This is more a letter to the Devs than a discussion but I can't stop anyone who wants to contribute or debate.
I'm going to be honest. I can't play Dragon Age Inquisition without mods. Fade-Touched Loot, Loot Animation Remover, No Wait War Table, Recliffe Shop (Standard Edition), and that All Schematics and Collectables Saved Game.
Why do I have all of this? Because it takes a game that felt like a chore, and makes it into one of my favorite BioWare titles to date (KOTOR still holds #1 sadly).
I know I heard a lot of comparisons to Skyrim when this game was coming up -- and to be frank I do enjoy it more than I enjoy Skyrim these days.
Buuuuuuuuuuuuuut
There's a lot of work that needs to go into the next title before I put down my Bethesda Poster.
The primary target of that work needing done is the removal of all the needless padding -- Looting, Absurdly Low Drop Rates, the requirement to Save Scum in order to get access to everything, and worst of all, the War Table.
Removing the Mount would also go quite a way to getting it better -- or letting us loot and fight from it. The only time I ever jump on my horse is when I need my party not to go ham and attack something we're running past -- like the Valley before the Fereldan Frostback High Dragon.
The Looting animation, is a first in a Dragon Age game, and it feels WEIRD. It feels WRONG, and worst of all, it eats the time up I could be spent playing or inside a conversation. It takes a little over two seconds for the character to complete the animation and open the Loot Bag. With the mod that removes the animation the game works just fine -- which tells me this was added to Pad time out in the game. Its already a 20 hour game, and that's just chasing the Main Storyline and necessary side quests. I've got almost 300 hours in the game and I only this morning beat the game. You didn't need to force me to spend time in the game, you can do that already.
Absurdly Low Drop Rates is acceptable -- if it wasn't necessary. But Fade-Touched Mats, are necessary, especially to a Power or Solo gamer. Spending time scumming loot drops for one Fade-Touched material is not how I'd like to spend my time in this game. I want to spend more time in the crafting menu, figuring out what will best suit my build. Not using my face for a Logging Axe, just chopping away at my sacrifice to RNGesus.
This is a part of the above -- Schematics need to be fixed locations, not random chance. This just adds even more time to the game, and if you wanted to 100% the game, Save Scumming was something you were going to have to get used to.
Last but not least, the worst offender is the War Table. This right here, is what really made me put the game down until it was done being produced for, so I could Mod it out of Existence and actually remember the choices I made on that table instead of just looking at whatever Agent could handle it the fastest or with the best reward. Removing the time requirement was what actually got me using the War Table.
The reason for all of this is that the Open World game is already essentially a Time sink. We're here to spend time in the world, and the more time we have spend waiting around, the less palatable the 'busy work' (as Critics put it) becomes. Give us our oysters, we're at a restaurant, not waist deep in the ocean.
Hope this helps!
Evelynne





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