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#151
BaaBaaBlacksheep

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^Agreed!
To all who say "aliens doesn't think like us" sorry lol last time I checked aliens happened to think like humans 100% in ME universe(they will war when they don't get it their way like us, be racists like us, have preferences of their own just like humans, do stupid same political bs like us, speak like us, they are judgemental pricks like us, shortsighted in many aspects and things like us, they can be good or bad like us, they want love like us, home like us, nice careers and lives like us and etc.) so how aliens don't think like us again in here?  :whistle:
 
And this is 21 century and as such of course players will want more out of the games then they did in past. Of course players are going to want more and more features in game. Because game with more features will always be better then one with less in it. I mean just imagine if 'Witcher 3' decided to not include Ciri because, no one ever requested her as playable character? Or make simple fetch quests instead of trying to give depth to even side quests( I mean it would save them lot of money if they just made all those side quests simple fetch quests like DA:I did)? What about character's models? They could have done same thing like in Witcher 1 and 2 just put same face model on different character instead of bothering to make unique ones, because again they would save lot of money in here that way? So it is more how much developers care for their game and when one does resources are never problem because you want of your game to be best and to beat others. Which means better gameplay, extremely good CC, more RPG elements, class you play needs to be acknowledge, more interesting side quests(like in TW3), better graphics, better combat system, better interaction system, better story, better romances, better characters, immersion are in here what is required of BW to do if they seriously plan to make good ME:A game! But extra features like good hairstyles, to toggle helmet like in ME1 on and of, playable races that are going to be done like in DAO....wouldn't hurt to be added as well because more features there are in game, the better the game will be and feel. better.


I think they can give it a shot and hey if they add features to make the game more dynamic and better, it will be worth it. I think change it's a very good thing for them and I think they should take chances of doing it.

#152
Killroy

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I'm not claiming to be self entitled to anything, I'm simply saying it out of compassion for them. What's your point?


"My entitlement is actually compassion for a corporation. I'm not a selfish child for me, I'm a selfish child for BioWare."

 

I sincerely hope you're trolling. You know, out of compassion for you.



#153
BaaBaaBlacksheep

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"My entitlement is actually compassion for a corporation. I'm not a selfish child for me, I'm a selfish child for BioWare."
 
I sincerely hope you're trolling. You know, out of compassion for you.


(Sigh and smmfh) You have a wonderful day.

#154
Ralfufigus

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I'd be all for it under a few conditions:

1) BioWare is not forced to reallocate or altogether remove resources and generalize aspects of the story in order to implement it properly. I want a whole game. I do not want BioWare to have to remove pieces of this game to make room for something like this.

2) The central plot of the story is not compromised in any way, and the alternate PC races make sense canonically.

3) The implementation of these additional PC races do not delay the release of the game.

My point is that in a perfect world this would be great to have, but realistically speaking I just don't think it can work. No one knows how close ME:A is to being finished; based on what we know, but mostly what we DON'T know, I'd say there's still a lot of work to be done, and there's only about a year until release. There just isn't enough time for something like this to be implemented properly.
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#155
RoboticWater

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I think it's worth pointing out that it's not the case for DAI. EA recently released an infographic that shows 50% of people played as a non-human.

Didn't DA:I randomize the race and class of your character when you first started? If it did, I wonder if that was partly the cause. Regardless, I don't think this would prove that most players explicitly want or need multiple races. Certainly not within Mass Effect. They might enjoy and indulge in their presence, but they would not be disappointed in their absence.
 
Mass Effect: Andromeda has no obligation to have multiple races in the singleplayer. None of the previous games had it, and it's not as if race selection is some sort of cultural expectation nowadays. Not having race selection is not depriving anyone of anything (as much as I'm depriving you of $20 right now). I can understand how some might think that BioWare have a creative imperative to expand the race options. I don't think the core concept of multiple races is a bad idea (other than the fact that I think Mass Effect is a story about humanity's perspective on the galaxy, but that belief is negotiable). More options are nice. We all like options.
 
Options cost money. They also cost time.
 

Time and money better spent polishing the rusty bits of their game that have persisted (and as I said possibly gotten worse) throughout the series.

 

I think they can give it a shot and hey if they add features to make the game more dynamic and better, it will be worth it. I think change it's a very good thing for them and I think they should take chances of doing it.

I can understand the sentiment, but there's a point where "more features" just gets in the way. From everything we've heard about ME:A (at least from what all the tweets and the leak imply) it's hard not think BIoWare are already juggling too many plates: A new galaxy, large explorable spaces, potentially colony management, and few other big ticket items. All this on top of general expectations to improve the fundamentals. Yes, it's easy to drop terms like "dynamic" and promptly conclude "better!" but that's not how game design works. That's not art works. Multiple races isn't a core feature of Mass Effect; in fact, it's rarely a core feature of any game. Quite often it's just a slight change in looks and stats and the occasional restriction that's offset by some other benefit.

 

Does it enable a bit more roleplaying? Yes. A bit more replay value and a few cool lines of dialog? Sure, but that's it. I sincerely don't believe that it's prudent for BioWare to spend time on something that is effectively a garnish. A nice garnish that can definitely enhance an experience, but not enough to justify the diversion of resources from the main course.

 

BioWare isn't wasting their potential by excluding other race options. They didn't just want to take a few extra hours off on Tuesday. They're also not stupid. Bioware know multiple races are thing that people might want. What is true is that BioWare are working their butts off to make a good game, and I think it's not only reasonable that they focus their efforts on developing and polishing other (likely more important) features, but admirable.

 

This is not the time for BioWare to take unnecessary chances. ME3 (and DA:I to some extent) left a fairly bad taste in the fanbase's mouth. I think the best way to fix that is to release a good, solid game. A game that doesn't blindly implement piles of features in the hope that something better will just emerge out of the mess, but a game that knows its limits and uses them to its own advantage.


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#156
ZipZap2000

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And it equates to nothing. The only reason it's there is to be there. It has no impact on the game in any capacity. The story doesn't change because of your race or racial views. Your companions don't treat you differently. Enemies don't treat you differently.
It's a purely aesthetic choice. And one that forces the writers to work with a handicap.


Pretty much this.

The actions of the non humans always comes down to what a human would do/how a human would react, using human logic.

You're always playing as a human. It just makes less sense because you don't look like one. If Shep had been Asari it wouldn't have just been the ending that was confusing.

DA works because race is irrelevant to the story unfolding (Qunari excluded that was a novelty.) If anything DA:I it actually makes more sense to play as an elf rather than a human or anything else.

Which kinda makes my point unless the other race's have a genuine role to play as the mc its not really going to be as much fun as people think. Or even make sense.
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#157
Gothfather

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I think it's worth pointing out that it's not the case for DAI. EA recently released an infographic that shows 50% of people played as a non-human. 

 

That conclusion is a mistake in understanding the difference in the data. You showed me a list of the most popular Inquisitor which isn't the same thing as the percentage of PLAYERS who made X race. The Inquisition data includes all characters made vs all players. That is a very different metric than percent of player who made X. See the difference? If one player makes one character their input counts just once in the data but if a second player makes 10 inquisitor their input counts 10 times because they made 10 characters but they are still only two players.

 

The data we have doesn't tell us how players break down into those who used race choice and those who didn't. And even if we took this a straight up characters are players, 1 choice out of 4 races made up 50% of the player base. And looking at these metrics 5 out of a possible 12 inquisitor types make up 75% of those made. This shows very clearly that over 58% of the investment into racial choice did extremely poorly as it only created 25% of the total inquisitors made. That isn't a strong testament to this being an actually wise investment in funds. Which is the stronger argument of the those I made.



#158
Evamitchelle

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Didn't DA:I randomize the race and class of your character when you first started? If it did, I wonder if that was partly the cause. Regardless, I don't think this would prove that most players explicitly want or need multiple races. Certainly not within Mass Effect. They might enjoy and indulge in their presence, but they would not be disappointed in their absence.
 
Mass Effect: Andromeda has no obligation to have multiple races in the singleplayer. None of the previous games had it, and it's not as if race selection is some sort of cultural expectation nowadays. Not having race selection is not depriving anyone of anything (as much as I'm depriving you of $20 right now). I can understand how some might think that BioWare have a creative imperative to expand the race options. I don't think the core concept of multiple races is a bad idea (other than the fact that I think Mass Effect is a story about humanity's perspective on the galaxy, but that belief is negotiable). More options are nice. We all like options.
 
Options cost money. They also cost time.

 

I don't really want Mass Effect games to have different playable races. But since I often see DAO's 80% human data brought up, I thought it was relevant to point out that half of DAI's characters weren't human. That's not what I'd call insignificant. 



#159
BaaBaaBlacksheep

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Didn't DA:I randomize the race and class of your character when you first started? If it did, I wonder if that was partly the cause. Regardless, I don't think this would prove that most players explicitly want or need multiple races. Certainly not within Mass Effect. They might enjoy and indulge in their presence, but they would not be disappointed in their absence.
 
Mass Effect: Andromeda has no obligation to have multiple races in the singleplayer. None of the previous games had it, and it's not as if race selection is some sort of cultural expectation nowadays. Not having race selection is not depriving anyone of anything (as much as I'm depriving you of $20 right now). I can understand how some might think that BioWare have a creative imperative to expand the race options. I don't think the core concept of multiple races is a bad idea (other than the fact that I think Mass Effect is a story about humanity's perspective on the galaxy, but that belief is negotiable). More options are nice. We all like options.
 
Options cost money. They also cost time.
 
Time and money better spent polishing the rusty bits of their game that have persisted (and as I said possibly gotten worse) throughout the series.
 

I can understand the sentiment, but there's a point where "more features" just gets in the way. From everything we've heard about ME:A (at least from what all the tweets and the leak imply) it's hard not think BIoWare are already juggling too many plates: A new galaxy, large explorable spaces, potentially colony management, and few other big ticket items. All this on top of general expectations to improve the fundamentals. Yes, it's easy to drop terms like "dynamic" and promptly conclude "better!" but that's not how game design works. That's not art works. Multiple races isn't a core feature of Mass Effect; in fact, it's rarely a core feature of any game. Quite often it's just a slight change in looks and stats and the occasional restriction that's offset by some other benefit.
 
Does it enable a bit more roleplaying? Yes. A bit more replay value and a few cool lines of dialog? Sure, but that's it. I sincerely don't believe that it's prudent for BioWare to spend time on something that is effectively a garnish. A nice garnish that can definitely enhance an experience, but not enough to justify the diversion of resources from the main course.
 
BioWare isn't wasting their potential by excluding other race options. They didn't just want to take a few extra hours off on Tuesday. They're also not stupid. Bioware know multiple races are thing that people might want. What is true is that BioWare are working their butts off to make a good game, and I think it's not only reasonable that they focus their efforts on developing and polishing other (likely more important) features, but admirable.
 
This is not the time for BioWare to take unnecessary chances. ME3 (and DA:I to some extent) left a fairly bad taste in the fanbase's mouth. I think the best way to fix that is to release a good, solid game. A game that doesn't blindly implement piles of features in the hope that something better will just emerge out of the mess, but a game that knows its limits and uses them to its own advantage.


I understand that they don't want all of their time and effort on a game wasted, but I say why not take some risks? I think they want to play it safe and not to take risks, I believe there is no such thing as playing safe, all businesses, entrepreneurs, and video game developers as well follow this common rule: You have to learn to take risks for potential awards. You can never grow and evolve of just playing it safe, it is call being stagnate and it is never a good thing to be because you end up not growing and stay inflexible and dying. (not in a literal sense) I also think they should learn from their mistakes, and accept their failures to make them better, and more flexible to find better ways of making RPG games better and more fun. The purpose of making new games for a series is to see what can they learn from flaws of their previous games, and to make the next game even more better than the last game that they've made flaws, and make another game that is progressively better than the last improved game. I say why not take a chance at something? I say go for it. You will never know how it can pay off in the end.

#160
Killroy

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None of the things wrong with the ME trilogy stemmed from the human protagonist. None of the problems would have been solved by adding multiple races. You're trying to pretend that what you want them to do is the best thing for them to do and it's just silly.



#161
RoboticWater

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I don't really want Mass Effect games to have different playable races. But since I often see DAO's 80% human data brought up, I thought it was relevant to point out that half of DAI's characters weren't human. That's not what I'd call insignificant. 

I apologize if my reply came off as prodding you. I'm actually glad you brought up newer data because I honestly think that the DA:O data might be relied on a bit too heavily by some. I think that pure consumer data is irrelevant if BioWare is dead set on adding in multiple races. I might disagree with their actions because I think they would hurt the game as a whole, but that's their decision and it's honestly not the worst thing that could ever happen. However, the data does prove that BioWare have not only no obligation to provide multiple races, but also a statistical reason for their decision. 

 

Regardless, while I'll agree that this newer data may be statistically significant, it's certainly not overwhelming. The majority still played human, and if that's the only reason BioWare opted to restrict our race (I highly doubt that's the case though), then that should be good enough for everyone.

 

I understand that they don't want all of their time and effort on a game wasted, but I say why not take some risks? I think they want to play it safe and not to take risks, I believe there is no such thing as playing safe, all businesses, entrepreneurs, and video game developers as well follow this common rule: You have to learn to take risks for potential awards. You can never grow and evolve of just playing it safe, it is call being stagnate and it is never a good thing to be because you end up not growing and stay inflexible and dying. (not in a literal sense) I also think they should learn from their mistakes, and accept their failures to make them better, and more flexible to find better ways of making RPG games better and more fun. The purpose of making new games for a series is to see what can they learn from flaws of their previous games, and to make the next game even more better than the last game that they've made flaws, and make another game that is progressively better than the last improved game. I say why not take a chance at something? I say go for it. You will never know how it can pay off in the end.

Making a game isn't like climbing Everest or going on a vision quest, especially when that game is a sequel. It's nice to get all idealistic and say that "risks are the only way to succeed!" While that may be true to some extent, solid fundamentals mean just as much if not more, especially in Mass Effect's niche TPS RPG genre where it has little competition (it's hard for a niche genre to stagnate because it's the only of its kind). There are so many games that are just solid games. In fact, most of my favorite games are sequels. While new ideas are certainly great, seeing those ideas refined to a keen point is so much better: Portal 2, Dead Space 2, Bloodborne, etc. are all wonderful games due in no small part because they simply iterated on a working formula to the point of (what I would consider) perfection. In my opinion, Mass Effect has yet to get there, and I think it's high time that it does. BioWare have all the makings of a perfect game; spreading themselves thin now isn't going to do any good. It didn't help DA:I and it won't help ME:A.

 

I also think it's very disingenuous to imply that multiple races is that one risk that'll take Mass Effect to the champs like this is some kind of upbeat sports movie. As I said, ME:A is probably already biting off more than it can chew with new material. One more risk is just one more liability, and this liability isn't work it. Like Killroy said: Mass Effect's problems never came from a lack of race selection. In fact, some of Mass Effect's existing problems would only be augmented by it.


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#162
BaaBaaBlacksheep

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I apologize if my reply came off as prodding you. I'm actually glad you brought up newer data because I honestly think that the DA:O data might be relied on a bit too heavily by some. I think that pure consumer data is irrelevant if BioWare is dead set on adding in multiple races. I might disagree with their actions because I think they would hurt the game as a whole, but that's their decision and it's honestly not the worst thing that could ever happen. However, the data does prove that BioWare have not only no obligation to provide multiple races, but also a statistical reason for their decision.

Regardless, while I'll agree that this newer data may be statistically significant, it's certainly not overwhelming. The majority still played human, and if that's the only reason BioWare opted to restrict our race (I highly doubt that's the case though), then that should be good enough for everyone.

Making a game isn't like climbing Everest or going on a vision quest, especially when that game is a sequel. It's nice to get all idealistic and say that "risks are the only way to succeed!" While that may be true to some extent, solid fundamentals mean just as much if not more, especially in Mass Effect's niche TPS RPG genre where it has little competition (it's hard for a niche genre to stagnate because it's the only of its kind). There are so many games that are just solid games. In fact, most of my favorite games are sequels. While new ideas are certainly great, seeing those ideas refined to a keen point is so much better: Portal 2, Dead Space 2, Bloodborne, etc. are all wonderful games due in no small part because they simply iterated on a working formula to the point of (what I would consider) perfection. In my opinion, Mass Effect has yet to get there, and I think it's high time that it does. BioWare have all the makings of a perfect game; spreading themselves thin now isn't going to do any good. It didn't help DA:I and it won't help ME:A.

I also think it's very disingenuous to imply that multiple races is that one risk that'll take Mass Effect to the champs like this is some kind of upbeat sports movie. As I said, ME:A is probably already biting off more than it can chew with new material. One more risk is just one more liability, and this liability isn't work it. Like Killroy said: Mass Effect's problems never came from a lack of race selection. In fact, some of Mass Effect's existing problems would only be augmented by it.

I know making a game is not easy as it looks it takes time, money, resources and they don't want a crash that is beyond repair and all would be for nothing. I understand completely of that situation. But video games are always growing and changing one game after another game, look @ the Japanese video game developers is my prime example and the end result of what I am talking about why they are struggling because they stayed the same, repetition by sticking to their traditional styles of gaming, and not keeping up with their competitors. If they are going the same way as they've been doing, they will not stay relevant if other developers are doing better and growing. I think BioWare should get together and look what they're weaknesses are and not always relying on their strengths in order to become more than what they were before. I loved the Mass Effect Trilogy and it is one of my top favorite shooter games, and they're always room for improvement and to try something new for people to enjoy and to spread their legacy in the video game network. I hope for the best for them and ME:A to be the best game yet. Thank you for taking your time for hearing me out.

#163
thepiebaker

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Destiny has no reactivity to playable races, so it didn't really make a difference if you chose human, exo or awoken. Heck, when the ghost resurrects your Guardian, it's always in the same exact place outside the wall. You can be certain that if Mass Effect ever had playable races, it would be limited to the ones that can most closely relate to humans, being the asari and turians. There's the salarians, but I honestly see no hope of them ever becoming one of the chosen playables. The krogan, even less, especially since their being bigger makes cut scene animation even more complicated. There's also the added cost of all the VO's. Between humans, asari and turians, it stays relatively lightweight, since asari only have one set that can be shared with the human female and then it's just human male, turian male and turian female. In any case, I think that playable races between the aliens of Mass Effect seems a lot trickier than the fantasy humans of Dragon Age. 

 

>Destiny: some vendors do have different lines when you talk to them or buy something from them depending on race.

As for VOs of different races they could have ONE recording for Male 1, male 2, female 1, female 2 that can be applied to literally ALL races. All they would have to do is put in less than 2kb of code (probably grossly overestimated) to tell the game to apply voice filters X, Y, and Z in the configured fashions when playing the audio spoken by PC.

 

​So it will take a little more manpower to program and test. Maybe an additional playthrough for what passes for testers these days. which will ultimately equate to one less, smoke/poop/watercooler/maplesyrup break in each day at most.

​and cutscenes wont differ for the larger races much like in DA they don't differ much if the PC is a dwarf or a qunari



#164
Pasquale1234

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So just headcanon? You can use your imagination to add things to that game that never actually happen but not to imagine your PC with long ears or blue skin?


For the record, I don't support multiple race options for ME.

And no, creating a unique narrative by role-playing a character with an entirely different background and perspective has nothing to do with making up stuff that never actually happens. It is, in fact, a natural result of role-play.

A few, quick DAO examples: I had a human noble warden who was a natural leader, politically deft, had little patience for anything unlawful, and felt her rightful role was to serve and protect the populace. I had another who saw his parents' death and brother Fergus' disappearance as an opportunity for him to seize power - not only of the Highever Terynship, but also considered putting himself on the throne after Cailan was killed. One of my most memorable wardens was a dwarf commoner rogue who was always uncomfortable with authority, never did get over her penchant for kleptomania, never felt comfortable on the surface, and didn't make it to the Landsmeet. Once she'd secured a future for her mother and sister in Orzammar, she bailed on the warden gig and ran off to join the Legion of the Dead.

These are very different narratives, and these characters feel very different to play, even though the events that occur in the game are identical. I still have an adept sitting halfway through ME1 - she is ruthless, angry and bitter about the way biotics have been treated - and I don't like the way it feels to play her.

A friend of mine who is an excellent writer has written detailed journals for some of the characters she's played in Skyrim. Same major story events, very different narratives.

All that said, I don't think playable races would be a good addition to ME, for a lot of reasons:
-- Animation issues
-- Voicing
-- Different expressions ("by the goddess!")
-- It could limit squad / crew personality. They'd all have to be amenable to working for a leader of any playable species.
-- CC and armor options would be spread thinner. (I once posed a question about this to those requesting multiple playable species - as in, would you be content to have, for example, only a couple of different facial patterns for an asari or turian. Nobody answered.)
-- Romance complexity could become a nightmare
-- Every storyline would need to pose a threat to all playable species
-- You could never again be part of a species specific organization, like the Alliance or Cerberus
-- N7 designation would need to go away or be revamped to include all playable species. N7 is an iconic thing in MEU.
-- Species/Class combinations could become a thing. Do quarians have biotics?

In short, it would take a huge investment to do it right - and I don't think the value added would be commensurate with the resources / sacrifices required.

What I could see as perhaps a more reasonable request is some sort of DLC or expansion that would allow you to play a specific character of a different species through some questline.
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#165
BaaBaaBlacksheep

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For the record, I don't support multiple race options for ME.

And no, creating a unique narrative by role-playing a character with an entirely different background and perspective has nothing to do with making up stuff that never actually happens. It is, in fact, a natural result of role-play.

A few, quick DAO examples: I had a human noble warden who was a natural leader, politically deft, had little patience for anything unlawful, and felt her rightful role was to serve and protect the populace. I had another who saw his parents' death and brother Fergus' disappearance as an opportunity for him to seize power - not only of the Highever Terynship, but also considered putting himself on the throne after Cailan was killed. One of my most memorable wardens was a dwarf commoner rogue who was always uncomfortable with authority, never did get over her penchant for kleptomania, never felt comfortable on the surface, and didn't make it to the Landsmeet. Once she'd secured a future for her mother and sister in Orzammar, she bailed on the warden gig and ran off to join the Legion of the Dead.

These are very different narratives, and these characters feel very different to play, even though the events that occur in the game are identical. I still have an adept sitting halfway through ME1 - she is ruthless, angry and bitter about the way biotics have been treated - and I don't like the way it feels to play her.

A friend of mine who is an excellent writer has written detailed journals for some of the characters she's played in Skyrim. Same major story events, very different narratives.

All that said, I don't think playable races would be a good addition to ME, for a lot of reasons:
-- Animation issues
-- Voicing
-- Different expressions ("by the goddess!")
-- It could limit squad / crew personality. They'd all have to be amenable to working for a leader of any playable species.
-- CC and armor options would be spread thinner. (I once posed a question about this to those requesting multiple playable species - as in, would you be content to have, for example, only a couple of different facial patterns for an asari or turian. Nobody answered.)
-- Romance complexity could become a nightmare
-- Every storyline would need to pose a threat to all playable species
-- You could never again be part of a species specific organization, like the Alliance or Cerberus
-- N7 designation would need to go away or be revamped to include all playable species. N7 is an iconic thing in MEU.
-- Species/Class combinations could become a thing. Do quarians have biotics?

In short, it would take a huge investment to do it right - and I don't think the value added would be commensurate with the resources / sacrifices required.

What I could see as perhaps a more reasonable request is some sort of DLC or expansion that would allow you to play a specific character of a different species through some questline.

They can use/revamp their old animations, voice design, and personalities, well a DLC to add playable race(s) feature is not a bad idea. If we're playing just human at least give us multiple stories and backgrounds for us to play on instead of just playing N7 and a Commander rank, we've already done that with Shepard. So why keep on doing a new character who is a copied version of Commander Shepard? When this game is a new chapter, new beginnings, and a number of possibilities and give us the same type of character than we've played and finished with and come up nothing original? At least be original about the human character that we're going to play and if they decided to put multiple races, just make the storyline flexible for the playable races like on DA: Origins. All I'm saying it's not always to have just a human-centric story and it's always fun if they are more diverse and not always staying the same on every new game they make.

#166
AresKeith

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They can use/revamp their old animations, voice design, and personalities, well a DLC to add playable race(s) feature is not a bad idea. If we're playing just human at least give us multiple stories and backgrounds for us to play on instead of just playing N7 and a Commander rank, we've already done that with Shepard. So why keep on doing a new character who is a copied version of Commander Shepard? When this game is a new chapter, new beginnings, and a number of possibilities and give us the same type of character than we've played and finished with and come up nothing original? At least be original about the human character that we're going to play and if they decided to put multiple races, just make the storyline flexible for the playable races like on DA: Origins. All I'm saying it's not always to have just a human-centric story and it's always fun if they are more diverse and not always focus on the same thing of each new game.

 

Again human only=/= human-centric 



#167
Pasquale1234

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They can use/revamp their old animations, voice design, and personalities,


Different species have different vocal characteristics. They also use different expressions ("by the Goddess!", "this one feels like a flower").

You could not use the same set of facial animations in a cutscene for a human and a turian (for example). They have different facial features.
 

well a DLC to add playable race(s) feature is not a bad idea.


That isn't what I suggested. As I clearly stated in my post, it would be a huge amount of work to provide multiple playable species for the entire game.

My suggestion was for a DLC whose protagonist would be some species other than human. You would be playing a different character than the one you play in the main game.

#168
BaaBaaBlacksheep

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Again human only=/= human-centric


I'm saying if we're playing just Human give us different backgrounds like a man or a woman from earth who is part of the Alliance except that he/she is an astronaut with military training, his/her mission is to find a new galaxy and map out planets for colonization, archaeology, and discovering new species. Or you are a graduate from college who recieved a geomapping degree, you are young and brash who wanted an adventure and to have a new life so he/she took the job for the Alliance to be a mapper and send to Andromeda to map out new planets, nebulas, and anomalies. That is what I meant by having different backgrounds aside of just playing N7 and nothing else, put originality onto human characters and not always playing the same old background story that we've played the Trilogy.

#169
AresKeith

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I'm saying if we're playing just Human give us different backgrounds like a man or a woman from earth who is part of the Alliance except that he/she is an astronaut with military training, his/her mission is to find a new galaxy and map out planets for colonization, archaeology, and discovering new species. Or you are a graduate from college who recieved a geomapping degree, you are young and brash who wanted an adventure and to have a new life so he/she took the job for the Alliance to be a mapper and send to Andromeda to map out new planets, nebulas, and anomalies. That is what I meant by having different backgrounds aside of just playing N7 and nothing else, put originality onto human characters and not always playing the same old background story that we've played the Trilogy.

 

That did something like that with Shepard, so I'm pretty sure they'll do the same with this protagonist


 



#170
In Exile

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For the record, I don't support multiple race options for ME.

And no, creating a unique narrative by role-playing a character with an entirely different background and perspective has nothing to do with making up stuff that never actually happens. It is, in fact, a natural result of role-play.

A few, quick DAO examples: I had a human noble warden who was a natural leader, politically deft, had little patience for anything unlawful, and felt her rightful role was to serve and protect the populace. I had another who saw his parents' death and brother Fergus' disappearance as an opportunity for him to seize power - not only of the Highever Terynship, but also considered putting himself on the throne after Cailan was killed. One of my most memorable wardens was a dwarf commoner rogue who was always uncomfortable with authority, never did get over her penchant for kleptomania, never felt comfortable on the surface, and didn't make it to the Landsmeet. Once she'd secured a future for her mother and sister in Orzammar, she bailed on the warden gig and ran off to join the Legion of the Dead.

These are very different narratives, and these characters feel very different to play, even though the events that occur in the game are identical. I still have an adept sitting halfway through ME1 - she is ruthless, angry and bitter about the way biotics have been treated - and I don't like the way it feels to play her.

 

What sets these narratives apart from fantasy, however, is the ability to act on them in game. And that requires resources. Let's use an example: an HN cannot - under any means, way, or circumstance - even attempt to suggest to announce as a candidate for the Landsmeet. That's an impossible option. You're either hitched to Alistair or Anora based on your gender, and that's it. 

 

That's an option that could have been implemented had another option been cut. It's not quite as simple as your subjective assessment from a character's POV. A great contrast is the mage origin, which notably doesn't railroad you into helping Jowan (well, you choose between "helping" and helping). 

 

To give a different example, none of my HOFs actually ever identified as GWs. The fact that Duncan either forcibly kidnapped them or they had no choice but to go with him didn't make them GWs, anymore than their choice of downing darkspawn blood or having to murder their way out of Ostagar did. Yet DA:O never has an option to do anything other than identify as a GW (and there are a few dialogue trees where you are forced to do it, ala Wynne and Zathrian). 

 

It's the same with ME1. Shepard froths at the mouth like a rabid loon when it comes to Saren before the Council the first time. You're locked into this reaction. Had Bioware cut, for example, the background quests there might have been resources available to react sanely. And yet in return for this we would have lost the great "I Remember Me" quest. 



#171
AresKeith

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Different species have different vocal characteristics. They also use different expressions ("by the Goddess!", "this one feels like a flower").

You could not use the same set of facial animations in a cutscene for a human and a turian (for example). They have different facial features.
 

That isn't what I suggested. As I clearly stated in my post, it would be a huge amount of work to provide multiple playable species for the entire game.

My suggestion was for a DLC whose protagonist would be some species other than human. You would be playing a different character than the one you play in the main game.

 

I still think it would've been interesting if Bioware made a ME3 DLC where you played as Anderson or Major Coats on Earth


  • Pasquale1234 et Han Shot First aiment ceci

#172
BaaBaaBlacksheep

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That did something like that with Shepard, so I'm pretty sure they'll do the same with this protagonist



Except we should play those back stories like we did on DA: Origins.

#173
Pasquale1234

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What sets these narratives apart from fantasy, however, is the ability to act on them in game. And that requires resources. Let's use an example: an HN cannot - under any means, way, or circumstance - even attempt to suggest to announce as a candidate for the Landsmeet. That's an impossible option. You're either hitched to Alistair or Anora based on your gender, and that's it.


Yes, by necessity games limit what you can actually do - but you can still play a character who looks for an opportunity to do a certain thing, even if the game never presents that opportunity. And in this case, a character could well find marrying Alistair / Anora to be an acceptable way to accomplish a goal.
 

To give a different example, none of my HOFs actually ever identified as GWs. The fact that Duncan either forcibly kidnapped them or they had no choice but to go with him didn't make them GWs, anymore than their choice of downing darkspawn blood or having to murder their way out of Ostagar did. Yet DA:O never has an option to do anything other than identify as a GW (and there are a few dialogue trees where you are forced to do it, ala Wynne and Zathrian).


Once your character drank the kool-aid, s/he was in fact a GW.

Shepard was a Commander in the Alliance Navy, an N7, and required to become a Spectre.
 

It's the same with ME1. Shepard froths at the mouth like a rabid loon when it comes to Saren before the Council the first time. You're locked into this reaction. Had Bioware cut, for example, the background quests there might have been resources available to react sanely. And yet in return for this we would have lost the great "I Remember Me" quest.


Yes, there are always tradeoffs.
 

I still think it would've been interesting if Bioware made a ME3 DLC where you played as Anderson or Major Coats on Earth


I like it. I'd have to wonder, though, how it might be written - any choices you'd be asked to make would need to be in-character for that NPC. A lot of people feel a natural revulsion to making choices for NPCs.

#174
AresKeith

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Except we should play those back stories like we did on DA: Origins.

 

And how are they gonna make a playable background in the Andromeda premise?

 

I'm all for playable backstories but only when they make sense in the setting 



#175
BaaBaaBlacksheep

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Different species have different vocal characteristics. They also use different expressions ("by the Goddess!", "this one feels like a flower").

You could not use the same set of facial animations in a cutscene for a human and a turian (for example). They have different facial features.


That isn't what I suggested. As I clearly stated in my post, it would be a huge amount of work to provide multiple playable species for the entire game.

My suggestion was for a DLC whose protagonist would be some species other than human. You would be playing a different character than the one you play in the main game.


They've have playable races on ME3 multiplayer and succeded, the Elder Scrolls series are successful of having playable races, so what's stopping them from doing it? I think they just making excuses for themselves for them not to make improvements on animations, expressions, and widened their cultural, beliefs, and their way of life, instead they just stick to playing human and not giving players an opportunity to play different things. I think either they lack passion or just being traditionalists, I think they need a new management to resolve issues and come up with new solutions.