Should the protagonist have a family in-game?
#26
Posté 10 octobre 2015 - 02:41
#27
Posté 10 octobre 2015 - 02:43
I'm fine with the idea. As long as the player can determine how they feel about them and express it accordingly.
- laudable11, Il Divo et Fawna aiment ceci
#28
Posté 10 octobre 2015 - 02:43
It was a nice feature having the relationships between Carver and Bethany contrasting each other. That's not to say we should have to deal with family issues, but the sibling feature stood out with good impressions.
#29
Posté 10 octobre 2015 - 02:46
Yes. It should be like Mass effect 1. Pick your background and start.
#30
Posté 10 octobre 2015 - 02:49
I wouldn't have a problem with there being siblings, parents, cousins, or something along those lines.
- laudable11 aime ceci
#31
Posté 11 octobre 2015 - 04:57
would be cool if you could have a family as the games goes on,,, or maybe it would be better if you and your Love interest could adopt a kid
#32
Posté 11 octobre 2015 - 05:06
Nope. I have seen the Couslands and Leandra Hawke and how it went. Nope. Just nope.
#33
Posté 11 octobre 2015 - 07:32
I honestly wouldn't mind there being family members. I love how my Warden Mage Commander, is Hawke's cousin. As for Mass Effect, you either have no family; Earth born, had a family; Colonist, or has a family; Spacer. If they have something similar in MEA, awesome!
#34
Posté 11 octobre 2015 - 07:45
This is just ridiculous. Bioware have already screwed the game up by setting it in a new galaxy and adding gimmicks like families would be just another nail in Andromeda's coffin imo.
#35
Posté 11 octobre 2015 - 07:58
I always imagine I killed my family in all the game since my character is a psychopath. STOP DEFINING MY CHARACTER, BIOWARE.
- iM3GTR aime ceci
#36
Posté 11 octobre 2015 - 08:03
I liked idea of having a family in the game like with the Hawkes in DA2. I guess I really don't care for the completely blank slate.
#37
Posté 11 octobre 2015 - 08:04
Yes, why not. ![]()
BUT: You should have the choice, NOT forced!!
- laudable11 et SomberXIII aiment ceci
#38
Posté 11 octobre 2015 - 08:08
Nope. I have seen the Couslands and Leandra Hawke and how it went. Nope. Just nope.
I thought the death of the Cousland parents was actually a pretty good thing about the Human Noble. Sucks to be that character, but it made for a good story. Besides, Fergus is alive and well in the end and you get to interact with him, provided you avoid the ultimate sacrifice. With Hawke, at least there's the sibling, who you can save to the very end.
- sH0tgUn jUliA, SomberXIII, Flaine1996 et 2 autres aiment ceci
#39
Posté 12 octobre 2015 - 05:51
It would be nice to have some sort of closer relationship from the start of the game who's willing to call you out on you bull**** and give you a friendly clap on your shoulder when you really need it. Then again it doesn't have to be family - maybe a close friend from basic training / your superior who you can choose to have a closer relationship with (like Anderson)?
Then again it would be interesting to have them be a civilian and not a "Me and my Super Rare Issue Shotgun can take care of ourselves" type badass: I grew really attached to my people in DA:I, and loosing any during the Haven attach (yes, even Seggrit) makes me reload. Something like that could be a nice touch if it was well implemented (like being able to actually have a conversation with the people after you've saved them...).
#40
Posté 12 octobre 2015 - 06:26
I like the idea of having family just because I feel it makes the PC feel more connected to the world around them. Not like they materialized out of thin air at the whim of the plot.
#41
Posté 12 octobre 2015 - 06:37
I would actually admire it if they added in a backstory which involved an active family, as in, maybe, a wife/husband, and a couple of kids. Of course, however, it would have to be optional through the backstory choice. If they forced a family upon every single type of protagonist that you could create, then I could almost guarantee that there would be a massive outcry (I know I wouldn't be too pleased by that choice on Bioware's behalf) fit for the ages.
#42
Posté 12 octobre 2015 - 06:47
It'd be pretty annoying to add a wife/husband and kids into the PC's life. Like, would they just exist somewhere, or would they have all been killed somehow so we can have our standard issue Tragic Backstory? The latter would more likely be the case, but with the former, I guess we could just choose to break it off in the most shameful way possible: with an email stating that we hooked up with a crew member and we won't be back for supper….ever.
On second thought, maybe that CAN work.
Of course, such a background would have to be entirely optional anyway. I don't think BioWare should ever determine the sexuality of the PC outright. I think leaving that up to the player has worked well enough so far.
#43
Posté 12 octobre 2015 - 02:59
It'd be pretty annoying to add a wife/husband and kids into the PC's life. Like, would they just exist somewhere, or would they have all been killed somehow so we can have our standard issue Tragic Backstory? The latter would more likely be the case, but with the former, I guess we could just choose to break it off in the most shameful way possible: with an email stating that we hooked up with a crew member and we won't be back for supper….ever.
On second thought, maybe that CAN work.
Of course, such a background would have to be entirely optional anyway. I don't think BioWare should ever determine the sexuality of the PC outright. I think leaving that up to the player has worked well enough so far.
We'll have to see how Fallout 4 handles it ![]()
#44
Posté 12 octobre 2015 - 03:36
Family like parents and siblings (or cousins) can't be choosen in RL. So I find those a starting point, and a chance to define my character personality, and that's why I find so important that there is a way to decide how our character feel about them.
Is my character a caring brother/sister? Is s/he in contrast with the parents? Have s/he taken this job away to stay away from them because can't stand them or s/he miss them?
While with a husband/wife is already estamblished my characters was in love with a person and wanted a family. Is something I prefer decide while playng, I don't want it forced on me.
Is one of the few things that made me wary of fallout4. I really don't like it one bit.
#45
Posté 12 octobre 2015 - 04:13
I'd be cool with it, it would give the protagonist some extra characterization, something which I'm always done with in video games.
#46
Posté 12 octobre 2015 - 04:26
How old would the children be? Maybe they're old enough to be in the military. They're assigned to a different unit from mine. After a mission, I can relax back home with my wife/husband while I play Call Of Duty with my kids. hahaha. Or watch them play Mass Effect as Shepard. hahaha. Heck have it where my kids rescue me after been trapped by whoever/whatever. For the last mission I take my kids with me to defeat the big bad. hahaha. Make it back home in time to have grilled steak with a baked potato. Excellent.
I don't see that in the game. Maybe squadmates/crewmembers might have a spouse and kids or maybe one of them is a single parent.
#47
Posté 12 octobre 2015 - 04:39
I will say that I'm rather against the preset spouse/kids thing.
I'm alright with Bethesda doing it for Fallout because they establish the protagonist in Fallout as having lived in the Old World which was heavily 1950s influenced, so I can understand someone in that society getting married to have a "beard" and hide their sexuality. Once we get to the Post-War world in Fallout, they've said that all of the human companions will be romancable regardless of gender, so I could see playing it that way.
In ME I don't see that as being a justification, so I'd rather Bioware avoid it.
#48
Posté 12 octobre 2015 - 04:49
Yes, why not.
BUT: You should have the choice, NOT forced!!
I like this.
- Rappeldrache aime ceci
#49
Posté 12 octobre 2015 - 06:15
I would like a balance between a 'choice' of fairly bland back stories ( allowing room for us all to fill in the blanks and add depth to our own particular version on the protag) and, as someone said, some form of non tragic background which would involve having blood or chosen family.
Difficult with parents unless it ties into the story arc but siblings, cousins and close 'lifelong' friends would work.
Hard to pull off and of course if players don't want any part of it then I'm not sure how much work that would be but I guess conversations/side quests/interactions could just not be followed up if you didn't want to do the 'family/history' stuff.
But an absolute no to existing life partners I think we need to 'fall in love' with someone in game for it to hold value and give us the opportunity to invest.
- Fawna aime ceci
#50
Posté 12 octobre 2015 - 06:18
So you could have a family if you wanted





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