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Just a 35k Athlok Burst. NBD Bonus: 15k hotlicks at level 5 Zither


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#126
Drasca

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You are discounting the times that it was vents...those lightening mages dots stack way too hard even take KMeeg out ;)

 

He wanted his dinner microwaved, I swear.


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#127
Jeremiah12LGeek

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Damn... I'm so out of the loop I feel like I have to go back and re-watch DAMP seasons 1 and 2 so I can follow what's happening these days.


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#128
Beerfish

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Damn... I'm so out of the loop I feel like I have to go back and re-watch DAMP seasons 1 and 2 so I can follow what's happening these days.

 

Watch year one and two of trailer park boys instead.



#129
Drasca

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Damn... I'm so out of the loop I feel like I have to go back and re-watch DAMP seasons 1 and 2 so I can follow what's happening these days.

 

Season Recap Version:

 

Pilot Episode: Boom boom!

BSN epsode 1: Unethical! Cheat! Hax! Crucify him!

BSN episode 2: Support ended. IDGAF. BW failed us.

BSN episode 3: Ethics ethics, **** ethics, exploits are fun, no they're not!

BSN episode 4: Game balance fucked, let's do **** that can fix it and have fun. nuuh--- voices that naysay get quieter and quieter

BSN episode 5: NOOB! NOOB!

 

There. You're caught up.


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#130
Jeremiah12LGeek

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Watch year one and two of trailer park boys instead.

 

No need to subject myself to that first season again (it got much better after that.)


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#131
Silversmurf

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Damn... I'm so out of the loop I feel like I have to go back and re-watch DAMP seasons 1 and 2 so I can follow what's happening these days.

 

Rick Grimes dies...


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#132
Drasca

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Rick Grimes dies...

 

 

Spoiler alert. I think your morning cocoa puffs are making you into a hysterical woman.

 

 

Your mind is going into it pre-blown. It cannot be re-blown.



#133
Anarker

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Damn... I'm so out of the loop I feel like I have to go back and re-watch DAMP seasons 1 and 2 so I can follow what's happening these days.

 

The Inquisition Captain gets a Harvard degree & also becomes a strategic genius after studying Sun Tzu's The Art of War. Oh......wait. No............no sorry, that...that never happened. My bad.  :rolleyes:


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#134
Snakebite

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Step up your game.

 


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#135
TheLeakestWink

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Step up your game.

 

Had to go full screen to see it among all the other numbers - very nice!



#136
ALTBOULI

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Step up your game.
 
https://www.youtube....h?v=81WIpHxQ8SE

matt-stone-trey-parker-reaction.gif
^Drasca right now
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#137
Drasca

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Step up your game.

 

Rofl of course you only show a 15 second clip against cherry picked boss instead of consistent performance vs all mobs. The dragon takes extra damage when downed, and its probably the perilous one too that gets double damage. I actually used heart of pride in my video. I'd be doing much much more without it.

 

Considering I'm already one shotting things in NM, I'd only need to consider hakkon's staff in HB (and even then pride is probably better due to more CC vs individual hits being bigger), not on lower difficulties like you're doing here.

 

I could maximize the damage if its vs guard, on HB, etc. . . but really lol. It isn't necessary.

 

Against the perilous dragon, I can down it solo without help from others on the virtuoso on the first landing unlike your cherry picked video with help from others... and that's without extra help. Hot licks is just that amazing with the belt.



#138
DanakV

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I think his point was that he was getting those numbers without using an exploit.  Obviously it is pretty broken to be doing that kind of damage without cherry-picking results from a specific situation.  I think he just wished to show the numbers earned legitimately.

 

I could be wrong though - that was just my interpretation.


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#139
Drasca

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I think his point was that he was getting those numbers without using an exploit.

 

My point is he is exploiting game mechanics in his favor. Cherry picking is inherently an exploit!

 

You're definitely wrong, because he is doing his own set of exploits. SB's just hypocritical about what exploits he's using. Not using exploits? BS. He's exploiting the heck out of game mechanics.

 

I am using game mechanics in my favor except it isn't a challenge trying to one up someone else, and my use of mechanics are a lot more consistent than his.

 

What I didn't show were the 50k-100k+ fire mines and other shennanigans that were fun to do. Too busy having fun.



#140
Snakebite

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For anyone that want's to reproduce the damage I did, I used an Inferno Pact Belt, one crit damage ring, Hakkon's Wisdom, and Mighty Offensive Tonic.  I would usually also use a second crit damage ring and the fire glyph, but I was only level 10 or 11 when I recorded this.  If I did have those other things, I could have gone over 40K pretty easily.

 

 

Rofl of course you only show a 15 second clip against cherry picked boss instead of consistent performance vs all mobs. The dragon takes extra damage when downed, and its probably the perilous one too that gets double damage. I actually used heart of pride in my video. I'd be doing much much more without it.

 

Considering I'm already one shotting things in NM, I'd only need to consider hakkon's staff in HB (and even then pride is probably better due to more CC vs individual hits being bigger), not on lower difficulties like you're doing here.

 

I could maximize the damage if its vs guard, on HB, etc. . . but really lol. It isn't necessary.

 

Against the perilous dragon, I can down it solo without help from others on the virtuoso on the first landing unlike your cherry picked video with help from others... and that's without extra help. Hot licks is just that amazing with the belt.

 

ROFL! Perilous?  You crack me up!  :lol:

 

This was Nightmare.  There was no Virtuoso.  That was the dragons second landing, as you can tell from it's health bar.  I don't think it is possible to do that much damage without exploiting to anything other than a downed frost dragon.  Maybe Druffy Commander.

 

Yes, my clip was 12 seconds long.  I don't need to show everyone all the time it takes for the dragon to fly around, and it's long death animation, and the victory screen, and the loading screen, and the scoreboard.  I just want to show everyone what I can do in those twelve seconds.

 

I told people how to recreate my damage.  How do you do yours?  Judging from your post, all they need is a Heart of Pride and an Inferno Pact Belt.  Sadly, I don't think they will be able to duplicate your results.  It has already been established that you are using a gamebreaking bug to achieve your damage.

 

 

You're definitely wrong, because he is doing his own set of exploits. SB's just hypocritical about what exploits he's using. Not using exploits? BS. He's exploiting the heck out of game mechanics.

 

What exploits am I using?  And how am I the hypocrite?  Aren't you the one that threw a huge fit over the gamebreaking exploit that was blocking spawnpoints, only to come out later and promote using using two-handed weapons on mages.


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#141
DanakV

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My point is he is exploiting game mechanics in his favor. Cherry picking is inherently an exploit!

 

You're definitely wrong, because he is doing his own set of exploits. SB's just hypocritical about what exploits he's using. Not using exploits? BS. He's exploiting the heck out of game mechanics.

 

I am using game mechanics in my favor except it isn't a challenge trying to one up someone else, and my use of mechanics are a lot more consistent than his.

 

What I didn't show were the 50k-100k+ fire mines and other shennanigans that were fun to do. Too busy having fun.

 

I can't tell if you're being intentionally obtuse to troll, but I'll give the benefit of the doubt and assume it's a miscommunication (I certainly have enough of those myself, after all).  Perhaps it would help if we define the terms of the conversation.  Yes, if you use the standard English definition of exploit it can certainly be applied to nearly anything from which you can gain benefit by intentional action.  

 

When discussing software (or games to be more precise in our example), however, it tends to refer to taking advantage of an unintended flaw in the software.  To put it in ME3 terms:  reload cancelling would not be an exploit as the developers stated that it was intentionally included in this sequel.  Six glitching would be an exploit as it allows a kit to have more abilities than ever intended by taking advantage of a bug that was never fixed.

 

So in the traditional gaming terminology cherry picking to highlight more favorable outcomes is demonstrably not exploiting; neither is using a potion, attacking a foe that is vulnerable to your damage type, et cetera.  These are all standard results which were intended by the developers.  Using a bug such as the one discussed earlier in this thread (allowing a mage to trick the game into thinking it is using a warrior weapon for damage purposes) would absolutely be an exploit.  The developers obviously did not intend for mages to wield a greatsword.

 

I'm not making a judgment on the validity of either action but it is disingenuous to correlate one to the other in the context of the conversation.  If you weren't using an exploit in the original post's video then I stand corrected, but your subsequent posts did seem to imply that one was being used.  I don't want to misrepresent how you obtained your results though since I was not a party to achieving them.



#142
Drasca

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unintended flaw in the software

 

What you don't see is that's a fallacy.

 

Working as intended. You know that meme, right? Also, "Its not a bug, its a feature!"

 

No end-user gets to decide what's intended (which is what both you and SB are implying, that end user personal opinion on how game mechanics are what 'should be). Only the devs get to say that, mainly by making the game and changing it to what they see fit. They also know how games take a life of their own, and end users will play in a way they don't expect. Example: BW expected players to switch up spells on Virtuoso since it is designed to take advantage of it, but the reality is most spam one ability (usually barrier) because it is a lot easier to learn. You can see them answer twitch streams about what happened in design intent about this.

 

For a piece of corporate software with a specific end-goal, it is obvious what's meant to be intended and not. When a game's end goal is 'entertainment', you'll end up being a lot more lenient and creative to achieve that goal. Sometimes buffs, sometimes nerfs, sometimes leaving as-is.

 

I'm sure there are things we will never know about because it is so rare it isn't worth spending resources on (time/money).

 

TL:DR Imagined design intent by end-user is irrelevant.



#143
DanakV

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No end-user gets to decide what's intended (which is what both you and SB are implying, that end user personal opinion on how game mechanics are what 'should be). 

 

That is an excellent point.  Clearly I should not have assumed that labeling the weapon with text that reads "Restriction: Warrior: Two-Handed Only" was a sign of developer intent when there is an equally viable hypothesis that what they really meant was "Restriction: Warrior: Two-Handed Only: Unless You Host Migrate Often Enough While Swapping To A Mage That The Host Loses Track Of What Weapon You Have Equipped Then It Is Totally Fine To Be Picked Up By A Mage Except For ZITHER! Because He'd Cut Off His Fingers Trying To Strum A Sword".

 

Normally I'd use an application of Occam's razor to help me decide but in this case it doesn't work - those are just too similar to discern the difference.


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#144
Snakebite

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Well, looks like D wins this time.  :(

 

I was all geared up to make a reply, but after reading DanakV's above post (I had to read that first paragraph 6 times before I could pick up on the minor differences in the weapon restrictions), it is clear that I have no ground to stand on.  It is clear that D is playing the way the game was meant to be played, and what I had so hastily assumed was a game-breaking exploit was ,in fact, working as intended.



#145
Drasca

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snip

 

Your arguement boils down to: You shouldn't do that because I don't want you to hence "end users dictate what design intent is" when clearly only devs can claim intent-- by patching/making the game, or you know, actually saying something.

 

You can believe what you like, but it doesn't make you right -- just delusional.


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#146
DanakV

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Your arguement boils down to: You shouldn't do that because I don't want you to hence "end users dictate what design intent is" when clearly only devs can claim intent-- by patching/making the game, or you know, actually saying something.

 

You can believe what you like, but it doesn't make you right -- just delusional.

 

I didn't make an argument in my last post.  If you reread, you can clearly see that I agreed with your point.  You shouldn't assume that I was being sarcastic, since as the poster of the statement only I can claim an awareness of the intent, no?


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#147
Evelynne

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Your arguement boils down to: You shouldn't do that because I don't want you to hence "end users dictate what design intent is" when clearly only devs can claim intent-- by patching/making the game, or you know, actually saying something.

 

You can believe what you like, but it doesn't make you right -- just delusional.

Will you two shut up and kiss already jfc.

 

This same argument came up in TOR when the Cortanni Bug was making the rounds during holiday break.

 

The Devs had released Shadow of Revan late November, and then the majority of them went on Winter Vacation. However they failed to notice (by not pulling players who were actually interested in helping the game into their testing sessions (PS. They pulled only the High End Raider groups who spent their entire test period finding ways to be World First in Hard Mode)) that the final boss of one of the two raids was bugged. Bugged in a way that allowed a player who killed her to continiously loot the end chest over and over again with very little effort.

 

So what did the community do? It became a **** storm of people exploiting the bug to get into full tier gear, and push on into HM... where they did it again with Cortanni's HM loot. This went on for 5 weeks without a patch, or even a word from BioWare Austin -- and why would we, they were entirely oblivious of it.

 

On the 3rd week, the Devs came back to find that World First of the hardest fight in the expansion was killed in the first 5 hours of the expansion dropping, and that the people who'd done it were all already in full HM gear. It took them two weeks to fix the bug, and all the while the community was going back and forth about whether people who exploited it were going to get punished or not.

 

The Guilty party's argument was " I Could do it, therefore it was Intentional Design". Which is Bull-crap, it was exploitation of a mistake. Some of the longest Threads in the forums history were made going back and forth on this.

 

On the 5th week, the patch went live, and with it came the Ban Hammers. Everyone who abused it was banned for 2 weeks, and their character's gears and achievements were reset.

 

Now why did I say this? Because it illustrates the point of:

 

"If you're bending the rules to do what you do in a game, you are breaking them."

 

Now, there's no more support for this game so it doesn't matter. But if you want to burn through promos trying to catch up to the leaderboard of a, for all intents and purposes, dead game. More power to you. 

 

I'm still pretty salty over how shite this game's multiplayer system is. I wasn't able to get even one Book completion done this weekend because of disconnects and connectivity issues.



#148
Wavebend

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The Guilty party's argument was " I Could do it, therefore it was Intentional Design". Which is Bull-crap

 

Both sides are wrong (devs + users). All features should be documented, and that knowledge should be made public by the devs. Only then is it possible to pinpoint exploits (undocumented features). Otherwise, it doesn't matter if it's intentional (design) or not. If the "mistake" makes its way into production , then it becomes a feature, a.k.a an use case for the end-user.



#149
Wavebend

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Point is, a LOT of "features" in damp could be considered exploits.

 

E.g. All abilities that do not function as described in their tooltip description. For instance, back when we beta-tested heartbreaker at 30/30/30, the only reason why we succeeded v.s. Venatori was the use of Disruption Field. At the time DF froze all projectiles until time-out (not documented in tooltip), therefore greatly reducing potential glyph stagger, so was it an exploit?

 

In the end, I think it's just simpler to say working as intended.


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#150
Drasca

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it doesn't matter if it's intentional (design) or not. If the "mistake" makes its way into production , then it becomes a feature, a.k.a an use case for the end-user.

 

Totally this. Its a feature, as stated before. Working as intended.

 

I'm still pretty salty over how shite this game's multiplayer system is. I wasn't able to get even one Book completion done this weekend because of disconnects and connectivity issues.

 

If you're on PC, I can help you with that. Either through private games, or showing you where to clear the cache.

 

The default is: C:\ProgramData\Origin . It is a hidden folder. Quit origin first and delete it.

 

If you're on console, i can only recommend making friends (you can make LFG share gamertag threads here on BSN) and doing private matches so you can rejoin if issues pop up.