenty of chances for race to matter in conversation. Works better than just having to master coercion.

 

2. Trespasser singlehandedly made me want to replay the entire game again. No small task for such a large game. The final conversation with Solas is amazingly well written and acted. The decision regarding the Inquisition has a lot of emotional weight.

 

3. Knight Enchanter. It's overpowered, yes, and that type of balance issue should be avoided in the next game. However, the class itself allowed me to switch between long range casting and melee. It was nice to have that sort of versatility. 

 

4. The characters were very interesting. Companions are affected by big story moments, respond to personal crises, and feel very "real". A general testament to the writing as a whole is that even fairly minor characters drew me in. Loranil, Fairbanks, Gatt. Even a villain like Samson!

 

5. Hawke. I love DAII, to the point of easily calling it my favorite game of the series. People complain about Hawke's return and I can see their reasons. I romanced Merril as well and, yeah, yeah *INSERT BLOOD MAGIC COMPLAINT HERE* but I honestly didn't find it that much a distraction as some other people. Having Hawke and other characters return for the Grey Warden arc gave things a lot of weight and made the world feel more contiguous than the return of minor characters.

 

Special Mentions: Krem, who I appreciate as a transgender player and the game's commitment to questions of faith.

 

Dislike

 

1. Corypheus. In Legacy, he's very menacing and shows a lot of potential. Indeed, his story is very interesting but he's very generic here and far too easily stymied after Haven. Once you've reached Skyhold, you're basically stopping him at every turn. The disastrous future we get to see thank to Alexius in Redcliffe is bleak and terrible and truly awful, promising an "Elder One" of terrific danger. We never get it.

 

2. War Table. A great deal of exciting stories happen through text. I understand it from a design perspective but I felt more satisfied dealing with Amaranthine in Awakening than getting to spread the Inqusition's influence across the continent.

 

3. Divine Election. If you want to make the player have an effect on the game world, obfuscating their potential effect is a pretty crummy thing to do. This is Rannoch levels of flags and variables. It was bad for ME3 and was bad here.

 

4. Casual mode is not casual. I played through on Nightmare on the first go. Had a blast but maybe I want to replay the game and enjoy the story without some things just taking so damn long. Invest in a proper "narrative" mode for the next game.

 

5. In a game so big, it's easy to miss stuff. Sutherland's a good example. Because progress is tied to specific war table missions and also requires you to check back in on him and his crew, I missed his sidequest. Looking in the Keep, I saw many options that I simply did not know existed because the game is so dang big. Say what we will about DAII resused assets, you were unlikely to miss things in Kirkwall.

 

Dishonorable Mention: While I'm talking about the Keep, it's a mess. Still. Which, yeah. I sort of forgive but if this is how we're gonna do things, we're gonna have to make that a lot cleaner. Also, even with the dialog bug fixed, the party doesn't speak in the field with as much frequency as they could. 


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#57
almasy87

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The repetitive nature of the quests:  Fetch quests are fine for me, they serve their purpose.  But quest after quest where you find rings for people? 


AHAHHA yeah, it looks like in Thedas it's normal for everyone to lose their rings all the time XD



#58
KumoriYami

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Likes

  1. Solas/Solas Romance - I thought his character was great as was his romance. Then there's also him and Trespasser which unfortunately ends on a cliff-hanger.... but leaves you feeling wanting more... or completely heartbroken.
  2. Beautiful Scenery - I loved the environments. They were simply stunning...
  3. Lore. I love lore. DA:I was full of new revelations and information.
  4. Well-written characters (yes I gave Solas his own like because he's just that good) - I was honestly surprised at Blackwall's character, I was fond of Cole, Cassandra's secret shame for Varric's books.... Iron Bull being able to betray you in Trespasser if you supported Qun!Bull, which was (evil) but a nice touch, and him defying the Qun if made Tal-Vashoth. I also loved Dorian and Iron Bull hooking up together. I also really liked Krem, especially since he gave insight on Tevinter and was a great transgender character - where him being transgender wasn't the defining point in his personality.    
  5. Trespasser DLC - It is amazing. Very amazing. *sigh...* damn you Solas!

 

Dislikes

  1. Lack of Connection to Inquisitor - there was no origins story and you just end up with a character who you have no idea about's backstory aside from like one or two lines 
  2. Combat mechanics - specifically the limited Slots for skills - especially since it makes no sense for a mage to only have 8 spells, less tactics and how the tactical camera wouldn't let me look up or how you couldn't go over stairs with it...
  3. Mage/Templar War resolution... made no sense. Also how Calpernia gets no mentions if you ally with mages.
  4. Companion Dialogue - the 15 minutes trigger was horrible and didn't always work sometimes. There also wasn't really any in dialogue in the Descent and played in silence form them. 
  5. Music... didn't work all the time. While I really did like it, there were times it fell out of sync in cutscenes or just didn't play at all when exploring the world.

Honourable mention since its not really related to Inquisition.... it'll be years until we get a damn closure for Solavellan! And yes im still reeling over it lol... why bioware?! why.....



#59
DuskWanderer

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Things I liked 

 

The nuances of faith - This day and age, religious faith is treated as quaint and little more than a vehicle to promote atheism. But Cassandra, Leliana, and Cullen did a great job of expressing themselves in a realistic manner. 

 

The lore - It took Descent to do it for the dwarves, but I really liked seeing how the ancient world used to be.

 

The villainous sub-boss brigade - I got a rise out of them. I wanted to kill Florianne, and I thought most of the villains like Alexius, Samson, and Calpernia were very nuanced. And the ones that were unrepentant jerks, Denam and Erimond, were satisfying to kill. That's important for a villain.  

 

The graphics - Thedas was vibrant and beautiful. Most games are just crap-colored brown. Thedas felt lush and real. The Bastion of the Pure and many of the open worlds were quite lovely

 

Most of the NPCs - The advisors were welcome, and Josephine slipped in easily. Her lack of military training brought a new vibe to contrast with soldierly Cullen and spymaster Leliana. Bull brought a nice clever hedonism, Cole was strange and thought-inducing, Solas (pre-Trespasser) was thoughtful, Vivienne was graceful and had a lot of nuance beyond her persona. Even Sera brought some crude humor. Almost all of them worked.

 

Things I disliked (not counting things like the beige pajamas, which were fixed)

 

BioWARE Nudging - I don't like it when the game pressures me to take choices that I don't want to take, and guilt-shames me when I don't (I'm an unapologetic Wrex killer because the story is better without him, and I hate how I'm constantly told how much worse things are with Wrex dead). And in Inquisition, BioWARE was definitely trying to get you to do In Hushed Whispers over Champions of the Just. No effort was made to even attempt to convince me to go to Therinfall, no extra scenes with Barris or some other sympathetic templar voices. They didn't even point out the realistic version: That the Breach, a hole in the Fade, would be reinforced by templars doing their thing, pushing the Fade back. 

 

Moral choices aren't difficult - Even with the prospect of alliance, I can see no reason to join with the qunari: They've proven never to be trustworthy. I also don't see a reason to disband the Seekers, the problem was Lucius, and Cassandra already made a sensible plan. When two sides aren't presented with logical reasons for both, then there's no reason to make it a choice. Take my favorite DLC of all: Overlord. As horrible as it was, avoiding a war with the geth makes logical sense, even if you have to sacrifice innocent David Archer. I didn't get that with these.

 

Repeat fetch quests - I can understand killing some templars and bringing the wedding ring they stole after the (censored) killed an innocent man unapologetically.  But when I have to go kill a wyvern and bring the liver back. kill a mage and get his key to open a shack, kill a demon and bring a Dalish's belongings back to his sister, it gets repetitive. I can understand clearing out a cave of crazy mages to help some apostates. But when I'm clearing out a cave of demons, a cave of spiders, a camp of templars, the ramparts of undead, a cave of smugglers...you see where this is going. The quests need to have a bit more variety, give more than just XP, and have some more banter with my companions to at least give them different flavor. Emotional resonance is good. Unabashed humor is also good. 

 

SJW's unite! - Video games are not a good place for morality plays, particularly ones where you routinely slaughter people and animals for money. In a game when you can seize assets with a crazy law, let an Empress die, and where personal strife, be it racial, societal or whatever is common and treated as justified, it's so weird that we need to be utterly politically correct. You can't condemn Dorian for his ridiculous behavior, you have to be completely supportive of Krem, and other nonsense. This actually turned Dorian into my least favorite BioWARE, beating out Mary Sue's like Liara, Omega's Aria, and other bad folks like Eldath or Shar-Teel.

 

Enforced Irrelevant choices - This plays off the last one, and a few of the others too. You can railroad a plot if it needs to work a specific way (for example, you can't join Corypheus because the game would end, and you can't refuse to join the Inquisition because the game ends), but if it doesn't matter, don't force a choice the player has a high possibility of not liking. Conversely, don't give me a choice of how to feel if it's just three shades of the same thing. I didn't like Liara, but I was forced to be her friend and it really wouldn't have mattered if she was my enemy. Giving an ignore option is nice, but not enough. 



#60
mistermutiny1989

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Liked.

1. LEWWWT
The crafting system and fade touched materials and the ability to farm those items was so so so much fun! Loved it.
2. MY INQUISITOR
I loved and felt connected with my Hero of Fereldan but Hawke felt like I was playing Hawke... Not being Hawke... My inquisitor made me really feel like I was calling the shots (sure that's just an illusion as the story and ending doesn't truly change but that's how it felt during gameplay) and besides that he is the best looking character I've ever had the chance of creating; when mates come over and see him they are like "who's Prince Charming?" And I'm like ,.. Thats me Hahaha.
3. DORIAN & COLE & MORRIGAN'S RETURN & SOLAS
4. THE ARCHER ARTIFICER
This class and my build is so so so much fun to play. I've always hated cooldowns and with a crit build I never had to worry about light attacking. It truly was a thing of beauty... Especially in dlc content where enemies were numerous and blocking hallways... Fireworks for days!
5. THE RIFTS
I really wish there were more of these... You just feel so powerful and badass when you smash them to pieces... So much fun!

Disliked.

1. MAJOR LACK OF CUTSCENES
I love cutscenes in games... In every other DA and ME release you go into a cutscene when talking to most NPC's. It gave immersion to the blandest conversations as you could see the character's facial expressions... Most of the time in DA:I you'd just stand there .... Read the subtitles quickly and twiddle around the camera til the talking stopped. It was a terrible shortcut that no one I've seen seems to bring up. It's a shame people are shrugging it off like it doesn't matter... Because to the rare few of us out there... It does.
2. WARDENS AS THE BAD GUYS
I get all defensive about the order... I know I do. It aggravated me that they were made out to be fools and basically terrorists during the war against crustacean head. Putting them through the difficulties they went through to the point of being exiled in some playthroughs makes me worry about the part in future DA games.
3. CRUSTACEAN HEAD & THE EASY WIN
Yes I'm talking about Cory... He just wasn't a worthy enough enemy and nothing about my battle against him felt dire. Not like the battle with the Archdemon, or the Qunari invasion. From Skyhold I felt like I just kicked butt the whole way through... Which is great a second or third playthrough because you know how to better deal with situations to ensure the characters you care about survive or like you.. In this instalment getting everyone to like you and victory comes way too easily.
4. COMPANIONS (MINUS THE ABOVE)
For me Iron Bull, Cass, Sera, Vivienne, Blackwall and the Ambassador all had iritating or damn right boring qualities. This is HIGHLY subjective and I could write an essay on what I dislike about each but you don't want to hear it haha. Also I adore Alistair.. Would have loved to see more of him, more of Leliana, an Isabella cameo... But beggars and choosers and all that.
5. HURRRR
We all knew this one was coming... The hair styles were so so lacking! And most of the preset faces and facial features like nose and lip shapes were damn right comical. I have faith this will be addressed in later bioware instalments.

All in all this game still gets a 9/10 from me. I'm always going to buy a dragon age game the moment it comes out no matter how much they destroy the saga... I love it too much.

#61
Nixou

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Things I loved:

 

  1. It's a single-player MMO. I'm a sucker for this type of games: FFXII was my favorite RPG of the sixth generation, Xenoblade was my favorite game of the seventh, so from the get-go Inquisition felt tailor made for my tastes
  2. It boast several different regions instead of a single map like in Skyrim. I know that while playing, being able to seamlessly go to every regions in the game feels really good, the problem is unless your game's setting is a city or a tiny province the size of Andorra, there will be a rather large "ludo-narrative dissonance" between the fact that you characters are supposed to be adventuring across whole countries and the fact that the map is at most a few hundreds square kilometers large.
  3. The scripted sequences. While I agree that there were not enough of these (no matter how much people say they want "freedom" in their RPGs, these games need to railroad the players from time to time in order to advance their stories: "emergent narratives" takes you only so far), the sequences in Adamant, Haven, or Halamshiral were all very well done. Bonus point for Halamshiral being a cloack and dagger and not simply a huge army battle: I certainly hope that the next game will bring more of these (I mean: Tevinter? The Magisterium? I'll be very disapointed if we don't get a lot of perverse backstabbing and crooked politicians plotting against one another in the next game)
  4. The Inquisitor is not turned into a third Schrödinger hero: always alive, always crippled at the end of Trespasser: the writers did learn their lesson from the Warden being unworkable post-Awakening.
  5. Josephine. It's more of a pet peeve of mine, but in games with romance options, I like it when the available romances are not all trained killers. The notion that skilled fighters can anly find a mate among their own caste always rubbed me the wrong way.

 

 

Things I disliked:

 

  1. Lack of well done cities: Val-Royaux is supposed to be a major metropolis, not a tiny cafe by a pond. Halamshiral is supposed to be another great metropolis, one that's majoritarily populated by Elves: we only see the Winter palace. I'll forgive the fact that Redcliffe is still a tiny fishing village instead of a major city since it's established in the lore that it's the Arling as a whole, with its many settlements and trading posts that is one of the most populous and prosperous provinces in Ferelden (at least when it's not overrun by invading armies of Orlesian, undeads, or crazed templars)
  2. Skyhold doesn't grow. Sure, you can choose the tapestries and the throne, but I had that it would know a similar evolution to North Wind(ow) citadel in Suikoden 2: from old, decrepit ruin to functional fortress to large town in its own right. Skyhold barely change during the course of the game, which I regard as a missed opportunity.
  3. The banter never working properly.
  4. Too much content was made optional or mutually exclusive: the mage and templar quests should have both been mandatory, as exploring the Exalted Plains and the Emerald Groves and taking the keeps lying here.
  5. Too much of the story depends on side material to be properly understood. Why should we care about Fiona? because she's an important characters in the novels. What's the deal with the Orlesian civil war? Read the novels. Who's Cole? Novels. In fact, I think the events of Asunder and Masked Empire should have served as a basis for a Dragon Age 3 game which would have linked the events between DA2 and Inquisition instead of being relegated to side material. (Plus we could have had Wynne as a playable party member for one final ride as well as Shale)

 

And bonus sixth:

 

No Mabari teammate. THAT is unacceptable



#62
SomberXIII

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Five things I liked

  1. Companions. Each and everyone of them is unique and fun.
  2. Music. Trevor Morris did a spectacular job. The soundtrack is a diversive, refreshing take on DA universe.
  3. Voice Acting. All actors lived up to their roles, especially Sera and Vivienne. Clearly the best entry in Bioware games.
  4. Art Direction. It's breath-taking! Whenever I see at anything, I feel like I am being pulled into the game.
  5. Trepasser. 5/5

 

Five things I disliked

  1. Immersion. Even though the enviroments were spectacular, they felt lifeless, obviously. Emerald Graves could have been a sad place and Fallow Mire could have been a very creepy place. The Hinterlands is a joke. I had felt the sense of dread in DAO and DA2. For a place that was ravaged by the Blight and Mage-Templar war, the Hinterlands had the potential to hurt players emotionally. But it didn't happen.
  2. Sound Design. Why must the soundtrack be muted in favors of ambients? Just when DA had memorable soundtrack, they let it unutilized. It is extremely unrespectful to people who have enthusiasm in video game music.
  3. Skyhold. It's Skyhold that bugged me most. I love building things. When they promoted Skyhold customization, I felt extremely happy. They did offered a huge base but let us customized almost nothing. It wasn't fully repaired, let alone customized it. They better offer a full-fleged homebase instead of a half-baked one.
  4. Antagonist. Goofy as f***. Everytime I saw his face, I often said "It's Coryfish!" and couldn't afford myself to not laugh. Corypheus was an interesting villan in Legacy. What a shame.
  5. Romance. Well, this may be my problem. Romance is something that I don't like since DAO. DA has classically handsome males like Alistair and Cullen but exclusive only to female protagonists. A very sad for M/M romance fans. And I want the romance options to be a rough and naughty one, like romances from The Witcher. DAI romance scenes were goofy, a surprising turn from those good ones from DAO and DA2. So much for 'tasteful' romances, huh.


#63
Dabrikishaw

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Likes

 

1. The crafting

2. That companion armor can be changed again.

3. The open world

4. The Golden Nug statue, which removes a ton of RNG from schematics.

5. The War table

 

 

Dislikes

 

1. Random Number God for a lot of things like  Fade-Touched materials and quest loot for the Abyssal High Dragon quest.

2. The War table requiring you to wait for hours on end to finish something.

3. The Circle of Magi and College of Enchanters existing in all versions of the Trespasser ending regardless of Divine choice. I had hoped that the next game taking place in the north of Thedas meant nothing in the south would have to be touched but I guess I and many other people were wrong.

4. Not addressing what happens to the Templars in the Trespasser ending. Ally or Disband, there's no real mention of the fate of the Templar Order at all, which is incredibly lazy.

5. The removal of complex party tactics from the last 2 games. Hopefully they come back in the 4th game.



#64
Eyes_Only

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What I loved about the game and the DLC

 

Companions. New faces and familiar ones. Was like meeting the family again the first time I saw Varric.

 

Romances. Sera's may just be my favorite but I enjoyed them all. From dueling for Josie's hand, to even getting dumped by Solas. The romances were great in this game.

 

Locations. Wow.... just wow. Large, beautiful and not a recycled location to be seen really. Every step into a new place was a fresh adventure. Even if the shards and rifts got a bit repetative.

 

Lore. Very good I thought. Inquisition made the whole world of Dragon Age seem much larger then it did in DAO and even DA2

 

Story Telling. Loved the story. Had me on the edge of my seat. I agree with Varric and wish they really would produce his book. "All this ****, absolutely true"

 

What I did not like.

 

Where are all my skills? My hero of Ferelden mage probably had over 80 skills by the time she reached the lv cap in DAO. And she could access a good 25 or more at one time. Limiting me in DAI to only 8 skills and lv capping me so I can't be a well rounded mage like in DAO? Really who thought that was a good idea?

 

Stats. Where did this go? I loved messing with my stats in both DAO and DA2.

 

Combat. Thanks to my stats going bye bye and most of the skills we used to have. Combat became a rinse and repeat boring repetative cycle of the same 3-4 skills. By the end I was just casting Pull of the Abyss, followed by Chain Lightening and Barrage. Would use Mind Blast when something got to close but that was it...

 

Decision arch in the story that made no sense. Like go after templars when we have active time magic venatori in Redcliffe? How does that seem like a sane idea? Or standing on a hill and letting the Charges die who are on another hill. We could have distracted the attacking force or even killed them outright.

 

The approval system. Bring back how it was in DAO. I could have earned back all the lost approval from Sera had I the option to bring her some cake.



#65
Neria

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Only 5 ? Damn it, I have so much to tell, it will be difficult...

WARNING : english is not my mother tongue. So you can expect mistakes... Sorry :(

 

_____________________________________________________________________________________________________________

                                        LIKE

- Inner circle. Bioware never disapoint me on this. I even love Vivienne ! (and the Spa Day continue to make me laugh !) And I loved every romance.
- Environments. They're gorgeous. Bioware finaly found his touch. And better than that : they're interactive. Dragons finaly destroy everything in their path (farewell, dead trees forest :lol: ) and every class can play with the environment (télékynesis, or destruction of wall/baricade/lyrium). We have potential here !
- Craft and tinting system. Simple and effective. He can be better if we implement the option "classify every component by their tiers", but it's a detail. To change this component in a new game will be criminal.
- Knowledge perks. It change from the basic "coercion" in a good way. It would be interesting if we can combo the perks ! Imagine : Underworld + Nobility knowledges = King/Queen of the Noble Game !
- The Inquisitor. The CC is excellent (except the dark lightning ground and the 50 shades of bald...) and the VA perfects (Alix, I want you back for the next DA !). More important, I want to thank you, Bioware (if you read us...), for creating a disabled hero ! Makers balls, I can see so much potential to make the inquisitor an unforgetable character !

Of course, I have much more to tell...

DISLIKE

- Emptiness. Environments, side (fetch) quests, and so little NPCs react in front of the origins, actions, classes, specialisations or even the status of "Herald of Andraste", (we see almost everyone accept the fact that your the envoy of the Maker. Where's the stoning ? Where's the stake ? Where's the peasant who shout "HERETIC" or flee when you try to talk to him ?)... There's so much to improve, but I will explain my point of view in another post.
- IA. The foes are stupid. So little skills, and pretty much the same pattern, be it a genlock or a wolf... Companions have 8 more skills (WHY ONLY 8 ?!), but it doesn't make them more intelligent. Mages are the first to come to the front (Solas...), warriors are the first to play cards in a remote place when it's battle time, and rogues no more need stealth (Cole don't want to disappear, even if he "prefers" stealth...). And the Inquisitor/player is the first to cry because he has to handle this mess... If the IA was intelligent, Tactic Board won't be necessary (my love, come back !)... but... well. Oh, and when I order to my sidekicks to hold on theirs positions, I would like to be obeyed, even if I change to another character. If this is insubordination, it will be much better if it's played and voiced (and it would be pretty good, in fact, to handle this kind of case...) !
- the mounts. Slow, badly animated and same caracteristics, be it a drakolisk or a halla. And, much worse, they deprive us of banters ! Just for that, I want to cook them for my troops !
- the walking animation, especially for femquisitor. Somebody made a parallel with a gorilla. So damned right.
- A non exploited stronghold. It's sad. Dignitaries come to talk to me, and I can't have a diplomatic chat with them (or kick them out of my Skyhold). I can't renovate entirely the castle. The personalisations (infirmary or training ground ?) are pointless and where is my army ? My templars and/or mages ? Sniff.


  • Teddie Sage aime ceci

#66
Ash Wind

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Liked

 

1. Landscapes/Larger World

2. Morrigan - 2A. Morrigan's references to the romanced Morrigan-performed the DR-went through the eluvian HOF

3. Solas - I despise him, so the writers must be doing something right.

4. Expansion of the Lore, explanation of some unanswered items, such as what Flemeth was.

5. The companions - found most of them to be at least interestingly written.

 

Disliked

1. Disjointed main story, it was weak and there was too little of it.

2. Poor main antagonist, Cory was a horribly uninteresting and an atrociously inept villain.

3. Moronic fetch quests. At lease dress them up as having some depth rather than, go look through all these skulls, and collect these shards. At lease spend 2 or 3 minutes coming up with something a tad more creative.

4. The Lack of Cutscenes - I'll admit I complained about the 'cinematic experience' of DA2, but they went from one extreme to the other, in DA2 where just about every conversation was a cutscene to very few in DAI. Find the middle ground, important scenes and conversations are more epic with well done cutscenes, just don't go the DA2 route where just about everything was a cutscene.

5. Lack of an Origin for IQ. He/She is just there and we only get snippets into who they were prior to the opening scene.



#67
ApostleinTriumph

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Likes

1. Solas and everything about elven people. It is such a big part of this game and I really love that we were able to learn more about them.

2. Followers and dialogues in this game are in my opinion the best out of the three games. The voice actors are also superb. I don't think there is a single character I disliked in DA:I.

3. War table is fun, I liked it.

4. Dragon battles were really satisfying.

5. Trespasser ended the game on such a high note, it was an amazing piece of work. I think it is my favourite piece of DLC after LotSB in ME2.

 

Dislikes

1. 8 Ability limit. I complained about this many times in this forum and I will do it again just so that devs might see it and not subject us to this next game. It is really a huge limitation on what you can do with your character build.

2. Coryfish is an underwhelming villain. He was allright, although not as threatening or dangerous, especially after Haven his threat drops considerably.

3.Strange bugs and glitches, even after many patches and 3 DLCs, most notably the infamous issue of characters being stuck frozen in the middle of battles.

4. Shard hunting. I really did not like it, and only did it once.

5. Not enough Deep Roads and darkspawn content. The Descent's first half left me asking for more.

 

EDIT: On a second note, I think I'll include the lack of females available for a heterosexual male romance as well. Cassandra and Josephine compared to what a female gets? It's really limited.


  • Eyes_Only aime ceci

#68
Kulyok

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I loved

 

1. Solas and Solas romance. Well, that's the main reason I'm replaying the game again.

 

2. Elven protagonist. Finally! I liked DA and my sarcastic Hawke, but being an elf again was a relief.

 

3. Main path. Time travel! Finding Skyhold! Investigating Mythal's temple! Meeting Loghain again! The only downside I can think of - it was short.

 

4. Music. Beautiful, amazing music that created the mood and the world.

 

5. Characters. Varric, Cassandra, Morrigan - they were great. Not all were, but the ones that were will be loved and remembered.

 

 

I didn't enjoy so much

 

1. The sheer volume of the game eats at you. I wish the game was smaller, somehow, because it doesn't give me the sense of accomplishment - always the nagging feeling I'm missing something.

 

2. The grind. Gather 30 pieces of elfroot, find the obscure item, gather twenty shards... well, it adds time, but it's not enjoyable time. And you can't delete it from the log.

 

3. Boring major characters. Blackwall was not so well-written - and he was supposed to be the only non-horned romance interest for girls. That was too close to disaster.

 

4. Lack of evil choices. In SWTOR, every small quest had a choice. Kill this guy, extort money, abandon that woman to her fate? In DAI, few and far between.

 

5. Character creator was too complicated and offered very limiting and not-pretty choices, for female elves specifically. 



#69
AFA

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Like:

 

1.      Music, really enjoyed the bard songs

 

2.      The writing for the most part was very good, was nice to have deep conversations with characters again.

 

3.      Roleplaying deeper than it appeared. I played as a human rebel mage that hated the Chantry, Circle, and Templars. Rubbed Cullen the wrong way, had a mutual, if strained respect with Casandra, and my character and Vivienne absolutely hated one another. I was able to be pro-mage in a lot of situations, even if they weren’t the smartest.

 

4.      The group’s diverse combat abilities allowed a lot of flexibility in the field, having all of the specializations covered was cool. Personalities were varied enough that you could build a core party of friends.

 

5.      A chance to make big choices and have them make a great impact. I liked DA2’s approach as well, but being able to craft the world around you was nice.

 

Dislike:

 

1.      Replacing DA2’s deeply-personal narrative with a paper-thin “epic” one. I prefer games like Nier or NWN 2: Mask of the Betrayer, where the threats are smaller to the world, but much bigger to you personally.  

 

2.      The tone is off IMO from DAO and DA2. Didn’t expect it to be as dark as 2, but it was (on the surface) much lighter than even Origins. You can still dig deep and find plenty of bad stuff going on, but it isn’t running around in your face. May have been a bit too subtle.

 

3.      The open world didn’t really work. Like I have above, I think a lot of it was trying to overcompensate for the flaws of DA2. Way too much of the world was empty, and several areas could have been cut, with their resources used to bolster other areas.  

 

4.      No evil companions (Solas maybe, Blackwall has his moments). Origins gave us three in Morrigan, Zev, and Shale. I didn’t want the cast of the original Drakengard, but someone like Bishop from NWN 2, or Jack from ME2 would have been a nice addition.

 

5.      Romance… meh. Just to get it out of the way, I am a hetro man that found Cassandra insanely sexy, my character and her simply didn’t get along enough for a romance to work. Found Scribbles beautiful as well, so I did her romance. A little too sweet for my taste. Cassandra could have used a female counterweight in the party as an alternative. A rebel mage or an assassin perhaps. A dwarven female Carta member would have been nice.  



#70
Eromenos

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Liked:

 

1. Winter Palace, Arbor Wilds, Temple of Mythal, Emprise du Lion

2. Captain Morgan-animation

3. Black Emporium

4. Trespasser

5. Flemeth + Morrigan

 

 

Disliked:

 

1. Inventory/Crafting/Menus/Font/Gathering/Journal/Trash/Skyhold/Haven

2. Fetch Missions / Side Quests...GRINDING

3. Minuscule Campaign, and not enough interactions with the Companions/Lieutenants. Also too many such NPCs and too many of them are bland or unlikable just like much of the game world. Particulars: Sera, Cole, Blackwall, Varric, Josephine.

4. Zoomed-Out Conversations in lieu of immersive Cinematics/Cutscenes. Such bold laziness in a fully-voiced modern RPG.

5. Blank Slate Protagonist

 

 

Bonus Dislikes:

 

-Dragon Age Keep not worth a damn and a hideous timesink of its own serving as a precursor for the DAI experience.

-Based on wiki entries the novels placed DA2 and DAI should've been DAI itself. Instead, they became merchandise padding while only stretched-out filler material became DAI.



#71
squirrely1

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Likes:

1. Characters especially Dorian! Loved him to bits.

2. Cullen Romance I think this was quite possibly with the exception of the Shep/Kaidan romance probably one of the best written romances.  Loved the Lyrium addiction sort of angst and working through that.  A good romance always needs some level of angst. 

3. Replayability of this game lends to the diversity of racial and gender choices for your inquisitor.  

4. Music Rocked

5.  Main quests especially In your Heart Shall Burn....just hugely epic and heartwarming...loved Skyhold as well. 

 

Dislikes:

1.  Lack of good interesting romance options for straight male inquisitors. Cassandra was nice and sweet as was Josie but what we needed was a bad girl like Isabella, Jack or Miranda.  I mean again these romances were just a bit too Disney Fairy tale for me.

2.  Needed better places where you could chat with your companions.  More variety besides just at Skyhold. Like a place where you could sit with companions (like at the fire site) in order to chat and catch up.  All the catch up was at Skyhold and they were always in static places and it was sort of predictable and got boring.  Even in Mass Effect 3 your companions moved around on the ship from time to time and you were surprised when they were teamed up with someone else or doing something funny.

3.  Open world was a bit of a joke.  Invisible walls and hard to get to places for Shards and other areas....sometimes this was just cruel!  No real open world so you could fall from a safe zone and then just choke and return to the safe zone....broke immersion and was not realistic at all.  No swimming was a real bummer!  And the mounts while nice were a bit useless because you couldn't do much from them.

4.  CC was nice in some regards horrible in others ie: Hairstyles and really no thought was put in to the tattoos as when I tried to recreate my Hawke the new CC did not have the same tattoos that were available in DA2 whooops...that really irked me.

5. Animations were a bit stiff and NPC's just stood around and didn't have a schedule. If you ran into someone they just stood there unchanged like a wall.  Take a look at Witcher 3 and see how Geralt could push people out of his way and really the NPC's would react to the environment run in from the rain, sleep in their homes at night there was full weather and sun rose and set every day.  That would've really added to the immersion here IMO.  Like in Fallow Mire I was just dying to see that landscape under morning light conditions but no.  Which was a shame as it makes for the world to be really flat IMO.



#72
Lhawke

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Liked

 

1. Companion dialogue

2. Crafting

3. Exploration

4. Playing an Elf

5. Added difficulty with trials

 

Disliked

 

1. Involuntarily sitting down at a table with a Venetori magister.

2. Hair designs and armor models for the Inquisitor.

3. The requisition officers (I really wanted to be able to hit them with Veilstrike)

4. The chantry chanters. I miss the guy at Lothering chantry.

5. The quest npcs initiating dialogue then walking around out of range.

 

I also wanted to mention the combat camera and lack of ai combat tactics, but those 5 dislikes are the ones that make me sigh the most.



#73
Sir George Parr

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Are you from outside the UK, because I've heard this a few times and always been confused by it?

I can understand why some might find Sera a little hard to follow since she definitely has a thick midlands accent going on, but Cole's speech is mostly soft-spoken and plain, save for a very faint yorkshire lilt. Blackwall's strong northern accent is probably the one I'd say is the hardest to follow (if you aren't familiar with it), especially with how gruff he speaks.

:huh:

iirc Sera's VA is from Derby. So it's a very broad east midlands accent. Standby for Bioware to use a West Midlands Black country accent next.

#74
Rappeldrache

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Like

 

- War Table Missions

 

- Huge areas

 

- Companions (Dorian as a friend, just great)

 

- Romance (but: Not enough scenes)

 

- Graphics in general .... and: Armor design was something really new. Strange but cool somehow.

 

 

 

Dislike

 

- Loosing my limb at the end, finsih the game as a cripple: Again a "broken hero". NO real CHOICE at the end about the personal destiny of the hero. :( I want a real Happy-End choice!

 

- Hair!

 

- Not enough main story: After Winterpalace & Wardens there were nothing. Missed a scene like "Finding Skyhold" here. Last 35 % of game no main story & no compnion story ... was boring a bit. :(

 

- No real effect if you made the companions good friends ... More  effects like "The Iron Bull" who vbetrayal the Inquisitor at the end.

 

- Not enough possibilitys to chance Skyhold



#75
Dieb

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I liked...

  • The cast
    I didn't dislike any companion.
  • Armor & Weapon crafting.
    Room for improvement obviously, but the basis & scope is quite excellent.
  • Combat skills
    Specifically the Rogue ones I have the best knowledge of, are quite creative. Go Artificer!
  • Character creator
    There may be not the biggest wig collection in Thedas, but for actual facial features, it is amazing
  • Art Design
    It is my understanding that the current art team on DAI is among the best in the business. Utterly stunning, and always tasteful.

 

I disliked...

  • No stat allocation or Tactics
    The most inexcusable to me and seriously hurt the overall quality. Those are RPG/DA classics and should never be removed. If this is too much for your customers, then they are also not going to buy your nerdy magic & swords fantasy video game in the first place. Come on.
  • The world's layout
    Exploring the most beautiful backyards of civilization, I still feel I know close to nothing about Thedas' culture. I would prefer an interconnected world with towns to travel back and forth between, over stunning yet random wilderness that could literally be anywhere.
  • Force feedback in combat
    Combat feels too MMO-ish visually. DAO's melee finishers rectified that a little, yet even DA2 had enemies at least stagger upon impact properly. As soon as combat commences, all terrain feedback is gone as well, and people ice skating free of the shackle of physics.
  • No ability to freely climb ledges
    It sounds like a big thing in a game like that, but I know it is possible. If it did nothing else properly, this was what made weird games like Dragon's Dogma shine - you could lift yourself up literally anywhere you could reach with your hands, and it is also a party based ARPG.
  • No Mabari
    Seriously.