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I'd welcome the conditional return of the ME1 wepons system


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#1
mickey111

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The conditions are that I'm allowed to switch characters when the protagonist isn't trained in a weapon so I don't have to rely on the accuracy and fire rate of my squads potato AI.

 

Also, weapon skills in Mass Effect 1 affected too many things. gun skills = ability to handle a gun. Guns should go wherever I point them and do an approiate amountt of damage according to where the bullet impacts and what kind of weapon and modifcations and ammo is used. An unskilled shooter will have trouble hitting heads even that are right in front of them, a trained soldier could hit head much more often and to burst fire with accuracy, and the best of the best ought to be able to spray on full automatic with most bullets impacting with relatively little spread from where the crosshair is at without letting go of the trigger. Obviously some guns have a better effective range than others and be moddable for range and damage similar to as it was in ME3



#2
Queen Skadi

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To be honest when it comes to gameplay in the Mass Effect games I would probably prefer the game to be more shooter than rpg, the gameplay and weapon/equipment system in Mass Effect 1 was rubbish.


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#3
KaiserShep

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The one and only thing from ME1 that I'd welcome back in terms of gunplay is the cooldown. To the void with everything else.

#4
Regan_Cousland

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I'm intrigued by your suggestion of allowing the player to take control of squad-mates in combat, a la Dragon Age.

 

Taking temporary control of, say, Grunt -- who I'm sure would have had great physical endurance and melee bonuses -- in order to more effectively decimate a group of husks in ME2, might have been fun.

And I'm sure there are plenty of guys who would have enjoyed taking direct control of Miranda just to stare at her behind. lol

But would being able to do that weaken the strong, personal connection you feel with your protagonist in Mass Effect? And would it make repeat playthroughs less appealing because you can experience all classes in a single playthrough?

 

Hard to say. 
 


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#5
Cyonan

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I feel like being able to take control of your squadmates would kind of negate the whole point of the weapon skill system.

 

I am also highly against character stats affecting a gun's bullet spread in a game that expects me to already manually aim. I'd rather just get ME3 styled combat with some improvements.

 

Although I wouldn't say no to the heat system coming back more.


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#6
Mathias

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We should be able to control other Squadmates.


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#7
mickey111

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I feel like being able to take control of your squadmates would kind of negate the whole point of the weapon skill system.

 

I am also highly against character stats affecting a gun's bullet spread in a game that expects me to already manually aim. I'd rather just get ME3 styled combat with some improvements.

 

Although I wouldn't say no to the heat system coming back more.

 

if it negates the system, the system is bad. A good system will mean each class of weapon needs to do it's niche much better than the others, and not allow people to put a scope on the ME:A equivalent of the Desert Eagle exploding heads with ease, or and having the assault rifles be uncontested in medium range shooting which wasn't really the case of ME3. It also means the enemy and squad have to be not terrible and able to do some damage without me taking over.



#8
Chealec

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Scour solar systems and planets within the Helius Cluster to find valuable resources and blueprints of long forgotten alien technology that will allow you to craft better equipment and weapons

 

Weapons as craftables ... hmmmmm ...


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#9
themikefest

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Although I wouldn't say no to the heat system coming back more.

I wouldn't either.



#10
Cyonan

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if it negates the system, the system is bad. A good system will mean each class of weapon needs to do it's niche much better than the others, and not allow people to put a scope on the ME:A equivalent of the Desert Eagle exploding heads with ease, or and having the assault rifles be uncontested in medium range shooting which wasn't really the case of ME3. It also means the enemy and squad have to be not terrible and able to do some damage without me taking over.

 

The problem is that these are guns, not full blown classes.

 

It severely limits what kind of weapons you can have if every single shotgun has to be close ranged so as to not infringe on other weapon's niches.

 

Guns like the Crusader would have no place in that system, because even without a scope it would contest Assault Rifles at mid range shooting. It would be a shame because the gun being part Time Lord aside, it was one of my favourite weapons in ME3.



#11
Mirrman70

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A trained soldier aims for the chest. there are enough vitals there that most decent shots to the chest would kill somebody on the battlefield.



#12
BronzTrooper

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if it negates the system, the system is bad. A good system will mean each class of weapon needs to do it's niche much better than the others, and not allow people to put a scope on the ME:A equivalent of the Desert Eagle exploding heads with ease, or and having the assault rifles be uncontested in medium range shooting which wasn't really the case of ME3. It also means the enemy and squad have to be not terrible and able to do some damage without me taking over.

 

The M-99 Saber is fairly effective at long range, and that's an assault rifle.  The Indra is a fully-automatic sniper rifle with a high firing-rate and moderate damage.  The Crusader is a shotgun that's effective even at long range.  The Executioner and Paladin are pistols that are effective at mid-long range.  All of those weapons are in ME3 and they could theoretically fill the roles of weapons in other weapon classes.

 

Plus, as Cyonan said, being able to switch characters would pretty much negate the system you're suggesting.  You're basically saying that the set-up you want is bad.

 

And now, I shall bow out of this thread with one final comment: I'd like to see the weapon cooldown system return too.   ;)



#13
mickey111

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Plus, as Cyonan said, being able to switch characters would pretty much negate the system you're suggesting.  You're basically saying that the set-up you want is bad.

 

 

 

no


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#14
capn233

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If anything, weapons should be tiered, and then those tiers restricted by class.  It doesn't make a huge difference what the tier distinction is, even if ME3 sort of tried to do this with weapon weight and failed.

 

You should not be able to take control of other squadmates in this game.

 

I am also mainly against putting weapons in the inappropriate class as ME3 did time and time again.  You may as well not bother naming the classes, especially since most of the characteristics that result in labeling something an SMG vs Assault Rifle vs Sniper Rifle for today's weapons are relatively meaningless for mass accelerator weapons, and were never really defined in ME.

 

You can partially blame weapon class specific damage bonuses for some of the strange apportionment, but unfortunately I think rule of cool is what is mostly responsible.  "Wouldn't it be cool to have an assault rifle that is really like a sniper without a scope?"  "How about an assault rifle with a scope, that is really a sniper rifle!"  The answer is actually "no" but sadly they didn't realize this.



#15
O'Voutie O'Rooney

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i want cool down, radar, and the ability to mod the gun while on a mission. I also prefer to have heavy weapons the way it was in either ME1 or ME2 (I am blanking on which since I haven't played them in so long). I hate the way ammunition and heavy weapons worked in ME3. "Hey, look, lots of clips laying around and, oh wow, some heavy weapons to fight this big bad guy!" Perhaps it needs to be a special skill to use heavy weapons, but to me the way it was done in ME3 is one of the most dumbed down of the choices made in how the game was designed. (I did love most of the game, btw.)



#16
CYRAX470

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Not into the idea of taking control of other squad members in gameplay. Prefer to just focus on my character, and issue commands.


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#17
Brightwolf

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The one thing I really want back from ME1 is the cooldown based weapons.  In ME2 and ME3, on the harder difficulties it always felt as though I had to be a bean counter about my shells.  "Lets see, there are 2 full health assault troopers, a half health assault trooper, and a full health guardian.  I have 2 rounds left in my sniper rifle, I shotgun shell, and six pistol rounds.  Ok, so snipe the to full assault troopers, shotgun the wounded guy, and pistol the guardian through the slot.  Hope I find enough clips for the next fight after this!" is not a fun way to fight for me.  OTOH I really liked how ME3 let me equip any gun with any class.  I wouldn't mind having a harsher CD (on either the power or the gun) penalty with the weight system, but I really liked being able to give my sentinel an AR or my adapt a shotgun.



#18
afgncaap7

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There's really only 3 things I want as far as weapon systems.

1. Keep the ability to equip whatever weapon type we want.
​2. A more balanced system to regulate how many weapons you can carry. Go play any power class with nothing but a pea-shooter with a 150% - 200% recharge bonus and then switch to a soldier while trying to use the soldier's traditional selling point of carrying every weapon type at once. Have fun.
3. A combination of the​ ME1 cooldown system to give you functionally unlimited ammo while also being able to use limited heatsinks if you need to reload right at that moment and can't afford to wait for a cooldown. I'd be OK with certain unique weapons having only one or the other.



#19
marcelo caldas

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Weapons as craftables ... hmmmmm ...


Hmmmmmm x2

#20
KaiserShep

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If anything, weapons should be tiered, and then those tiers restricted by class.  It doesn't make a huge difference what the tier distinction is, even if ME3 sort of tried to do this with weapon weight and failed.


I really despised weapons restrictions. It never really made sense to me that a highly trained, N7 soldier doesn't know how to use an assault rifle. I was glad to at least be able to unlock the AR skill for my vanguard in ME1. I thought ME3's weapon free for all was a breath of fresh air by comparison. I loved being able to use whatever I want.

#21
Gonder

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Mass Effect 2 was that crossroads between RPG and action, and it satisfied me in both, which is another reason why it was my favourite game. I will admit that Mass Effect 3 had a brilliant combat system though, and I thoroughly enjoyed it. I also loved how weapons worked in that game, where you could wield literally anything and be trained to use it. If that doesn't ring more fun than just using one or two types of weapons the entire game which don't actually play differently other than a different skin and damage meter, then I must have lost myself long ago.  :o

 

I did sometimes enjoy Mass Effect 1's depth though, I'll give you that. Believe it or not, the sniping in that game was probably my most favourite, I preferred it even over 3. Thermal clips killed them in my opinion.