This trial changes up the enemies a LOT. Way more than I was expecting. I haven't even beat the prologue and there are all kinds of random crap on the shades and wraiths (plus about half of them have been "promoted" to elites, which more than doubles their health). Has anyone been documenting this craziness? I'll leave some of my own observations in this thread.
Shades gain the ability to freakin' teleport. They do this flippy move that makes it look like they're diving into the ground, then reappear wherever. Terror demons will now do the Envy Demon's attack of 4 spirit damage projectiles fired from their hands. Not sure if these are gained by all enemies of these types, or just the "promoted" ones. But the promoted ones at least can definitely do this stuff.
Examples of random traits I've seen already:
Electric resistance on shades (wtf?) coupled with immunity to shocked
Immunity to freeze and paralyze on shades
A trait called "Barrier Breaker" (bonus damage vs barrier I guess)
A trait called "Armor Penetration" (which is funny because it was on a wraith, where armor should theoretically be irrelevant already)
Immunity to physical effects on a greater shade
Immunity to being sundered (again..... wtf) on a shade, which is funny because it doesn't even actually work (Cass was still able to sunder him by proccing the Sunder on Hit effect of the Morning Star you loot during the prologue). Maybe it only works on abilities that sunder, and not %-based sunder on hit effects from gear.
I'll add more observations to this thread as I play more with this trial. It is like a post-nightmare sort of difficulty..... definitely makes the game more fun.





Retour en haut






