Skyrim was actually awful and entirely pointless. I like how you took "Make less areas so you can fill your area's you make with interesting stuff" as "Linear gameplay"
Aside from that DA is a focused narrative. This is the open world you wanted so badly, filled to the brim with irrelevance and pointlessness. Unless were remembering skyrims 500+ drauger caves differently.
With 20 million copies sold and being one of the best selling games of all time, Skyrim was not "entirely pointless". It had a lot more than just draugr caves. The Dark Brotherhood quest line in particular was fantastic.
It's fine that you don't like Skyrim, but you shouldn't dismiss it. Skyrim certainly isn't perfect, but it's hardly evidence of a bad open world game. That's just laughable. It would be like calling Half-Life 2 an example of a bad FPS.
It's a false dichotomy that an open world can't have a good story. People in this thread have already discussed the myriad of challenges that BioWare dealt with that left them scrambling at the end with little time to fill the world with more interesting quests. And it's not the first time BW has done this kinda thing either. ME3 and DA2 had really dumb side quests. BW clearly plans from the onset on putting these types of things in. They just need to refocus that effort on quality side quests.
The reason I painted you as possibly wanting more linear gameplay is because in other posts in this thread you imply as much. But if you want to call it "focused", that's fine too. Not trying to put words in your mouth, just trying to show that we need not sacrifice open world.





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