Hey guys I know I'm super late to the ME party, and I didn't want to create a new thread about the ending cause I'm sure there have been thousands. I just finished the trilogy for the first time and, with a lot of strong will, avoided spoilers other than a couple of hints and armed with the fact that almost everyone HATED the ending. So I might be in the overwhelming minority but I actually liked the ending and didn't have any problem with it (granted, I had the Extended Cut and Leviathan so I know that changed a lot, plus playing it long after the dust settled and being more forgiving with video games flaws in general helped

... but still I saw hate at all around anyway and I felt motivated to voice my opinion on why I liked it despite its flaws.
I loved the trilogy and I can consider myself a new fan, but for obvious reasons I was expecting the worse when I reached the ending. I just liked how it played out, and the three choices we were given. I felt they were in accordance with both the choice driven nature of the game and the themes explored throughout, namely the organics vs. synthetics one. I don't understand why people were so angry, what were they expecting? Did people expect to not have a choice and just kill the Reapers swiftly and cleanly and everyone lived happily ever after? Or on the contrary, they wanted to have more choice, or see how the choices they made through the game had more impact? This wouldn't make sense in my mind because if there's one thing I loved about the whole trilogy, specially in the third, is how your choices DID have an impact, either in deciding the different races' fates, your squad mates' fates and ultimately adding to the War Assets count that also had consequences in the end. I don't know if it was really the designer's intention but the whole game did feel like a big ending of sorts and the final sequence was just the culmination to resolve the reaper issue. I also appreciated that instead of a big final boss battle like video games have us so accustomed to, we get the choices sequence, and like I mentioned, the game give us the chance to choose how to deal with the Reapers and live with the consequences, even if we don't totally like them. More importantly for me, they weren't a typical Renegade - Paragon choice like many of the choices up to this point, but a whole moral dilemma that I found fascinating and even worth discussing the merits of each (like in this thread or many others).
Other complaints I have seen around is how it ditches everything that you were working towards and in here I have special position that I don't know if other fans have mentioned before, and is the fact that since the introduction of the Crucible, no one knows how it works or what is going to happen after is activated. I even enjoyed this little bit of mystery surrounding the Crucible and I think people forgot about it since they were so focused on just killing the reapers. We were told that we wouldn't stand a chance fighting the Reapers by conventional means, not even with a 100% EMS (although ok you only find about this after the fact, but we ARE told that we don't stand a chance), so we were at the mercy of whatever the Crucible did, so why should we be that surprised or shocked that it wasn't what we were expecting? Heck, for all we knew it could have wiped out all life indiscriminately and let the galaxy renew itself. Instead we were able to work with the Catalyst AI (who I didn't see as a villain) and come up with a new solution. So if people didn't like it, well that was the only weapon the whole galactic community through the ages could come up and build to deal with the reaper issue, whether you liked it or not, and if you don't like it then don't use it and get exterminated (granted, the original ending didn't have this option). The only thing I may agree with being flawed is in the Catalyst' logic and its solution to save life from extinction, but again, I can forgive that and actually give kudos to the creators for trying something daring and not stick with a typical good vs evil battle.
Additionally, when people say what happens at the end ditches everything and seems so out of place, again I think they forget that this moment that seems so out of place is exactly what you were working towards from the beginning, namely a chance to kill the Reapers, and you did it! That you didn't like how it looks or plays out or that the writers kind of failed to convey some complex meaning to it all, ok, but any disappointment was because of your and Shepard's expectations. But reaching this point no matter what it was was the goal and you with the help of all the races managed to accomplish it against all odds, hence the new variable the Catalyst mentioned and hence the need to change the solution...
There might be other flaws like the consequences didn't differ too much between choices (especially in the original endings). Or that there are some things left unexplained like the presence of the Starchild. or even plot holes and what not. But I was so emotionally invested and engrossed in the game that I perfectly managed to give the writers leeway and enjoy it for what it is. I also haven't looked too much into the Indoctrination Theory, but from what I can gather it may seem like an interesting theory but that EC nullified, although I don't know the details as to how. All in all I liked it for what it was, I expected something much much worse like the Reapers winning no matter what you did (really it was so unanimous the hate that I really thought the Reapers did the harvest no matter what), or being super rushed and/or
abrupt.
Anyway sorry about my rant, I just wanted to give my opinion. It has been interesting to read many different discussions and views online
