Aller au contenu

Photo

Playable Races?


  • Veuillez vous connecter pour répondre
444 réponses à ce sujet

#126
Lucca_de_Neon

Lucca_de_Neon
  • Members
  • 867 messages

With that in mind i don't see why asaris wouldn't be able to be in the game as the only thing they have to do is change the skin color and the head shape of the human model, Replacing the hair with tentacles

 

Liara_head_400x400.JPG

+

sexig-blondin,-bla-baddrakt,-sjo-152670.  liara_relaxing_on_the_beach_by_rendereff

 

PERFECTION

.....i need another minute. Brb...


  • The Real Pearl #2 aime ceci

#127
BaaBaaBlacksheep

BaaBaaBlacksheep
  • Banned
  • 2 380 messages

I think I was pointing out races being possible if BW is less lazy this time and does races right and not as just cosmetic makeup on human story.
And how was female in ME more recognized then races in DAO?In DAO races also had multiple dialogues and reactions from NPC based on race you chose and your gameplay both felt and was different based on race you chose.For example if you are Dalish you are going to get treated differently,many times you will get insulted in game for not being human,but at same time when you visit Dalish you are going to be recognized as being one of them,you will also know your culture(not like DA:I case in where Morrigan had to tell you story of your own people),aslo story about you would be different in end based on your race.So in DAO they've done more then well in order for you to feel as if you are playing different race(not like in DA:I).
But still,I was going by most of player's logic of "waste of resources if it is not by majority players" because in that female option is as much as waste as adding playable races.



My sentiments exactly.

#128
KaiserShep

KaiserShep
  • Members
  • 23 805 messages

Race selection in BioWare games effects role playing in the same way hairdo selection does.

 

To be fair to this, this isn't really true, so long as the game gives us race-specific dialogue. For example, in DA:O, I can roll a city elf and express hatred for the shems. 



#129
Killroy

Killroy
  • Members
  • 2 828 messages

To be fair to this, this isn't really true, so long as the game gives us race-specific dialogue. For example, in DA:O, I can roll a city elf and express hatred for the shems.


And it equates to nothing. The only reason it's there is to be there. It has no impact on the game in any capacity. The story doesn't change because of your race or racial views. Your companions don't treat you differently. Enemies don't treat you differently.
It's a purely aesthetic choice. And one that forces the writers to work with a handicap.

#130
Hanako Ikezawa

Hanako Ikezawa
  • Members
  • 29 692 messages

And it equates to nothing. The only reason it's there is to be there. It has no impact on the game in any capacity. The story doesn't change because of your race or racial views. Your companions don't treat you differently. Enemies don't treat you differently.
It's a purely aesthetic choice. And one that forces the writers to work with a handicap.

If you're a human non-mage in Dragon Age: Origins you can be king/queen-consort. That changes the story and occurs because of your race. 



#131
Iakus

Iakus
  • Members
  • 30 278 messages

And it equates to nothing. The only reason it's there is to be there. It has no impact on the game in any capacity. The story doesn't change because of your race or racial views. Your companions don't treat you differently. Enemies don't treat you differently.
It's a purely aesthetic choice. And one that forces the writers to work with a handicap.

I'd say DAO is the best job I've ever seen in making playing different races actually feel different.  It actually comes into play at certain parts of the story.  But even then, for much of the game, if you play an elf you're just a lithe, pointy-eared human who excels at being poor.


  • ComedicSociopathy aime ceci

#132
The Real Pearl #2

The Real Pearl #2
  • Banned
  • 1 977 messages

WHERES GETH YOU RACIST?



#133
Killroy

Killroy
  • Members
  • 2 828 messages

If you're a human non-mage in Dragon Age: Origins you can be king/queen-consort. That changes the story and occurs because of your race.


You never actually experience any of that. It's just text in an epilogue slideshow. It's as impactful to the story as giving the elves of Ferelden a boon.

#134
KaiserShep

KaiserShep
  • Members
  • 23 805 messages

And it equates to nothing. The only reason it's there is to be there. It has no impact on the game in any capacity. The story doesn't change because of your race or racial views. Your companions don't treat you differently. Enemies don't treat you differently.
It's a purely aesthetic choice. And one that forces the writers to work with a handicap.

 

I didn't really feel it was a handicap in DA:O, and it was kinda fun. I guess my point is that it can add something to how a person plays the character in the game, even if it isn't super substantial to the story itself. That being said, I'm indifferent to multiple race options in general, and don't actually want it to come to Mass Effect, because I have no doubt it will be riddled with technical issues for animation and cut scenes and the writers won't create enough varied dialogue to make the PC's of other races actually feel the part. It's why I will probably never play a dwarf or qunari in DA:I. 


  • Pasquale1234, PCThug et ComedicSociopathy aiment ceci

#135
mrjack

mrjack
  • Members
  • 1 191 messages

I only want to play a different race if they are basically Space Elves; that is they are very human looking except for one or two defining features that don't take away from the expressiveness or attractiveness of a human face. So basically Bajorans from Star Trek.

 

I have 14 characters in SWTOR and they are all human. I paid to unlock Rattataki and Zabrak but I can't bring myself to play them.

 

I guess I'm a human supremacist. Sue me.



#136
Battlebloodmage

Battlebloodmage
  • Members
  • 8 698 messages

I would kill to be able to play as a turian, but the races in ME are different from DA races, their bone structure is different, their anatomy is different, it would be hell to animate except for the likes of Asari and Drell. It's even more complicated when having the characters interact with each other like punching someone or shaking hands. More than that, most people would choose to play as humans in a big majority based on DA data, it would be a lot of resources dedicating to content little people use. I don't think it would be possible since they're transition to a new engine, they need to do a lot with a tight schedule. 


  • ComedicSociopathy aime ceci

#137
Keitaro57

Keitaro57
  • Members
  • 585 messages

I would kill to be able to play as a turian, but the races in ME are different from DA races, their bone structure is different, their anatomy is different, it would be hell to animate except for the likes of Asari and Drell. It's even more complicated when having the characters interact with each other like punching someone or shaking hands. More than that, most people would choose to play as humans in a big majority based on DA data, it would be a lot of resources dedicating to content little people use. I don't think it would be possible since they're transition to a new engine, they need to do a lot with a tight schedule. 

This is exactly the response I hate to read.

Yeah, you are right. Exactly right. But it made me furious.

It is the fourth game, for *** sake! The fourth taking place with the ME lore! In any fantasy game you can play elves, dwarves, orcs, golems and even more exotic races like the Sacred's Seraphins... But, no, we will NEVER play an other races than human because it will need too much work. Even if they have all the battle animations, thanks to ME3 multiplayer, it will be too much work to put that in the solo campaign.

 

Too much work...

 

Like making DA:I fully working.

 

It's true, Bioware isn't able to make a fully working game so asking for more diversity is asking for too much.

 

And, please, don't talk about phsyical interactions. What do we get in ME3 : romances scenes, some times were you touch Anderson in the beginning, a renegade quarian punch, Ashley princess carry... No, most of the conversations are contactless. Magical Avenger and Heavy Pistol are a lot more troubling.



#138
Scumi

Scumi
  • Members
  • 8 messages

I wonder, were people also throwing hissy fits because you can't play as a synth/ghoul/mutant in Fallout 4?



#139
Master Warder Z_

Master Warder Z_
  • Members
  • 19 819 messages

Nope, keep it human.



#140
Fearsome1

Fearsome1
  • Members
  • 1 192 messages

For Andromeda - being the fourth chapter in a popular gaming franchise - to stubbornly stick with a human only protagonist in such a varied and richly envisioned fictional universe featuring truly interesting alien races seems conceited and intransigent on the part of those developers responsible for such a dumb decision; but there seems to be nothing that can be done about it at this point?


  • Barquiel et BaaBaaBlacksheep aiment ceci

#141
RoboticWater

RoboticWater
  • Members
  • 2 358 messages

This is exactly the response I hate to read.
Yeah, you are right. Exactly right. But it made me furious.
It is the fourth game, for *** sake! The fourth taking place with the ME lore! In any fantasy game you can play elves, dwarves, orcs, golems and even more exotic races like the Sacred's Seraphins... But, no, we will NEVER play an other races than human because it will need too much work. Even if they have all the battle animations, thanks to ME3 multiplayer, it will be too much work to put that in the solo campaign.

The fact is that BioWare have yet to make a "flawless" game. Recently, they've barely gotten close. How is it at all prudent to demand a list of extra features when BioWare don't seem to have a complete handle on the ones they already have? This is a developer that has quite possibly gotten worse with their animations with each subsequent entry (have you seen how Shepard runs recently?), so I have no idea why people have confidence that BioWare will somehow improve or maintain their animation quality while simultaneously increasing their work load. In my opinion, the much needed improvement to polish vastly outweighs the minor benefit multiple races would provide to some people.

The franchise isn't going to stagnate without race options. This is the fourth entry in a very popular series; somehow I doubt that the exclusion of extra race options would cause a significant portion of the fanbase to jump ship or that inclusion would win over anyone on the fence. There is simply no good reason for BIoWare to include multiple races other than as a novelty or as a creative imperative, but there is every reason not to include them. It's a load of extra, uncessecary work that only complicates an already complicated job that has yet to be perfected.

 

Too much work...
 
Like making DA:I fully working.

 "Fully working." My Qunari mage had barely anything to wear and had hugs that would be at home in the mind of H. R. Giger. I'm sure others have laundry lists of other such annoyances.
 

It's true, Bioware isn't able to make a fully working game so asking for more diversity is asking for too much.
 
And, please, don't talk about phsyical interactions. What do we get in ME3 : romances scenes, some times were you touch Anderson in the beginning, a renegade quarian punch, Ashley princess carry... No, most of the conversations are contactless. Magical Avenger and Heavy Pistol are a lot more troubling.

It has been said time and again: turians have mandibles that need extra animation and all sorts of protrusions that need consideration, drell, asari, slarians, and quarians would be easier but would each require certain armor pieces suited for their anatomy (that might get costly depending on whether or not BioWare feel like matching the number of permutations that human armor has), and Krogan are practically out of the question with how their face and body structure work. Certain races would need their voices modulated (which hopefully won't sound awkward) or completely redone, and the story would need to be generalized to accommodate a generic protagonist (Cerberus would not have helped in ME2 if Shepard wasn't human. Regardless of what you might think about ME2's plot, you can't deny that certain specific story beats would be impossible with a variable race protagonist).

 

This work is non-negligible, bound to create bugs, and of course, completely unnecessary. 


  • ComedicSociopathy aime ceci

#142
HydroFlame20

HydroFlame20
  • Members
  • 406 messages
I love dragon age but imo Mass effect alien races far better then Dragon age more diverse I mean I would love nothing more then to roll around with a volus with a tiny pistol or even a shotgun lmao to funny.
  • Hanako Ikezawa aime ceci

#143
Ahglock

Ahglock
  • Members
  • 3 660 messages
Play MP and go volus master race.

Single player, just get human right.
  • ComedicSociopathy et Lucca_de_Neon aiment ceci

#144
Pasquale1234

Pasquale1234
  • Members
  • 3 058 messages

And it equates to nothing. The only reason it's there is to be there. It has no impact on the game in any capacity. The story doesn't change because of your race or racial views.


No, but the narrative does. You know, the narrative that is actually created by the player and includes the character's background, thoughts, feelings, motives, opinions, approaches, etc.

Playing through the same game and same story - even if you make the same major choices - can create different narratives with different characters. That narrative is created and experienced by the player.

#145
Killroy

Killroy
  • Members
  • 2 828 messages

For Andromeda - being the fourth chapter in a popular gaming franchise - to stubbornly stick with a human only protagonist in such a varied and richly envisioned fictional universe featuring truly interesting alien races seems conceited and intransigent on the part of those developers responsible for such a dumb decision; but there seems to be nothing that can be done about it at this point?


...I don't think you know what either of those words mean.

No, but the narrative does. You know, the narrative that is actually created by the player and includes the character's background, thoughts, feelings, motives, opinions, approaches, etc.

Playing through the same game and same story - even if you make the same major choices - can create different narratives with different characters. That narrative is created and experienced by the player.


So just headcanon? You can use your imagination to add things to that game that never actually happen but not to imagine your PC with long ears or blue skin?

#146
BaaBaaBlacksheep

BaaBaaBlacksheep
  • Banned
  • 2 380 messages
Ok this is me being really real and I'm very unapologetic about what I am going to say and I am doing it out of love so prepare yourselves: Either you (BioWare) are making excuses, incompetent, or simply lazy, whatever it is this bullshit needs to stop, stop making games sub par and imbalanced on every game and the others are doing better than you. Y'all better to get on your P's and Q's and start doing better! You guys have a tremendous potential and you don't want to throw that potential away by doing the same stuff over and over again! Start thinking outside the box, have passion to your games (other than storylines and characters) and please make your games better than your series! Don't take my ranting the wrong way it is not my intention to bad mouth or to give you a bad name, but this is a reality check for you guys to understand and to take heart to be the baddest video game developers ever!

#147
Gothfather

Gothfather
  • Members
  • 1 407 messages

The cost to add racial choice has been shown NOT to be worth the effort. Choice isn't the pinnacle of good game design. The metrics of DA:O showed that racial choice ISN'T what player in the VAST majority of case will ever use.

 

We know that only 5% of gamers ever even made a dwarf character for DA:O. Only 5% that isn't 5% finished the game or these are teh people who made a Dwarf and enjoyed. No of all the character EVER made for DA:O up till they gathered the metrics only 1 in 20 people even bothered to make a Dwarf. For elves it was around 15% and most elves were mages by a large margin so the All the work for the dalish and Alienage was under used. So for 16 out of every 20 gamers only ever made a human character. On 1 in 20 gamers ever bothered to made a non human so that doesn't even count the players who made an elf or a dwarf and decided they DIDN'T like it. When less that 20% of your gamers like a feature that increases the expense of the game significantly its not worth it.

 

Just because YOU like a feature doesn't mean it is worth it either. There were 6 origins for Dragon age and they could have served around 90% of their gamers with just the human noble and the mage origins. So you triple your cost and only increase gamer  satisfaction by  10% how is that logical? And this assumes that all those people who rolled a dwarf or a Dalish or a City elf LIKED the experience which we know isn't true. How can ANY gamer sit there and think that is a good idea? The only way to believe it as such is to be so selfish in your wants that you don't care about anyone or any thing else so long as YOU get what you want.

 

There is zero inherent value in increasing alien representation in a game because there are NO alien gamers, while there is inherent value in increasing representation of other HUMAN aspects of our shared condition. So because aliens don't have any inherent value and metrics have shown just how few player actually even bother to make non human characters it makes zero sense to have alien PCs.

 

No argument can get past the facts that people don't use the feature when available and that the feature requires a lot of investment into adding playable aliens. Which means you'd get a lot more bang for your buck taking that money and making content the majority of players will use vs just a tiny fraction of players. 

 

But non of these facts will matter because gamers are fundamentally selfish and most will ignore everything I have said if it pertains to what they want.


  • Ralfufigus aime ceci

#148
Killroy

Killroy
  • Members
  • 2 828 messages

Ok this is me being really real and I'm very unapologetic about what I am going to say and I am doing it out of love so prepare yourselves: Either you (BioWare) are making excuses, incompetent, or simply lazy, whatever it is this bullshit needs to stop, stop making games sub par and imbalanced on every game and the others are doing better than you. Y'all better to get on your P's and Q's and start doing better! You guys have a tremendous potential and you don't want to throw that potential away by doing the same stuff over and over again! Start thinking outside the box, have passion to your games (other than storylines and characters) and please make your games better than your series! Don't take my ranting the wrong way it is not my intention to bad mouth or to give you a bad name, but this is a reality check for you guys to understand and to take heart to be the baddest video game developers ever!


The number of people who turn off their brains and delude themselves into thinking that not getting exactly what they want from BioWare means the company is incompetent is simply astounding. Although it really shouldn't surprise me, considering how many entitled morons inhabit the internet.
  • Lucca_de_Neon aime ceci

#149
BaaBaaBlacksheep

BaaBaaBlacksheep
  • Banned
  • 2 380 messages

The number of people who turn off their brains and delude themselves into thinking that not getting exactly what they want from BioWare means the company is incompetent is simply astounding. Although it really shouldn't surprise me, considering how many entitled morons inhabit the internet.


I'm not claiming to be self entitled to anything, I'm simply saying it out of compassion for them. What's your point?

#150
Evamitchelle

Evamitchelle
  • Members
  • 1 134 messages

The cost to add racial choice has been shown NOT to be worth the effort. Choice isn't the pinnacle of good game design. The metrics of DA:O showed that racial choice ISN'T what player in the VAST majority of case will ever use.

 

We know that only 5% of gamers ever even made a dwarf character for DA:O. Only 5% that isn't 5% finished the game or these are teh people who made a Dwarf and enjoyed. No of all the character EVER made for DA:O up till they gathered the metrics only 1 in 20 people even bothered to make a Dwarf. For elves it was around 15% and most elves were mages by a large margin so the All the work for the dalish and Alienage was under used. So for 16 out of every 20 gamers only ever made a human character. On 1 in 20 gamers ever bothered to made a non human so that doesn't even count the players who made an elf or a dwarf and decided they DIDN'T like it. When less that 20% of your gamers like a feature that increases the expense of the game significantly its not worth it.

 

Just because YOU like a feature doesn't mean it is worth it either. There were 6 origins for Dragon age and they could have served around 90% of their gamers with just the human noble and the mage origins. So you triple your cost and only increase gamer  satisfaction by  10% how is that logical? And this assumes that all those people who rolled a dwarf or a Dalish or a City elf LIKED the experience which we know isn't true. How can ANY gamer sit there and think that is a good idea? The only way to believe it as such is to be so selfish in your wants that you don't care about anyone or any thing else so long as YOU get what you want.

 

I think it's worth pointing out that it's not the case for DAI. EA recently released an infographic that shows 50% of people played as a non-human. 


  • ComedicSociopathy aime ceci