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Things to consider for ME:A... PLEASE!


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#1
mistermutiny1989

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Hi all! I, like many bioware fans can't wait for Mass Effect 4 to come out next year (or the year after) however there are a few things I'd like to list that I'd love to see in the new bioware release that I feel was overlooked in previous releases. Let me point out that these are MY preferences however TRIVIAL or SUBJECTIVE and if others agree or want to further extend my inputs please go ahead but keyboard warriors need not attack please haha.

1. MORE HAIR (Character Creation)
I know it, the fans know it... If there is one thing that has been missing since the first Mass Effect and Dragon Age it's more hair styles! If ME4 hairstyles are anything like DA:I we are in trouble. I'd go as far as saying most of ME3's hair style selection was more vast and easier on the eyes. I think many of us will pay for a dlc containing such a selection of decent looking hairstyles NOT mullets and cobweb looking weaves. Also this change will reduce the bioware forum overloading on release haha. Don't be afraid to let us use hair styles from characters in game either... Most are actually better designed than what we have to work with anyway.

This also goes for facial hair for the men. Perhaps a little more selection with the beards and especially the whole "5 o'clock shadow" look. Most of these in previous games have only had the one option for it that doesn't always connect to the side burns. So you'd have thin 5 o'clock shadow like the old games, then thin stubble that covers more of the face, then thicker stubble which covers just the jaw and then another thicker one that goes up to the cheek and side burn hair line (I'm sounding really OCD about this I know but that's because I have OCD haha).

Continuing on with character creation I've always found that facial features like preset noses, lips, eyes etc etc have been 80% comical and overly bizarre. If we wanted to make funny looking characters we'd go play Saints Row. Somehow I don't think most of us bioware fans like making odd looking characters... I can't speak for anyone but I have watched my friends sit there and pout and curse at the character creation screen in dissatisfaction of what they have to work with. In the search for other decent looking Shepard's and Trevalyn male characters created and shared online most looked exactly the same unless modded otherwise. Many of us consolers don't have access to such mods so we need more options in the base game or dlc releases.

Changes to physique would be welcome too! However I am aware that if we have too much power over this certain armours are going to be harder to design. A big pair of double DD's or roided up biceps aren't going to fit into all armour sets without a lot of tweaking. Is it worth the time? Maybe not. Is it something to consider? Yes!

2. COMMEMORATE PREVIOUS GAMES.
Once again I'm on the topic of aesthetics when I list this. I would love to see armour and weapons available to wear and use that are replicas of armour or weapons from previous games. This INCLUDES Dragon Age games.. Getting the chance to say ... Wear the sentinel armour from DA:O or Grey Warden gear or Zaeed's armour he wore in his appearance at the Citadel in ME3 would be cosmetic changes that allow us to enjoy the old with the new.

3. THE GOLDEN NUG OF MASS EFFECT
The golden nug has been like a dream come true for DA:I. When we look at Mass Effect 3's new game plus we find that we can't change our class unless we want to lose all that loot! This gets a little tiresome for some of us that do not wish to play the game six times through just to get the full experience of three classes. Once we have finished the game once; legitimately we should be able to play again without having to be tight asses with budgeting and searching for that one gun for a sixth time. You know what... If the actual Golden Nug statue was in ME4 with an AI introducing it to us as an ancient artifact from a lost era I think the nostalgia would be overwhelming.

4. DON'T BE SLACK WITH CUTSCENES
Out of all the points and suggestions I've discussed this is so so so important to me! Bioware games generally come with hours of cutscenes. Back in the day nearly every conversation you had with NPC's would be done in a Hollywood-movie-esque scene where each well delivered line by the voice actor would be further projected by the characters' facial expressions. In DA:I we saw very few of these interactions and it destroyed immersion ESPECIALLY with side missions/quests. You know... I don't think many people talked about this and perhaps nobody even noticed but it was such a disappointment for me.

I'm sure it saved a lot of time for developers but it really dampened my personal experience. I truly hope this does not become a usual occurrence in future bioware releases. Story telling and immersion is bioware's strong suit and that should come before anything else.

Anyway... That's enough of my ranting. I have many other little suggestions but these were especially important to me. The rest can be left to the developers. I trust Mass Effect Andromeda will be a masterpiece of a game and the mind boggles as to what Bioware will deliver this time.

Cheers!
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#2
Sartoz

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                                                                                                    <<<<<<<<<<()>>>>>>>>>>

 

On More Hair

If you mean better hair styles and beard selection than DA:I, I'm with you on that one.

 

On Facial features

 One billion possible tweaks, according to a Bio dev. It must be the player's lack of artistic know-how for the "failure".

 

On Physique Changes

Hm.. doubt it very much. I  like the idea, though. Alas, Ihave no expectations about the CC.

 

On Commemorate Previous Games

 A COSPLAY quest in the Citadel/Hub?.. find the best DA armour(s).

 

On the Golden Nug of Mass Effect

Good idea.

 

On Cutscenes

Expensive proposition. Some like, some don't.  I do but does Bio gain anything from that? I mean, according to Bio, DA:I is the GOTY without all those cutscenes you allude to... proof that you don't need them!

 

My take is that ME:A is a new storyline, unrelated to the Shep's universe. From tweets, the game is HUGE, Awesome, Explorable, will have better graphics that the teaser trailer... new companions and aliens with some MW NPCs  and maybe a Krogan and Solarian or two. Hey, they may even make a Shep clone, for the die hard.

 

I wish Bio the best for my future pleasure when I play the game.

 



#3
hemorrhoid

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Been looking for this.

 

I'd like for something to be removed, though, or - rather - fixed. Currently playing through the Ardat-yakshi monastery and in the room right below the first elevator at the entrance to the building, there's what looks like a food trey or a piece of tech on the floor left of the door as you're about to exit the room. Shepard can't pass directly over this object, and forces me to take a specific route around it as one direction is blocked by a wall. I know that ME games aren't knowing for characters to jump at will, and that's just one of the reasons why I'd ask for you to make them able to stride over objects that tower three inches above the ground. It may sound insignificant, I know, but does wonders for the flow of the experience.

 

Another thing maybe be more difficult to handle, but it's about graphics. Not asking for "better" graphics because I think they're good as they are in ME3, but 1360x768 HD TV on which I'm currently playing ME3, and I'd like to play in full HD. When I crank the graphics to full 1920x1080, parts of the game image is cut off due to the dimensions of my apparatus, making it hard to see writing and images out in the corners and to the sides of the screen. Now, in some games - like the Borderlands series by Gearbox - they can adjust the HUD view to expand or shrink closer to the center of the screen or further to the edges. If you can put this into the game, I think it'd fix my graphical image issue. I don't believe I'm the only one wanting this.

 

On another note, I'd love to see more extensive character - not only customization, but - creation, meaning deciding on things like height, physical size (weight) and just more diversity and realism to NPCs, as well as your own. Volition's Saints Row series I think is a great example on this (minus height adjustment). Needless to say character customization is a big deal to me, if at first it's available.

 

But thanks for your time if you read this through. All I ask is that you honestly consider it.



#4
Sanunes

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I think you would have been better off comparing what you want to Mass Effect instead of Dragon Age since its different teams working on the games and we don't know what is in store.

 

1) Aesthetics: I don't really have an opinion on the ascetic one way or the other, I just don't want to run into clipping issues if they add a lot of new things for that is something that bothers me the same as it seems lack of options bothers others.

 

2) Golden Nug: The design of this item doesn't transfer very well to how Mass Effect 3 worked. If they had crafting recipes and crafting materials in Inquisition then I could see a more direct connection, personally I think it would work more closely to Mass Effect 2 for you found the plans and still had to find crafting materials.  Now the addition of adding "change your class" to the NG+ start window is something I would want more then an item to transfer stuff.

 

3) Cinematic: To me the reason for less "cinematic conversations" was the amount of cosmetic option in Dragon Age: Inquisition with having four races and eight different characters with four voices among those.  That would have been a lot of additional  work to make sure all the voices and body types worked in every conversation in the game.  So when BioWare announced we will be only playing as a Human my concerns that it would be like Dragon Age: Inquisition in this regard decreased. My concern in this regard with one of your cosmetic requests is that if they add different body types would cause this issue to happen again because they would need to animate every different possibility during a cutscene.