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My Familiar does 'open lock' before 'disable trap.


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#1
allen179gmail

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I am in the OC Ch2 Charwood. For some reason my Familiar does a open lock on a trap then does a disable trap. My Familiar is a Pixie, I have Tony K's AI hack installed. Any ideas?



#2
werelynx

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Make her stand ground? Maybe she heard baddies on the other side of the door and tried to engage?



#3
allen179gmail

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No. My Familiar goes to the trap. Looks like she is disarming it, but when you hear the click you get "open lock success 20=21=41 DCxx' xx is always the same has the trap DC. Then she disables the trap. Also it doesn't matter if its on an object or on the floor. Almost like someone put a lock on the trap.



#4
werelynx

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There is trap marking, which would make sense.. do you have anything in your override other than Tony K? Have you run critical rebuild patch after installing game?



#5
allen179gmail

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critical patch 1.69 has ben installed. No I have no other hacks installed



#6
Proleric

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Does the same thing happen if you remove TonyK?

 

Traps aren't supposed to have locks. It is possible for a developer to specify one by mistake, but the normal henchman AI simply ignores it.

 

Sounds like it's not a showstopper.



#7
allen179gmail

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I will try that. No, it is not a showstopper just a little weird. :lol: