It is one of the best acquisition systems because there is no downside. Or rather, a very minimal downside. In a game like Battlefront, you have to worry about what other players will say about you. Because then, you'll develop a reputation. Once you have that reputation, it's a hard stigma to shake off. Good or bad, for whatever those words mean. In a game like ME3MP, you won't. Or rather, it plays a lot faster and looser with the rules. Because everybody's on the same team. Everybody's working together for the same goal.
Now, I'm completely willing to admit that Battlefront has its faults. This being one of them, but seeing as it's a competitive game it's going to have these faults. But the makers of the game aren't stupid either. And they know that if they reward players who do well, sure. They'll find a niche audience and a whole lotta sycophants who wanna be a part of that niche.
Thankfully, they're not Brad McQuaid.
I am sorry goishen but you must be off with the fairies, no downside? I can think of a few, most notably being it is an incredibly frustrating system that is no fun for the player, can't think of a worse gameplay experience than forcing a player to grind the same maps with poor gear for the slim chance they might get something better.
Also pretty sure reputation would be more important in the ME3MP community where you only have 4 men to a squad as opposed to 40, it would be made even worse by the fact that higher level gear is vital to success in ME3MP and I am pretty sure other players aren't going to look as kindly on the poor newb who keeps dying every minute due to not having good enough gear, where in a game that has 40 players per team I am not sure a player who underperforms will even be noticed.
At this point I am sure you are just trolling me.





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