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What can Bioware learn from Star Wars Battlefront?


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168 réponses à ce sujet

#26
Xerxes52

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Only a few things:

 

1. Great Graphics and Framerate.

 

2. Excellent Sound Quality.

 

3. Weapon Overheating (with GoW-style Active Reload) instead of conventional ammunition. What RZIBARA said exactly.


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#27
rashie

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Optimization.  It runs well on 1440p for me on its ultra preset without needing to turn SLI on. Although this is hardly surprising when its a game being built by the people who did the engine themselves.

 

Overheat system. I prefer the ammo system of ME2/ME3 in comparison to ME1 gunplay, but I wouldn't mind ammo getting dropped if they borrow the system design in use in Battlefront, aside from lack of gun modifications (at least in beta?)



#28
iM3GTR

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Bioware should be given the rights to do a Republic Commando sequel with Mass Effect squad style, 3rd/1st person with powers and stuff like that. I know I would buy it.



#29
Mcfly616

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Bioware should be given the rights to do a Republic Commando sequel with Mass Effect squad style, 3rd/1st person with powers and stuff like that. I know I would buy it.

 Or....you know....KotOR 3!!!!!!!


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#30
Arcian

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 Or....you know....KotOR 3!!!!!!!

It's like you want them to ruin what's left of KotOR's dignity.


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#31
rashie

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 Or....you know....KotOR 3!!!!!!!

There's swtor for that if you want kotor 3 with a bioware writing style, what would be really interesting is one taking a similar approach as to the Obsidian version.



#32
Cheviot

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There are no space battles (a glaring omission in a Star Wars game, especially considering in BF2 you could land your tie fighter or x-wing on a Star Destroyer, get out and continue the fight on foot throughout the ship).

Isn't there a Space Battle mode listed on the multiplayer menu, but greyed out in the beta?



#33
Queen Skadi

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Isn't there a Space Battle mode listed on the multiplayer menu, but greyed out in the beta?

 

Not sure it is quite what McFly is talking about.

 

Besides if the dogfighting in Walker Assualt is anything to go by I am pretty sure it will be Battlefront's least popular mode



#34
Mcfly616

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Isn't there a Space Battle mode listed on the multiplayer menu, but greyed out in the beta?

Nah. Its a mode with all flying vehicles. But none of the levels will take place in space. They will all be in atmosphere above some planets surface. You will not be able to board star destroyers or land and get out and fight on foot. It's essentially a dogfight game mode.



#35
Mcfly616

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There's swtor for that if you want kotor 3 with a bioware writing style

SWTOR is an mmo. It failed to capture what Bioware achieved with the original single player experience. It's like what ESO is to the core entries of the Elder Scrolls series. No thanks.


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#36
goishen

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Okay, so don't want the Heroes, the ATAT's, the proximity grenades, or the missle launchers to be powerups.  You wanna have them all from your character loadouts?

 

Are you insane?

 

*blink* 

 

 

 

 

 

*blink*

 

Are you seriously trying to tell me that if I haven't been playing for a month, that I'm gonna get WTFpwned by you?

 

Are you insane?

 

*blink*

 

 

*blink*



#37
Queen Skadi

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Okay, so don't want the Heroes, the ATAT's, the proximity grenades, or the missle launchers to be powerups.  You wanna have them all from your character loadouts?

 

With the framework they have in place and the way the game works it is clear that this would not be a good idea (unless of course the more powerful items were on an insanely long cooldown) but I think this just highlights how lackluster the game is.

 

It is almost as if the game was designed to be a simplified version of the mutliplayer shooter, limited weapon options that all handle roughly the same, not as many options when it comes to load out so you don't really specialize for different tasks, for the most part it is just ground troops firing lazers at each other and if you get lucky you might find a powerup that allows you to spawn as a vehicle (sort of like a COD Killstreak reward but just lying on the ground) that allows you to take and dish out more damage.

 

The game is so simple to the point it lacks any real depth and it is very hard to pinpoint where the game goes wrong as the further you dig the more the problems seem to stem from the base game as it was designed from the ground up.


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#38
Navasha

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I tried the beta and its seems okay.   Sure hope there is going to be a lot more to do in the final release or I think they are going to be in for a disappointing release.    As for what Bioware can learn from it?   Not much really.   Its really completely different genres, unless you are talking just about the multiplayer portion of Mass Effect.    

 

In which case, I think Bioware should just stick to what it did with the ME3MP.   That seems to have been their best shot at MP so far.. though I might have kept playing that longer if they ditched the RNG loot system.    



#39
wolfhowwl

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Kotor has aged rather poorly tbh.

 

By ME2 the Mass Effect franchise was solidly better.


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#40
wolfsite

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Wow, I wasn't expecting this until at least the games actual release.



#41
SlottsMachine

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From what I've heard they can learn how to **** up spawn points in MP. 



#42
goishen

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With the framework they have in place and the way the game works it is clear that this would not be a good idea (unless of course the more powerful items were on an insanely long cooldown) but I think this just highlights how lackluster the game is.

 

It is almost as if the game was designed to be a simplified version of the mutliplayer shooter, limited weapon options that all handle roughly the same, not as many options when it comes to load out so you don't really specialize for different tasks, for the most part it is just ground troops firing lazers at each other and if you get lucky you might find a powerup that allows you to spawn as a vehicle (sort of like a COD Killstreak reward but just lying on the ground) that allows you to take and dish out more damage.

 

The game is so simple to the point it lacks any real depth and it is very hard to pinpoint where the game goes wrong as the further you dig the more the problems seem to stem from the base game as it was designed from the ground up.

 

 

Right, but that's the point.  Someone just picks up the game and can jump in and do insane amounts of damage.  They don't have to get lolrolled or WTFpwned for three months while they catch up.  Say what you will, I think the game rocks.  It gives no one an unfair advantage.  I'm sick and tired of these games that reward you for doing well.  "Yo dawg, I hear you were plenty powerful last game.  Here's some more power for ya."  That's one reason that I like ME3MP so much.  No matter what, you're doing it for your team.  So that your team can have an even match of that money. 

 

My only problem?  The game's stuttering quite badly but only in between fights.  And that's prolly because I don't have the beta drivers installed. 



#43
X Equestris

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AK's and M60's were not in the movies.


The A280, which is what you're calling an AK, was used by the Rebel soldiers on Hoth and Endor. The heavy blaster, which you're calling an M60, is used by the snowtroopers.

#44
Larry-3

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What can BioWare learn from Battlefront? That thermal clips are a step backwards.
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#45
Larry-3

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Also, I would not mind a mod that let's me use the Alliance A280C armor-piercing rifle.

#46
Mcfly616

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Okay, so don't want the Heroes, the ATAT's, the proximity grenades, or the missle launchers to be powerups.  You wanna have them all from your character loadouts?

 

Are you insane?

 

*blink* 

 

 

 

 

 

*blink*

 

Are you seriously trying to tell me that if I haven't been playing for a month, that I'm gonna get WTFpwned by you?

 

Are you insane?

 

*blink*

 

 

*blink*

BLINK

 

 

 

BLINK

 

 

 

 

BLINK BLINK BLINK

 

 

 

BLINK

 

 

 

Guess you misunderstood some things. I never said anything about Heroes or vehicles being a part of loadouts. Just your imagination.



#47
Mcfly616

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The A280, which is what you're calling an AK, was used by the Rebel soldiers on Hoth and Endor. 

http://starwars.wiki...0_blaster_rifle

 

 

That's not an AK. Not what I'm talking about.



#48
DebatableBubble

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The cheap knockoff, never actually played the first 2, how much has changed?

 

A lot. 

 

The first two BF's took inspiration from Battlefield but weren't carbon copies of it. Not to mention more content (singleplayer, galactic conquest, instant action, space battles, and clone wars era).



#49
Gonder

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Gameplay wise? Nothing, or at least from everything that I have been hearing about the game thus far. I hear it looks spectacular, though, and considering that Mass Effect: Andromeda is using the same engine, that we can receive a similar looking game, in essence. Just have to hope they make it feel like an RPG still.



#50
DebatableBubble

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Bioware should be given the rights to do a Republic Commando sequel with Mass Effect squad style, 3rd/1st person with powers and stuff like that. I know I would buy it.

 

Um, no. Halo 5's the closest we'll be getting to a RepComm sequel and I'd rather it not get EA'd.