The conditions are that I'm allowed to switch characters when the protagonist isn't trained in a weapon so I don't have to rely on the accuracy and fire rate of my squads potato AI.
Also, weapon skills in Mass Effect 1 affected too many things. gun skills = ability to handle a gun. Guns should go wherever I point them and do an approiate amountt of damage according to where the bullet impacts and what kind of weapon and modifcations and ammo is used. An unskilled shooter will have trouble hitting heads even that are right in front of them, a trained soldier could hit head much more often and to burst fire with accuracy, and the best of the best ought to be able to spray on full automatic with most bullets impacting with relatively little spread from where the crosshair is at without letting go of the trigger. Obviously some guns have a better effective range than others and be moddable for range and damage similar to as it was in ME3





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