This thread was inspired by another thread elsewhere, where I found myself arguing the value of player choice in all aspects when it comes to video game RPGs. To the point of the argument, my stance was that a game that already has a set narrative is for all intensive purposes already out of the player's hand, this is the one universal truth no level of response choices will ever change, whereas in a PnP game where you go and what you do has a unlimited number of choices. So in what do players really have the most choice/control? In my opinion it's character creation.
Which brings me to my point, Why Limit it? I'm writing this in hopes that someone where will pass on the message, or maybe rouse my fellow gamers and fans of RPGs and BioWare ones more so, that they can loosen the vice grip on their RPGs. They don't have to remove almost every mechanical choice a player might tinker with in order to make an accessible game.
In Dragon Age Origins you had several important choices to make, Sex, Race, Class, & Background. All of which affected your adventure on some level and it is that last feature that really made DAO stand out when it came to CC, I can't think of any other RPG that I've ever played where I had the choice of picking a background and it shaping so much of who my character was and how the world saw them. Mass Effect kind of did something similar but you were still always the same person.
I'll try to make the rest of this shorter..
If ever there is another Dragon Age I would hope they try to use the following.
Skills (abilities that are used outside of combat, or that effect combat in indirect ways)
Talents (What we consider abilities in the more recent games)
Less Passive Talents (If you come up with a idea that would improve a skill, then just add it to the skill and create a new skill to take up a space on the skill tree)
More Spells: (When I pick mage, I don't expect to see the same number of usable spells as they fighter has skills. I expect to see as many spells as can be imagined for things a fighter or rogue just can't do. Sleep, Creation, Summoning, just anything you could imagine, in all honest i'd say at least 3x as many spell options than what a fighter or rogue might have in theirs respective skill trees. Also with magic it's the one exception where you expect to see a higher level version of a lower level skill and thus take up a slot.)
Stat/Ability Score Management: (It's one of the most core functions in a RPG to me that makes a character feel as if I'm controlling their growth as a combatant, story wise i have little say, but when it comes to whether or not i can dodge a blow or have tons of health, I like knowing it's for me to decide because im putting points into that area of the character.)
Backgrounds: (Maybe just more options as to where my elf came from, is he or she a dalish elf? or a city elf? If a mage were they Circle trained or Dalish trained? If human was I a noble, a savage, a peasant or if a mage circle or hedge mage?)
Im going to stop here and get some feedback if any.





Retour en haut









