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Now I know the second reason why I quit playing DA: I!


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#101
Sylvius the Mad

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Yes, they do. BethSoft has learned a lot from modders and they have implemented some of that knowledge into their games. BethSoft is even making modding available on some consoles with the upcoming Fallout 4 game. (Of which I had pre purchased months ago.) Bioware used to be mod friendly but they changed once they were bought out by Electronic Arts. I believe in the very near future EA/Bioware will turn away from the PC and produce strictly arcade console games. And, that is just fine with me. I will save a little money.

It changed when they started using Frostbite.

But it's not the first time. BioWare actively discouraged modding of KotOR because LucasArts didn't approve.

Publishers have a lot of clout in this business. Bethesda gets to do what they want because of their vertical integration.
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#102
Jallard

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The issues are the mods. What version are they and did the makers up date them for the newest patch? Check that before complaining.

Everything is working fine now. I only have two mods installed.



#103
Jallard

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It changed when they started using Frostbite.

But it's not the first time. BioWare actively discouraged modding of KotOR because LucasArts didn't approve.

Publishers have a lot of clout in this business. Bethesda gets to do what they want because of their vertical integration.

Three sheers for Bethesda! Thee Boos for Bioware!



#104
Cobra's_back

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With all due respect but mod conflichts are unavoidable :D

 

One is not allowed to talk about modding skyrim without having those two badass in the game:

 

18j0s2nzijgoijpg.jpg

 

 

thomas.jpg

 

 

Chew Chew Chew Mod train is coming.

 

On a more serious: You are right. Modding has to be done with some caution, backups, auto updates disabled. If not doing so one can't blame the devs.

Skyrim was designed to be a sandbox and modding is much easier to make and trouble shoot. I don't think Bioware intended the game to be modded. Skyrim has a huge amount of information regarding modding. They have the "Creation Kit" and an easy way using the console to test mods.

 

I just recently added two mods for DAI and the process is much harder than Skyrim. I haven't seen anything on console commands for DAI. In Skyrim you can use the console to test your mod in game any location without starting from the beginning. I don't see this option in DAI.



#105
Jallard

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Skyrim was designed to be a sandbox and modding is much easier to make and trouble shoot. I don't think Bioware intended the game to be modded. Skyrim has a huge amount of information regarding modding. They have the "Creation Kit" and an easy way using the console to test mods.

 

I just recently added two mods for DAI and the process is much harder than Skyrim. I haven't seen anything on console commands for DAI. In Skyrim you can use the console to test your mod in game any location without starting from the beginning. I don't see this option in DAI.

Three cheers for Bethesda.  :D  :lol:


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#106
TheOrangeProject

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Skyrim was designed to be a sandbox and modding is much easier to make and trouble shoot. I don't think Bioware intended the game to be modded. Skyrim has a huge amount of information regarding modding. They have the "Creation Kit" and an easy way using the console to test mods.

 

I just recently added two mods for DAI and the process is much harder than Skyrim. I haven't seen anything on console commands for DAI. In Skyrim you can use the console to test your mod in game any location without starting from the beginning. I don't see this option in DAI.

 

Got the same feeling.

 

However I wish they would be a bit more open minded about that. Especially with the lack of varierty regarding sidequests and class system. Some simple adjustment on those two would improve the game greatly.


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#107
Cobra's_back

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Got the same feeling.

 

However I wish they would be a bit more open minded about that. Especially with the lack of varierty regarding sidequests and class system. Some simple adjustment on those two would improve the game greatly.

I agree with you 100%. Modding could add years to the game. I'm not sure why they took the approach they did. 



#108
The Night Haunter

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I agree with you 100%. Modding could add years to the game. I'm not sure why they took the approach they did. 

Because as Silvius said Bioware really has no say in it. EA decides things like what engine to use (because that is a generally expensive requirement, and EA saves buckets of money by reusing Frostbite on everything. Sims 5 will probably be in Frostbite too.).

 

Honestly though I greatly prefer having the interesting and engaging stories that Bioware brings compared to the open-ended couldn't-really-care-less-what-happens sandboxes of The Elder Scrolls (Fallout has typically been better in the Story department that ES imo).

 

Not every game has the same goals, and that is a good thing. Variety is the spice of life! We don't need every game to end up being an open-ended sandbox, nor do we need every game to be a story driven adventure, I like Bethesda games and I like Bioware games (might like em more with mod support but we play with the hand we are dealt), I also like CDPR games, and dozens of Indie Developer's games (FTL is amazing, Darkest Dungeon is pretty fun, Pillars of Eternity was an interesting throwback, just starting on Sword Coast Legends, supposedly it has some DAO/BG devs working on it so I have high hopes). Can't wait for Torment: Tides of Numenera.

I love having a variety of different games, each with different strengths and weaknesses. Homogenization of games is 100% a bad thing that should be avoided at all costs.


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#109
Cyberstrike nTo

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!
You could try not playing the game with mobs? Thats doing something at least instead of complaining about how your mods aren't working....

 

Apparently s/he can't because it's too hard for them without an inventory capacity mod because s/he is too lazy to actually earn the Inquisition Perks to get a high inventory capacity.    



#110
Jallard

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Apparently s/he can't because it's too hard for them without an inventory capacity mod because s/he is too lazy to actually earn the Inquisition Perks to get a high inventory capacity.    

I am a male and probably considerably older than you, judging from your response. I happen to get immersed into to the game and detest having to run back to Haven of Skyhold every ten minutes to empty my inventory. Besides it is a way of mining for gold, since there is little of it to be found.  Moreover, how I chose to play the game or any other game is my business. I love using mods because it greatly enhances the game. It makes the game far better. But, that is just one man's opinion.



#111
TheOrangeProject

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Because as Silvius said Bioware really has no say in it. EA decides things like what engine to use (because that is a generally expensive requirement, and EA saves buckets of money by reusing Frostbite on everything. Sims 5 will probably be in Frostbite too.).

 

Honestly though I greatly prefer having the interesting and engaging stories that Bioware brings compared to the open-ended couldn't-really-care-less-what-happens sandboxes of The Elder Scrolls (Fallout has typically been better in the Story department that ES imo).

 

Not every game has the same goals, and that is a good thing. Variety is the spice of life! We don't need every game to end up being an open-ended sandbox, nor do we need every game to be a story driven adventure, I like Bethesda games and I like Bioware games (might like em more with mod support but we play with the hand we are dealt), I also like CDPR games, and dozens of Indie Developer's games (FTL is amazing, Darkest Dungeon is pretty fun, Pillars of Eternity was an interesting throwback, just starting on Sword Coast Legends, supposedly it has some DAO/BG devs working on it so I have high hopes). Can't wait for Torment: Tides of Numenera.

I love having a variety of different games, each with different strengths and weaknesses. Homogenization of games is 100% a bad thing that should be avoided at all costs.

 

I didn't know excatly about the EA part in this. Thanks for clarifying this :)

 

BioWare games are definitly story driven which is a great thing, like reading a good book and you can decide what happens next. Nothing to change here. Skyrim is Skyrim and Dragon Age is Dragon Age.

 

But just some simple adjustments... :P



#112
ModernAcademic

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I happen to get immersed into to the game and detest having to run back to Haven of Skyhold every ten minutes to empty my inventory. Besides it is a way of mining for gold, since there is little of it to be found.  Moreover, how I chose to play the game or any other game is my business. I love using mods because it greatly enhances the game. It makes the game far better. But, that is just one man's opinion.

 

Same here. o/

BW could've easily taken advantage of the wide open areas in the game and placed Storage Chests in the Inquisition's camps. Easiest thing in the world.

 

Even better, they could've placed agents in villages, inns (where are the Inns in this effing game? It's like you walk miles and miles in any part of the map and there's no civilization. why does the Inquisitor only leave Skyhold to either go to palaces or eerie desert locations? Where's the realism?) and other establishments that bought and sold stuff you needed during your field trip.

Those agents could also be alchemists that made potions for you. They could be smiths that were ready to forge new weapons from the materials you collected in that area of the map. You know, small clever details that would've made the game seem more interactive and the world more integrated.

 

Instead, Inquisition is like a constant altercation between Endless Field Trip and Specific Missions. Where's the feeling we're travelling in a cohesive world, filled with wonders to be found and where we slowly establish our presence? No, the game just drops you somewhere where even the place where you'll camp is predetermined. You don't discover anything, you just arrive somewhere and play a previously planned script. Otherwise, you are limited to jusr running around like a fool, collecting random stuff that you can't use until you go back to your HQ.



#113
Jallard

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Same here. o/

BW could've easily taken advantage of the wide open areas in the game and placed Storage Chests in the Inquisition's camps. Easiest thing in the world.

 

Even better, they could've placed agents in villages, inns (where are the Inns in this effing game? It's like you walk miles and miles in any part of the map and there's no civilization. why does the Inquisitor only leave Skyhold to either go to palaces or eerie desert locations? Where's the realism?) and other establishments that bought and sold stuff you needed during your field trip.

Those agents could also be alchemists that made potions for you. They could be smiths that were ready to forge new weapons from the materials you collected in that area of the map. You know, small clever details that would've made the game seem more interactive and the world more integrated.

 

Instead, Inquisition is like a constant altercation between Endless Field Trip and Specific Missions. Where's the feeling we're travelling in a cohesive world, filled with wonders to be found and where we slowly establish our presence? No, the game just drops you somewhere where even the place where you'll camp is predetermined. You don't discover anything, you just arrive somewhere and play a previously planned script. Otherwise, you are limited to jusr running around like a fool, collecting random stuff that you can't use until you go back to your HQ.

 

I seem to pick on Bioware incessantly because while they tell great stories they are seemingly too involved in creating penny arcade style games. One could now judge a Bioware game now by an EA Sports game. Mass Effect is another good example. The fact that fans were so angry with Bioware when Shepard was killed off, followed by Bioware's initial reaction was classic But, they caved under pressure and put out three alternate endings, which still seems unsatisfactory to some. Thus, a mod was created to keep Shepard alive.

 

Don't get me wrong, however, I do enjoy playing DA: I, but only because of DAO, quite honestly.  I suppose, if truth be told, the reason that Bioware has become rather anti mods is because EA can't make any money from them. When Modders can take the game Bioware or EA has developed to a whole new level it must be insulting, to some degree. To me it is sad when a Modder can enhance the game's High Definition, such as with eyes, and the original developer can't or won't because of budget constraints. Obviously it all boils down to their bottom line: Profit.  Sadly, Bioware/EA is not going to change anytime soon. But I digress.



#114
themikefest

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 Mass Effect is another good example. The fact that fans were so angry with Bioware when Shepard was killed off,

If the player's ems is high enough and the destroy ending is chosen, Shepard survives
 

followed by Bioware's initial reaction was classic But, they caved under pressure and put out three alternate endings, which still seems unsatisfactory to some.

What 3 alternate endings? Those were already in the game when it was released. The extended cut was released and added the refuse ending
 

Thus, a mod was created to keep Shepard alive.

No. Shepard can  survive if ems is high enough and the destroy ending is chosen


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#115
straykat

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Lulz

 

What's so funny? It's true. Even big fans of the game know how there isn't much of a challenge. It has to be appreciated on other levels (crappy writing, in the OP's case).



#116
Jallard

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What's so funny? It's true. Even big fans of the game know how there isn't much of a challenge. It has to be appreciated on other levels (crappy writing, in the OP's case).

 

If the player's ems is high enough and the destroy ending is chosen, Shepard survives
 

What 3 alternate endings? Those were already in the game when it was released. The extended cut was released and added the refuse ending
 

No. Shepard can  survive if ems is high enough and the destroy ending is chosen

 

 

I chose the Mod ending.



#117
Cobra's_back

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Because as Silvius said Bioware really has no say in it. EA decides things like what engine to use (because that is a generally expensive requirement, and EA saves buckets of money by reusing Frostbite on everything. Sims 5 will probably be in Frostbite too.).

 

Honestly though I greatly prefer having the interesting and engaging stories that Bioware brings compared to the open-ended couldn't-really-care-less-what-happens sandboxes of The Elder Scrolls (Fallout has typically been better in the Story department that ES imo).

 

Not every game has the same goals, and that is a good thing. Variety is the spice of life! We don't need every game to end up being an open-ended sandbox, nor do we need every game to be a story driven adventure, I like Bethesda games and I like Bioware games (might like em more with mod support but we play with the hand we are dealt), I also like CDPR games, and dozens of Indie Developer's games (FTL is amazing, Darkest Dungeon is pretty fun, Pillars of Eternity was an interesting throwback, just starting on Sword Coast Legends, supposedly it has some DAO/BG devs working on it so I have high hopes). Can't wait for Torment: Tides of Numenera.

I love having a variety of different games, each with different strengths and weaknesses. Homogenization of games is 100% a bad thing that should be avoided at all costs.

Sorry if I sound like I'm complaining. I love DAI. I understand they had to save money. I'm playing it and I don't play that many video games. 

 

Your comment:"Homogenization of games is 100% a bad thing that should be avoided at all costs."

 

Excellent point. Me-too products often spells failure.  

 

Adding modding could increase replay value, but cost was the issue and that is understandable.



#118
Sunnie

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EA generally does not support modding, Some of their divisions don't mind that players make tools to mod their games, but they don't actively support modding like Bethesda does. With EA it's about keeping costs down to keep the huge executive salaries funded and the doors open. They don't see any value in long term revenue, only short term.


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#119
Cobra's_back

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EA generally does not support modding, Some of their divisions don't mind that players make tools to mod their games, but they don't actively support modding like Bethesda does. With EA it's about keeping costs down to keep the huge executive salaries funded and the doors open. They don't see any value in long term revenue, only short term.

 I thought that as well. I'm not a big gamer. I purchased some games and never played them. They only games I played were ME series, DA series, Kingdoms of Amalur: Reckoning and Skrim. Purchased Elder Scrolls 4 but didn't care to play it. 

 

I wonder if blocking console commands, and not adding a creation kit were established goals to keep the on-line features pure without mods? I don't play on-line so I don't know if they were successful with their on-line feature.



#120
The Night Haunter

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EA generally does not support modding, Some of their divisions don't mind that players make tools to mod their games, but they don't actively support modding like Bethesda does. With EA it's about keeping costs down to keep the huge executive salaries funded and the doors open. They don't see any value in long term revenue, only short term.

Sadly standard American Capitalist process.



#121
Jallard

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Sadly standard American Capitalist process.

That is the gods' honest truth. It's all about the the devil's money and I am not religious. Power and greedy corrupts. Hopefully one of these days it will all come back and bite them where it hurts. As an American I am utterly appalled by our power hungry and greedy government. Sadly, here in American a great many citizens walk around with earplugs in, while also wearing blinders. And, yet, both the rich and the poor clamor for their entitlements. Many Americans can't see the forest for the trees. All they see are dollars signs: And, "what's in it for me?!?"



#122
The Night Haunter

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That is the gods' honest truth. It's all about the the devil's money and I am not religious. Power and greedy corrupts. Hopefully one of these days it will all come back and bite them where it hurts. As an American I am utterly appalled by our power hungry and greedy government. Sadly, here in American a great many citizens walk around with earplugs in, while also wearing blinders. And, yet, both the rich and the poor clamor for their entitlements. Many Americans can't see the forest for the trees. All they see are dollars signs: And, "what's in it for me?!?"

Reminds me of the Ferengi.



#123
GithCheater

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EA generally does not support modding, Some of their divisions don't mind that players make tools to mod their games, but they don't actively support modding like Bethesda does. With EA it's about keeping costs down to keep the huge executive salaries funded and the doors open. They don't see any value in long term revenue, only short term.

To the detriment of shareholders and customers.

 

Anyone want to buy a used Passat?



#124
Jallard

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Reminds me of the Ferengi.

 

No kidding, huh!?! But unlike Star Trek, we are a modern day Ancient Rome.  And, it will be our undoing. At sixty-eight I still just might live long enough to see it collapse. Lucky me!



#125
straykat

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There are plenty of reasons to not want to play (especially twice). I can't agree that mod incomptability is one of them though. :)