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List 5 Things you LIKED & DISLIKED in Inquisition (DLC included)


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#76
Astraea Nevermore

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Liked
  • Everything about the look of the game. The graphics, the character creator, the skins, eyes, SCARS, the armors (I wish there were a few more designs for Quizzy, tho D: ), the settings... it was AMAZING. Really, really amazing. There would be many times where I would stop playing just to stare in awe at those beautiful sceneries. And, although there *are* still some problems with facial animations, I loved what they did with walking animations. Look just how many walking animations the Inquisitor had just for the post-explosion in Haven. And in Trespasser, too. That's a lot of work they put in there, and I love it. 
  • Trespasser and The Descent. Great job with the atmosphere of both games. Loved the lore details added in The Descent, loved how I would actually *feel* like I was going super deep down the earth. Same for Trespasser, I loved the sense of danger I got from the whole DLC. The pace was just right in both DLCs, too. 
  • In Your Heart Shall Burn. Everything about that quest was just perfect. The emotion, the music, the cutscenes... everything. One of the best moments of the entire game. I don't even have better words to express it. Just... awesome job, really. Felt like a movie. 
  • Although the Inquisitor is definitely *not* a character that can do whatever he/she wants (you can't turn Quizzy into an utter psycho like you can do with the Warden, I mean), I liked that there was a lot more free choice here than there was with Hawke. In DA2, I've always felt as if I was playing a preset character, for which I had to choose one out of three possible personalities. There are a lot more dialogue options here and switching from a "diplomatic" interaction to an "aggressive" interaction doesn't necessarily feel like I'm playing a character with multiple, conflicting personalities. It is all more nuanced and I liked it. Also, I found the dialogue wheel to be much clearer compared to DA2 and, overall, I think it was a good compromise between "multiple dialogue options" and "voiced character". The Inquisitor felt like "my" character again, pretty much like the Warden. 
  • The companions. Morrigan. The Iron Bull. Cassandra (both her redesign and personality). DORIAN. All of the returning characters. Even the letter from the Hero of Ferelden and Hawke's cameo (although I wouldn't like my Inquisitor to come back as a non-controllable NPC, I liked how Hawke was handled. But then again, it's also true that I never felt like Hawke was "my" own character and he hated blood magic anyway, so he was perfectly in character on that). The fact that we could talk to all of our characters whenever we wanted, however we wanted. Morrigan. Dorian. Cassandra's romance (aaaaaaw <3 ). Cassandra. Her love/hate for Varric. Getting to see Bianca at friggin' last. 

    ...Did I mention Morrigan, Cassandra and Dorian? 
 
Disliked
  • The game feels unbalanced. Most of the time is just you and your party wandering around doing useless quests... which you *need* to do in order to gain enough power so that you can do the main quests. That is true especially for the first few hours, which is one of the reasons why I have a hard time replaying the whole game again. Most smaller quests are in no way related to Corypheus and the Breach, if we exclude all of those rifts... which get repetitive after a while. In DA:O, the quests were somehow connected to the main story. The nobles and powerful people of Ferelden wouldn't listen to you because they had more important things to do, so you had to actively help them before they would start caring about your cause. In DA2, you'd basically do any job that would allow you to get money for your expedition. Going around picking flowers just doesn't sound like the way to make either Ferelden or Orlais care about your cause nor it is going to help you closing the Breach. Except for a few quests (Dennet, helping the people of Ferelden with food and blankets), most of them felt way too disconnected from the actual game. 
  • The lack of cutscenes, especially in Jaws of Hakkon. Personally, I love cutscenes. The more, the better. I was super happy about The Descent and Trespasser because there was plenty of them. Removing the cutscenes and having to stare at our characters just standing there and talking (usually while the party would just wander around in the stupidest way possible because I stopped near a wall and there's no way to fit them all in the same space) just makes things boring and kind of breaks immersion (look, Varric is jumping on a table! ...Again).
  • I... didn't really like Corypheus as an enemy. I felt like there was potential for him to be an interesting character, but his personality never really went much further than "he's evul, let's fight him!!!!1!!" I always found it interesting how he would call for Dumat's help when he was in danger, for example. He claimed that he saw the throne of the gods and it was empty, so you'd think that he's lost any hope in any god to help him (especially since he wants to become one himself)... and yet, he requests the help of an Old God whenever he needs. That's an interesting contradiction and I would have loved to see it more. Both Meredith and Loghain, in the previous games, had a "human side" to them, which made them interesting as villains and added quite a lot to their motivations. Corypheus' motivations are never taken much in consideration, his "human side" is barely even mentioned and most of those who believe in him sound like crazy fanatics anyway, so not really the most reliable sources to think he's anything different from a generic, stereotypical bad guy. 
  • The fact that you can't talk to companions anymore after the epilogue of the base game. And why can't I even spend some more time with my LI, if I want to? The cutscene would always be the same anyway, so it's not like more animations/voice acting/coding are needed. (Unless that was fixed in one of the latest patches, I'm not sure, haven't checked)
  • Iron Bull's death scene. He betrayed me in my playthrough and after I killed him... the whole party just moved on. We got just one line of dialogue to comment about his betrayal and that was it. No cutscene, no feelings, just "I don't understand how he could do that, but whatever, let's go". Considering that he's a character who fought by our side for years, I would have expected some more attention to his death. I get it that his death does not occur in *every* gameplay, but still...

    Bonus: I would have liked more long hair options, too. For both males and females. My biggest disappointment was the lack of long haired Qunari, despite having them in DA:O -Sten doesn't exactly have *short* hair-, DA2 and 99,9% of the concept art :| I get it that it is difficult with clipping and everything, buuuuut... a nice, unisex ponytail, at least? D: )


#77
Joycejings

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Likes:

 

1. The graphics - so beautiful. Waves crashing on rocks, sand swirling in the air. It did make me wonder why I kept wearing the same armour through heat and ice though. And also why Vivienne doesn't seem cold in her scanty outfit. 

 

2. The romance - I have only tried Cullen for now but from what I've seen on YouTube, the other romances look amazing as well. 

 

3. Crafting - It was fun and not difficult to get crafting material. The crafting system was a bit confusing at first and until now, I still don't know what to get for the best gear, but overall, I like making my own gear.

 

4. My companions - I love doing their quests and talking to them. Playing Wicked Grace, hanging out with Bull's charges etc. On a slightly separate note, I also like the return of the old cast such as Alistair and Morrigan. 

 

5. The lore - I actually bought the the world of Thedas book after playing the game because the lore was so fascinating.

 

Dislikes

 

1. Side quests - Too many silly fetching quests. There should be more companion quests or more quests that make sense to the storyline. For example, all the war table quests were related to the main plot. It might be better to be able to play them rather than just choosing between three choices. 

 

2. Combat - I prefer the combat system of DAO, which was more tactical. I used the pause a lot in DAO which shows you how deep the combat was. For DAI, I rarely paused, which was partly because I didn't like the bird's eye view, and also because it wasn't as necessary. My two bladed rogue also kept slicing air or changing targets. I don't know why that's the case.

 

3. Lack of backstory - I felt more connected to my HoF because of her backstory. I knew about her trials and tribulations, which helped shape her in my mind. For the Inquisitor, your starting play through is the same no matter which race you choose. 

 

4. Multiplayer - I don't know what's going on with this. I tried playing it once but there was nobody in my team with me. I also thought I could play my inquisitor but instead I got to play some random people. 

 

5. No long hair - I know it's difficult to render but I have long hair personally and I love the look of long hair. It would have helped me connect more with my character. 



#78
abisha

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Like.

 

1.

Combat system it feels neat.

 

2.

The graphics it's eye candy and i really do like it.

 

3.

Castles and holds not sure but find it applying.

 

4.

Magic, although it can have been better... still it's better then most games.

 

5.

??? can't think of anything more

 

Dislikes.

 

1.

Overcomplicated story it don't add it only distracts, and hardly will stick to anyones mind after a few months.

 

2.

Companions they feel way to common, i used to real story (Companions from BG2 Viconia) for instance way better or (fall from grace) (Annah-of-the-Shadows)  (Dak'kon) they have so strong connection to player to those who played this game that's how it's done.

it feels hallow in DA:I a dwarf named Vallric...Zzzzzzz only Dorian is good in DA:I

 

3.

It feels to much like a Never ending story the good side story...

I missing the Evil, despair, fear the choses a player can make to be evil. i kick in DA:O a guy from a cage in lava because he blight infected.

 

4.

WAY to much religion it's bad in society. it's worse in a video game i play to have fun.

 

5.

did i say Religion.... WAY to much even when i say in their face i do not believe in andraste i get ignored and they still think andraste somehow is involved.

and the chantry is even worse irritating.



#79
LadyJaneGrey

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Likes

  1. The exploration and meditation on epistemology and faith from both an individual's and a group's perspective.

  2. The entire cast – only Blackwall fell flat for me.

  3. The varied areas really are pretty.

  4. The soundtrack is an improvement over the previous two games.

  5. My kid likes to light bears on fire.

 

Dislikes

  1. The tactics screens from Origins are great. Bring them back.

  2. Whoever is in charge of hairstyles needs to go sit in the corner and think about what they've done. I KNOW Bioware hairstyles have always resembled molded play-doh, but it's not a selling point. Stop it.

  3. The villian has a great back-story that's tucked away in side quests and codex entries. DAII's characters suffered from this as well. SHOW us the interesting parts. Very few players take the time to dig up all the ancillary information before the final showdown.

  4. TOO. MANY. RETURNING. CHARACTERS. Y'all keep saying that the Dragon Age series is about the time period, not particular characters and then: here's Cullen and Leliana and Varric and Cassandra and Morrigan and Connor and Alastair and Anora and Stroud and Hawke (and good grief did that fade “decision” feel forced). It makes the setting feel so small, and it's a wasted opportunity. Y'all have good character writers. I want to see new ones!

  5. Those pajamas. Oh, those pajamas.



#80
fizzypop

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Yeah I'm going to break the rules spank me later.
 

Positives:

1. I liked that Iron Bull and Dorian got together. I think we need more of that. It helps to make the characters feel alive not just waiting for you to romance them.

2. Trespasser while I think it was a bit too short. I enjoyed it far more than any of the other DLC.

3. Making me actually like Solas as a character. I had immediate dislike of him when he was announced. How much that's changed since then...good job.

4. Lack of feminizing cassie. I really was worried about this. I think it can be too easy to take strong female characters and force them into roles that seem more "lady like". The fact that cassie stays true to herself is wonderful thing.
5. I enjoyed all of the voice acting this time around. Things didn't feel too lazy/corny.

6. I enjoyed the story when it was there.

7. I liked that Iron Bull had his own personality and felt like a complete character. He felt unique and unforgettable.

 

Negatives:

1. PC was a port. Ports are bad. Don't do this.

2. CC and armors were terrible.
3. Not enough story. Too much filler. Too many areas had nothing of interest or import to do.
4. Poor gameplay and fight mechanics.

5. The DLC was largely bad.

6. Main villain sucked. This game felt like background for Solas, the true villain. Which is just bad game design.
7. The reason I bought this game was because of the crestwood video and that content never made it into the game. I'm extremely disappointed that bioware broke my trust on this. It means I won't preorder the next game. You should sell the game based on its own merits not one that are made up. Worst mistake ever.


  • ESTAQ99 aime ceci

#81
guigaccess

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The two things I disliked the most:

- Lack of dwarf companions (only one? And it's not even a new character? C'mon...)

- Corypheus (very hard to take a villain seriously when you barely see him - Loghain got some cutscenes just for him -, has no charisma whatsoever and when it's time to finally take him down the fight is done in like 5 minutes even in the higher difficulties. Seriously, a great villain can turn anything to gold).



#82
Dancing_Dolphin

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There is so much that I loved about this game it will be hard to pare it down to five things, but I will try.

Likes
1. Dragons and dragon fights. Even now, when I hear the dragon fight music I still get a rush! The dragons are so beautiful and I feel guilty for killing them, but the fights are too awesome to pass up. Except, of course, for the one in Trespasser...poor thing I always let that one go.

2. Companions. As usual the followers were amazing and I enjoyed not only seeing some familiar faces return but also mature. Leliana and Morrigan as a mom were terrific in very different ways.

3. Race selection and inclusion of qunari. I was so sad when they got rid of it in DA2.

4. The variety in love interests and how the romances played out.

5. Large open areas, music, crafting, lore, and trials.

Dislikes
1. I want to have access to all my abilities for every battle, just like in the previous games.

2. Meatier side quests and fewer fetch quests would have been great.

3. Hair. Now I'm not a picky person when it comes to this stuff and I understand in a game this size priorities have to be made, but come on BioWare.

4. Hold position needs to work better.

5. War table missions were a nice touch, but would have been nice if we had a better way to significantly speed some of the missions up.
  • Cobra's_back et Al Foley aiment ceci

#83
bluonblu

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Liked 
1. Graphics / soundtrack all stand out to me, especially the latter. 
2. The characters (companions, advisers, the occasional NPC): I either adored them or loved to hate them, but few felt flat or boring. They have their own very distinct personalities, motives and you can't ever keep them all perfectly happy... Have I mentioned how I love the lack of generic gits to buy their friendship? (Always thought that was slightly creepy in DAO.) The romances - while not a must have for me - are well done. There are a few restrictions that don't make sense, but that is pretty much the same in real life. (And anyway, there's bound to be a fanfic on it, sooner or later.)      
3. The consequences: in the world of Dragon Age we already have so many decision points/potentially relevant events that creating an "AU setting" depending on each is not realistic (thought it would be cool). But I'm happy with the choices / results that are included: despite being a completionist at heart (yeah, yeah, have to track down that last remaining shard if it kills me) I loved that you couldn't simply go the uber-diplomat route and unify both mages and Templars = things sometimes have a steep cost. It's nice to acknowledge that.
4. The lore and the reveal(s): although I'm not one to slavishly read every bit of note someone had dropped... the expansion of lore we got in this game is staggering. Especially love the Chantry doctrines slowly being challenges and the new direction starts to earn that "dark" in dark fantasy in my mind. My one problem with this: in a setting roughly equivalent to the late Middle Ages, how come so many things would be written down? Like the hunter's notes on his traumatic experiences in the Hinterlands... How may peasants do you think knew how to write? Or had writing utensils on hand? And felt like recording odd bits of their lives for the ages to come? 
5. Some of the technical/story changes: I'm one of those who enjoyed the restriction on healing. Also, the changes to the abilities - though I  don't really get the 8-ability limitation.         
 
Disliked
1. The missed opportunities. Skyhold comes to mind, but there are quite a few... I loved the idea and spent time and effort on the upgrades. Which never make the slightest difference in the end, as the final confrontation with Corypheus is a rushed affair a a long way off... 
2. Lack of body sliders - if I go with human, for instance, my Circle mage will look just as beefy and muscled as my warrior. Very annoying. 
3. The semi-open world is gorgeous, but there's not much else to do, beyond the scripted encounters and conversations. Why not add a few random conversation options to set the scene or include a few animations to show the result of your actions (i.e.: as you start cleaning up the rifts, the flood of refugees dwindles, they no longer look quite as haggard, etc.)  
4. The occasional poor technical execution, including the initial glitches and bugs (like Inky running into Skyhold's courtyard and unexpectedly stepping into nothing - though buildings etc. slowly started to pop up), the so-called tactical camera... which wasn't. I'm not one of the people saying that DAO is automatically better, but really, this is nothing compared to the tactical cam we got in DAO. 
5. Too much Skyrim in my Dragon Age story, aka fetch quest galore, aka not enough meaningful side quests to flesh out the world. In its own, I don't mind having throwaway, rinse and repeat quests as well (I'm sure there are plenty who enjoy it, if only for the XP, and they can be skipped by those who do not), but I miss those that while not integral to the story add depth to the setting.      


#84
Medhia_Nox

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Like:  

 

- Cassandra in particular, but the cast of characters as a whole.   Bioware, please listen, you need to make your games ABOUT the characters from now on.  Not about some big nameless evil or threat.  Your strength is absolutely in your NPCs... focus on it.  This is such a big LIKE for me that it could conceivably cover all 5 likes. 

 

- The graphics.  The detailed landscapes were a feast for the eyes. 

 

- Crafting.  I love crafting and while I didn't think it was perfect I thought there as far more positive than negative.

 

- Judgments.  Highlights the role of the Inquisitor. 

 

- Wicked Eyes, Wicked Hearts.  Even though they HAD to put a combat obstacle course in the center of it... an entire scene where I mostly don't have to fight to achieve my goals?  Yes please.  I'll take an entire RPG like that thanks.

 

Dislikes: 

- Exalted Plains.  The WORST.

 

- Tresspasser.  The only thing I enjoyed about Tresspasser were the closing credits.  Not sure what people saw in it. 

 

- Single Protagonist storytelling.  I live with it because it's the new form of storytelling - but I dislike it. 

 

- Demons.  Honestly, can we tell a story without these "rare" creatures filling every minute of the game? 

 

- Magic.  Too much, too far.  I'm sick of it.  I don't like my fantasy with so much magical glut unless it's a fairy tale where nothing makes sense.  All the special snowflake mages who have all delved so deep into forgotten mysteries don't make a lick of good storytelling.  It's just cheap wish fulfillment and I think better of Dragon Age.  



#85
Cantina

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Likes:

 

1. Cullen and Cullen Romance

 

2.  Emprise Du Lion

 

3. Graphics

 

4. In Your Heart Shall Burn

 

5. Crafting

 

 

Dislikes:

 

1. Combat

 

2. No tactic set-up

 

3. No distribution of attributes

 

4. War Table

 

5. Madam De ******