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What can Bioware learn from Star Wars Battlefront?


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#51
goishen

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BLINK

 

 

 

BLINK

 

 

 

 

BLINK BLINK BLINK

 

 

 

BLINK

 

 

 

Guess you misunderstood some things. I never said anything about Heroes or vehicles being a part of loadouts. Just your imagination.

 

 

Wow, and that complies with you being a smartass?



#52
X Equestris

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http://starwars.wiki...0_blaster_rifle


That's not an AK. Not what I'm talking about.

Then what are you talking about, because there are only four guns in the beta, and the A280 is the only one that bears even a slight resemblance to an AK?

#53
goishen

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The beta is really weak in my eyes. I played for a couple hours the other night and I had no inclination to go back to it since then. I can say that the graphics look great, the frame rate is solid, the music and sfx do a great job of immersing you in the SW experience. But it's obvious that they rushed this game out to coincide with the release of Ep.7. There are no space battles (a glaring omission in a Star Wars game, especially considering in BF2 you could land your tie fighter or x-wing on a Star Destroyer, get out and continue the fight on foot throughout the ship). There's no Heroes-only FFA in the final release either (another glaring omission for fans of the series.)

 
More issues: the icons (acting as power-ups) strewn about the battlefield really take away from the experience. You'll find that your teammates are less inclined to play the objectives because they're running across the map to get a power-up that'll give them a turret or spawn them in the cockpit of an AT-ST or turn them into Darth Vader.
 
Therein lies more problems: turrets or proximity mines should not be relegated to icons you pick up. They should be a part of your loadout. I shouldn't have to pick up a power up to be spawned into a vehicle. The vehicles should be in the FOB's/spawns of each team, so that we may seamlessly climb into the vehicle. The hero icons are the worst. They're on the battlefield from the jump, so any scrub can pick it up and waste it right off the bat. The use of heroes should be like BF2, where you actually had to score kills and complete objectives in order to earn your right to run around as a lightsaber wielding bad ass. The flying vehicle controls are designated to 1 stick (terrible). The vertical limit is way too low for air battles. AT-AT's on-rails is so restrictive. It's essentially a turret in the air that you can only aim directly ahead. They're lazily throwing in real world guns such as AK's and M60's. If the SWU didn't have enough weapons to your liking, atleast try and make up some original weapons that look like they'd be at home in the fictional universe.
 
Honestly, the music and sfx are the best aspects of the beta. Other than that it's quite repetitive (2 maps, 1 for each mode available). Standard DICE issues are prevalent (getting into a game, teaming up with friends etc). It's a rather simple, straightforward, arcade-y experience. And it could've and should've been so much more.
 
 
Sorry for the rant, but I wanted to love this game even with my worries for it. Turns out my worries were well founded. Back on topic I guess: to answer the question of what can Bioware learn from it? Well, they're completely different games, so I'd say they can learn how to optimize the Frostbite engine more, as Battlefronts graphics are great, as well as the frame rate. 

 

 

QFT.



#54
goishen

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The use of heroes should be like BF2, where you actually had to score kills and complete objectives in order to earn your right to run around as a lightsaber wielding bad ass.

 

Especially this sentence.

 

McTroll.



#55
SolNebula

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What should be learned? Almost nothing it's a different genre I'll add though I like the weapon overheating system over the archaic ammunitions called thermal clips. Also I like my sci-fi guns shooting lasers. Guns like the E11 feels so good to use .

#56
InterrogationBear

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What should be learned? Almost nothing it's a different genre I'll add though I like the weapon overheating system over the archaic ammunitions called thermal clips. Also I like my sci-fi guns shooting lasers. Guns like the E11 feels so good to use .

I think the combat is somewhat comparable since you can play in 3rd-person and ME:A will introduce a jetpack as well. Wouldn't be surprised if a lot of assets and code are shared between the two scifi-games.


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#57
Blooddrunk1004

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They have nothing to learn from this only how not to bring back old franchise and slap it with nowadays gaming mechanics.

This is not Battlefront. This is Call of Duty with Star Wars paint job:

 

They removed classes and replaced it with loadout screen, they force you to unlock weapons, abilites, grenades and mods. The spawning positions are now random, you no longer spawn inside a friendly base where you were safe like in old games and worst part is that they barely ever change, i've seen so many times where i saw AT-ST camping literaly at spawning point and getting kill streaks over and over. Let's put jetpack on every single class because Titanfall and CoD did it and yes i know old BF games also had jetpacks but only certain classes like Boba/Jango and Jet Trooper had access to them, not everybody.

Spaceships control like crap on PC and don't even make me start on how do you have to access vehicles or heroes, where you have to pick up the silly tokens.

 

The game has positives, the atmosphere, the sound and music, overall shooting is good. It looks awesome, but it plays badly. The level design and mechanics are terrible which is the most important for this game especially since it doesn't have any SP content, conquests, space and hero modes like previous games did.

 

My overall impressions of Beta are negative and dissapoiting.


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#58
Sartoz

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 Big Snip

 

My overall impressions of Beta are negative and dissapoiting.

                                                                                                    <<<<<<<<<<()>>>>>>>>>>

 

Oh, my.

 

Which studio is responsible for the game development? Anyone knows?

 



#59
Gileadan

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                                                                                                    <<<<<<<<<<()>>>>>>>>>>

 

Oh, my.

 

Which studio is responsible for the game development? Anyone knows?

DICE Stockholm, methinks.



#60
InterrogationBear

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My overall impressions of Beta are negative and dissapoiting.

What did you expect? This was always going to be arcade shooter for a broad audience and not Battlefield.

 

The spawn points and the overall balance need some work but the gameplay is fun and accessible.



#61
BatarianBob

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There's swtor for that if you want kotor 3 with a bioware writing style, what would be really interesting is one taking a similar approach as to the Obsidian version.

Complain about the MMO grindiness, the subscription fee (or alternatively the over the top gougy free to play mode) and the forced multiplayer if you want all the story content, and you'll promptly be told that "this isn't KOTOR 3".

Fair enough. Can we have a KOTOR 3 then? "There's SWTOR for that."

Would be nice if SWTOR fans could make up their minds.

#62
Queen Skadi

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Right, but that's the point.  Someone just picks up the game and can jump in and do insane amounts of damage.  They don't have to get lolrolled or WTFpwned for three months while they catch up.  Say what you will, I think the game rocks.  It gives no one an unfair advantage.  I'm sick and tired of these games that reward you for doing well.  "Yo dawg, I hear you were plenty powerful last game.  Here's some more power for ya."  That's one reason that I like ME3MP so much.  No matter what, you're doing it for your team.  So that your team can have an even match of that money. 

 

My only problem?  The game's stuttering quite badly but only in between fights.  And that's prolly because I don't have the beta drivers installed. 

 

You can't be serious? Complain that other shooters require you to play a few rounds before being able to unlock equipment options then praise ME3MP in the same breath? Ok perhaps in ME3MP it does not matter as much if you have ****** gear since you aren't playing competitively but Bioware games are perhaps the WORST examples of how equipment options should be handled in multiplayer games, not only is the system they use not fun or interesting but it was purposely designed to be a major pain in the arse to whittle down a players resolve to the point that they are willing to pay cash just for an extra roll of the dice in the hopes that this time the uber rare weapon they are looking for drops, at least with other multiplayer shooters you know exactly when the weapon or equipment option will be unlocked, hell most of the time a lot of the better guns unlock at lower levels with higher level unlocks mostly being there to offer extra tactical options that don't really give that huge an advantage over the other players, and to be honest it does not take THAT long to unlock the equipment you want, certainly not 3 months (in the case of ME3MP though 3 months seems a little conservative because I am pretty sure a lot of people have been grinding for a whole lot longer than that).

 

Besides it is not as if Battlefront does not require you to level up to unlock gear options, even in the Beta you have to reach rank 5 before you can use the best gun, booster pack and personal shield which give you a pretty big advantage.

 

But that said you are missing the point here, if you look at a game like battlefield it is not about certain vehicles or loadouts being overpowered but each vehicle and loadout being suited to a certain role, Tanks being the major powerhouses for pushing into hostile zones, engineers to try and keep the tanks alive, light troops to storm buildings and objectives and heavy troops to take out vehicles ect, there is really none of that in Battlefront, most of the time you spend most of the match as an infantry with basic weaponry just shooting back at other infantry, vehicles and extra equipment options are treated mostly as powerups to give individuals an advantage for as long as they stay alive but there is no sense of teamwork, there is no way to repair vehicles so in the end they feel like little more than kill streak rewards than a device that plays a vital role in the team, you don't have team members that specialize in taking down vehicles or keeping other members in the fight, the game almost feels like a far simpler version of Call of Duty but on a slightly larger scale with on rail set pieces. 



#63
CHRrOME

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How to make a shooter really simple?

 

I mean, no class system, no weapon mods, no accuracy difference between aiming down sight and hip fire, no reason to play first person (3rd person gives you better awareness with no downsides), and guns that are so accurate that you can hip-spray someone from a hundred meters away...

 

This is Battlefront not Battlefield, simple and arcade-ish? that's exactly what it's supposed to be. Loadouts and whatnot? again, Battlefront. Accuracy and stuff? it's a beta. 

I have been playing Battlefields for long, and Battlefront feel very different for me, but It's totally fine because that's the point. Two different games after all.

 

________

 

Apparently some people here (and in the internet in general) is complaining just for sake of it. We have folks saying that it's a Battlefield reskin, some other folks complaining because it's not a reskin.

People complaining about balance and stuff, and forgetting that it's a b-e-t-a; meaning that it's not finished yet.

Graphic wise it's over; but in terms of balance, game modes and all that stuff you'd expect from a game, it's not. Why? because it's a beta.

 

I have my own fears about the game and everything (like no campaign. Although you wouldn't wanna play a campaign made by DICE, trust me), but complaining about beta things is just nonsensical.

I played the BF4 beta, and oh my god that thing was awful. If you guys haven't played the BF4 beta back in the day, be grateful. My point is that the concept of beta is not very clear for many people around the internet, by the looks of things.

 

////

 

On topic... What could it learn? seriously talking I have no idea, because they're two different games. Still, a game can always benefit from another looking at its strengths and weaknesses. The devs will decide if they wanna learn something about it.



#64
Queen Skadi

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Actually isn't a Beta the best time to complain? I mean that is what Betas were originally for, a way for developers to get feedback on the state of the game and what can be improved.

 

Of course that being said I don't think this is a Beta but more of a marketing campaign to get pre-orders, don't really think they are looking for feedback unless it is on how likely we are to recommend the game to our friends! Don't really think there is much they can change in a month.



#65
Gileadan

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This is Battlefront not Battlefield, simple and arcade-ish? that's exactly what it's supposed to be. Loadouts and whatnot? again, Battlefront. Accuracy and stuff? it's a beta. 

I have been playing Battlefields for long, and Battlefront feel very different for me, but It's totally fine because that's the point. Two different games after all.

 

________

 

Apparently some people here (and in the internet in general) is complaining just for sake of it. We have folks saying that it's a Battlefield reskin, some other folks complaining because it's not a reskin.

People complaining about balance and stuff, and forgetting that it's a b-e-t-a; meaning that it's not finished yet.

Graphic wise it's over; but in terms of balance, game modes and all that stuff you'd expect from a game, it's not. Why? because it's a beta.

 

I have my own fears about the game and everything (like no campaign. Although you wouldn't wanna play a campaign made by DICE, trust me), but complaining about beta things is just nonsensical.

I played the BF4 beta, and oh my god that thing was awful. If you guys haven't played the BF4 beta back in the day, be grateful. My point is that the concept of beta is not very clear for many people around the internet, by the looks of things.

 

////

 

On topic... What could it learn? seriously talking I have no idea, because they're two different games. Still, a game can always benefit from another looking at its strengths and weaknesses. The devs will decide if they wanna learn something about it.

Well, yeah, that's exactly what I said. It's simple. Very simple. That is what the team of ME:A can learn from it if they are so inclined.

 

And the balance, heh. I'm curious to see how they are going to re-balance Walker Assault, which supposedly greatly favors the attacking Imperials.

Until at least two rebels figure out that it might be smart to save their orbital strike power-ups for the moment the AT-ATs are exposed, and boom.

 

Beta seems to have become more of an advertising run than gathering feedback... otherwise we would have seen every aspect of the game, no? Given how often the game wanted me to fill out "How likely is it that you'll recommend this game" questionnaire, the beta's primary goal seemed to gauge market interest. Can we sell it now or do we have another BF: Hardline on our hands? (or another Titanfall...)



#66
goishen

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You can't be serious? Complain that other shooters require you to play a few rounds before being able to unlock equipment options then praise ME3MP in the same breath? Ok perhaps in ME3MP it does not matter as much if you have ****** gear since you aren't playing competitively but Bioware games are perhaps the WORST examples of how equipment options should be handled in multiplayer games, not only is the system they use not fun or interesting but it was purposely designed to be a major pain in the arse to whittle down a players resolve to the point that they are willing to pay cash just for an extra roll of the dice in the hopes that this time the uber rare weapon they are looking for drops, at least with other multiplayer shooters you know exactly when the weapon or equipment option will be unlocked, hell most of the time a lot of the better guns unlock at lower levels with higher level unlocks mostly being there to offer extra tactical options that don't really give that huge an advantage over the other players, and to be honest it does not take THAT long to unlock the equipment you want, certainly not 3 months (in the case of ME3MP though 3 months seems a little conservative because I am pretty sure a lot of people have been grinding for a whole lot longer than that).

 

Besides it is not as if Battlefront does not require you to level up to unlock gear options, even in the Beta you have to reach rank 5 before you can use the best gun, booster pack and personal shield which give you a pretty big advantage.

 

But that said you are missing the point here, if you look at a game like battlefield it is not about certain vehicles or loadouts being overpowered but each vehicle and loadout being suited to a certain role, Tanks being the major powerhouses for pushing into hostile zones, engineers to try and keep the tanks alive, light troops to storm buildings and objectives and heavy troops to take out vehicles ect, there is really none of that in Battlefront, most of the time you spend most of the match as an infantry with basic weaponry just shooting back at other infantry, vehicles and extra equipment options are treated mostly as powerups to give individuals an advantage for as long as they stay alive but there is no sense of teamwork, there is no way to repair vehicles so in the end they feel like little more than kill streak rewards than a device that plays a vital role in the team, you don't have team members that specialize in taking down vehicles or keeping other members in the fight, the game almost feels like a far simpler version of Call of Duty but on a slightly larger scale with on rail set pieces. 

 

 

Actually, I think it's one of the best systems out there.  Rely on your team, even if you keep going down every other minute.  And I'm sorry to have to fall back on this, but I have to.  They haven't released all the star cards yet.  Hence, you can't know if they're gonna release something with to give the vehicles more health, etc. 

 

That said, of course they're like kill streak rewards.  They want everybody, whether it be somebody completely new to the game or an old veteran, to feel like they're contributing.  They don't want it to feel like virtually every other FPS out there where the old veterans kick the **** out of the newbies, lolroll them and then in turn, have the newbies quit.  Aww yeah.  **** 'em.  They just weren't man enough to stand up to me, right?

 

No, screw that.   I mean, I've had this conversation once or twice before about powergamers and their obsession with powerups.  So, if you wanna get into that, sure.  I'm game. 



#67
ShepisFinnish

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Actually isn't a Beta the best time to complain? I mean that is what Betas were originally for, a way for developers to get feedback on the state of the game and what can be improved.

 

Of course that being said I don't think this is a Beta but more of a marketing campaign to get pre-orders, don't really think they are looking for feedback unless it is on how likely we are to recommend the game to our friends! Don't really think there is much they can change in a month.

Of course during the Beta you're supposed to bring up problems w/ the game; but many people all over the Internet are complaining just for the sake of it, and not in any way as to try to improve the game. Also, I believe the Beta is more of an stress-test for the servers. DICE just wants to make sure they won't have BF4 all over again.

 

On a personal note, I am loving the heck out of this Beta. I loved BF2, and though much to my chagrin there is no Campaign, I believe this game will stand very tall on its own.



#68
B.Shep

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One thing bioware should learn from this? Not to lie about the system requirements of the game -_-



#69
o Ventus

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How to make a shooter really simple?

 

I mean, no class system, no weapon mods, no accuracy difference between aiming down sight and hip fire, no reason to play first person (3rd person gives you better awareness with no downsides), and guns that are so accurate that you can hip-spray someone from a hundred meters away...

 

Aside from the lack of classes, this is exactly how the older Battlefront games went down.



#70
Gileadan

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Aside from the lack of classes, this is exactly how the older Battlefront games went down.

Í admit I never played the old Battlefront titles... I was just making a comparison of things I would expect to be in ME:A but which aren't in the Battlefront beta.

 

Doesn't make it a bad game, just quite different from ME series (so far).



#71
Queen Skadi

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Actually, I think it's one of the best systems out there.  Rely on your team, even if you keep going down every other minute.  And I'm sorry to have to fall back on this, but I have to.  They haven't released all the star cards yet.  Hence, you can't know if they're gonna release something with to give the vehicles more health, etc.

 

We are talking about equipment unlock systems aren't we? I find it incredibly hard to believe that anyone (except those who stand to profit from the system and don't actually play the game) could call the ME3MP system of acquiring gear good let alone "one of the best", especially considering how you complain about how long it takes to acquire gear in other games, this must be some sort of troll attempt surely, what exactly makes the system so great? The thrill of rolling the die and praying that the RNG gods will be merciful on your 1000th+ try?

 
Sure I guess if you are not playing competitively it does not matter so much if your gear isn't as good as the other players but if you are going down every other minute due to not having good enough gear then you are little more than a liability to the team which requires you to grind for gear in order to contribute.
 
Also I am well aware that all the star cards have not been revealed yet but given what I have seen of the game I have no reason to believe that they will be releasing any that really change the game up a huge deal, with how little vehicles seem to play in the experience I can imagine they will give equipment options that allow players to heal friendly vehicles and even if they did I can't imagine many players would actually equip them, I mean we can know that Battlefront won't have pink unicorns but it would be silly to get the game based on the chance that pink unicorns could be included.

 

That said, of course they're like kill streak rewards.  They want everybody, whether it be somebody completely new to the game or an old veteran, to feel like they're contributing.  They don't want it to feel like virtually every other FPS out there where the old veterans kick the **** out of the newbies, lolroll them and then in turn, have the newbies quit.  Aww yeah.  **** 'em.  They just weren't man enough to stand up to me, right?

 

No, screw that.   I mean, I've had this conversation once or twice before about powergamers and their obsession with powerups.  So, if you wanna get into that, sure.  I'm game. 

 

 

Depends on the game, perhaps in a game like Planetside 2 where you have to purchase upgrades for you vehicle and new weapons and upgrades for your classes in order to stay viable in a game that takes an age to unlock anything unless you pay real cash, but in most multiplayer shooters that aren't free to play most of the time the equipment options you unlock at higher levels don't really give you that huge an advantage over other players, usually you have enough unlocked at the start (including basic weapons of each type which includes explosive launchers depending on the class role) to allow you to be reasonably competitive and it doesn't take that much to unlock some of the better gear.



#72
Queen Skadi

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Of course during the Beta you're supposed to bring up problems w/ the game; but many people all over the Internet are complaining just for the sake of it

 

No many people who have taken up issue with Battlefront do have legitimate complaints and have every right to voice their opinion, you might disagree but it does not make these people whingers for voicing legitimate concerns.



#73
Matthias King

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make the heavy blaster objectively the superior?

 

Harrier?
 



#74
CHRrOME

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Well, yeah, that's exactly what I said. It's simple. Very simple. That is what the team of ME:A can learn from it if they are so inclined.

 

And the balance, heh. I'm curious to see how they are going to re-balance Walker Assault, which supposedly greatly favors the attacking Imperials.

Until at least two rebels figure out that it might be smart to save their orbital strike power-ups for the moment the AT-ATs are exposed, and boom.

 

Beta seems to have become more of an advertising run than gathering feedback... otherwise we would have seen every aspect of the game, no? Given how often the game wanted me to fill out "How likely is it that you'll recommend this game" questionnaire, the beta's primary goal seemed to gauge market interest. Can we sell it now or do we have another BF: Hardline on our hands? (or another Titanfall...)

 

Yeah, it works both ways. Advertising and also is useful for the feedback; although there'd be feedback when the games releases, too. Lot's of feedback (nerf this, buff that, change these, add those, etc).

They tend to choose limited gamemodes and gear/etc so the actual feedback is more focused and not a mess. They want to see how people like the overall game, not a specific gamemode. It was always like this on their betas, BF3 had 2 maps and 2 gamemodes, same for BF4.

And yes, the BF Hardline thing troubles me deeply; that's why I want to see how this game goes the first months before anything.

On the other hand it's Star Wars, people from all corners are going to be playing it if only to see those shiny colors.



#75
goishen

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We are talking about equipment unlock systems aren't we? I find it incredibly hard to believe that anyone (except those who stand to profit from the system and don't actually play the game) could call the ME3MP system of acquiring gear good let alone "one of the best", especially considering how you complain about how long it takes to acquire gear in other games, this must be some sort of troll attempt surely, what exactly makes the system so great? The thrill of rolling the die and praying that the RNG gods will be merciful on your 1000th+ try?

 
Sure I guess if you are not playing competitively it does not matter so much if your gear isn't as good as the other players but if you are going down every other minute due to not having good enough gear then you are little more than a liability to the team which requires you to grind for gear in order to contribute.
 
Also I am well aware that all the star cards have not been revealed yet but given what I have seen of the game I have no reason to believe that they will be releasing any that really change the game up a huge deal, with how little vehicles seem to play in the experience I can imagine they will give equipment options that allow players to heal friendly vehicles and even if they did I can't imagine many players would actually equip them, I mean we can know that Battlefront won't have pink unicorns but it would be silly to get the game based on the chance that pink unicorns could be included.

 

 

Depends on the game, perhaps in a game like Planetside 2 where you have to purchase upgrades for you vehicle and new weapons and upgrades for your classes in order to stay viable in a game that takes an age to unlock anything unless you pay real cash, but in most multiplayer shooters that aren't free to play most of the time the equipment options you unlock at higher levels don't really give you that huge an advantage over other players, usually you have enough unlocked at the start (including basic weapons of each type which includes explosive launchers depending on the class role) to allow you to be reasonably competitive and it doesn't take that much to unlock some of the better gear.

 

 

It is one of the best acquisition systems because there is no downside.  Or rather, a very minimal downside.  In a game like Battlefront, you have to worry about what other players will say about you.  Because then, you'll develop a reputation.  Once you have that reputation, it's a hard stigma to shake off.  Good or bad, for whatever those words mean.  In a game like ME3MP, you won't.  Or rather, it plays a lot faster and looser with the rules.  Because everybody's on the same team.  Everybody's working together for the same goal.

 

Now, I'm completely willing to admit that Battlefront has its faults.  This being one of them, but seeing as it's a competitive game it's going to have these faults.  But the makers of the game aren't stupid either.  And they know that if they reward players who do well, sure.  They'll find a niche audience and a whole lotta sycophants who wanna be a part of that niche. 

 

Thankfully, they're not Brad McQuaid.