Are we looking for Mages who are glass cannons, or Mages who are ludicrously more powerful than the other classes?
When people get all nostalgic about wanting Mages to be like the ones in DA:O, I often wonder how many of those people are the ones who only ever play Mages.... or how many of them also complain about Warrior and Rogue powers being "immersion breaking" 
I mean to be honest Building a Mage with the more Damage based abilities isn't all that much stronger than the other Classes this time around. Before you could really be a Support Mage or a Debuff Mage or a real Glass Canon an have some real force behind your spell this time around nothing. There are barley any AOE spells like OMG fire of all this should have been AOE like wtf at least make the Upgrade turn it into a AOE like in DA2
I always play mages most of the time But I mean I think we should all see that Mages this time around aren't the same power wise as before other than Knight Enchanter lol. An as far as immersion breaking I can agree with some ppl on that. I mean some of the Rogue/Warrior/Archer Abilities are a bit flashy like am just now using Livid on Cassandra like why the Hell does she get Red wings? As for the flashy ness on the other classes I can see a simple fix by just using more neutral colors. An not doing things like having the Ground smash ability make a huge crater in the ground lol.
Honestly, barring the Knight Enchanter, the new mages seem more like crystal cannons than the Origins ones - especially when you factor in Origins' Arcane Warriors, Shapeshifters and Battlemages.
Idk I mean I feel as if like in DA2 or Origins when I Played a Mages I felt like everyone was like OH CRAP WATCHOUT. Like I feel some fore behind my spells. I miss my fire ball that explodes from DA2 I mean we have to freaking use focus for a Firestorm a spell that we could like cast every 20 seconds before lol. An They also locked off abilities that should have been for every mage like Stone Fist like really way is that a Fade ability?
This time around I don't really feel that force behind the spells. Like I mean even Mind Blast use to really knock enemies off there feet not just gently push them back a bit lol.
I don't feel as if a Mage building the Damage spells this time around really bring Tons of Damage like they use to.
An not to mention I LOVED spells like Petrify that had both Pro an a Con That's why I wish they would have keep Barrage as a Charge up ability omg