Most players played human characters in Origins and Inquisition despite having more non-human options available. Why put the resources into race selection when there's no audience to gain or lose/alienate?
What did those "personal" moments amount to that RP'ing in your head couldn't accomplish? A few lines of dialogue and same choices offered? Again, why waste the resources?
So much content was cut from Inquisition and the Inquisitor was so generic. Why were they cutting content late in development and adding race selection? Because they only have so many resources and compromises have to be made.
Why can't you do that with a human avatar? If it's all about what's in your head then why does your imagination stop at the screen?
Are we talking about combat or role-playing here? Because if we're talking about combat then I would argue that the different classes feel much more unique than the different races.
But BioWare isn't capable, as history shows.
I think you'd be surprised how few people agree with you. And you chose to cut a relevant portion of my response so as not to address my argument.
1st Point: Majority is not Entirety. 60% of the Players who report on these forums played a human character in Origins, but in Inquisition, the majority came from the Elvahn with 52% (This from the fact there's more unique posts in the Elven Inky Picture Thread than in the Human). These are estimations but it serves to prove the point.
Many Dragon Age players consider DA2 to be the series' low point, with Hawke's personality being largely the saving grace for the game. The reason for that comes from the lack of Race Selection.
You really underestimate the power of Aesthetic choices on the Meta (IE the Player). A player playing a Dwarf Character probably sees that character in a far different light than their Dalish Elf. Aesthetic option it may be in reality, but for the player it contributes to replay-ability.
DAO doesn't really help since a lot of the primary motivations for everyone is Vengeance and Duty, regardless of your Dialogue choices -- the only difference being the Dalish Elf and the Circle Magi.
2nd Point: More of the first. Again you continue to underestimate the power of Aesthetic Choices and Customization. Something I can promise you BW and EA don't.
3rd Point: Until I see what was actually cut in favor of Race Choice -- if there was anything cut for that reason at all -- I'm going to assume you're throwing Hyperbole out about it.
4th Point: The correct appearance -- and responses for that matter help facilitate said imagination. I Roleplay primarily in my MMO's and I can assure, being able to perceive your character as you imagine them is where the vast majority of Roleplayers make the distinction of isolating their character from their game circumstances and begin to Roleplay.
5th Point: You once AGAIN underestimate the power of Aesthetic Choice. I, and everyone who's arguing with you knows that we feel much more comfortable playing aggressively on a Krogan in MP. The Appearance, changes our mindset, even if the setup didn't. With that change comes a different point of view for solving the problem of making things die.
6th Point: You're actually, pretty damn wrong there, and all I have to do is point to Orzimmar in DAO. That section of the game is COMPLETELY different if you're a Dwarf, and further different if you were a Noble. Your choices are MUCH different as well, because you have Context for what's going on in Orzimmar, and far more involved in it. The same goes for Denerim, and the Circle. The stories there do not change, but your understanding of the context, familiarity and relationships with the characters DO, which changes your decisions.
DAI, did fall flat, but it was a very focused story, much like ME2. Anyone could have been the Main Protagonist in ME2, it didn't have to be Shepard as there was nothing special that happened that was wholy within Shepard's abilities. There was no need for a SPECTRE, or Shepard's Codex/Visions/Prothean Connection, Leadership is not a specific trait, regardless of how many people want to argue it. X does Y. Commander Blank blew up the Collector Base. Inquisitor Blank killed the Elder One.
7th Point: I don't know why Romance is here -- its relevant but its should be a no brainer, Race/Species affects the hurdles, challenges, interactions, preconceptions, and even the possibility of Romantic Interaction. Shepard/Garrus and Shepard/Tali are excellent examples of it.
Final Point: BioWare has the ability to make the choices meaningful and Race/Species far more than purely Aesthetic.'
Personally, the last time I checked on Andromeda news, BioWare hadn't decided on Multi-Race or Purely Human, and I for one will probably not buy MEA if I have to play a Human again. I'm pretty tired of it.