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[Build+Video] Throwing blades rogue 2.0


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#1
SomeoneStoleMyName

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Edit: Added a showcase video here: https://www.youtube....h?v=xV2doDyfntM

 

 

INTRODUCTION

 

I just finished DA:I Trespasser (started from scratch with this character with no gear/schematic/nug-king usage). I also played with mob-scaling and no supply caches on high difficulty. So I can confirm by experience that this build is not only extremely fun, but equally strong. When it comes to fun - I have problems playing anything else than this now.

 

With major reroll-syndrome I've explored lots of builds since the release of DA:I. Perma throwing blades artificer build was a build I always found great when you combined fun+power+fast phased combat. If you want a fast phased and fun build which is strong but not cheesy (looking at you any mark of death builds Zzzz...) then look no further. With Trespasser out, I could finally refine my build which had very specific goals with these changes:

 

1) Few to no autoattacks, preferably no autoattacks at all

2) "Ninja" style/feel of fighting

3) Fast phased

4) Non-weapon specific attacks. So NO attacks that relies on having dagger or bow.

5) Attacks which synergize 

 

Take a look at this picture to view my endgame skillbar [Warning: I forgot to remove a Tresspasser spoiler text in the upper right, if you have not completed trespasser place your eyes at the bottom skillbar and don't read the small text in the upper right]:

Spoiler

 

GENERAL INFO

 

Looks boring? Trust me its not!

 

Note that I play an elf for RP purposes. The optimal race for this build is human as this build is very skill intensive. For that exact reason I also reccomend the trial that scales mobs to your level to exp faster. You also need to unlock artificer. So pre-skyhold play a regular rogue.

 

Take artificer and get opportunity knocks, it reduces your cooldowns by 0.5 seconds when you or an ally crits, the 5% crit chance to the team passive and the +10% damage passive. On your way you will pick up elemental mines. You do not want the regular elemental mines but the upgraded one. Varric's artificer skills stacks with yours IIR, so playing with Varric is a bonus but not needed. What you want is to increase the critical chance of one of your companions as much as you can or give them anything that adds crit. Personally my go-to choice would be a mage using energy barrage with high crit chance staff and +100% mana /w flashpoint. You do not need to do this, but if you want to completely remove the need to wait or autoattack like me this is the way.

 

PRIMARY SKILLS 

 

http://dragonage.wik...s_(Inquisition) <-- Use this link to check skills in detail.

 

1) Throwing blades for 100+125+150+200% weapon damage for a total of 575% weapon damage. This is your bread and butter skill. The goal is to be able to spam throwing blades as much as you want or at the least very often. This skill sunders the target which sets up nicely with your two other attack skills and basically nullifies armor from any enemy you attack.

 

2) Ranged Shadowstrike was added with trespasser. This 400% damage skill synergizes with both your other 2 skills and is usually the 2nd in your rotation. You first strike a target (preferably from behind) to sunder them and deal damage with throwing knives, then when sundered you shadowstrike them in the back. My shadowstrike critted for around 18000 lategame. Note that this ability is also a detonator, which is important considering elemental mine.

 

3) Elemental mine, one shot, Is a new mine skill which instead of throwing many mines throws 1 x Big powerful mine at medium range. What is important to notice with this skill is that it shifts element each time you throw it and the mine easily procs elemental combos. What makes elemental mine even more fantastic is that when it freezes your target which is also sundered from throwing blades, you can shadowstrike detonate the frozen enemy for uber-damage. Doing this 3 x skill combo is very satisfying. The burn, frost and lightning from elemental mine also deals AOE damage. It can be abit tricky to aim with at the start but when you get the hang of it this baby will destroy stuff.

 

SUPPORT SKILLS

 

4) Stealth

5) Evade I use this religiously. Use to get you out of danger fast and to reposition with ease during combat

6) Poison blades For added damage. If you play on nightmare the life-leech can and will heal you to full HP very fast with this build. You can also neglect poison blades and instead take other passives.

7) Knockout powder with rude awakening is also a solid option

 

PASSIVES

 

All dual dagger passives are great, I took all of them as fast as I could afford. The subterfuge passives on the right side are mandatory but you get them anyway going to throwing blades.

 

WEAPONS

 

Daggers. You wont be using weapon specific skills anyway. So why daggers? You get 3 instead of 2 enchanting slots. Bow may have higher base damage, but by using a mastercrafted mainhand dagger you now have +1 enchanting slot in comparison when you consider the additional stats. Note that your 3 main skills all use main hand damage only. So you want a mastercrafted one like this in your primary hand. Note that you can also use bows, but IMO the overall stat-loss and -1 enchant makes it not worth it imo unless you have a very good bow. Note that the difference in DW vs Bow is not that huge, you are only using them for stats, enchants and base damage. 

 

Enchants: Mastercrafted mainhand, and +5 Hidden blades in offhand. Alternative: 5xHidden blades and 4xHidden blades. Both options are good. Note that you want hidden blades due to your high rate of multiple hit fire, it procs a LOT.

ScreenshotWin32_0036_Final_zpsjtf9ugtc.p

 

 

ARMOR

 

What you want is the +100% stamina sigil since your passive Looks like it hurt regains stamina on crits, and the entire build is built around high crit. My advice for fadetouched is the "+30% damage if not hit for 5 seconds",

ScreenshotWin32_0035_Final_zpsxsdkr219.p

 

Rings/Amulet/Belt

 

Priority list is as follows:

1) Crit chance ring

2) +30% throwing blades damage ring (not sure if they removed it or if unlucky, never found it)

3) Attack% or Crit damage

4) +Dex/Cunning amulet

 

ATTRIBUTES

 

Try to get as much dexterity as you can while instead of getting cunning, get +% crit ring and crit% chance on gear and also passives to increase crit chance. Dex gives 0.5% attack and +1% crit damage, but this build relies on 50%+ crit chance, so do whatever you can to get dex on crafting while crit chance by other means.

 

Alternate high risk high reward playstyle

 

If you get kittys collar you can trade all your enchants for 30% damage if no damage taken the last 5 seconds, 30% berserk and 20% berserk for a total of +80% damage. You will do extreme damage but almost anything can one shot you. However with kittys collar you have 75% chance to auto-ress.


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#2
PawsPause

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Any chance you can post gameplay of it? It would look fun to watch

#3
Evelynne

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I was working on a build like this with Florge. Keep an eye out :D

#4
StarFlorge

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I was working on a build like this with Florge. Keep an eye out :D

Got it up and i love it atm :) the end of the video shows the burst and without a lyrium potion just imagine what it would do with a lyrium potion :)



#5
PapaCharlie9

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Why is this thread marked [Guide]? It's clearly opinion, not facts collected for reference.

Builds should never have [Guide] tags, because builds are always in some part subjective. Everyone has different optimization goals when it comes to builds. Whereas, compare to an exhaustive list of all new skill toggles. There's no subjective opinion about that, something is either legitimately on that list, or it is not.

Absolutely feel free to put a [BUILD] tag on the thread title. I think that would be helpful. Please don't dilute the [Guide] tag.

(Sorry, I didn't intend to become a BSN sheriff, but I use the real GUIDEs every day and I don't want that usefulness to be diminished.)
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#6
SomeoneStoleMyName

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Any chance you can post gameplay of it? It would look fun to watch

 

I will attempt so now, not sure if my PC can handle it. Will update when its up.


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#7
SomeoneStoleMyName

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Why is this thread marked [Guide]? It's clearly opinion, not facts collected for reference.

Builds should never have [Guide] tags, because builds are always in some part subjective. Everyone has different optimization goals when it comes to builds. Whereas, compare to an exhaustive list of all new skill toggles. There's no subjective opinion about that, something is either legitimately on that list, or it is not.

Absolutely feel free to put a [BUILD] tag on the thread title. I think that would be helpful. Please don't dilute the [Guide] tag.

(Sorry, I didn't intend to become a BSN sheriff, but I use the real GUIDEs every day and I don't want that usefulness to be diminished.)

You are absolutely right. Edited the title.


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#8
Disco Overlord

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Very creative, it looks like a blast to play from the video.  I'm probably going to try this next playthrough.  This was what I originally thought a melee artificer rogue would be like!

 

I usually play with no crafting, is this build still strong without abusing hidden blades?

And do poisoned weapons  (and the health gain from the upgrade) proc on your knife throws?

Lastly, do you have the numbers on the giant mine upgrade for elemental mines?  Some of the ability tooltips are insufferably vague.


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#9
Avander

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Since it looks like you are flanking all the time with this build have you considered using boson's dagger on your offhand?   hidden blades only procs off your main hand damage and the 500% bonus would be absolutely hilarious.



#10
Drengin

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Got it up and i love it atm :) the end of the video shows the burst and without a lyrium potion just imagine what it would do with a lyrium potion :)

Link?
Looked but could not see the vid... must be blind. :)
Looking forward to the build vid.



#11
SomeoneStoleMyName

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@Disco: Thanks! It's not really melee though. All 3 attacks are medium ranged, and daggers are not required.

@Avander: Never found that dagger actually. Does it proc with all abilities or only in melee?

 

The health from poisoned blade should work with all attacks and abilities used against a target poisoned by poison blades IIRR.

Hidden blades only procs from main hand? I had it in offhand and it still worked. Maybe there is something I'm missing.

 

Important to note (@Disco): The build is skill intensive. And you should swap to it at lvl13 I think at the bare minimum. In my showcase video you can see that I could not perma spam throwing blades so the video I made here was without Solas and his crit setup AND without varric, so the showcase video (due to lack of earlier saves) is actually a lot less effective than normal. 

 

Depends on what you mean with no crafting. The reason this build work so well is the new ranged shadowstrike and the new elemental mine, but mostly due to the new sigil of the bear which increases maximum mana. But if you mean without damage crafts like hidden blades, yes - still brutally effective.

 

As I wrote in the main post.

 

Your throwing blades does 575% damage and sunders armor, /w varric or a single party member /w crit setup you can spam it. Meaning you can do obscene amounts of damage with throwing blades alone. What makes this version of the throwing blade build better is that you have shadowstrike + elemental mine in case of TB still being on CD and the fact that you can freeze with the new ele mine and detonate the freeze with your own shadowstrike. Overall it makes it more powerful but more importantly, more fun and dynamic.

 

One could make an almost as strong build with only throwing blades but the added shadowstrike + ele mine offers:

 

1) AOE freeze (CC), Lightning and fire to proc team combos and your own combos.

2) Shadowstrike offers huge burst damage when you hit them in the back after sundering with TB, even early in this spec TB+Shadow strike did huge damage.

3) If a situation arises where you still have a CD, you always still have at least one skill to attack with. 

 

Keep in mind that the core idea with this build was to not rely on weapon specific skills, that means NO dagger or bow specific skills. One could easily re-spec to:

Melee: Spinning blades/TB build

Ranged: Leap shot/TB build

Again the video does not even give it justice due to several factors that were missing or sub-optimal during the chance to record this (had limited time as I had to go to work) but overall it is still the most fun and powerful build I've made without relying on cheesy skills that makes the game trivial like mark of death. Also I was the only real DPSer, both mages set to dispel,barrier, CC mostly.



#12
Avander

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@Avander: Never found that dagger actually. Does it proc with all abilities or only in melee?

 

Hidden blades only procs from main hand?

 

 

Sorry, what I meant is that it uses the damage from the main hand which means an offhand dagger like Boson (which is lower level with an amazing proc ability) doesn't hurt your DPS.

 

Edit: you get bosons if you have Trespassers from the "locate a heretic sister" war table mission.  Basically you get a 500% bonus to all attacks from a flank but only do 10% damage on head on attacks.  If you use the stealth+3 sec upgrade you can basically be always in stealth so all attacks will be flanking....



#13
Drengin

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Build Video.. we want build video :D



#14
StarFlorge

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basically have the same build as a video guide so can check out my video, gives explanation etc rather than just game play: https://www.youtube....h?v=oBnlZapGxrE


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#15
Avander

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Just tested with boson blade, on my level 14 rogue with a 5x and 4x hidden blade.  Complete insanity.


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#16
SomeoneStoleMyName

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Build Video.. we want build video :D

lol theres 2 videos ^^ 

 

Florge's video is probably better though if he actually explains stuff too (going to check it out now!) my video is just a quickly put together showcase of gameplay.


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#17
Avander

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I spent some time testing boson's vs a nice crafted blade and I think that you can definitely eek out more damage with Boson's (especially on big single targets) but in general playthrough I would probably not use it because of the time it takes to get into position and the extreme penalty you get when you are not. 



#18
Morrinna

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I've been wanting to try a ranged artificer rogue without Leaping Shot --- this build looks like fun! 

 

Do you have recommendations for skill priorities, pre Skyhold? 



#19
Roninbarista

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I like these builds. Very aggressive and fast paced. I did want to create a more ninja-esque rogue.