ME1 had three types of armor. The system was totally wiped out for ME2 but I think you can now make them again. They can have various effects on the character, the gameplay and give various side-effects. Here comes my ideas :
Light armor :
Not a lot more than common working clothes in ME universe. Weakest defense and shields but give solid bonus in tech and biotic cooldowns. Can run quickly and move freely.
Medium armor :
Real armor found on mercenaries, police forces and army. Average defense with possibilities to have ammo attachements, better shields and so on. By wearing it, the character is slower and is unable to make the big jumps.
Heavy armor :
Only for the toughest battles. Excellent defense capacity, lot of possibilities to upgrade in several points. A must-have for the planets with the harshest conditions of pressure, warmth, wind... But the character can't jump over a cover, evade roll and must thrust an optionnal booster for the jumps.
This way, you can even add roleplay in the game. Like if your character want to be stealthy in the middle of a colony he must wear a light armor (middle and heavy being combat oriented, the guards will notice it easily). Or if a part of the game is located in an hazardous zone, the main character will have to worn an bulky and noisy armor.
In-game : First you choose your type of armor (may depend on the class chosen). Next, you compose your armor by parts, like in ME3 and ME2. Each part give you bonus but light armor has more tech/biotic bonus and heavy has more shield/ammo capacity bonus for exemple.
After that, like in ME3MP you choose one mod to upgrade your armor. Some armor parts may be weakest in bonus but give you additionnal room for mods.
Light armor wearer may have the tier4 of bonus concerning the skills and the cooldown. But only Tier 2 of shield or melee.
Heavy armor wearer may have the tier4 of shield bonus or melee bonus. But only Tier 2 of tech/biotic.
Medium armor wearer can have the Tier3 for each and every bonus.
Have a nice day.
A thread looking close from it :
http://forum.bioware.../#entry19794950





Retour en haut







