I hope that ME:A doesn't tie the conversation/persuade system to the paragon/renegade morality system like ME2 and ME3 did.
When I played as a more neutral (and realistic) Commander Shepard who was neither truly heroic nor truly wicked, I found that I couldn't persuade anyone to do anything in conversations. All of the special speech options were greyed out because, apparently, being a well-adjusted, middle-of-the-road kind of individual, who makes the most appropriate choice for the circumstance, means you're a terrible leader with no charisma. lol
Yes, according to BioWare, if you want to convince someone to see your point of view, you have to be a Jesus-level paragon of virtue or a raving, trigger-happy lunatic.
So I'm requesting that Andromeda return to the ME1/Dragon Age: Origins approach of letting us actually spend skill points to improve our "speech" or "charisma" ability -- regardless of our moral alignment, or lack thereof.





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