Aller au contenu

Photo

What can Bioware learn from Star Wars Battlefront?


  • Veuillez vous connecter pour répondre
168 réponses à ce sujet

#76
Queen Skadi

Queen Skadi
  • Members
  • 1 036 messages
 

It is one of the best acquisition systems because there is no downside.  Or rather, a very minimal downside.  In a game like Battlefront, you have to worry about what other players will say about you.  Because then, you'll develop a reputation.  Once you have that reputation, it's a hard stigma to shake off.  Good or bad, for whatever those words mean.  In a game like ME3MP, you won't.  Or rather, it plays a lot faster and looser with the rules.  Because everybody's on the same team.  Everybody's working together for the same goal.

 

Now, I'm completely willing to admit that Battlefront has its faults.  This being one of them, but seeing as it's a competitive game it's going to have these faults.  But the makers of the game aren't stupid either.  And they know that if they reward players who do well, sure.  They'll find a niche audience and a whole lotta sycophants who wanna be a part of that niche. 

 

Thankfully, they're not Brad McQuaid.

 

 

I am sorry goishen but you must be off with the fairies, no downside? I can think of a few, most notably being it is an incredibly frustrating system that is no fun for the player, can't think of a worse gameplay experience than forcing a player to grind the same maps with poor gear for the slim chance they might get something better.

 

Also pretty sure reputation would be more important in the ME3MP community where you only have 4 men to a squad as opposed to 40, it would be made even worse by the fact that higher level gear is vital to success in ME3MP and I am pretty sure other players aren't going to look as kindly on the poor newb who keeps dying every minute due to not having good enough gear, where in a game that has 40 players per team I am not sure a player who underperforms will even be noticed.

 

At this point I am sure you are just trolling me.



#77
Gileadan

Gileadan
  • Members
  • 1 397 messages

And yes, the BF Hardline thing troubles me deeply; that's why I want to see how this game goes the first months before anything.

On the other hand it's Star Wars, people from all corners are going to be playing it if only to see those shiny colors.

Yep... it might turn out to be a smart decision to keep it simple and focus on the crowd of Star Wars fans with a preference for casual (as in "not hardcore") gaming who might not appreciate the possible frustration experienced from more complex shooters. In fact, maybe they should just hide all stats like Win/Loss, Kill/Death etc so no one stresses over it (I know I do despite being fully aware that it's not rational). A "don't worry, just enjoy" kind of approach.



#78
Linkenski

Linkenski
  • Members
  • 3 452 messages

They can use it as an example of how to not do things in many ways.

 

Maybe make it look more sci-fi in its graphical style than a BF map where the only true resemblance of its own IP is the skybox and the enemy skins.

Maybe go for those 30fps instead of 60 to achieve a more authentic look and feel. I played Battlefront and obviously, I wasn't impressed. It looked kinda barebones to me, its gunplay felt too light and the design for most of its gameplay modes were either too unbalanced or just hampered by some pretty bland map-designs.



#79
RepHope

RepHope
  • Members
  • 372 messages

 

The beta is really weak in my eyes. I played for a couple hours the other night and I had no inclination to go back to it since then. I can say that the graphics look great, the frame rate is solid, the music and sfx do a great job of immersing you in the SW experience. But it's obvious that they rushed this game out to coincide with the release of Ep.7. There are no space battles (a glaring omission in a Star Wars game, especially considering in BF2 you could land your tie fighter or x-wing on a Star Destroyer, get out and continue the fight on foot throughout the ship). There's no Heroes-only FFA in the final release either (another glaring omission for fans of the series.)

 
More issues: the icons (acting as power-ups) strewn about the battlefield really take away from the experience. You'll find that your teammates are less inclined to play the objectives because they're running across the map to get a power-up that'll give them a turret or spawn them in the cockpit of an AT-ST or turn them into Darth Vader.
 
Therein lies more problems: turrets or proximity mines should not be relegated to icons you pick up. They should be a part of your loadout. I shouldn't have to pick up a power up to be spawned into a vehicle. The vehicles should be in the FOB's/spawns of each team, so that we may seamlessly climb into the vehicle. The hero icons are the worst. They're on the battlefield from the jump, so any scrub can pick it up and waste it right off the bat. The use of heroes should be like BF2, where you actually had to score kills and complete objectives in order to earn your right to run around as a lightsaber wielding bad ass. The flying vehicle controls are designated to 1 stick (terrible). The vertical limit is way too low for air battles. AT-AT's on-rails is so restrictive. It's essentially a turret in the air that you can only aim directly ahead. They're lazily throwing in real world guns such as AK's and M60's. If the SWU didn't have enough weapons to your liking, atleast try and make up some original weapons that look like they'd be at home in the fictional universe.
 
Honestly, the music and sfx are the best aspects of the beta. Other than that it's quite repetitive (2 maps, 1 for each mode available). Standard DICE issues are prevalent (getting into a game, teaming up with friends etc). It's a rather simple, straightforward, arcade-y experience. And it could've and should've been so much more.
 
 
Sorry for the rant, but I wanted to love this game even with my worries for it. Turns out my worries were well founded. Back on topic I guess: to answer the question of what can Bioware learn from it? Well, they're completely different games, so I'd say they can learn how to optimize the Frostbite engine more, as Battlefronts graphics are great, as well as the frame rate. 

 

Dead on. It's not even Battlefield IN SPACE, it's so much more dumbed down. Way to go DICE.



#80
goishen

goishen
  • Members
  • 2 427 messages

 

 
 

 

I am sorry goishen but you must be off with the fairies, no downside? I can think of a few, most notably being it is an incredibly frustrating system that is no fun for the player, can't think of a worse gameplay experience than forcing a player to grind the same maps with poor gear for the slim chance they might get something better.

 

Also pretty sure reputation would be more important in the ME3MP community where you only have 4 men to a squad as opposed to 40, it would be made even worse by the fact that higher level gear is vital to success in ME3MP and I am pretty sure other players aren't going to look as kindly on the poor newb who keeps dying every minute due to not having good enough gear, where in a game that has 40 players per team I am not sure a player who underperforms will even be noticed.

 

At this point I am sure you are just trolling me.

 

 

No, I'm not trolling you.   Trolling you would be saying that Titan Fall is the best game EVAR!   Ya know, because it had what?  6-8 maps?  That you played continuously?  And no, if you get on ME3MP, at least on the PC version, all you'll hear (if you hear anything) are "I've got'cha..."  and "Man, you're getting your ass handed to you."  and "Sorry, couldn't get there in time." 

 

I dunno what you are.  Not sure if you're a sycophant (someone who idolizes gamers of a higher status) or just itching for an argument.  Or possibly both. 

 

EDIT : I mean, doing a quick search of ME3MP levels ('cause, ya know, I rock at being able to keep all these things in my head), reveals that the original ME3 had 9 maps, with an additional 4 maps that came out after it released.  And I believe that all of them were free.  And, on top of that, they have Hazard maps.

 

*boggle*

 

Same maps?   Are you looking for an argument?



#81
o Ventus

o Ventus
  • Members
  • 17 261 messages

Maybe go for those 30fps instead of 60 to achieve a more authentic look and feel.

 

Yeah, because when you make a game, what you want to do is make it play and look worse than it could.


  • pdusen aime ceci

#82
o Ventus

o Ventus
  • Members
  • 17 261 messages

Dead on. It's not even Battlefield IN SPACE, it's so much more dumbed down. Way to go DICE.

 

And this is the prime example as to why the new Battlefront is doomed to failure. I spent some time playing the beta earlier today, and I can vouch that it's pretty good.

 

 

If DICE makes it any truer to the spirit of the older Battlefront games, people will complain and say that it's Battlefield in space. Really, Battlefront and Battlefield follow all of the same core tenets. Mass infantry fighting supplemented by vehicles on maps that are typically wider and more open, with an emphasis on objective play and playing in groups who utilize teamwork and communication. About the only thing Battlefield lacks from Battlefront is space battles, and even then some Battlefield titles have had dedicated dogfighting modes. Anybody who has actually played the older Battlefront games can see the clear similarities between the two.

 

But DICE is f****d either way because there will be people like this guy who will say "lol it's not even Battlefield, it's dumbed down", and there would have been people who would have said "lol, it's just Battlefield with different skins" if it actually stayed true to the source material.

 

But maybe I'm just wasting my time with this statement and people aren't as irredeemably retarded as I presume they are. Then again, I've been called a shill and a mouthpiece for EA, just because I don't hate everything they do just based on their label being on the game.



#83
Queen Skadi

Queen Skadi
  • Members
  • 1 036 messages

I dunno what you are.  Not sure if you're a sycophant (someone who idolizes gamers of a higher status)

 

What the hell? Where did you pull that one from? I have no idea what from my posts could ever give you that impression? I am honestly curious as to what stretch of logic you pulled that one from?

 

But that being said to make sure we are on the same page I would like to ask you if ME3MP's system of gear aquisition would still be ideal if the gameplay was focused around competitive play, team death-matches and the like?

 

I don't play ME3MP as I think the ME3 multiplayer mode is really boring, really not a fan of horde mode.



#84
goishen

goishen
  • Members
  • 2 427 messages

K, so you don't like the gear acquisition system and you don't like the (too simplistic) game.   So, then, and I must ask...   

 

 

why did you start this topic?



#85
Queen Skadi

Queen Skadi
  • Members
  • 1 036 messages

Because sometimes inspiration comes from the strangest sources and a lot of games usually have something that other games can learn from.

 

But you never answered my question, would you still think ME3MP's system of gear acquisition is so great if it were used in a competitive multiplayer game?

 

As far as I am concerned a turd is still a turd no matter what game mode it is attached to but I am trying to gauge just what it is you find so appealing about ME3MPs system of handing out gear? Provided you aren't just trolling me of course.



#86
goishen

goishen
  • Members
  • 2 427 messages

I don't generally like competitive games.  SW:BF is an exception.  So, yes, if it had ME3MP's system for gear acquisition, I would be fine with that.   Hell, I'd be more than fine with it.  You get between 15K-18K on bronze, about 29K-34K on silver, and about 60K (I think) on gold.  No matter what you did or didn't do.  No matter how many times you went down.   It's not really even the loot system that keeps drawing me back.  It's the fact that the game is fun.  Appealing = fun.  Especially with the way that you just worded it.  As if that's the only thing that keeps on drawing me back.

 

But I'm fine with SW:BF's loot system too.   It really has nothing to do with this either.  It's the fact that the game is fun. 

 

So, you wanted to stir **** in the pot and see what boiled up, huh?

 

*shaking head*   Whatever.  



#87
Laughing_Man

Laughing_Man
  • Members
  • 3 665 messages

And this is the prime example as to why the new Battlefront is doomed to failure. I spent some time playing the beta earlier today, and I can vouch that it's pretty good.

 

"Pretty good" is relative, and subjective.

 

I don't care about comparisons between battlefront and battlefield, but I do care about the lack of single player campaign, the lack of satisfying space battles, and the fact that even the dogfighting that exist in game seems... meh.

 

Yeah, the game looks good and is probably rather fun if you have friends to play with, but not much more.



#88
CHRrOME

CHRrOME
  • Members
  • 673 messages

Yep... it might turn out to be a smart decision to keep it simple and focus on the crowd of Star Wars fans with a preference for casual (as in "not hardcore") gaming who might not appreciate the possible frustration experienced from more complex shooters. In fact, maybe they should just hide all stats like Win/Loss, Kill/Death etc so no one stresses over it (I know I do despite being fully aware that it's not rational). A "don't worry, just enjoy" kind of approach.

 

Leaving the sarcasm aside I agree in the part that Bfront is a more casual game. Also clarifying that this is a reboot and not Battlefront 3 (like many people don't get that ME:A is Andromeda and not ME4), Bfonrt never was a competitive or hardcore game. It was supposed to be a game to just jump in and have fun.

This game is fairly similar in that aspect: easy to pick, just have fun, relatively simple objectives (although apparently not simple enough for some folks playing walker assault...). Still, this is what makes me wonder, will it still be fun after 1 year or so?



#89
Gileadan

Gileadan
  • Members
  • 1 397 messages

Leaving the sarcasm aside I agree in the part that Bfront is a more casual game. Also clarifying that this is a reboot and not Battlefront 3 (like many people don't get that ME:A is Andromeda and not ME4), Bfonrt never was a competitive or hardcore game. It was supposed to be a game to just jump in and have fun.

This game is fairly similar in that aspect: easy to pick, just have fun, relatively simple objectives (although apparently not simple enough for some folks playing walker assault...). Still, this is what makes me wonder, will it still be fun after 1 year or so?

I didn't mean to sound sarcastic. Sorry. 

 

I think there's something genuinely good in not being competitive. One of the things that kept me in ME3MP for as long as I played it was that it never felt competitive to me. I enjoy both ways of playing, depending on my mood.

 

As long as more content gets added over time, it may well be fun for a year or more.



#90
Guanxii

Guanxii
  • Members
  • 1 646 messages

They can learn not to charge $50 for a season pass before the game is even out of Beta. Not holding half of the game hostage to sell back to us later for 4/5 of full retail price would be a good start.



#91
Fidite Nemini

Fidite Nemini
  • Members
  • 5 737 messages

They'll to make a 25 quid Star Wars crossover DLC and it'll sell like ... well, Star Wars.

 

Because that's the only worthwhile thing any business can take from SW:BF!



#92
RepHope

RepHope
  • Members
  • 372 messages

And this is the prime example as to why the new Battlefront is doomed to failure. I spent some time playing the beta earlier today, and I can vouch that it's pretty good.

 

 

If DICE makes it any truer to the spirit of the older Battlefront games, people will complain and say that it's Battlefield in space. Really, Battlefront and Battlefield follow all of the same core tenets. Mass infantry fighting supplemented by vehicles on maps that are typically wider and more open, with an emphasis on objective play and playing in groups who utilize teamwork and communication. About the only thing Battlefield lacks from Battlefront is space battles, and even then some Battlefield titles have had dedicated dogfighting modes. Anybody who has actually played the older Battlefront games can see the clear similarities between the two.

 

But DICE is f****d either way because there will be people like this guy who will say "lol it's not even Battlefield, it's dumbed down", and there would have been people who would have said "lol, it's just Battlefield with different skins" if it actually stayed true to the source material.

 

But maybe I'm just wasting my time with this statement and people aren't as irredeemably retarded as I presume they are. Then again, I've been called a shill and a mouthpiece for EA, just because I don't hate everything they do just based on their label being on the game.

And I can vouch it's terrible and dull. Funny how opinions work, isn't it? Battlefront was always a Battlefield clone, but that's not a bad thing.

 

You need not worry about poor little EA and DICE, Battlefront will sell a ton of copies. It's Star Wars for Luke's sake, Star Wars always sells. It's simply not what I or others wanted, but EA and DICE don't need you to whte knight for them on the Internet.



#93
Zehealingman

Zehealingman
  • Members
  • 1 449 messages
Netcoding for MEAMP.

Just don't repeat DAMP.

#94
Fidite Nemini

Fidite Nemini
  • Members
  • 5 737 messages

Netcoding for MEAMP.

 

Be careful - be really, REALLY careful when talking about "netcoding" in the vicinity of anything DICE.



#95
Enigmatick

Enigmatick
  • Members
  • 1 916 messages

That you can make a AAA game with a cooldown system for guns.



#96
o Ventus

o Ventus
  • Members
  • 17 261 messages

"Pretty good" is relative, and subjective.

 

Captain-obvious.jpg

 

I don't care about comparisons between battlefront and battlefield

 

... Then why respond to me? The entire point of my spiel was a bit of a long-winded response to "Battlefield, but so much more dumbed down".



#97
o Ventus

o Ventus
  • Members
  • 17 261 messages

And I can vouch it's terrible and dull. Funny how opinions work, isn't it? Battlefront was always a Battlefield clone, but that's not a bad thing.

 

You need not worry about poor little EA and DICE, Battlefront will sell a ton of copies. It's Star Wars for Luke's sake, Star Wars always sells. It's simply not what I or others wanted, but EA and DICE don't need you to whte knight for them on the Internet.

 

You talk to me about opinions, and you're here trying to gauge mine with this lovely little gem. 

 

I wasn't aware that I was "white knighting" for anybody. I guess you aren't the most familiar person with my opinion on EA's past games. Me not hating them on principle and choosing to rate their games based on their merits and failings is now the same thing as singing their praises and defending their honor.That's some seriously political reasoning there. I'm not parroting the same tired "EA is the debil"  nonsense that is popular around here, therefore I am a white knight. I mean, that only makes too much sense.


  • pdusen aime ceci

#98
Queen Skadi

Queen Skadi
  • Members
  • 1 036 messages

That you can make a AAA game with a cooldown system for guns.

 

I really don't get what is so awesome about a cooldown system for guns? I mean sure it can be an interesting alternative to the reload mechanic and it might be cool to have a few guns in the game that use the system but I don't think a game is any better for having it as the default for every weapon.



#99
sjsharp2011

sjsharp2011
  • Members
  • 2 676 messages

other than how to use the engine to make a good looking spacey game not a great deal I don't think given Battle front is a moer action based game than ME



#100
goishen

goishen
  • Members
  • 2 427 messages

I really don't get what is so awesome about a cooldown system for guns? I mean sure it can be an interesting alternative to the reload mechanic and it might be cool to have a few guns in the game that use the system but I don't think a game is any better for having it as the default for every weapon.

 

 

The reload time Is the cooldown period for guns.