I dislike Dagger Hazard because the visibility penalty is too harsh, covers the entire map (unlike White Hazard) and almost never lets up. It also has the most punishingly stingy ammo boxes in the game which is a crappy way to create difficulty. Oh, and it has a habit of crashing my game and no other map or enemy does that. Just Dagger Hazard.
I dislike Condor because of its bugs and the amount of spawn points a single person can suppress when out of position, causing enemies to spawn directly next to you unexpectedly. Its spawn mechanics are characteristic of a short-range brawl map like Goddess but its layout heavily advantages things like Geth Primes and stationary Banshees who make the latter waves extremely irritating. Its ammo boxes are bugged, its high ground cover is poorly stitched (not the same as e.g. Rio cover, which has very obvious holes that players can avoid visually; Condor's cover has visually solid areas that enemy shots pass through inexplicably), its low ground cover is the easiest in the game for enemies to shoot you over because of the extreme altitude disparity as well as lack of intervening objects. Extremely long sightlines accentuate the lack of dropoff in enemy accuracy at range which leads to many instagibs from full health when multiple Marauders, Phantoms and the like target switch from a cloaking infiltrator, e.g. The same aforementioned also makes Combat Drone, Atlas rocket even more infuriating than usual there.
I dislike Rio because its layout makes certain setups boring and pointless to play, e.g. N7 Paladin if there is a competent sniper on your team because everything will die before it reaches your effective range, and trying to storm the middle area alone is poorly advised. It's a map that wants everyone to follow the same strategy in a way, either rushing in as a group or picking off things at range, in a game in which this is basically never required or even incentivized. Even Glacier is fine for snipers, despite being the best spawn rush map. Furthermore, Rio is one of the most bugged maps in the game, two of particular note being the disjoint that occurs near the spawn point and the instant kill off ragdoll in the loading crates area.
Honorable mention, the objectives on Jade can go die. There is a fun level of challenging and then there is Geth Platinum devices on Jade.
All the other maps are great. Actually OP, Hydra is one of my favorites. I don't see it all that often too, since the Hazard maps lead to saturation of the vanilla ones in random rotation, which makes it all the better.





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