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#1
Whitering

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I have played the various origins in Dragon Age Origins (I know you like to pretend this game does not exist), many, many times.

 

Instead of saying what, for example, Shepard did at Torfan, let us actually play our character's defining moment...pleeeeeeeaaaaase.


  • Oldren Shepard et Mr_Q aiment ceci

#2
caradoc2000

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"It was a dark and stormy night..."

 

No wait,

 

"It was a bright and beautiful day..."

 

Maker, I'm bad at this... :pinched:



#3
LordSwagley

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Too much work so it will likely not happen. I am in support of this however.



#4
Oldren Shepard

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I have played the various origins in Dragon Age Origins (I know you like to pretend this game does not exist), many, many times.

 

Instead of saying what, for example, Shepard did at Torfan, let us actually play our character's defining moment...pleeeeeeeaaaaase.

 

28:37 "someone who's becoming a hero"

 

Maybe you and many of us will be lucky in that regard, i think this game will be our Torfan or Elysium and establish  our status as a hero/criminal/or something else in this new adventure



#5
Shechinah

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 (I know you like to pretend this game does not exist)

 

Who and where, are you referring to the Mass Effect forums? Because I know it to not be the case on the Dragon Age forums.
 



#6
RoboticWater

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Origins is still quite known and referenced throughout these forums, generally to contrast certain design decisions in DA:I that could potentially pop up in ME:A.

 

As for the origin story, I'm not certain how easy it would be. Designing content in Dragon Age (or any tactical RPG for that matter) is far easier than it is in any shooter simply because level design is essentially irrelevant. Once the underlying rules of a CRPG are made, it requires very little work to whip up a basic dungeon as far as I'm aware. Shooters (especially cover shooters) need a bit more care put into encounters even after the ruleset is constructed. It also helped that all the starting places in Origins were places you would eventually later in the game. All that the origin needed was a few new simple quests and extra dialog. ME1's origins didn't have the same luxury and likely couldn't based on how the story was made.

 

Mind you, playing out the origin of Shepard at the beginning of ME1 doesn't really fit into the plot of that game either. It works better as a thing done in the past rather than immediately prior to Eden Prime (even if the game explicitly told you there was a time jump). So as long as origins make sense within the plot structure and isn't prohibitively expensive to make, then BioWare should go ahead.



#7
Hanako Ikezawa

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No thank you. The more blank of a slate our character's backstory is, the better in my opinion.



#8
Pistolized

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MASS EFFECT: ORIGINS !

 

In my opinion it ought to be the new paradigm for each new Bioware trilogy/plot-line-beginning.



#9
Helios969

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I'd totally be down for Origins-type backstory/playthrough. Probably won't happen because of the amount of time required.

#10
Gannayev of Dreams

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I have played the various origins in Dragon Age Origins (I know you like to pretend this game does not exist), many, many times.

 

Instead of saying what, for example, Shepard did at Torfan, let us actually play our character's defining moment...pleeeeeeeaaaaase.

 

Quite the oppsite of pretending they didn't exist, Origins were my favorite element of the entire Dragon Age series. Those playable backstories were tailored to your character and had personal elements that the generic "save the world" plot that followed could never duplicate. I'd love to see more of that.



#11
Hanako Ikezawa

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Quite the oppsite of pretending they didn't exist, Origins were my favorite element of the entire Dragon Age series. Those playable backstories were tailored to your character and had personal elements that the generic "save the world" plot that followed could never duplicate. I'd love to see more of that.

No, they were tailored to Bioware's character, not ours. There are plenty of great games with set protagonists if you want that, but protagonists that are your character are rare. I'd rather not lose one of the few.



#12
Laughing_Man

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No, they were tailored to Bioware's character, not ours. There are plenty of great games with set protagonists if you want that, but protagonists that are your character are rare. I'd rather not lose one of the few.

 

Well yeah, but Bioware has been moving away from the classic CRPG formula for awhile now.

That said, even those origins left enough room for your own head canon.

 

The ability to actually play through an interesting origin story trumps in my opinion the amount of freedom you

would have if you were to design a blank character yourself.

 

If you like more the classic RPG formula, than there are better options out there than Bioware:

Divinity: Original Sin, Pillars of Eternity, Sword Coast Legends, Shadowrun Returns (and its expansions), and others.



#13
Mdizzletr0n

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No thank you. The more blank of a slate our character's backstory is, the better in my opinion.


Whens the last time BW gave us a blank slate though?

#14
Mdizzletr0n

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No, they were tailored to Bioware's character, not ours. There are plenty of great games with set protagonists if you want that, but protagonists that are your character are rare. I'd rather not lose one of the few.


ME definitely wasn't one of those games.

#15
Sanunes

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I rather they not take the same approach as they did with Dragon Age: Origins for it felt like they had all the unique content at the very start of the game and then was ignored for the most part after you get to Ostagar.  In my opinion I rather not have any background specific content over feeling like it was forgotten to be added to the game.



#16
Hanako Ikezawa

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Well yeah, but Bioware has been moving away from the classic CRPG formula for awhile now.

That said, even those origins left enough room for your own head canon.

 

The ability to actually play through an interesting origin story trumps in my opinion the amount of freedom you

would have if you were to design a blank character yourself.

 

If you like more the classic RPG formula, than there are better options out there than Bioware:

Divinity: Original Sin, Pillars of Eternity, Sword Coast Legends, Shadowrun Returns (and its expansions), and others.

No they didn't. A lot of the ideas I had for backstories didn't work with the Origins. 

 

In your opinion. I think the opposite. 

 

I know there are, but like everyone I like to have options and the more the better. Plus most of those games you listed are PC-exclusive or don't offer as good of storytelling. 

 

Whens the last time BW gave us a blank slate though?

Hence why I said the more of a blank slate, not a blank slate. They have never done a full blank slate, but then no video game has truly done so. The only roleplaying that does is PnP. But Bioware has given us pretty close to blank slates, like the Inquisitor. 

 

ME definitely wasn't one of those games.

Well, the first one was pretty close. But yeah the sequels ruined that. I'm hoping they do a better job this time. 



#17
9TailsFox

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28:37 "someone who's becoming a hero"

 

Maybe you and many of us will be lucky in that regard, i think this game will be our Torfan or Elysium and establish  our status as a hero/criminal/or something else in this new adventure

But I don't want to be hero i want to be space cowboy with a heart of gold.



#18
Laughing_Man

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...Plus most of those games you listed are PC-exclusive or don't offer as good of storytelling.

 

PC exclusive is a plus... :)

 

But seriously, it's just that the "Hardcore RPG" niche happens to coincide more with PC users than console peasants...

 

And as for story telling, sure, some of these games go for the classic RPG adventures, and the rest don't really have anything like cutscenes and other

fancy high level story telling aids, specifically because they are aimed at an audiance that likes more the "blank slate" approach.

 

That aside, I thought the the stories in Pillars of Eternity and the Shadowrun games were very interesting, they certainly kept my attention.

(about shadowrun, the expansions are probably better from story-telling point of view)

 

It also helps that the price on these games is not 60 USD.



#19
straykat

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I would like detailed origins, but the previous ME combos of little written backstory combos worked pretty well too. I don't know why it worked, but I can write a bunch of stuff about a Colonizer/War Hero combo or Colonizer Ruthless or the default Earthborn/SS. Or whatever. None of it begged more questions (like DAI) or felt forced and out of context. Both were codex based, but DAI fails to me. The ideal would be like DAO (or even more developed like DA2), but I wouldn't be disappointed if just like old Mass Effect.



#20
Sanunes

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I would like detailed origins, but the previous ME combos of little written backstory combos worked pretty well too. I don't know why it worked, but I can write a bunch of stuff about a Colonizer/War Hero combo or Colonizer Ruthless or the default Earthborn/SS. Or whatever. None of it begged more questions (like DAI) or felt forced and out of context. Both were codex based, but DAI fails to me. The ideal would be like DAO (or even more developed like DA2), but I wouldn't be disappointed if just like old Mass Effect.

 

I was more interested in the multiple origin idea they had for Dragon Age: Inquisition before they changed that concept into multiple races, which could work for Andromeda for we are going to be human.



#21
Sartoz

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 Snip

Maybe you and many of us will be lucky in that regard, i think this game will be our Torfan or Elysium and establish  our status as a hero/criminal/or something else in this new adventure

                                                                                                       <<<<<<<<<<()>>>>>>>>>>

 

Well, as long as our enterprising hero is not another Harry Mudd !