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Return of the ME1 three types of armor (gameplay ideas) (OP update)


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#1
Keitaro57

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ME1 had three types of armor. The system was totally wiped out for ME2 but I think you can now make them again. They can have various effects on the character, the gameplay and give various side-effects. Here comes my ideas :

 

Light armor :

Not a lot more than common working clothes in ME universe. Weakest defense and shields but give solid bonus in tech and biotic cooldowns. Can run quickly and move freely.

 

Medium armor :

Real armor found on mercenaries, police forces and army. Average defense with possibilities to have ammo attachements, better shields and so on. By wearing it, the character is slower and is unable to make the big jumps.

 

Heavy armor :

Only for the toughest battles. Excellent defense capacity, lot of possibilities to upgrade in several points. A must-have for the planets with the harshest conditions of pressure, warmth, wind... But the character can't jump over a cover, evade roll and must thrust an optionnal booster for the jumps.

 

This way, you can even add roleplay in the game. Like if your character want to be stealthy in the middle of a colony he must wear a light armor (middle and heavy being combat oriented, the guards will notice it easily). Or if a part of the game is located in an hazardous zone, the main character will have to worn an bulky and noisy armor.

 

In-game : First you choose your type of armor (may depend on the class chosen). Next, you compose your armor by parts, like in ME3 and ME2. Each part give you bonus but light armor has more tech/biotic bonus and heavy has more shield/ammo capacity bonus for exemple.

After that, like in ME3MP you choose one mod to upgrade your armor. Some armor parts may be weakest in bonus but give you additionnal room for mods.

Light armor wearer may have the tier4 of bonus concerning the skills and the cooldown. But only Tier 2 of shield or melee.

Heavy armor wearer may have the tier4 of shield bonus or melee bonus. But only Tier 2 of tech/biotic.

Medium armor wearer can have the Tier3 for each and every bonus.

 

Have a nice day.

 

A thread looking close from it :

http://forum.bioware.../#entry19794950



#2
Remix-General Aetius

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no thank you. this is what led to a cluttered inventory. the ME1 inventory absolutely sucks. ME3 inventory got it right. to clarify, ME games are not about the "loot". this is only an unnecessary distraction. certainly was in ME1.


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#3
Keitaro57

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no thank you. this is what led to a cluttered inventory. the ME1 inventory absolutely sucks. ME3 inventory got it right. to clarify, ME games are not about the "loot". this is only an unnecessary distraction. certainly was in ME1.

I seriously hope they will do a better inventory interface than in ME1. But you don't understand what I'm talking about : imagin the same system that the one we get in ME2 and ME3 but with the possibility to switch between light/medium/heavy. After all, I find it pretty strange that nobody was surprised to see a fully armored lad walking around in civilian zone.

 

In fact, the ME1 inventory had to face a high-speed looting system, system that totally disapear in ME2 and give the absolute contrary : weapons and armors with not a single mods and most of the weapons existed in only two units.

 

I don't want a MEA game with only one weapon, one armor, two crew members and one canon story with not a single choice. I want diversity. And by bringing three types of armor bringing three different gameplay it bring different feelings.


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#4
Vapaa

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no thank you. this is what led to a cluttered inventory. the ME1 inventory absolutely sucks. ME3 inventory got it right. to clarify, ME games are not about the "loot". this is only an unnecessary distraction. certainly was in ME1.


This.

ME is not Borderlands, ME3 has the best gear system.

 

 

In fact, the ME1 inventory had to face a high-speed looting system, system that totally disapear in ME2 and give the absolute contrary : weapons and armors with not a single mods and most of the weapons existed in only two units.

 

ME3 proves you wrong.



#5
Keitaro57

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Between ME3 and MEA we had the game Destiny that prove that a game with less features, less gameplay and less story can be sold in high quantity. At the contrary I hope that MEA will have more features that ME3. I don't want to see at the contratry a return to a simplest system like ME2 but EA can say that it is better because they will get the same amount of money with less work from Bioware.

 

I seriously HOPE that we will get a "power-up" of the ME3 system. But a lot of people in this forum hope that the game will have as few features as possible! As if it is impossible to make a complete game...

 

So, I hope to see back the three types of armors. After all, if the thermal clips are the poor excuse of the total and absolute disparition of ALL the old weapons in all the Milky Way made since hundreds of years using the cooldown, they never give any explanation for the total disparition of the three types of armors.



#6
Fixers0

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I do hope armor will have proper base stats again rather than just random bonusses. Secondly I also hope that the player is not restricted to certain set of armors that is execlusively available to him/her. I other words I would like to see a partial retrun to the ME1 system, albeit with improved mechanics.  


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#7
marcelo caldas

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no thank you. this is what led to a cluttered inventory. the ME1 inventory absolutely sucks. ME3 inventory got it right. to clarify, ME games are not about the "loot". this is only an unnecessary distraction. certainly was in ME1.


I think it would be great to integrate the ME3 MP's inventory sistem on SP, we can equip weapon stabilizators, ammo, strengh, extra shields, targeting VI, etc. its similar to the add ons ME1's armors had. Its simple, quick, and adds to customization.

#8
wolfsite

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The Armour pieces in ME2/ME3 area a much better option than the Armour suits in ME1 honestly as it allowed for so much customization of your character and play style.  I honestly never bothered with the full suits in later games.

 

Also the different suits did end up becoming inventory clutter as you would just stick with Colossus armour once you found it (there is one armour that is better but the name escapes me)  Also the only armour that had the series staple Commander Stripe and N7 Logo was pretty weak compared to just about every other armour which I thought was an odd choice since those marks are iconic to the series.


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#9
Donk

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No thanks.. well, certainly not the design choices. They look like wetsuits.



#10
Remix-General Aetius

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I think it would be great to integrate the ME3 MP's inventory sistem on SP, we can equip weapon stabilizators, ammo, strengh, extra shields, targeting VI, etc. its similar to the add ons ME1's armors had. Its simple, quick, and adds to customization.

 

I don't know what that is. I don't touch anything MP-related with a 10-foot pole.



#11
Keitaro57

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Did somebody read what I'm writing here?

 

I'm talking about a power-up of the ME3 system that include the light/ medium/ heavy armor system. For god sake... First, you choose the type of armor, next you choose the parts you want. Light armors parts give you biggest bonus in biotic/tech skills, medium are averages everywhere and heavy has biggest boost in defense/ammo capacity but lower in Biotic/tech skills... I'm not talking about a mix light/medium/heavy in one build.

 

After that, your armor has 1 single slot of power-up in ME3MP. What if the power-ups are differents based on the type of the armor? And if some parts give you a bonus slot to have two mods? There is a lot of room to improve the armor system and we don't need the massive loot system of ME1 that I never said I want again!


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#12
SolNebula

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Despite what everyone might say. I loved the armor tiers and that you have actually to invest points to wear the heavy armor. I also loved how heavy armors were class restricted so that every game felt different in playstyle. I hope they bring these RPG mechanics back and condering they are looking at ME1 and crafting I believe it will be the case.

 

I do also believe they will create an adequate inventory system to sort these things out.


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#13
Enigmatick

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I missed it when the armors looked like actual space age materials instead of just sci-fi platemail.

 

"Wetsuits", pffft. Good luck getting people to sign on with this though, most people here started with ME2 and then went back to play ME1.


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#14
Remix-General Aetius

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Did somebody read what I'm writing here?

 

I'm talking about a power-up of the ME3 system that include the light/ medium/ heavy armor system. For god sake... First, you choose the type of armor, next you choose the parts you want. Light armors parts give you biggest bonus in biotic/tech skills, medium are averages everywhere and heavy has biggest boost in defense/ammo capacity but lower in Biotic/tech skills... I'm not talking about a mix light/medium/heavy in one build.

 

After that, your armor has 1 single slot of power-up in ME3MP. What if the power-ups are differents based on the type of the armor? And if some parts give you a bonus slot to have two mods? There is a lot of room to improve the armor system and we don't need the massive loot system of ME1 that I never said I want again!

 

and like I said, it's pointless. it's overcomplicating something that it not meant to distract the player from what the game is all about.



#15
mickey111

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no thank you. this is what led to a cluttered inventory. the ME1 inventory absolutely sucks. ME3 inventory got it right. to clarify, ME games are not about the "loot". this is only an unnecessary distraction. certainly was in ME1.

 

 

ME:A is not ME1. ME:A is not borderlands. Your point is invalid.

 

I'd like to see an additional tier of armor, heavy and more mechanized than the others. has all the expected weakness vs electricity as the Geth have always done, including the risks of electrical stun locking and an iinability to use chest high walls for cover. Advantages include specialized mechanically fitted heavy guns, and armor.

 

Basically an all-or-nothing deal. Either you kill everyone fast, or they overwhelm you.


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#16
mickey111

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and like I said, it's pointless. it's overcomplicating something that it not meant to distract the player from what the game is all about.

 

Bioware have narrative mode for those kinds of people.


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#17
Han Shot First

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I preferred ME3's system. 

 

I'd rather we got something similar to that game, where you mixed and matched individual pieces of armor to form a complete set. I also liked that the game provided an option to change the paint scheme, even though I usually stuck with the classics. (black with the red N7 stripe)



#18
Vapaa

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"Wetsuits", pffft. Good luck getting people to sign on with this though, most people here started with ME2 and then went back to play ME1.

 

I started with ME1, if you love your wetsuits so much you can always play that game



#19
Belial

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I wouldn't be against a combination of ME1's armor types with ME2/3's customizability. I like your idea too, being able to equip all types regardless of class, each with its own perks and disadvantages. I'm up for anything that adds more variation and creates room for different play styles.

 

My only gripe is that I didn't like the look of light armors. Most of them didn't even look like real armor. If they're going to bring that system back I hope they can design armors that look lightweight without looking like wetsuits.


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#20
Donk

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Did somebody read what I'm writing here?

I'm talking about a power-up of the ME3 system that include the light/ medium/ heavy armor system. For god sake... First, you choose the type of armor, next you choose the parts you want. Light armors parts give you biggest bonus in biotic/tech skills, medium are averages everywhere and heavy has biggest boost in defense/ammo capacity but lower in Biotic/tech skills... I'm not talking about a mix light/medium/heavy in one build.

After that, your armor has 1 single slot of power-up in ME3MP. What if the power-ups are differents based on the type of the armor? And if some parts give you a bonus slot to have two mods? There is a lot of room to improve the armor system and we don't need the massive loot system of ME1 that I never said I want again!


Ah. I apologise. I just wanted an excuse to compare ME1 armour to wetsuits.

Serious now.. I do like this idea. In fact something similar to TW3 you could mod armour by adding runestones.

To have a ME version of that would be great.

But please.. No wetsuits!!

#21
Ahglock

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The concept I can get behind. But not the specifics.

I don't want a casual clothes armor.

I don't want a tech/biotic armor. Giving bonuses based on armor type effectively makes it class armor.

have a mobility reduce as defense increases and that's it. Maybe more than 3 tiers. Heck even have a clothes option that provides shields and that's it. No mods, no mobility boosts, just shields. But the core 3 tiers should be armor.

Have the customization like ME3 and you are good.

#22
Matthias King

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I actually really liked the concept of light, medium and heavy versions of armors and I wouldn't mind seeing that return in some form, ONLY so long as the inventory system is streamlined and simple.

 

ME1's was terrible, but the armors weren't the only reason, they were only one of many small parts that made the whole a mess.

 

If they can pare down the number of armors compared to ME1, many of which were very samey, incremental, and redundant, then create light, medium, and heavy versions of the ones that are there, and keep the armor inventory lean and clean, I would like to see that.

 

ME3's modular system was a step in the right direction I think, and being able to customize the colors was as well, but the added depth of the three versions would add a lot.

 

To call ME3's weight system half-assed would be paying it a compliment. Maybe this would be one aspect that would help create some real depth.



#23
KotorEffect3

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I preffered the modular armor in the sequels as well as the unique sets you could get in stores or in dlc.



#24
ExoGeniVI

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The OP stole my thread....Just changed a few words here and there...



#25
ExoGeniVI

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no thank you. this is what led to a cluttered inventory. the ME1 inventory absolutely sucks. ME3 inventory got it right. to clarify, ME games are not about the "loot". this is only an unnecessary distraction. certainly was in ME1.

That's why my thread talks about the same thing, but offers a new idea http://forum.bioware.../#entry19794950


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