I am in the OC Ch2 Charwood. For some reason my Familiar does a open lock on a trap then does a disable trap. My Familiar is a Pixie, I have Tony K's AI hack installed. Any ideas?
My Familiar does 'open lock' before 'disable trap.
#1
Posté 08 octobre 2015 - 02:59
#2
Posté 08 octobre 2015 - 03:19
Make her stand ground? Maybe she heard baddies on the other side of the door and tried to engage?
#3
Posté 08 octobre 2015 - 05:09
No. My Familiar goes to the trap. Looks like she is disarming it, but when you hear the click you get "open lock success 20=21=41 DCxx' xx is always the same has the trap DC. Then she disables the trap. Also it doesn't matter if its on an object or on the floor. Almost like someone put a lock on the trap.
#4
Posté 08 octobre 2015 - 08:14
There is trap marking, which would make sense.. do you have anything in your override other than Tony K? Have you run critical rebuild patch after installing game?
#5
Posté 08 octobre 2015 - 08:25
critical patch 1.69 has ben installed. No I have no other hacks installed
#6
Posté 09 octobre 2015 - 08:36
Does the same thing happen if you remove TonyK?
Traps aren't supposed to have locks. It is possible for a developer to specify one by mistake, but the normal henchman AI simply ignores it.
Sounds like it's not a showstopper.
#7
Posté 09 octobre 2015 - 12:58
I will try that. No, it is not a showstopper just a little weird. ![]()





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