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Which rune is more effective - racial or elemental?


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10 réponses à ce sujet

#1
DaOToth

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In fighting a dragon that is vulnerable to cold damage which is more effective -- a dragon slaying rune or a frost rune? 



#2
jonmoore86

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if the dragon is vulnerable to the element, it doubles the damage (ie 10 frost damage on a fire dragon becomes 20) so it is about the same. I much prefer elemental runes on single weapons, meaning not daggers. You can just carry around a set of frost and a set of fire instead of worrying about corrupting vs demonslaying vs cleansing vs dragonslaying. A dw rogue however has more versatility because you can have one of each and just mix and match.


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#3
KennedyCZW

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TBH ,rune doesnt affect much of damages ,just use whatever rune you like , personally i like superb corrupting rune because of the flashy red glow and the DPS number higher ,but it doesnt affect much on your atk :)



#4
PapaCharlie9

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TBH ,rune doesnt affect much of damages ,just use whatever rune you like , personally i like superb corrupting rune because of the flashy red glow and the DPS number higher ,but it doesnt affect much on your atk :)

... except for Mages. The base damage of staves are relatively low, so a constant bonus of even just +10 points is relatively large on a percentage basis. Putting +10 on a 200 base damage maul is only +5%, but putting +10 on a a 60 base damage staff is +17%.

 

And with multi-hit attacks like Energy Barrage, those small additions add up.



#5
actionhero112

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Elemental. On average, elemental runes are going to be active on more enemies than racially specific ones.

 

In general though, they don't really matter. How you do real damage in this game is through abilities and rune damage doesn't apply there. The exception to this rule is spirit blade. 



#6
PawsPause

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So the corrupting rune is the only rune that doesnt show a different set of damage numbers? Its applied to base damage? I always thought it was bugged. 



#7
VilniusNastavnik

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I use corrupting, usually more living things than undead. 



#8
DaOToth

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... except for Mages. The base damage of staves are relatively low, so a constant bonus of even just +10 points is relatively large on a percentage basis. Putting +10 on a 200 base damage maul is only +5%, but putting +10 on a a 60 base damage staff is +17%.

 

And with multi-hit attacks like Energy Barrage, those small additions add up.

I agree and see your point as far as staves are concerned.  However, I think you may understate the effect of racial runes on melee weapons and bows.  I understand that racial rune damage bypasses armor, so that their percent damage increase needs to be compared with the weapon's physical damage after reduction by armor.   Wouldn't this then be important in high armor opponents (such as dragons)?



#9
ottffsse

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As far as I understand runes work only on auto attacks/ or spirit blade. 

 

I never had runes impact energy barrage damage. Or has that changed because with spirit rune which is a nice universal damage rune on a staff it certainly does not apply bonus to energy barrage only spirit blade. 



#10
PapaCharlie9

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As far as I understand runes work only on auto attacks/ or spirit blade. 

 

I never had runes impact energy barrage damage. Or has that changed because with spirit rune which is a nice universal damage rune on a staff it certainly does not apply bonus to energy barrage only spirit blade. 

Really? It's possible I mixed up some colored damage numbers with attacks done by other party members. Thought there were EB with rune. You might be right, though.

 

EDIT: You are definitely right. From the combat guide:

 

Runes

  • Rune damage is applied only on autoattacks and Spirit Blade attacks.
  • Rune damage is applied separately instead of being added to the damage of attacks on which it procs.
  • Elemental runes apply damage that is typed according to the element of the rune.
  • Racial runes (runes that apply damage vs. certain creature types) apply physical damage that ignores armor.
  • Rune damage has a base_damage value equal to the stated damage value of the rune (in other words, a rune that grants +10 spirit damage will have a base_damage value of 10).
  • Rune damage has an ability_multiplier value of 100%, except when triggered by Spirit Blade, in which case the value is 300%.
  • Rune damage can critically hit, and does benefit from critical_damage_bonus and flanking_bonus.
  • Rune damage does not trigger effects that proc on hit or effects that proc on critical hits.
    • One exception is that rune damage will trigger the extra damage from Lightning Cage.


#11
PapaCharlie9

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 I understand that racial rune damage bypasses armor, so that their percent damage increase needs to be compared with the weapon's physical damage after reduction by armor.   Wouldn't this then be important in high armor opponents (such as dragons)?

Yes, that's a good point, particularly at lower levels when you don't have much or any AP. Runes do help with Elite Templars, Chevaliers, Brontos, any enemy with high armor values.