Those make no sense in the topic. Classes effect gameplay in meaningful way? Race selection affects roleplaying in meaningful way. It's simple as that to make statements.
Also we don't have everything that exist and it's POV in the game. Of course it would be very silly to not have gender choice, but if we are going on what majority of ME players does and cutting other things out or not adding them just because majority wouldn't use them then it makes sense to cut gender choice as well.
I really wonder why you are against race selection so much. Cause even if it would take resources for sure you won't know where those resources are taken from and if you would like race selection more than what would be alternative use for those resources. Anyways for me race selection would be most important feature in the whole game.
Lot of people enjoyed it. I don't have stats, I don't think BW has released stats about it, but there is tons of elf players around, some hardcore dwarf fans and many liked trying out qunari. I don't really have seen more people being critical, I mean yes people say race selection wasn't done in best possible way, but I have not really seen anyone wanting to take it off from the game: people that critic it usually want it upgraded.
I don't think race selection has ever been simply cosmetic change in BW's games, it is in Skyrim for example, but in DAI it's even tied a bit in gameplay like having harder time to get good score in Winter Palace cause you are Qunari.
Actually there was a quote from the developers can't recall where I heard it that stated that most of characters made for DA:O where human. I believe Gaider said it. There were more than one post/thread on the topic. I recall that only 5% of people ever played the dwarf origins. I can't recall the exact numbers but I think humans were around 75-80%. Again facts trump feeling.
I'll see if I can find the metrics. just to be clear these are DA:O figures no DA:I figures are released.(At least i can't find them)
Secondary source stating bioware stats but haven't found a primary source yet for the 80%
http://www.gamefaqs....57953065?page=4
Secondary source but the link page is dead
According to BioWare telemetry, 80% of players chose Human origins, 15% - Elven origins (with the Elven Mage being the most popular) and 5% - Dwarven origins. This accounts for all registered playthroughs ever started, but not for playthroughs on unconnected consoles.[4]
http://dragonage.wik...om/wiki/Originsnear the bottom in the trivial section
Primary source found.
http://forum.bioware...-da3/?bioware=1
Quote for Elves.
It's probably worth mentioning that elves were only played by 15% (or less? I don't remember the exact number) of DAO players... as in ever. Meaning only 15% even tried the elven origins on one of their playthroughs.
Which is not to say the new elven look in DA2 would make it more or less popular, if offered... or anything, really, other than that the DAO elves were not inherently popular options to begin with. I think this is one of those places where the telemetry doesn't lie. Race options are very popular with a smaller group of players-- to them, the expense is totally worth it. But the vast majority of players will only pick humans, even when options are offered. Whether there's any value to those people that such options exist, even if not taken, is the only intangible element in the equation (and should probably not be underestimated).
Quote for Dwarves.
Elven mage was the most popular elf origin, by far. Then the city elf, then the dalish. Don't remember the distribution, sorry, just that city elf and dalish were both well behind. All I remember is the dwarf origins: 3% for the dwarven nobles, 2% for the dwarf commoner.
I don't know if you can translate into an actual number based on shipped units, or at what point these figures were arrived at. Either way, it's a pretty notable trend.
Regardless, does having a low percentage of use mean we don't do it? I don't think so-- there's only so far you want to take that argument, lest you arrive at a point where you say that all content is required to be seen by every player. At that point you have no choices... and, like I said, there's a certain value to players that choices exist even if they aren't taken. So it's good to notice the trend, if not to have the trend always dictate response.
The numbers that we do have show there is not a huge number of players. Perception isn't reality. Facts are reality.
Bioware should not simply blindly add choice to a game without thinking about the cost. Which David Gaider states here as well,
it is the first post he makes in the thread i have already sourced. Cost is a REAL issue and there isn't a huge demand for playable races.
[Edit] i made a formating error that included two quotes and my coments into a single quote. i have fixed it don't want to claim David said something he didn't. sorry for anyone reading that before I fixed it.
I think that if one were to ask a fan "do you want more options?" the answer would always be yes-- regardless of the cost. Cost is not an issue to a fan, and neither should it be. We, of course, have no such luxury.
The difference here is that the fans see that they had three race options in DAO and only one in DA2... and thus that's less, and thus inferior, with the trade-off being not in evidence or simply not being worth it in their eyes. Which is a fair comparison, it being a sequel and all. There's no inherent benefit to race selection itself insofar as it being an RPG goes, so long as there are customization options (either in the story or in chargen)-- whether there's enough such options is really the trick, and on that front we'll be talking more once we have stuff to show.