Edit: Added a showcase video here: https://www.youtube....h?v=xV2doDyfntM
INTRODUCTION
I just finished DA:I Trespasser (started from scratch with this character with no gear/schematic/nug-king usage). I also played with mob-scaling and no supply caches on high difficulty. So I can confirm by experience that this build is not only extremely fun, but equally strong. When it comes to fun - I have problems playing anything else than this now.
With major reroll-syndrome I've explored lots of builds since the release of DA:I. Perma throwing blades artificer build was a build I always found great when you combined fun+power+fast phased combat. If you want a fast phased and fun build which is strong but not cheesy (looking at you any mark of death builds Zzzz...) then look no further. With Trespasser out, I could finally refine my build which had very specific goals with these changes:
1) Few to no autoattacks, preferably no autoattacks at all
2) "Ninja" style/feel of fighting
3) Fast phased
4) Non-weapon specific attacks. So NO attacks that relies on having dagger or bow.
5) Attacks which synergize
Take a look at this picture to view my endgame skillbar [Warning: I forgot to remove a Tresspasser spoiler text in the upper right, if you have not completed trespasser place your eyes at the bottom skillbar and don't read the small text in the upper right]:
GENERAL INFO
Looks boring? Trust me its not!
Note that I play an elf for RP purposes. The optimal race for this build is human as this build is very skill intensive. For that exact reason I also reccomend the trial that scales mobs to your level to exp faster. You also need to unlock artificer. So pre-skyhold play a regular rogue.
Take artificer and get opportunity knocks, it reduces your cooldowns by 0.5 seconds when you or an ally crits, the 5% crit chance to the team passive and the +10% damage passive. On your way you will pick up elemental mines. You do not want the regular elemental mines but the upgraded one. Varric's artificer skills stacks with yours IIR, so playing with Varric is a bonus but not needed. What you want is to increase the critical chance of one of your companions as much as you can or give them anything that adds crit. Personally my go-to choice would be a mage using energy barrage with high crit chance staff and +100% mana /w flashpoint. You do not need to do this, but if you want to completely remove the need to wait or autoattack like me this is the way.
PRIMARY SKILLS
http://dragonage.wik...s_(Inquisition) <-- Use this link to check skills in detail.
1) Throwing blades for 100+125+150+200% weapon damage for a total of 575% weapon damage. This is your bread and butter skill. The goal is to be able to spam throwing blades as much as you want or at the least very often. This skill sunders the target which sets up nicely with your two other attack skills and basically nullifies armor from any enemy you attack.
2) Ranged Shadowstrike was added with trespasser. This 400% damage skill synergizes with both your other 2 skills and is usually the 2nd in your rotation. You first strike a target (preferably from behind) to sunder them and deal damage with throwing knives, then when sundered you shadowstrike them in the back. My shadowstrike critted for around 18000 lategame. Note that this ability is also a detonator, which is important considering elemental mine.
3) Elemental mine, one shot, Is a new mine skill which instead of throwing many mines throws 1 x Big powerful mine at medium range. What is important to notice with this skill is that it shifts element each time you throw it and the mine easily procs elemental combos. What makes elemental mine even more fantastic is that when it freezes your target which is also sundered from throwing blades, you can shadowstrike detonate the frozen enemy for uber-damage. Doing this 3 x skill combo is very satisfying. The burn, frost and lightning from elemental mine also deals AOE damage. It can be abit tricky to aim with at the start but when you get the hang of it this baby will destroy stuff.
SUPPORT SKILLS
4) Stealth
5) Evade I use this religiously. Use to get you out of danger fast and to reposition with ease during combat
6) Poison blades For added damage. If you play on nightmare the life-leech can and will heal you to full HP very fast with this build. You can also neglect poison blades and instead take other passives.
7) Knockout powder with rude awakening is also a solid option
PASSIVES
All dual dagger passives are great, I took all of them as fast as I could afford. The subterfuge passives on the right side are mandatory but you get them anyway going to throwing blades.
WEAPONS
Daggers. You wont be using weapon specific skills anyway. So why daggers? You get 3 instead of 2 enchanting slots. Bow may have higher base damage, but by using a mastercrafted mainhand dagger you now have +1 enchanting slot in comparison when you consider the additional stats. Note that your 3 main skills all use main hand damage only. So you want a mastercrafted one like this in your primary hand. Note that you can also use bows, but IMO the overall stat-loss and -1 enchant makes it not worth it imo unless you have a very good bow. Note that the difference in DW vs Bow is not that huge, you are only using them for stats, enchants and base damage.
Enchants: Mastercrafted mainhand, and +5 Hidden blades in offhand. Alternative: 5xHidden blades and 4xHidden blades. Both options are good. Note that you want hidden blades due to your high rate of multiple hit fire, it procs a LOT.
ARMOR
What you want is the +100% stamina sigil since your passive Looks like it hurt regains stamina on crits, and the entire build is built around high crit. My advice for fadetouched is the "+30% damage if not hit for 5 seconds",

Rings/Amulet/Belt
Priority list is as follows:
1) Crit chance ring
2) +30% throwing blades damage ring (not sure if they removed it or if unlucky, never found it)
3) Attack% or Crit damage
4) +Dex/Cunning amulet
ATTRIBUTES
Try to get as much dexterity as you can while instead of getting cunning, get +% crit ring and crit% chance on gear and also passives to increase crit chance. Dex gives 0.5% attack and +1% crit damage, but this build relies on 50%+ crit chance, so do whatever you can to get dex on crafting while crit chance by other means.
Alternate high risk high reward playstyle
If you get kittys collar you can trade all your enchants for 30% damage if no damage taken the last 5 seconds, 30% berserk and 20% berserk for a total of +80% damage. You will do extreme damage but almost anything can one shot you. However with kittys collar you have 75% chance to auto-ress.






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