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New class specialisations


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#1
Fras_Wood

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So do you think Bioware will make make new classes to choose from in Andromeda? Other than the 6 already in the original trilogy (Soldier, Infiltrator, Vanguard, Sentinel, Adept and Engineer). I think it would be a great idea to create some new classes with new special abilities to give more variation. Plus it's going to be 100's maybe a few 1000 years into the future so it's not that hard to believe that new species will have been discovered in the Milky Way with new powers specific to them that can then be transferred to other species through implants and genetic engineering. Much like the Protheans and Asari with their biotic abilities that during the trilogy was present in pretty much all races.
So what new classes and variations would you like to see in Andromeda?

#2
iM3GTR

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I don't really know what they could add tbh. Biotics, tech and combat powers are fine. They could invent more powers for each of the three, but I have no idea what they could do for an entirely new type of power.


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#3
BronzTrooper

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1) ME:A is going to be set in Andromeda, not the Milky Way.  The new species that are going to be included will most likely be native to Andromeda.

 

2) For all we know, ME:A might only be set a couple years after ME3, or maybe during ME3's timeline.  There's no set setting for ME:A right now and we likely won't learn about it until N7 Day (Nov. 7th) or some time after that.

 

3) When someone mentions class specializations in ME, I automatically think of those you could get in ME1 after completing the Luna mission.  Soldier, Adept, Engineer, Infiltrator, Vanguard, and Sentinel are just the classes you can pick from just like how you can choose between mage, rogue, or warrior in DA.

 

As for what I'd like to see, I'd like it if BW brought back the specializations that you could get in ME1, but modified to fit into ME:A better.  I'd also like it set up so that your class affects more than just your combat style.  imo, it should reward you for playing the way the class is more suited to and punish you for trying to play it in a way that it is unsuited for said class.  For example, Adept is a power-heavy class and using your biotics frequently in combat should make it easier on you than focusing purely on your weapon(s), while the Soldier is a weapon-heavy class so combat would be easier for you if you focused on using your weapon(s) rather than your abilities.  Being able to play any class any way you want to makes the game too easy and removes trial and error from combat.

 

Other than that, there's not much else I'd like to see since I'd rather not place many expectations on BW when they'll likely not build the game in a way I'd prefer.  People will still b**ch and moan, but that's to be expected.


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#4
Fras_Wood

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I understand that it won't be set in the Milky Way galaxy but inth no the gap between ME:3 and ME:A is much larger than you think. My theories for this is are:
1. Bioware has said that no characters from the original trilogy with be featured in andromeda because due the timing of andromeda it just wouldn't make sense. When you think about that, think of liara. She is only 109 at the end of the trilogy and Asari can live to around 1000 years old so I think it's much further into the future than you Kuhn think.
2. It has been circling that Bioware is going to go with the destroy ending in me:3 as the default, if true it would mean that the galactic community would take centuries to rebuild and surpass its former glory. This would also mean that the current races wouldn't be technologically advanced enough to travel to andromeda until a much later date.
3. Bioware has also stated that there will be brand new races in mass effect andromeda, though I don't believe they will all be from the andromeda Galaxy. I believe that a lot of the new races will be from the Milky Way because the reapers used to come every 50,000 years to harvest because new sapient species had risen up to be the dominant race so I think that one t the tireless exploration into all the nooks of the Milky Way new species have to have been discovered to then join the galactic community. Meaning that the date of andromeda is centuries or over 1000 years I tot he future.

#5
yolobastien6412

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I'd like it if BW brought back the specializations that you could get in ME1, but modified to fit into ME:A better.  I'd also like it set up so that your class affects more than just your combat style.  imo, it should reward you for playing the way the class is more suited to and punish you for trying to play it in a way that it is unsuited for said class.

I agree with some kind of reward system based on how you go through on the combat. Maybe extra experience points to upgrade your abilities, or better weapon mods if you're a soldier for example.

I however do not think it should punish you for fighting in a style not proper to your class. Sometimes you just don't want to conform ;)

Maybe this should not be focused on classes but rather armour types: if you have an infiltration or relatively stealthy mission, you are encouraged to have lighter armour, since you might be able to change that in-game, but you cannot change your class once you have started playing, making stealth missions, for example, harder if you are a vanguard, and easier if you are an infiltrator. But I think the discussion on the three armour types is another thread.

 

These are some related threads:

http://forum.bioware...wear-all-three/

http://forum.bioware...deas-op-update/


Modifié par yolobastien6412, 14 octobre 2015 - 09:09 .

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#6
leadintea

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I'd personally like to see a healing, buffing, or debuffing job. I haven't played ME in a while, so I can't really come up with any good gameplay examples, but I'd really love a debuffer that can kinda put enemies to sleep or stun them while sneaking around or something like them. Maybe have an ability that constantly depletes shields or barriers and have it transfer to closeby enemies if the effect is still going on once it depletes the specific protection, or something like that. I love playing more support/background characters so I'd rather go around the battlefield inflicting ailments to the enemies or buffing/aiding allies instead of just dealing damage primarily.


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#7
MrGDL87

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The existing classes have all the bases covered.

The only new class that I can think of is a ... medic class.

 

A medic's skills could include:

  • Revive fallen allies in an instant.
  • Can carry a lot more medi-gel than any other class.
  • Healing grenades.
  • Knockout/sleeping gas grenades/mines
  • Has a basic pistol for attacking.

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#8
wolfsite

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Honestly it would be hard to add another class into the game as the current 6 have a fair balance of the skill triangle (Combat - Biotic - Tech) so it would be hard to implements something without a major change.

 

Soldier   > Combat

Infiltrator  > Combat/Tech

Engineer  > Tech

Sentinel  > Tech/Biotic

Biotic   > Biotic

Vanguard  > Biotic/Combat

 

 

Maybe instead of adding a new class allow the player to be able to pick one unique power from a set of skills related to the class similar to how you could pick a bonus power from one of the abilities exclusive to your squad mates.


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#9
LinksOcarina

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I think the six original classes are a fine point.

 

But I think specializations in the vein of the original Mass Effect are a possibility in the end. Maybe make a few skill-lines that you can follow to differentiate your loadout in the end.



#10
Regan_Cousland

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I'd personally like to see a healing, buffing, or debuffing job. *snip*

 

Nice idea. Maybe make healing, buffing and debuffing the speciality of the Sentinel class. 

Not being as biotically powerful as Adepts, as tech-savvy as Engineers, or as combat-focused as Infiltrators or Vanguards, Sentinels could instead use their tech and biotic skills in a variety of creative, supportive, ways to hinder their enemies and protect their allies. (In other words, they'd be the Mass Effect equivalent of Controllers and Debilitators in Dragon Age.)

E.g. A Sentinel might "cast" a biotic shield around an ally, making him impervious to biotic attacks and to gunfire from weak weapons for a short time. He might then throw a scrambler grenade that causes enemy weapons to jam, explode or misfire, killing some and leaving others vulnerable.
 


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#11
dragonflight288

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I think it would be better to have quality content for the classes, and not just new classes. People commenting on being a biotic, and being able to use biotics during cut scenes similar to the paragon/renegade interrupts, or the engineer being able to have unique quest options like in retaking Omega DLC (not necessarily better, but provides an option that other classes don't have but leads to the same result,) or a soldier being able to connect with grunts better. 


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#12
VilhoDog13

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I just don't want biotics to be OP and soldiers to be absolute crap like they were in ME3 (but I also don't want the opposite like they were in ME2...although adepts were crazy fun in ME2).

I would like more defining abilities for the classes though. Also, I hope they either stay away from the ME3 weapon/powers cooldown system or balance it. That's part of why soldiers were crap. They REALLY needed to increase their weight capacity. Adepts also became power flinging superheroes with no downside.

#13
Mdizzletr0n

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Nice idea. Maybe make healing, buffing and debuffing the speciality of the Sentinel class. 
Not being as biotically powerful as Adepts, as tech-savvy as Engineers, or as combat-focused as Infiltrators or Vanguards, Sentinels could instead use their tech and biotic skills in a variety of creative, supportive, ways to hinder their enemies and protect their allies. (In other words, they'd be the Mass Effect equivalent of Controllers and Debilitators in Dragon Age.)
E.g. A Sentinel might "cast" a biotic shield around an ally, making him impervious to biotic attacks and to gunfire from weak weapons for a short time. He might then throw a scrambler grenade that causes enemy weapons to jam, explode or misfire, killing some and leaving others vulnerable.

  

The existing classes have all the bases covered.
The only new class that I can think of is a ... medic class.
 
A medic's skills could include:

  • Revive fallen allies in an instant.
  • Can carry a lot more medi-gel than any other class.
  • Healing grenades.
  • Knockout/sleeping gas grenades/mines
  • Has a basic pistol for attacking.

I was just thinking about this. ME:A could really use support classes and/or skills and not just offensive ones.
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#14
KaiserShep

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The existing classes have all the bases covered.
The only new class that I can think of is a ... medic class.
 
A medic's skills could include:

  • Revive fallen allies in an instant.
  • Can carry a lot more medi-gel than any other class.
  • Healing grenades.
  • Knockout/sleeping gas grenades/mines
  • Has a basic pistol for attacking.

I can see the Sentinel being revamped to serve these functions. A proper support class would be nice and this is the perfect class to do it.
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#15
sunnydxmen

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theres really no need for new classes so since the ones we got fill every role. unless the new class combines all three into a new class.

#16
Regan_Cousland

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I don't think Mass Effect needs new classes so long as BioWare keep the classes we have interesting and distinct, but I'm going to play along and exercise my imagination for the fun of it. :P

How about ... the "Martyr" class. A martyr is, loosely speaking, someone who dies or suffers for a cause greater than himself.

A Martyr's method of combat is extremely high-risk. Even more-so than a Vanguard's, because -- like a Vanguard -- a Martyr prefers to fight at close quarters, but, unlike a Vanguard, a Martyr doesn't have biotics -- or guns!

 

Instead, a Martyr's primary weapons are a razor-sharp vibro-sword that can be upgraded in a variety of ways (e.g. a blade edge that disrupts or detonates biotic fields) , and an energy shield similar to the one used by the Shadow Broker in ME2.

 

In other words, a Martyr is a Dragon Age "sword-and-board" warrior sporting tech and training that allows her to face down enemies with assault rifles.

Quick reflexes, an astute battlefield awareness and the masterful use of one's shield in creating custom cover are essential for survival as a Martyr, whose only ranged attacks come in the form of disc-like grenades and omni-tool abilities designed to cripple and confuse.

The Martyr class would come with the same warning as the Jedi Consular class in KOTOR 2, i.e. "recommended only to experts".

And the tag-line I'd use to advertise the class to gamers would be something like:

"You're probably gonna die, but you'll be the biggest god-damn hero on the battlefield before you do." lol

(Yes, I'm sure this class would cause a plethora of problems for the gameplay designers; luckily for them it doesn't, and will never, exist. lol)


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#17
afgncaap7

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I just hope that BioWare can keep some consistency with the "rules" this time. Just look at the sentinel list in multiplayer...

Baseline human is an adept with extra defense.
Paladin is one of the bes​​t engineers in the game.
Krogan barely qualifies depending on whether or not you consider a grenade to be a "true" biotic ability.
Krogan warlord is a vanguard in every sense of the word.
Batarian barely qualifies but still tends to play like a vanguard.
Vorcha has two combat powers and what is almost certainly pre-packaged biotics prepared for him by someone else.
Valkyrie is in the same boat as the default human.
Volus is a straight-up engineer.

Granted, this was only ​​really a problem in MP. But still...
​​



#18
O'Voutie O'Rooney

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The existing classes have all the bases covered.

The only new class that I can think of is a ... medic class.

 

A medic's skills could include:

  • Revive fallen allies in an instant.
  • Can carry a lot more medi-gel than any other class.
  • Healing grenades.
  • Knockout/sleeping gas grenades/mines
  • Has a basic pistol for attacking.

 

Suddenly I am having lovely memories of Wasteland.


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#19
SardaukarElite

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I know they're silly but I wouldn't mind a single player class based on the N7 Shadow.


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#20
Sartoz

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                                                                                                   <<<<<<<<<<()>>>>>>>>>>

 

Of course there will be new classes = comes with new aliens and new tech. Besides, some of the old ones will be around because the migratory races from the MW brought them along.  The big question is what the Bio writers/artists can brew with their imaginations.

 

Now we "know" about the search for Remnant tech, to give humanity an edge against the Khet. So, I expect a new tech class.

There is a LI with a new alien race. Perhaps they have PSI abilities .. so then we have the PSI class.

 

Bio can look at the abilities of the New Heroes series or get inspirations from many comic heroes as well.

 

 

 

 

 

 



#21
KaiserShep

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I know they're silly but I wouldn't mind a single player class based on the N7 Shadow.

 

I wouldn't mind this. As it is, I have better odds of this showing up in ME:A as one of the optional classes for the new PC than I do unlocking this stupid character in ME3MP  <_<


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#22
BronzTrooper

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I understand that it won't be set in the Milky Way galaxy but inth no the gap between ME:3 and ME:A is much larger than you think. My theories for this is are:
1. Bioware has said that no characters from the original trilogy with be featured in andromeda because due the timing of andromeda it just wouldn't make sense. When you think about that, think of liara. She is only 109 at the end of the trilogy and Asari can live to around 1000 years old so I think it's much further into the future than you Kuhn think.
2. It has been circling that Bioware is going to go with the destroy ending in me:3 as the default, if true it would mean that the galactic community would take centuries to rebuild and surpass its former glory. This would also mean that the current races wouldn't be technologically advanced enough to travel to andromeda until a much later date.
3. Bioware has also stated that there will be brand new races in mass effect andromeda, though I don't believe they will all be from the andromeda Galaxy. I believe that a lot of the new races will be from the Milky Way because the reapers used to come every 50,000 years to harvest because new sapient species had risen up to be the dominant race so I think that one t the tireless exploration into all the nooks of the Milky Way new species have to have been discovered to then join the galactic community. Meaning that the date of andromeda is centuries or over 1000 years I tot he future.

 

1) It could also be that the point in which we leave for Andromeda takes place during ME3, and since we know where all the major characters in the trilogy end up in ME3, there wouldn't be any time for them to take the journey to Andromeda.  The squad in ME3, as well as those who survived from ME1 and ME2 end up on Earth at the end of ME3, along with several other major characters.  BW saying that the timing doesn't make sense doesn't necessarily mean that ME:A will take place 1000+ years into the future.

 

2) As I stated before, the transfer from the Milky Way to Andromeda could end up taking place during ME3.  Plus, we don't even know how we're going to get to Andromeda atm, so pretty much anything can happen to result in the transfer.  Not to mention that we don't even know if BW will pick canon ending or if they'll just leave it alone all together.

 

3) Again, we don't know how long after ME3 ME:A will be. Not to mention that, as far as we know, there'll only be 2 new races.  There are a couple of races in ME that we never saw (the Raloi who developed space flight shortly before the Reapers invaded, and the Virtual Aliens who are basically a race that uploaded their entire consciousness into computers on a ship that was run by a VI designed to pilot the ship automatically), but they don't match the descriptions of the 2 new races based on what is stated in the lore.  Also, why would a lot of the races have to be from the Milky Way?  It is likely that Andromeda has many more sapient races than those in the Milky Way due to how very unlikely it is that the Reapers preformed their cycles there as well.  Besides, the Milky Way as a lot of different races as it is (humans, krogan, quarians, turians, salarians, vorcha, asari, batarians, Rachni (potentially), Raloi, and Virtual Aliens).



#23
10K

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EAware can add what they want, I just hope they don't modify or get rid of Vanguard. Other than Nova, the class is flawless. Nova just makes it OP, so they can toss that move.

#24
PrinceofTime

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They could add a ninja/stealth type of class. Something akin to Kai-Leng, i would be interested in that. I dont really care though, Vanguard will always be the goat class for me in ME or any RPG tbh, hope they refined and tweak it.


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#25
Mirrman70

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I want a grenadier class. Just lots of fire and explosives.